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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Aug 29 2019, 17:51
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(Arkoniusx @ Aug 29 2019, 10:57)  (IMG:[ invalid] style_emoticons/default/sleep.gif) Don't worry, I'll be ranting again occasional rant is fine, but your repeated cherry picked rants? you need to start consider stopping, or else people would start ignoring whatever you say and label you as part of village idiot. happened before a few times. at the very least do your rants on (not an) accomplishment thread, poor player club, or ponyverse chat, not here where unsuspecting newbie might consider your cherry picked data as fact and join the bandwagon. QUOTE(crazy3d @ Aug 29 2019, 18:02)  Interesting, "delicate flower" around 1m or more? Thanks, I will ask in stores aswell.
Also my dexterity is 0. I am an elec mage aswell, has been since day one. Is it really a good idea to put points into dexterity? How many? Currently I have 400 for agility and endurance, 507 for intelligence and 501 wisdom. Just wondering. Is it REALLY necessary?¿ I don't wanna waste those points. Sounds weird to me.
obsoletes could sell for high amount, some past easter artifact go for few hundreds k credits on auction. dex is cheap and easy way to increase your survivability through parry. if you redistribute your 7 int and 1 wisdom to dex, it would increase it to 460~ish maybe. That's like 18.5% parry at the cost of like, what 5 MDB and 0.01% mcrit chance?. is that REALLY necessary? it's just like asking if charged really necessary for maging, the answer is usually no but in some case, yes. If you still doubt it, nobody force you to change. If you're happy with your current setup and doesn't feel the need of extra survivability, then whatever float your boat, right? But if you still intrigued by it, why not trying to redistribute thouse 8 points to dex? make a new persona or something then try it for a while, and experience by yourself how those 18.5% parry feels compared to little to no parry at all. I did that once, mid level 2nd page arena turned into a perfectly flawless smooth play with just draught and potion compared to sometimes needed to drink health/mana elixir, less curing of course. never turn back. This post has been edited by Fudo Masamune: Aug 29 2019, 17:59
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Aug 29 2019, 19:03
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Noni
Group: Catgirl Camarilla
Posts: 13,405
Joined: 19-February 16

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don't underestimate the effect of counter resist. If you have 10000 damage, 50% resisted, your damage will be only 5000. The less they resist the damage, the faster you are. We're not talking about a measly 20% more damage, but about double the damage when it's not resisted. Imperil counter resist is nice, but that is not what makes willow so great / expensive. It's the damage effect of counter resist.
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Aug 29 2019, 20:29
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mundomuñeca
Group: Members
Posts: 4,221
Joined: 14-July 17

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QUOTE(crazy3d @ Aug 29 2019, 13:02)  Interesting, "delicate flower" around 1m or more? Thanks, I will ask in stores aswell.
Don't expect it. There are older obsoletes and more recent obsoletes. There are rarer obsolete and quite (relatively) common ones, or simply not requested. Look at last Super's auction, there where quite a few obsoletes and iirc also a Delicate Flower. If I'm not wrong, it sold for a bit less then 600k, and all others with same tier where around that too. (IMG:[ invalid] style_emoticons/default/sleep.gif) Edit : Mind you, this could change with time, even a lot. As for shops, prices in WTB for such items are mostly rip-off ... and for WTS also, but in the opposite sense (IMG:[ invalid] style_emoticons/default/wink.gif) They are simply too rarely traded, so buy/sell spread can be huge This post has been edited by mundomuñeca: Aug 29 2019, 20:34
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Aug 29 2019, 21:05
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qr12345
Group: Gold Star Club
Posts: 1,905
Joined: 27-April 17

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Everything is simple. For imp elemental style,
arenas only->both willow and redwood works grinding IW&GF->willow better
I am cold mage and I have done hundreds PFGF with a LAWD. Frankly I don't think a LARD will perform better than LAWD in PFGF.
This post has been edited by qr12345: Aug 29 2019, 21:05
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Aug 29 2019, 22:06
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Voxels
Newcomer
  Group: Members
Posts: 57
Joined: 7-July 19

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After reading all of you guys reply two things are clear to me: My mage equiment sucks and I'm not going to waste time building a Mage set because is hard, complicated and the reward is minimal compared to a full set of DW... (or maybe I'm just dumb and very lazy)
Maybe I can post a WTB post asking for a set of phase Mjolnir but after seeing the prices on the auction, phase mats, IW, etc. etc. I don't thinks is really worth it for me at this time.
I thank you all of you experts!
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Aug 29 2019, 22:15
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ahroun
Group: Members
Posts: 285
Joined: 22-January 11

