Welcome Guest ( Log In | Register )

1209 Pages V « < 582 583 584 585 586 > »   
Reply to this topicStart new topic
> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post Aug 10 2019, 03:40
Post #11661
ahroun



Casual Poster
****
Group: Members
Posts: 285
Joined: 22-January 11
Level 359 (Godslayer)


QUOTE(Reco17 @ Aug 10 2019, 03:20) *

If Decent means 3 Radiant+2 cotton(glove, shoes) and EDB around 50%:
Holy: 150m~200m
Dark: 30m~50m

If EDB around 75%
Holy: 200m~300m (with 50m staff. because no one selling EDB&MDB 75% LHOH)
Dark: 65m~85m (with 30m staff)

In case of EDB 10% holy (but with 20m staff) : 45m~60m

It's roughly estimated price, you know the price fluctuating wildly..


I remember this Legendary Hallowed Oak Staff of Heimdall reaching more than 100M in an auction as it was almost Peerless in stats (like lots of 100% and a few 99%).
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 10 2019, 04:09
Post #11662
VawX



Active Poster
*******
Group: Gold Star Club
Posts: 1,353
Joined: 5-November 11
Level 500 (Ponyslayer)


QUOTE(Reco17 @ Aug 10 2019, 08:20) *

If Decent means 3 Radiant+2 cotton(glove, shoes) and EDB around 50%:
Holy: 150m~200m
Dark: 30m~50m

If EDB around 75%
Holy: 200m~300m (with 50m staff. because no one selling EDB&MDB 75% LHOH)
Dark: 65m~85m (with 30m staff)

In case of EDB 10% holy (but with 20m staff) : 45m~60m

It's roughly estimated price, you know the price fluctuating wildly..


Fair enough, by decent means that I can at least clear Arena comfortably at to train my proficiency and make myself comfortable with mage playstyle mmm...
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 10 2019, 04:40
Post #11663
Reco17



うんざり
*****
Group: Gold Star Club
Posts: 716
Joined: 8-March 14
Level 500 (Ponyslayer)


QUOTE(VawX @ Aug 10 2019, 14:09) *

Fair enough, by decent means that I can at least clear Arena comfortably at to train my proficiency and make myself comfortable with mage playstyle mmm...


In that case only 4~50m is enough to do.

User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 10 2019, 10:22
Post #11664
KitsuneAbby



Curse God of the Hentai Shrine
**********
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14
Level 500 (Ponyslayer)


QUOTE(mega-wifeacc @ Aug 10 2019, 01:28) *

I'm looking for a list of what materials to expect for upgrade-ing legendary equipment.
Does something like that exist?

I know as far as this ->
lvl1-5 = 6mid + 1robust
lvl6-8 = 5mid + 1high + 1robust
lvl9-12 = 4mid + 2high + 1robust
lvl13-?? = 3mid + 3high + 1vibrant

What lurks upwards?

Use Scremaz spreadsheets. There's a forge cost calculator that should have the answer to that question.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 10 2019, 15:33
Post #11665
Shank



Roll for Initiative
**********
Group: Global Mods
Posts: 9,374
Joined: 19-May 12
Level 500 (Ponyslayer)


I was just wondering what the best way of increasing proficiencies is without levelling up too quickly. I've got my one handed, heavy armour, and supportive all above my lvl, which are the three I rely on most, but now that my experience gained has shot up by another 220%, I want to be a bit more mindful of it. I only had 1 point in assimilator even after this many levels (I've just started increasing it). Which method yields more proficiency exp compared to normal experience, focusing only on grindfests (I seem to remember they yield less experience), or just doing the dawn and first battle (for the bonus) and nothing else? I understand the latter would probably be a bit of a long game.

If it makes a difference, I'm playing on PFUDOR

Thanks for the help (IMG:[invalid] style_emoticons/default/smile.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 10 2019, 15:44
Post #11666
Uncle Stu



The new barely sober barely sane but fully grumpy edition
**********
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12
Level 500 (Ponyslayer)


You xp gain doesnt matter too much, at least not until you did reach 500, because when you get more xp, the difference between your level and the max prof you can get befor the next level up will still stay the same. And yes, because you get less and less prof the higher your prof is compared to your level there just is a max that you can reach without increase your assimilation training. So a lot of what you are thinking about now right now, does not matter at all. If you want to increase the difference between your level and your proof all you can do is train assimilator. Or if one does actually play different styles at the same time, stop that and concentrade on one. But except that? Not really. I mean the bonus prof you get from dawn is not affected by your assimilator training, so level up fast to get less dawn per level, or avoid dawn completly -something i personally dont recommend- to get the max out of your assimilator bonus. But when you dont want to level up quickly, and i really dont recommend avoiding dawn bonus especially not when you have a GS, the is only assimilator left. And all it does is only to increase the max possible difference between your level and your prof. And you need more then one training to do that for a whole 1.00 prof point. So i am not sure if it is actually worth the credits to train it too much.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 10 2019, 15:47
Post #11667
Shank



