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> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post Sep 6 2019, 18:28
Post #12301
Noni



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QUOTE(FalconF @ Sep 6 2019, 18:24) *

I think 1h mage would want it and hence posted a WTT thread. So does such a buckler have equal value with a legendary elemental prefix force shield at my lvl?

hard to say... I would guess a force shield has higher value, for sure if it is SDE. But a force shield that has AGI would be equal at equal block.
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post Sep 6 2019, 19:09
Post #12302
ahroun



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QUOTE(Fudo Masamune @ Sep 6 2019, 18:15) *

his shield block rate is below any legendary force shield. so any low %tile should always be better than that shield.
but there's an easy way to fix it, just forge it a little, should only take like 25k to forge it to lvl 5, less than 100k to forge it to lvl 10, that way it'll have like... idk 50%+ block chance of force shield?

it's agile, no problem, at that level min-maxing aspd-counter isn't a priority as you still need to actually consider survivability.

I'll use it until actually have replacement.


I was talking more about finding one first, at level 280, that is Legendary, and that doesn't have everyone and their mother killing for it in an auction.

I haven't found one yet. Most Force Shields you can find are level 400-500ish. Every time a level 300-400 Legendary Force Shield appears, you have blood on the streets.

Remember Super's auction and that 1M+ Leg Force Shield at level 338. And I could get mine somehow for 110k at level 376. Sure, Block isn't good, but better than the Mag I currently use and it has SDE.

That Buckler's Block is Mag level, more or less, with similar ranges. But see that even Mag under 300 is hard to find, so at his level is quite a good find.

And yes, my suggestion was intended to be the same as yours: keep it until you find something better. Afterwards, consider what you do.

And yes, a level 10 forge in Block would improve that shield Block by 5%, roughly, up to 44.78%.
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post Sep 7 2019, 00:16
Post #12303
//musubi



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is it worth investing ability points into dark/holy imperil if i have weapons that have those elemental strikes? or is the damage increase negligible
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post Sep 7 2019, 00:42
Post #12304
ahroun



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I'm assuming you got a Hallowed/Demonic weapon that you got Hollowforged (IW10), don't you?

Well, I'd say that it's worth a try. And if you have Holy weapon, for example, if you enchant Infusion of Darkness beforehand, you'll get both Holy and Dark Elemental Strikes.

Having both Holy/Dark Imperils will mean that if a monster is vulnerable to Holy, there are a lot of chances that it will be resistance to Dark, so you'll notice some damage increase from there, and vice versa.

The amount? Not sure, depends on your build and the monster, but don't think it will be spectacular. My elemental strikes deal around 6k (for a normal strike of 13k thanks to Spirit Stance), so my estimation is that you shouldn't expect increases in damage of more than 1-2k per elemental strike.

This post has been edited by ahroun: Sep 7 2019, 00:45
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post Sep 7 2019, 00:55
Post #12305
KitsuneAbby



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QUOTE(//musubi @ Sep 6 2019, 22:16) *

is it worth investing ability points into dark/holy imperil if i have weapons that have those elemental strikes? or is the damage increase negligible

It does make a difference, yes. If you use Imperil, that is.
At least it's one of the first things one should do to increase the damage output of a weapon.
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post Sep 8 2019, 08:12
Post #12306
aznknightfire



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QUOTE(ahroun @ Sep 6 2019, 11:09) *

I was talking more about finding one first, at level 280, that is Legendary, and that doesn't have everyone and their mother killing for it in an auction.

I haven't found one yet. Most Force Shields you can find are level 400-500ish. Every time a level 300-400 Legendary Force Shield appears, you have blood on the streets.

Remember Super's auction and that 1M+ Leg Force Shield at level 338. And I could get mine somehow for 110k at level 376. Sure, Block isn't good, but better than the Mag I currently use and it has SDE.

That Buckler's Block is Mag level, more or less, with similar ranges. But see that even Mag under 300 is hard to find, so at his level is quite a good find.

And yes, my suggestion was intended to be the same as yours: keep it until you find something better. Afterwards, consider what you do.

And yes, a level 10 forge in Block would improve that shield Block by 5%, roughly, up to 44.78%.


Yep, I think at that level, gear doesn't matter as much and you can level fast. For poor players like me, just stick with what you have until there's a good deal on Leg Force Shield. I'm still trying to get a Leg Force Shield SDE with good block; been using the same self-found Leg Force Shield SDA for 100 levels.
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post Sep 8 2019, 11:05
Post #12307
Einsteiner



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Hello, experts~
I have this self drop staff and now I am IWing meself

https://hentaiverse.org/equip/203947661/cf5c7a2d15

unfortunately, I got p4s1 at lv5 until annihilator show up, I try to gamble on more penetrator or spellweaver but failed

should I reforge or continue to IW?
please help me with some suggestions, thanks in advance~
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post Sep 8 2019, 11:56
Post #12308
Uncle Stu