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QUOTE(Voxels @ Aug 29 2019, 22:06)  After reading all of you guys reply two things are clear to me: My mage equiment sucks and I'm not going to waste time building a Mage set because is hard, complicated and the reward is minimal compared to a full set of DW... (or maybe I'm just dumb and very lazy)
Maybe I can post a WTB post asking for a set of phase Mjolnir but after seeing the prices on the auction, phase mats, IW, etc. etc. I don't thinks is really worth it for me at this time.
I thank you all of you experts!
If you want my advice, or rather, my example: what I'll do is just go with whatever I get, either from drops, lottery or finding a bargain somewhere. If I drop a LHOH/PHOH (hah), then I'll go with that. If I get a decent Willow or Redwood, with proper Prefix and Suffix, that works too. I'd check people's shops, sometimes you find nice things out there. Also, even if you don't do proper arenas for now with your mage, I'd use it. You need the profs to make it work. It's normal to think that a style sucks when your profs aren't up to par. You've got to give it time. PS: also, check Magnificent grade clothes/phases at first, to at least get the proper fixes in place. Depending on the mag, some reach leg ranges, so it isn't that different and it's something to get by while you get the proper stuff. This post has been edited by ahroun: Aug 29 2019, 22:17
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Aug 29 2019, 22:31
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Noni
Group: Catgirl Camarilla
Posts: 13,405
Joined: 19-February 16

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QUOTE(Voxels @ Aug 29 2019, 22:06)  ... and the reward is minimal compared to a full set of DW... (or maybe I'm just dumb and very lazy) ...
The reward is quite high. DWD in 1600 turns, 100 round arena in 3 minutes, 100 round IW in 3.5 minutes
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Aug 29 2019, 22:37
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qr12345
Group: Gold Star Club
Posts: 1,905
Joined: 27-April 17

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QUOTE(DJNoni @ Aug 29 2019, 20:31)  The reward is quite high. DWD in 1600 turns, 100 round arena in 3 minutes, 100 round IW in 3.5 minutes
These rewards require 300m+ investment, right? (IMG:[ invalid] style_emoticons/default/laugh.gif) Anyway, with around 20~30m beginner build you can finish PFdwd around 2500 turns. This post has been edited by qr12345: Aug 29 2019, 22:39
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Aug 29 2019, 22:50
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(qr12345 @ Aug 29 2019, 22:37)  These rewards require 300m+ investment, right? (IMG:[ invalid] style_emoticons/default/laugh.gif) It is like the same for everythingelse in this game. When you want something, you have to pay for something. You want a big reward? Well, you have to pay big money for that. For nothing, you get nothing. (IMG:[ invalid] style_emoticons/default/sleep.gif)
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Aug 30 2019, 07:59
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kamio11
Group: Catgirl Camarilla
Posts: 1,360
Joined: 6-June 13

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QUOTE(-vincento- @ Aug 29 2019, 10:59)  There's a reason why elec and wind are so popular. And there is a reason why a catgirl I knew salvaged his perfect holy set and switch to imp dark.
I am confused. Why would they salvage a "perfect" holy set? The cost of fully upgrading a mage set is not that high, relatively speaking. This seems silly. Also, what even is a "perfect" holy set? I didn't know anyone had fully peerless charged/radiant yet.
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Aug 30 2019, 08:06
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Noni
Group: Catgirl Camarilla
Posts: 13,405
Joined: 19-February 16

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QUOTE(kamio11 @ Aug 30 2019, 07:59)  I am confused. Why would they salvage a "perfect" holy set? The cost of fully upgrading a mage set is not that high, relatively speaking. This seems silly.
Also, what even is a "perfect" holy set? I didn't know anyone had fully peerless charged/radiant yet.
sssss2 has a holy set that is pretty close to 'perfect'. And there are a couple of PHOH's around from lottery, those winners should have a decent holy build as well.
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Aug 30 2019, 08:22
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kamio11
Group: Catgirl Camarilla
Posts: 1,360
Joined: 6-June 13

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QUOTE(DJNoni @ Aug 30 2019, 06:06)  sssss2 has a holy set that is pretty close to 'perfect'. And there are a couple of PHOH's around from lottery, those winners should have a decent holy build as well.
All of his pieces could be significantly improved by replacing them with peerless versions. This is not to say that it is not a very good (maybe even the best right now?) holy set, but I wouldn't call it perfect.
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Aug 30 2019, 09:03
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Arkoniusx
Group: Members
Posts: 1,607
Joined: 21-December 08

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(IMG:[ invalid] style_emoticons/default/huh.gif) How exactly works the Repair Bear Mk.1? I dont undertand what is write in the Wikia.
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Aug 30 2019, 09:18
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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How come one could want to switch from holy to imp dark?
I have no doubts regarding Imp Dark being powerful and capable of one-shotting the entire party quite frequently and reliably, but it's the number of turns / game action time it requires to do so that leaves me with doubts about it being better than simply brute forcing as non-imp Holy. I mean, it takes at the very least 4 turns for Imp Dark to clear a round (3 Imperil + 1 Ragnarok). No idea about the actual action time, I have never measured that and the wiki is very lacking regarding this matter.
Do non-imped monsters with 25% resistance against holy left (read: 1.0 prof factor against Celestials, Elementals, Mechanoids, Sprites) take that many hits before dying? Or is it that the cooldowns for Paradise Lost and Banishment are problematic, due to randomness, for non-imp holy? Or is it that these 4 turns of Imp Dark take less action time than 3 Holy spells? Or is it that non-imp Holy requires one to go full Radiant to blast with enough power, thus making your cast speed much lower than with Charged, effectively lowering your survival ability?
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Aug 30 2019, 09:25
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Noni
Group: Catgirl Camarilla
Posts: 13,405
Joined: 19-February 16

