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post Sep 19 2019, 17:00
Post #12421
Shank



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I'm just in the middle of IW'ing my shortsword, and was aiming for Butcher/Overpower, but I'm gonna get butcher4/fatality5 on this run (+1 swift strike, unfortunately), and was wondering if that's actually decent, if combined with heart seeker?


Edit: Probably worth noting that I'm 1h.

This post has been edited by Ubershank: Sep 19 2019, 17:38
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post Sep 19 2019, 18:50
Post #12422
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QUOTE(Ubershank @ Sep 19 2019, 17:00) *

I'm just in the middle of IW'ing my shortsword, and was aiming for Butcher/Overpower, but I'm gonna get butcher4/fatality5 on this run (+1 swift strike, unfortunately), and was wondering if that's actually decent, if combined with heart seeker?
Edit: Probably worth noting that I'm 1h.

swift strike, if I understand correctly that sucks big time. Because it gives you less parry. And also shortsword does a lot of parry damage. Pure but/fat would be pretty okay. It's just that overpower is even better, according to the 1h experts. That has to do with preventing that your strike gets parried. But pure brute force of fat/but would be okay.
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post Sep 19 2019, 19:00
Post #12423
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QUOTE(DJNoni @ Sep 19 2019, 17:50) *

swift strike, if I understand correctly that sucks big time. Because it gives you less parry. And also shortsword does a lot of parry damage. Pure but/fat would be pretty okay. It's just that overpower is even better, according to the 1h experts. That has to do with preventing that your strike gets parried. But pure brute force of fat/but would be okay.


Yeah I knew that swift strike was shit, just figured I'd live with it if it's just 1, but if it's more optimal for overpower over fatality, then I'll be re IW'ing it again anyway. The reason why I was considering fatality, is because I've grown to like the crit damage from heartseeker (it's not too painful on the mana if I use channeling, which happens often when imperiling). I might run with fatality for a bit just to enjoy the crits, and re IW it again in the future.

Cheers for the help (IMG:[invalid] style_emoticons/default/smile.gif)
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post Sep 19 2019, 19:11
Post #12424
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QUOTE(ahroun @ Sep 19 2019, 03:16) *

Still, why do people use Arcanist gears?

quote me if i'm wrong or if this is outdated info, but part of it is the back-and-forth calculation that goes on between equipment stats and PXP0, so the higher PXP0 from the added PABs on arcanist gear results in higher maximum attack damage
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post Sep 19 2019, 22:15
Post #12425
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QUOTE(Ubershank @ Sep 19 2019, 17:00) *

Edit: Probably worth noting that I'm 1h.

1h doesn't need swift. if nothing else, for the fact that it gets eaten away by armors' BUR, and it's literally a wasted slot.

QUOTE(sickentide @ Sep 19 2019, 19:11) *

quote me if i'm wrong or if this is outdated info, but part of it is the back-and-forth calculation that goes on between equipment stats and PXP0, so the higher PXP0 from the added PABs on arcanist gear results in higher maximum attack damage

possible, but (still in a "quote me if i'm wrong" regime) i doubt that for a shader a bit of ADB is better than a bunch of evade and/or some more crit chance. or at least, i rock full savage of shadowdancer set and when some PA stack with heartseeker, monsters are cut like butter already
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post Sep 19 2019, 23:07
Post #12426
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As far as I know, there are players who want Arcanist for the same thing than me: magical accuracy.
It's also worth noting that a full Arcanist set can be brought to 0 Interference with feathers.
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post Sep 19 2019, 23:11
Post #12427
ahroun



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QUOTE(Ubershank @ Sep 19 2019, 17:00) *

I'm just in the middle of IW'ing my shortsword, and was aiming for Butcher/Overpower, but I'm gonna get butcher4/fatality5 on this run (+1 swift strike, unfortunately), and was wondering if that's actually decent, if combined with heart seeker?
Edit: Probably worth noting that I'm 1h.


How many runs so far? I think I've reforged mine 3-4 times now.