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Well, i would say Penetrator5 is a must have.
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post Sep 8 2019, 14:30
Post #12309
-vincento-



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QUOTE(Einsteiner @ Sep 8 2019, 17:05) *

Hello, experts~
I have this self drop staff and now I am IWing meself

https://hentaiverse.org/equip/203947661/cf5c7a2d15

unfortunately, I got p4s1 at lv5 until annihilator show up, I try to gamble on more penetrator or spellweaver but failed

should I reforge or continue to IW?
please help me with some suggestions, thanks in advance~

If it's staff you would be using for a long time, I suggest P5S4, or at least P5S3 despite its high cost to low-level players. How much time would it be before you replace it with a new, decent staff?

edit: If you only play Arenas, go P5.

This post has been edited by -vincento-: Sep 8 2019, 14:45
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post Sep 8 2019, 16:00
Post #12310
Einsteiner



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QUOTE(Uncle Stu @ Sep 8 2019, 17:56) *

Well, i would say Penetrator5 is a must have.


yes, that's what I want, at least. But I mean in this special case what about annihilator even compare with archmage? That's the reason why I want to reforge it.

QUOTE(-vincento- @ Sep 8 2019, 20:30) *

If it's staff you would be using for a long time, I suggest P5S4, or at least P5S3 despite its high cost to low-level players. How much time would it be before you replace it with a new, decent staff?

edit: If you only play Arenas, go P5.


Thanks for your advice~, I have another relative question since I haven't done any GF yet, do you think this staff is enough? or maybe I can use it for a while and sell for credit to buy a cheaper one at high level.
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post Sep 8 2019, 18:30
Post #12311
Fudo Masamune



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QUOTE(Einsteiner @ Sep 8 2019, 21:00) *

Thanks for your advice~, I have another relative question since I haven't done any GF yet, do you think this staff is enough? or maybe I can use it for a while and sell for credit to buy a cheaper one at high level.


GF? with enough forging and excellent support from other equipment (read : tens of millions investment) it's possible, it's a bad legendary but not an awful equipment (I mean, it's still legendary right, even if it's range is on upper magnificent).
But to be fair, even good legendaries mage equipment need certain number of forging for it to be able to stand on PFGF, yours simply need more.
selling such low MDB/EDB staff in other hand is a tricky business.

This post has been edited by Fudo Masamune: Sep 8 2019, 18:32
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post Sep 8 2019, 23:57
Post #12312
-vincento-



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QUOTE(Einsteiner @ Sep 8 2019, 22:00) *

Thanks for your advice~, I have another relative question since I haven't done any GF yet, do you think this staff is enough? or maybe I can use it for a while and sell for credit to buy a cheaper one at high level.

I don't know if you have had experience on PFDfest. The stats affect your speed in all modes, not just GF, but clearing GFs is more about survival. It's a very hard goal for every mage beginner. That means 4 spellweavers on staff and possibly all charged phases and cottons, forged to at least 20. preferably 30~40 cuz dark has very low casting speed.

And that has nothing to do with your staff.
The main stats of your staff are too low, so you might not be able to sell it for even 1m. One way I recommend, is to get P5S4, soulfused and heavily forged so you can use it for a long time. Then when you have enough credits to join in the bid war in auction, you will be able to buy yourself a much better staff.

Or you just wait for another good staff now. But that may cost you a couple million. So depends on your budget.
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post Sep 10 2019, 08:50
Post #12313
Einsteiner



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QUOTE(Fudo Masamune @ Sep 9 2019, 00:30) *

But to be fair, even good legendaries mage equipment need certain number of forging for it to be able to stand on PFGF, yours simply need more.



QUOTE(-vincento- @ Sep 9 2019, 05:57) *

One way I recommend, is to get P5S4, soulfused and heavily forged so you can use it for a long time. Then when you have enough credits to join in the bid war in auction, you will be able to buy yourself a much better staff.


Thanks a lot, I know what to do now
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post Sep 11 2019, 02:19
Post #12314
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Do difficulty affect proficient point gains ? I concern about lv up too fast while having little proficiency
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post Sep 11 2019, 02:36
Post #12315
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QUOTE(Mutsuluni @ Sep 11 2019, 07:19) *

Do difficulty affect proficient point gains ? I concern about lv up too fast while having little proficiency


prof gain based on exp, the faster you level up, the faster your prof gain too.
unless you roll between various playstyle, you don't have to fear that your proficiency doesn't catch up with your level.
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post Sep 12 2019, 04:16
Post #12316
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The wiki suggests that it's about time for me to switch from two-handed to a different playstyle (approaching level 250). What isn't clear to me is what advantages the other melee playstyles offer over two-handed. When my mace basic attacks are putting swaths of enemies out of commission with stun, how can DW or 1H kill safer or faster than this?