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QUOTE(Arkoniusx @ Aug 30 2019, 09:03)  (IMG:[ invalid] style_emoticons/default/huh.gif) How exactly works the Repair Bear Mk.1? I dont undertand what is write in the Wikia. your gear has less damage per round, and less damage for defeat. Basically, you would have to repair your gear less often. No, this does not have any realistic positive business case, as repairing materials are cheap and repairing costs little time.
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Aug 30 2019, 09:27
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(DJNoni @ Aug 30 2019, 09:25)  No, this does not have any realistic positive business case, as repairing materials are cheap and repairing costs little time.
But it would only need around 20 to 30 years to pay off, so it is totaly worth it if you play that long. (IMG:[ invalid] style_emoticons/default/duck.gif)
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Aug 30 2019, 09:34
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(DJNoni @ Aug 30 2019, 07:25)  your gear has less damage per round, and less damage for defeat. Basically, you would have to repair your gear less often. No, this does not have any realistic positive business case, as repairing materials are cheap and repairing costs little time.
Only the last level of repair bear reduces the damage taken when being defeated. The other ones affect only the wear over time. And yes, it's mostly a matter of having the repairs a bit less annoying, but economically speaking it's viable only after hundreds of repairs.
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Aug 30 2019, 10:00
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ahroun
Group: Members
Posts: 285
Joined: 22-January 11

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A question about mages.
How do they time their spells and their cooldowns?
I assume they Imperil, first they spread Imperil around (not sure if other Dprs, like Weakness too) and then they:
1. Blast that T3. 2. Clean up with selected T2s and T1s.
That's for single element mages, like Holy and Dark. Non-Imperil I guess they skip the Imperil phase and they reset the CD for T3 just with T1s or something, if anything is left.
But how do multi-element mages act? The only ones that come to mind are Willow and Redwood users, particularly the latter ones.
Do they cast their T3s in rainbow style (that is, combining elements as possible) and T2 afterwards until the first CD expires, or they just stick to their favoured element like single element mages do?
Also, are mages usually capable of clearing a round of monsters in a single T3 blast? Or they need multiple spells? How effective is usually the first blast?
This post has been edited by ahroun: Aug 30 2019, 10:01
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Aug 30 2019, 10:04
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(ahroun @ Aug 30 2019, 10:00)  Do they cast their T3s in rainbow style (that is, combining elements as possible)
Rainbow mage is not a thing in this game. A mage build his whole set around a single element.
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Aug 30 2019, 10:11
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Noni
Group: Catgirl Camarilla
Posts: 13,405
Joined: 19-February 16

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QUOTE(ahroun @ Aug 30 2019, 10:00)  A question about mages.
How do they time their spells and their cooldowns?
I assume they Imperil, first they spread Imperil around (not sure if other Dprs, like Weakness too) and then they:
1. Blast that T3. 2. Clean up with selected T2s and T1s.
That's for single element mages, like Holy and Dark. Non-Imperil I guess they skip the Imperil phase and they reset the CD for T3 just with T1s or something, if anything is left. But how do multi-element mages act? The only ones that come to mind are Willow and Redwood users, particularly the latter ones.
Do they cast their T3s in rainbow style (that is, combining elements as possible) and T2 afterwards until the first CD expires, or they just stick to their favoured element like single element mages do? Also, are mages usually capable of clearing a round of monsters in a single T3 blast? Or they need multiple spells? How effective is usually the first blast?
Imperil mage: 3x imperil, then start hover. Hover is just spell rotation t3, t2, t1. In practice, most rounds start with t3 because you imperil first which gives t3 some time to cool down. Never any other depr. spells needed, unless you are still weak on defence, then 'silence' can be of use against bosses. Non-imperil mage: start hover directly, with spell rotation t3, t2, t1. That means that very often t3 is not your first attack. That does not matter for most battles. Only last 200 rounds of PFFEST. Then you can change settings in monsterbation during game, and take out t3 from spell rotation, and cast it manually at start of round. And for SG arena's, everyone plays imperil style of course. Rainbow mage just does not work effectively. The monsters are just too strong against the elements unless you have sky-high proficiency and sky-high elemental bonus damage. You can try to play this way, but it is jut not feasible at high difficulties. Single blast is almost impossible. If you have a lot of luck, and everything is imperilled, it is possible, but very rare. Gum+Vase helps a lot. Even with full gum and vase, sssss2 still needs 2500 rounds for PFFEST, which means 2.5 turns per round on average. without gum & vase, I believe he does about 6 turns on average. This post has been edited by DJNoni: Aug 30 2019, 10:22
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