Roll for Initiative
**********
Group: Global Mods
Posts: 9,374
Joined: 19-May 12
Level 500 (Ponyslayer)


QUOTE(Uncle Stu @ Aug 10 2019, 14:44) *

You xp gain doesnt matter too much, at least not until you did reach 500, because when you get more xp, the difference between your level and the max prof you can get befor the next level up will still stay the same. And yes, because you get less and less prof the higher your prof is compared to your level there just is a max that you can reach without increase your assimilation training. So a lot of what you are thinking about now right now, does not matter at all. If you want to increase the difference between your level and your proof all you can do is train assimilator. Or if one does actually play different styles at the same time, stop that and concentrade on one. But except that? Not really. I mean the bonus prof you get from dawn is not affected by your assimilator training, so level up fast to get less dawn per level, or avoid dawn completly -something i personally dont recommend- to get the max out of your assimilator bonus. But when you dont want to level up quickly, and i really dont recommend avoiding dawn bonus especially not when you have a GS, the is only assimilator left. And all it does is only to increase the max possible difference between your level and your prof. And you need more then one training to do that for a whole 1.00 prof point. So i am not sure if it is actually worth the credits to train it too much.



That was fast, cheers for the info. I'll not worry about it too much then, I'll throw a few ranks into assimilator, and just continue doing as I have been (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by ubershank: Aug 10 2019, 15:48
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 10 2019, 16:07
Post #11668
KitsuneAbby



Curse God of the Hentai Shrine
**********
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14
Level 500 (Ponyslayer)


I'll mention that training Assimilator to 10/25 is a good way to have a very decent prof/level ratio, without going in very heavy costs that wouldn't make that much of a difference.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 10 2019, 16:19
Post #11669
Shank



Roll for Initiative
**********
Group: Global Mods
Posts: 9,374
Joined: 19-May 12
Level 500 (Ponyslayer)


QUOTE(decondelite @ Aug 10 2019, 15:07) *

I'll mention that training Assimilator to 10/25 is a good way to have a very decent prof/level ratio, without going in very heavy costs that wouldn't make that much of a difference.


Very helpful to know, I'll focus on getting it to 10, thank you
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 11 2019, 07:17
Post #11670
//musubi



Newcomer
**
Group: Gold Star Club
Posts: 52
Joined: 30-September 14
Level 500 (Godslayer)


how good are the obsolete equipment types (scythes, daggers, kevlar, dragon hide, etc.)?

like, could peerless swordchucks be viable in a modern 1H heavy build?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 11 2019, 07:39
Post #11671
Drksrpnt



Dank
********
Group: Gold Star Club
Posts: 3,551
Joined: 27-December 10
Level 500 (Ponyslayer)


QUOTE(//musubi @ Aug 11 2019, 01:17) *

how good are the obsolete equipment types (scythes, daggers, kevlar, dragon hide, etc.)?

like, could peerless swordchucks be viable in a modern 1H heavy build?


Possibly, but swordchucks have been completely phased out, Kevlar = regular leather now, dragonhide was phased out, daggers = shortswords now, and scythes = longswords now.

But if they were brought back, then potentially because they had super high bleed. But probably not, because they didn't have any parry if I remember correctly. Which is actually important for 1H.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 11 2019, 07:41
Post #11672
Bolide



Active Poster
*******
Group: Gold Star Club
Posts: 1,559
Joined: 7-March 15
Level 500 (Ponyslayer)


Hello experts, I have some questions about the damage calculation.

According to the "wiki/Damage", I can see that the damage type "VOID" is sorted into "Specific" with explanation that "Void (has no effect on physical mitigation Players and monsters have 0% specific mitigation against void attacks. " The wiki doesn't mention whether VOID has effect on Magical mitigation. And from the "wiki/HentaiVerse_Bestiary", we can see the monster Konata(and some other man-made monsters may have) has the MP attack "Timotei" with type of "Magical, VOID" , so could you please help with the questions below?

1. If the player has the physical mitigation of 60% and the magical mitigation of 50% and enough HP, the monster casts a Magical&VOID attack(original damage 1K), then how many damage will it take?