Still, this is just my thoughts, but IMO, the most important Potency for a countering weapon like a Shortsword is Butcher, as it's the only stat that influences this, plus base damage and elemental strikes damage. Not sure if Overpower also acts with Counters, though.

Regarding Fatality vs Overpower: after thinking a bit I'd prefer Overpower vs Fatality.

- Fatality only acts in Criticals, that proc at most 50% of the time unless you have a proper set (Balance) and invest in further increase critical damage (Savage). And it only acts on the main hit, not on the elemental hits.
- Overpower, OTOH, helps you to avoid being parried. That is, you hit enemies. Even if it sounds like your chances increase at best a 4%, the influence is more than that.

A hit means that you get a chance to proc everything else: criticals, elemental strikes (well, those always proc after hitting), procs (Bleeding, PA, Overwhelming Strikes)...

A miss (or a parry) means that you lose all that. No Butcher 200 or Fatality 500 will help you with a missed or parried hit: no criticals, no elemental strikes (with a pretty nice combined damage), no procs. Even if the chances of getting parried are low (20%) a miss is a miss.

So IMO, breaking parry is more important than what it seems.

Still, I'd go with any weapon that has Butcher 4 at least and no Swift Strike. Right now I got Fatality 1, and I hope I get Butcher soon... Still, my ideal one would be B5O4 or B4O5, but beggars can't be choosers.

QUOTE(sickentide @ Sep 19 2019, 19:11) *

quote me if i'm wrong or if this is outdated info, but part of it is the back-and-forth calculation that goes on between equipment stats and PXP0, so the higher PXP0 from the added PABs on arcanist gear results in higher maximum attack damage


As you say, there seems to be something to it (at least Wiki still states so), but I think that the difference isn't so much to as considering dropping a whole suffix to get that increase in all stats.

I checked Super's site before and iirc, the difference was minimal enough so that I didn't count it on my spreadsheet, as it might have been just lack of statistical data. There is some slight difference, though, but I don't think it's that significant.

Regarding this, doing a few quick maths:

PXP0 minimum for peerless is 368. Maximum is 421. Of course, Shade gears won't have that much of a difference. Based on this, the Quality Bonus goes from 10.72 to 12.84 in peerless gears.

The influence this might have in ADB for Shade, whose Base Rolls combined go from 43 to 132, is around 10% (not sure if rolls on the wiki Equipment Ranges table include Quality Bonus or not). I assume that a 43 rolls means you get shit, so your QB is lower too.

A difference of 2 points in peerless, for example, is roughly 2%. Now, considering that Shade gears don't go all the gamut from 368, but their values are probably around 400, we could say that the difference doesn't amount to more than 1 point.

That is, that Shade of the Arcanist gears probably get around 1% of the stats value increase.

Can't confirm this right now because Super's site seems to be down right now, so we don't have the equipment ranges to work with.

QUOTE
As far as I know, there are players who want Arcanist for the same thing than me: magical accuracy.
It's also worth noting that a full Arcanist set can be brought to 0 Interference with feathers.


I understand that part and getting 200% Magic Accuracy (or close to it) is nice, plus the interference reduction. I spend 3k per PFUDOR DwD on a shard because 150% Magic Accuracy rules. A lot.

Still, apart from Imperil, what other things do you cast as a Light Armor users (2 hander or 1 hander?) that make sacrificing Shadowdancer for Arcanist worthwile? I mean, increasing chance of Imperil is great, but is there something else to that? Or just being able to always hit an Imperil (even if it can be resisted later) is worth the Critical Chance and Evade you miss?

Or rather, my question would be: how is an Arcanist user style? What are the differences vs a Shadowdancer user style?

Note that I know nothing on Light Armor styles, that's why I'm asking. I do like the concept behind Arcanist, as some kind of hybrid melee/caster; but I'd like to get the details.