The only thing I'm really doing in this game is clearing the daily arenas and REs as quickly as possible. Maybe two-handed really is the quickest and safest way to do this (mage playstyle excepted).

This post has been edited by ptooey: Sep 12 2019, 04:25
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post Sep 12 2019, 04:49
Post #12317
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QUOTE(ptooey @ Sep 12 2019, 03:16) *

The wiki suggests that it's about time for me to switch from two-handed to a different playstyle (approaching level 250). What isn't clear to me is what advantages the other melee playstyles offer over two-handed. When my mace basic attacks are putting swaths of enemies out of commission with stun, how can DW or 1H kill safer or faster than this?

The only thing I'm really doing in this game is clearing the daily arenas and REs as quickly as possible. Maybe two-handed really is the quickest and safest way to do this (mage playstyle excepted).


What difficulty are you on? Because that might be why you're clearing them out so easily.

I only do 1h so I can't advise on the advantage of duel wielding (I did niten around the same level as you, but not seriously), but for me personally, 1h isn't necessarily quicker (far from it), but it's certainly safer, especially for later arena's. It's also more mindless, if you play while working, you don't need to concentrate on it too much, just reapply regen when it runs out, and the occasional potion. You don't need imperil (though it really helps, and is more enjoyable to use than not), which makes it even more mindless.

This post has been edited by Ubershank: Sep 12 2019, 04:56
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post Sep 12 2019, 05:21
Post #12318
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QUOTE(Ubershank @ Sep 12 2019, 04:49) *

What difficulty are you on? Because that might be why you're clearing them out so easily.


Yeah, I'm playing on Nintendo. IWBTH is doable and still safe, but agonizingly slow so I only use it for REs. PFUDOR is absolutely not happening, I can't keep things stunlocked enough to make it through the spirit attacks. I've been wondering if a playstyle switch is what I need to push into higher difficulties.

Thanks for the insight.
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post Sep 12 2019, 07:22
Post #12319
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QUOTE(ptooey @ Sep 12 2019, 09:16) *

The wiki suggests that it's about time for me to switch from two-handed to a different playstyle (approaching level 250). What isn't clear to me is what advantages the other melee playstyles offer over two-handed. When my mace basic attacks are putting swaths of enemies out of commission with stun, how can DW or 1H kill safer or faster than this?

The only thing I'm really doing in this game is clearing the daily arenas and REs as quickly as possible. Maybe two-handed really is the quickest and safest way to do this (mage playstyle excepted).


1h-shield is the safest playstyle of all, there's simply no contest when your playstyle have innate auto-stun to enemy. the drawback is it's slow.
if you have OFC, 1h could be fast enough with it's perma spirit stance and OFC, it's slower than other melee but not that much.

dw survivability and offense capability is between 1h and 2h, it gives more parry but no counter-stun, block is also better than parry in terms of damage avoidance. it gives relatively more damage burst than 1h due to offhand strike but it only hit one target at the same time put it lower than 2h in terms of offense.
you could play with frenzied blow to speed things up, but eh...

2h have cleaving attack, technically this allow hitting more enemies in one attack, killing more enemies at the same time, some call this playstyle as poorman's mage. the drawback is it have the lowest damage avoidance compared to other melee fighting style.


QUOTE(ptooey @ Sep 12 2019, 10:21) *

Yeah, I'm playing on Nintendo. IWBTH is doable and still safe, but agonizingly slow so I only use it for REs. PFUDOR is absolutely not happening, I can't keep things stunlocked enough to make it through the spirit attacks. I've been wondering if a playstyle switch is what I need to push into higher difficulties.

Thanks for the insight.


there's a reason that people advising new player to change to 1h, it's the safest playstyle to do, and 200-350 is where your survivability is tested. in late 300 any playstyle should be relatively doable, unless you're talking about late round IW or grindfest. but before that, there's nothing beat 1h in terms of ease of play.
it's slow though lol.

if you could play iwbth on 2h, pfudor should easily doable with 1h.

This post has been edited by Fudo Masamune: Sep 12 2019, 07:28
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post Sep 12 2019, 07:25
Post #12320
Noni



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QUOTE(ptooey @ Sep 12 2019, 05:21) *

Yeah, I'm playing on Nintendo. IWBTH is doable and still safe, but agonizingly slow so I only use it for REs. PFUDOR is absolutely not happening, I can't keep things stunlocked enough to make it through the spirit attacks. I've been wondering if a playstyle switch is what I need to push into higher difficulties.

Thanks for the insight.

you would really benefit from the block of a shield to make it through the spirit attacks. Most defensive is 1h, with high block force shield (or barrier buckler) + weapon with good parry. Rapier allows you to play without imperil at your level. After level 310, when imperil becomes fully available, shortsword is perhaps a bit faster because you can play with imperil. But also rapier is fine with imperil.

Anyway, the block+parry of 1h, combined with continuous infinite spirit stance, makes 1h stronger, safer and faster at your level. But why go the easy way?
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