2. If the monster has the physical mitigation of 50% and Crushing mitigation of -25%, if I enchant my club(no elemental strike) with Voidseeker shard, then the damage type will change to VOID. Will the damage of my melee attack and one-hand skills(such as Shield Bash) reduce by 25%?

3. Is there anyway to increase the specific mitigations of VOID and could that reduce the VOID damage taken by players? Or they have to increase their PMI and MMI instead?

Thanks for your help. (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by Bolide: Aug 11 2019, 07:45
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 11 2019, 08:16
Post #11673
-vincento-



Work is for money, not for pride or respect
*******
Group: Gold Star Club
Posts: 2,038
Joined: 30-August 17
Level 492 (Godslayer)


Void is just another subtype of damage.
QUOTE
mitigations are applied in a multiplicative fashion
QUOTE
Damage Taken = Original_Damage_Roll * (1 - Physical or Magical Mitigation) * (1 - Specific Mitigation)

Imaging A fire, magical damage, originally 1000.
1. You have 50% against magic. Now 500.
2. You have 50% against fire. Final damage is 250.

This is the same for void damage. Just that no monsters have mitigations against VOID.
So 2. 0% against void. Final damage=500.
QUOTE
1. If the player has the physical mitigation of 60% and the magical mitigation of 50% and enough HP, the monster casts a Magical&VOID attack(original damage 1K), then how many damage will it take?

obviously 500 because it's magical
QUOTE
2. If the monster has the physical mitigation of 50% and Crushing mitigation of -25%, if I enchant my club(no elemental strike) with Voidseeker shard, then the damage type will change to VOID. Will the damage of my melee attack and one-hand skills(such as Shield Bash) reduce by 25%?
QUOTE
Damage Taken = Original_Damage_Roll * (1 - Physical or Magical Mitigation) * (1 - Specific Mitigation)
=1*0.5(50% against physical)*1(no mitigation against Void)=50%
3.
QUOTE
they have to increase their PMI and MMI instead?

You've got the answer.

This post has been edited by -vincento-: Aug 11 2019, 08:30
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 11 2019, 10:05
Post #11674
Bolide



Active Poster
*******
Group: Gold Star Club
Posts: 1,559
Joined: 7-March 15
Level 500 (Ponyslayer)


QUOTE(-vincento- @ Aug 11 2019, 14:16) *

Void is just another subtype of damage.

Imaging A fire, magical damage, originally 1000.
1. You have 50% against magic. Now 500.
2. You have 50% against fire. Final damage is 250.

This is the same for void damage. Just that no monsters have mitigations against VOID.
So 2. 0% against void. Final damage=500.

obviously 500 because it's magical
=1*0.5(50% against physical)*1(no mitigation against Void)=50%
3.
You've got the answer.


Thanks for your help.

In case 2, I mean if I don't use the Voidseeker shard, my final damage will be 1*0.5(50% PMI)*1.25(-25% Crushing Mitigation)=62.5% which is higher than using the VOID shard.

From the wiki/Monster_Lab#Monster_Classes we can see the specific mitigations against crushing/piercing/slashing of different monster classes. But I don't know whether the +25% monster class has more monsters than -25% class or not(which "might" mean more +25% or -25% mitigation monster players may meet).

So what I want to know in case 2 is for melee players who haven't a weapon in IW 10(For weapon IW 10, there is no crushing/piercing/slashing damage anymore), which weapon enchantments shoule they choose to accelerate their
battle?

1.Void + one elemental, damage will not be affected by monsters' crushing/piercing/slashing mitigations .
2.Two elemental, damage will be affected by monsters' crushing/piercing/slashing mitigations of the weapon type(may increase/reduce/not affect the damage), has one more elemental strike than above one.


Thanks in advance (IMG:[invalid] style_emoticons/default/smile.gif) .

This post has been edited by Bolide: Aug 11 2019, 10:18
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 11 2019, 10:54
Post #11675
KitsuneAbby



Curse God of the Hentai Shrine
**********
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14
Level 500 (Ponyslayer)


QUOTE(Bolide @ Aug 11 2019, 05:41) *
-snip-

Void is just an element like all others: Crushing, Slashing, Piercing, Fire, Cold, Wind, Elec, Holy, Dark, Void.
It only has that one particularity that all HV being (both players and monsters) have 0% mitigation against that one element.

So against a Physical Void attack, you can only reduce the damage taken with PMit. Against a Magical Void, you can reduce the damage with MMit. in your "case 2", against monsters that have -25% mitigation against Crushing, your club/mace will deal 25% extra damage, but you'll lose that bonus when its main attack becomes void instead.

However, that loss of bonus isn't that bad, when you consider that it's better to lose that bonus along the malus of 25% mitigation against crushing that many monsters have, because the malus outweighs the bonus.