This post has been edited by ahroun: Sep 19 2019, 23:24
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post Sep 19 2019, 23:13
Post #12428
Shank



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QUOTE(Scremaz @ Sep 19 2019, 21:15) *

1h doesn't need swift. if nothing else, for the fact that it gets eaten away by armors' BUR, and it's literally a wasted slot.
possible, but (still in a "quote me if i'm wrong" regime) i doubt that for a shader a bit of ADB is better than a bunch of evade and/or some more crit chance. or at least, i rock full savage of shadowdancer set and when some PA stack with heartseeker, monsters are cut like butter already


Oh, I know that, it was the fatality I was curious about. I mentioned the swift as an unfortunate addition to the sword, but as it's only lvl 1 I've left it for now.

QUOTE(ahroun @ Sep 19 2019, 22:11) *

How many runs so far? I think I've reforged mine 3-4 times now.

1st run (IMG:[invalid] style_emoticons/default/smile.gif)
The sword in question: https://hentaiverse.org/equip/203747853/d5b1b45c74
Butcher 3
Fatality 5
Swift Strike 1
Holy Strike


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post Sep 19 2019, 23:51
Post #12429
sickentide



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QUOTE(ahroun @ Sep 19 2019, 23:11) *

A hit means that you get a chance to proc everything else: criticals, elemental strikes (well, those always proc after hitting), procs (Bleeding, PA, Overwhelming Strikes)...

and one more important effect: gaining overcharge
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post Sep 20 2019, 00:36
Post #12430
Scremaz



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isn't OC gain per turn capped, btw?
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post Sep 20 2019, 01:04
Post #12431
ahroun



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QUOTE(Scremaz @ Sep 20 2019, 00:36) *

isn't OC gain per turn capped, btw?


Wiki says nothing about it:

https://ehwiki.org/wiki/Overcharge

In the Counter part here says:

https://ehwiki.org/wiki/Fighting_Styles

That a successful counter will add OC, but only once per turn.

So actually, being able to land those hits does help to fill your OC gauge.

QUOTE(Ubershank @ Sep 19 2019, 23:13) *

Oh, I know that, it was the fatality I was curious about. I mentioned the swift as an unfortunate addition to the sword, but as it's only lvl 1 I've left it for now.
1st run (IMG:[invalid] style_emoticons/default/smile.gif)
The sword in question: https://hentaiverse.org/equip/203747853/d5b1b45c74
Butcher 3
Fatality 5
Swift Strike 1
Holy Strike


That's the disadvantage of Ethereal weapons. You got a not so good potency set-up but you got a great element.

I'd be wondering whether I should reforge it or not every time I saw that weapon. In fact, I'm gonna reforge that Fatality 1. I don't want regrets and my Shortsword is intended to last quite long (unless I get a Peerless Hallowed of Slaughter or something close to that).

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post Sep 20 2019, 04:20
Post #12432
Closed Account



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I am a little confused about avatars? Tried uploading like 120 horizontal and 176 vertical to no avail, but I see ppl with bigger avatars. It's just 26kb so that size doesn't matter. Gets shrunk and displays "68x100" after uploading no matter what. Just confusing.
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post Sep 20 2019, 04:33
Post #12433
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Only gold star members can have bigger avatars. (IMG:[invalid] style_emoticons/default/sleep.gif)
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post Sep 20 2019, 04:35
Post #12434
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QUOTE(Arkoniusx @ Sep 19 2019, 21:33) *

Only gold star members can have bigger avatars. (IMG:[invalid] style_emoticons/default/sleep.gif)


lol ok thanks for that info mate. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Sep 20 2019, 05:21
Post #12435
piyin



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Bug?

I was playing random encounter then won and got a legendary shade of arcanist piece.

But while looking for it to check the quality, it is not anymore on my inventory, and i hadnt sold or salvage anything.

Anyone has an idea what happened? (IMG:[invalid] style_emoticons/default/unsure.gif)

Peace.