So don't hesistate to use Voidseeker Shards: they're not expensive and they will greatly improve your gameplay. These shards become useless when you have both void as main damage and 200% accuracy without any buff. And if schoolgirls deal powerful void attacks, then prepare to be shocked: later on schoolgirls are just wimpy HP bags, and the real threat who do massive damage become the regular monsters. Some of them do have very powerful magical void attacks (celestials, sprites), and some of them don't even need their attacks to be void to be very powerful.

This post has been edited by decondelite: Aug 11 2019, 10:55
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 11 2019, 13:31
Post #11676
Uncle Stu



The new barely sober barely sane but fully grumpy edition
**********
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12
Level 500 (Ponyslayer)


QUOTE(-vincento- @ Aug 11 2019, 08:16) *

This is the same for void damage. Just that no monsters have mitigations against VOID.
I would prefer to say, they have 0% mitigation against void, so that there is no monster that is strong, or particularly weak against it.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 11 2019, 14:41
Post #11677
Fudo Masamune



Passive Poster
*******
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10
Level 500 (Ponyslayer)


QUOTE(Bolide @ Aug 11 2019, 15:05) *

Thanks for your help.

In case 2, I mean if I don't use the Voidseeker shard, my final damage will be 1*0.5(50% PMI)*1.25(-25% Crushing Mitigation)=62.5% which is higher than using the VOID shard.

From the wiki/Monster_Lab#Monster_Classes we can see the specific mitigations against crushing/piercing/slashing of different monster classes. But I don't know whether the +25% monster class has more monsters than -25% class or not(which "might" mean more +25% or -25% mitigation monster players may meet).


I once think this way, but that's's because of using rapier and golem having piercing weakness. golem is also the toughest one of the 3 monsters which persistently survive after some smacking (hint : these are the monsters that have 100 or more base END on the monster lab), but I decided that the bonus doesn't help that much after PA proc.

if you're using crushing weapon type, then it should be an easier choice as 2 of the toughest monster to kill have crushing mitigation - against 1 with weakness, moreover the next 2 (dragonkin and reptilian) also have crushing mitigation.
You'll also losing a little damage against celestial, daimon, elemental, and sprite, but they're inherently squishy that losing them wouldn't matter much anyway.

Also, this conundrum only applied on mid level, past 350~ or when your equipment is good enough, you'll find that in correct setup (i.e after imperil/PA stack) all monsters are squishy except select few regardless of race.

QUOTE


So what I want to know in case 2 is for melee players who haven't a weapon in IW 10(For weapon IW 10, there is no crushing/piercing/slashing damage anymore), which weapon enchantments shoule they choose to accelerate their
battle?

1.Void + one elemental, damage will not be affected by monsters' crushing/piercing/slashing mitigations .
2.Two elemental, damage will be affected by monsters' crushing/piercing/slashing mitigations of the weapon type(may increase/reduce/not affect the damage), has one more elemental strike than above one.
Thanks in advance (IMG:[invalid] style_emoticons/default/smile.gif) .


uhh... why is this a question?
you could have void damage + 2 elemental strike.
Attached Image

This post has been edited by Fudo Masamune: Aug 11 2019, 14:53
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 12 2019, 03:29
Post #11678
VawX



Active Poster
*******
Group: Gold Star Club
Posts: 1,353
Joined: 5-November 11
Level 500 (Ponyslayer)


What actually make Divine mage so strong compared to Dark mage even though both can go non-imperil mmm...~?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 12 2019, 04:21
Post #11679
Bolide



Active Poster
*******
Group: Gold Star Club
Posts: 1,559
Joined: 7-March 15
Level 500 (Ponyslayer)


Thanks to decondelite, Uncle Stu and Fudo Masamune.


I misunderstood for the enchanetment, I used to think that I can only have two enchantments on weapon(VOID+one elemental/or two elementals).

Now I change weapon from club to rapier, and four monster class(Avion Mechanoid Sprite Undead) have +25% mitigations against piercing and the other four classes(Celestial Daimon Elemental Giant) have -25% mitigations.

So I am confusing whether to use Voidseeker shard or not...
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 12 2019, 08:00
Post #11680
KitsuneAbby



Curse God of the Hentai Shrine
**********
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14
Level 500 (Ponyslayer)


Don't forget the +50% accuracy bonus that these shards provide.
Just do use them, having Void as main damage is better overall.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post


1209 Pages V « < 582 583 584 585 586 > » 
Reply to this topicStart new topic
2 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
1 Members: Benny-boy

 


Lo-Fi Version Time is now: 6th July 2025 - 02:51