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post Sep 20 2019, 06:06
Post #12436
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Hi, I'm back for this game after used to play HV for 10 years ago and I have a question.

what difficult should I setting ? for now I set to Nintendo and it's very fast to lvup. (at past I had playd for a year to lv70 but now just less of 4-5 hours and become lv100 )
I uses this weapon https://hentaiverse.org/equip/206513154/bf7281445f that I got from Shrine and for now I'm not have any problem to fight with monster in Arena or Random Encounter .

but I just consider that isn't it too fast to lvup with my other poor gears ? or I should set difficult to normal and goes around arena with this lv to find better gears or collect other items ?

thanks for every advice > w <

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post Sep 20 2019, 06:26
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QUOTE(mayuri9 @ Sep 20 2019, 11:06) *

Hi, I'm back for this game after used to play HV for 10 years ago and I have a question.

what difficult should I setting ? for now I set to Nintendo and it's very fast to lvup. (at past I had playd for a year to lv70 but now just less of 4-5 hours and become lv100 )
I uses this weapon https://hentaiverse.org/equip/206513154/bf7281445f that I got from Shrine and for now I'm not have any problem to fight with monster in Arena or Random Encounter .

but I just consider that isn't it too fast to lvup with my other poor gears ? or I should set difficult to normal and goes around arena with this lv to find better gears or collect other items ?

thanks for every advice > w <

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yeah you could reach lvl 300 in like a month or so if you do daily casual play.

if some of your equip are pre 0.82 which I believe they are as I am seeing obsolete prefix there, then many generic exquisite/magnificent stuff from todays standard should be better than them.

if you have more obsolete items, you could try open an auction, sometimes those sold for quite a sum.
obsolete artifact/trophies could be sent to super's auction, many times they pop up there and received decent reception

don't worry with leveling up "too fast", exquisite stuff drop a lot unlike back then, moreover on higher difficulty.
unless you're being picky with prefix and suffix it shouldn't be that hard to have replacement for your gear.

imo, just power level as fast as you could, do Random Encounter in the highest difficulty you could do as RE is one easy round that offer increased reward all around.

being low level is shit nowadays as low level equip is 'demanded' to be sold more expensive than high level one - the base stats aren't even better too in general.

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post Sep 20 2019, 07:19
Post #12438
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QUOTE(Fudo Masamune @ Sep 20 2019, 06:26) *

yeah you could reach lvl 300 in like a month or so if you do daily casual play.

if some of your equip are pre 0.82 which I believe they are as I am seeing obsolete prefix there, then many generic exquisite/magnificent stuff from todays standard should be better than them.

if you have more obsolete items, you could try open an auction, sometimes those sold for quite a sum.
obsolete artifact/trophies could be sent to super's auction, many times they pop up there and received decent reception

don't worry with leveling up "too fast", exquisite stuff drop a lot unlike back then, moreover on higher difficulty.
unless you're being picky with prefix and suffix it shouldn't be that hard to have replacement for your gear.

imo, just power level as fast as you could, do Random Encounter in the highest difficulty you could do as RE is one easy round that offer increased reward all around.

being low level is shit nowadays as low level equip is 'demanded' to be sold more expensive than high level one - the base stats aren't even better too in general.


thanks a lot for your advice ! I have some obsolete items maybe I will try to ask in Price Check first
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post Sep 20 2019, 11:07
Post #12439
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Definitely keep that shortsword IW, the good element is worth more than any perceived negative from the Swift Strike. I did some analysis of how much damage a good element is worth a year ago in this thread. I forgot the result but I think it's worth like 2 butchers or something, plus being the final potency it is the most difficult to obtain. Check my signature rapier and join the club. Oh yeah and my original rapier too. :)

Traditionally it's always been thought that 1H should aim for But and Fat, and furthermore these two are almost as good as each other. While Overpower and Swift Strike are far below. More recently it has become somewhat accepted that Butcher is better than Fatality, but by how much is debatable.

It was quite recent that some people considered that Overpower is as good as Fatality even on 1H, but this isn't accepted by everyone.

I personally prefer Swift Strike to Overpower on 1H, but I'll only accept a little because it's primarily a defensive potency, and high level 1H players eventually won't need defense. Yet defense still helps players below level 400, or higher level players in PFUDOR IW and Grindfest, and I think Swift Strike is the best 3rd potency in these cases.

Do you still cast Haste as 1H? Even some high level players still cast Haste in PFUDOR Grindfest. Haste has the same effect as Swift Strike. If you caste Haste, then Swift Strike helps you too. Someone right here did a comparison and found that in practice, contrary to expectations, Haste indirectly improved clear time in Grindfest by making things easier. Though I'm not sure I believe it, extrapolating that result suggests that Swift Strike likewise speeds up clear times as much as Fatality and Overpower.

QUOTE(ahroun) *
Overpower helps you to hit enemies. Even if it sounds like your chances increase at best a 4%, the influence is more than that.

A hit means that you get a chance to proc everything else: criticals, elemental strikes (well, those always proc after hitting), procs (Bleeding, PA, Overwhelming Strikes)...

A successful counter will add OC, but only once per turn.

The improvement to 1H from max Overpower is only 1%. This was calculated long ago in Research for 1H. Don't forget that 1H naturally has a crazy high chance to hit enemies because of Overwhelming Strikes providing ~50% counter-parry on average, enemies being stunned ~70% of the time, and your own counters always hitting. Your crits and elemental strikes should be taken for granted, don't make the mistake of double-counting what Overpower gives you. Procs and Overcharge can be considered an additional bonus.

I didn't notice before that Overcharge gain is capped. That improves my view of Swift Strike a tiny, tiny, tiny bit.


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post Sep 20 2019, 11:59
Post #12440
Arkoniusx



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QUOTE(BlueWaterSplash @ Sep 20 2019, 12:07) *

Definitely keep that shortsword IW, the good element is worth more than any perceived negative from the Swift Strike. I did some analysis of how much damage a good element is worth a year ago in this thread. I forgot the result but I think it's worth like 2 butchers or something, plus being the final potency it is the most difficult to obtain. Check my signature rapier and join the club. Oh yeah and my original rapier too. (IMG:[invalid] style_emoticons/default/smile.gif)

Traditionally it's always been thought that 1H should aim for But and Fat, and furthermore these two are almost as good as each other. While Overpower and Swift Strike are far below. More recently it has become somewhat accepted that Butcher is better than Fatality, but by how much is debatable.

It was quite recent that some people considered that Overpower is as good as Fatality even on 1H, but this isn't accepted by everyone.

I personally prefer Swift Strike to Overpower on 1H, but I'll only accept a little because it's primarily a defensive potency, and high level 1H players eventually won't need defense. Yet defense still helps players below level 400, or higher level players in PFUDOR IW and Grindfest, and I think Swift Strike is the best 3rd potency in these cases.

Do you still cast Haste as 1H? Even some high level players still cast Haste in PFUDOR Grindfest. Haste has the same effect as Swift Strike. If you caste Haste, then Swift Strike helps you too. Someone right here did a comparison and found that in practice, contrary to expectations, Haste indirectly improved clear time in Grindfest by making things easier. Though I'm not sure I believe it, extrapolating that result suggests that Swift Strike likewise speeds up clear times as much as Fatality and Overpower.
The improvement to 1H from max Overpower is only 1%. This was calculated long ago in Research for 1H. Don't forget that 1H naturally has a crazy high chance to hit enemies because of Overwhelming Strikes providing ~50% counter-parry on average, enemies being stunned ~70% of the time, and your own counters always hitting. Your crits and elemental strikes should be taken for granted, don't make the mistake of double-counting what Overpower gives you. Procs and Overcharge can be considered an additional bonus.

I didn't notice before that Overcharge gain is capped. That improves my view of Swift Strike a tiny, tiny, tiny bit.



Only there is a problem, I don't use that weapon for the one-handed fighting style, I use it for the Dual Wielding fighting style. (IMG:[invalid] style_emoticons/default/sleep.gif) In fact my main fighting style is Dual wielding, I only use the 1H fighting style for the IW in PFUDOR and nothing else.
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