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> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post Aug 6 2019, 16:56
Post #11569
Uncle Stu



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QUOTE(kloniszcz @ Aug 6 2019, 16:49) *

Ah, then I can safely bazaar most of these away then?
From what i can see, yeah, you can bazaar that stuff. I would just suggest to salvage the average and below stuff for the scraps. They are worth more as what you would get from bazaar for them.
QUOTE(kloniszcz @ Aug 6 2019, 16:49) *

And hopefully this wasn't a mistake:
Soulfusing an Illithid axe? Well, it sure as sure wasnt the best use for your soul fragments. May i ask what style you play?
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post Aug 6 2019, 17:04
Post #11570
kloniszcz



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Continuing my old shield+one handed heavy armor style. I've gotten comfortable chugging draughts and protection/regen/heartseeking all the time. Abilities are as high as they can go on those things and effective attributes are: str 267/dex 245/agi 118/end 276/int 39/wis 83. Usually on hell to comfortably get through arenas, though I do randoms on nintendo.
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post Aug 6 2019, 17:18
Post #11571
Uncle Stu



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In that case i suggest to use something with parry instead of an axe.
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post Aug 6 2019, 18:37
Post #11572
mega-wifeacc



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QUOTE(lestion @ Aug 6 2019, 17:44) *

...

I found those lines but they only changed the colors in the log at the end of all rounds. In-battle the colors remained the same. I couldn't find more in the script related to colors plus if older players haven't heard of a function like that I assume it just doesn't exist but I'll see what sickentide will say. Thanks still!
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post Aug 6 2019, 18:37
Post #11573
KitsuneAbby



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QUOTE(kloniszcz @ Aug 6 2019, 14:22) *

I returned after some time and now I'm sitting on a bunch of stuff with suffixes and prefixes (sold everything that didn't and was average). How can I tell whether someone would want these or not?

According to my observations, pretty much anything that isn't Mag+ is unsellable, even if the equipment has obsolete type, prefix or suffix. At best players will buy Exq- at bazaar price and that's about it.
And then, obsoletes have more value if they are still Level Unassigned.
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post Aug 6 2019, 20:04
Post #11574
Nezu



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QUOTE(mega-wifeacc @ Aug 6 2019, 17:37) *

I found those lines but they only changed the colors in the log at the end of all rounds. In-battle the colors remained the same. I couldn't find more in the script related to colors plus if older players haven't heard of a function like that I assume it just doesn't exist but I'll see what sickentide will say. Thanks still!


Ah, that would be the base game colouring then... in which case, the TrackDrops function could be extended, but it'd be an extra line for each thing you wanted to change.

Specifically for monster chow, at line 1775 (in the latest version*) there is this:

CODE
else if ( style.indexOf('489EFF') > -1 ) {
        droplog.Food = (droplog.Food ? droplog.Food : 0) + 1;


If you modify it to this:

CODE

else if ( style.indexOf('489EFF') > -1 ) {
    drops[n].style.color = "#993300";
    droplog.Food = (droplog.Food ? droplog.Food : 0) + 1;


You will get the color change you wanted in the log (I think, anyway, only tested this in a console).

For any other drop types you wanted to change, the additional line would be the same, I think, and they're all in the general vicinity of that bit.

This post has been edited by lestion: Aug 6 2019, 20:04
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post Aug 6 2019, 20:29
Post #11575
sickentide



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for performance, it is preferable to do things in pure css when modifying elements can be avoided, like so
CODE
'span[style*="#BA05B4"] { color: #00B000 !important; }'
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post Aug 6 2019, 20:35
Post #11576
Uncle Stu



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QUOTE(mega-wifeacc @ Aug 6 2019, 18:37) *

plus if older players haven't heard of a function like that I assume it just doesn't exist
Ehm, i am not really a person who dig deep into the functions of a script and i havent even update it recently so me not knowing something about a script doesnt mean anything. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Aug 6 2019, 21:41
Post #11577
Nezu



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QUOTE(sickentide @ Aug 6 2019, 19:29) *

for performance, it is preferable to do things in pure css when modifying elements can be avoided, like so
CODE
'span[style*="#BA05B4"] { color: #00B000 !important; }'



Ah, I don't work with CSS much, I completely forgot selectors existed for a moment...

In that case, the line sickentide posted can be simply stuck into the huge style block starting line 935, like so:

CODE
style.innerHTML = '.btm6 { min-width: 195px; top: 0 !important; padding: 18px 3px 3px 1px !important; }' +...


becomes

CODE
style.innerHTML = 'span[style*="#BA05B4"] { color: #00B000 !important; }' +
'.btm6 { min-width: 195px; top: 0 !important; padding: 18px 3px 3px 1px !important; }' +...


(With the color codes being first the one being replaced, and the second being the one you want to replace it with).
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post Aug 6 2019, 22:48
Post #11578
mega-wifeacc



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Yup, got it! Works exactly as I wanted it to. Thanks a lot, you guys are awesome.
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post Aug 7 2019, 04:08
Post #11579
DrunkSuika



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Is a mage using a staff + heavy armor viable? Or is it completely pointless because your mana costs will explode?
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post Aug 7 2019, 04:13
Post #11580
Drksrpnt



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QUOTE(DrunkSuika @ Aug 6 2019, 22:08) *

Is a mage using a staff + heavy armor viable? Or is it completely pointless because your mana costs will explode?


It's completely pointless because you'll lose out on a ton of EDB and Int/Wis, also high interference, so... just not worth it.
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post Aug 7 2019, 04:21
Post #11581
ahroun



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I remember asking that, lol.

It seems that we won't be seeing clerics here.
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post Aug 7 2019, 08:06
Post #11582
KitsuneAbby



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QUOTE(ahroun @ Aug 7 2019, 02:21) *

I remember asking that, lol.

It seems that we won't be seeing clerics here.

Every player does cast spells you know...
And I do spam depr spells as heavy player, on top of supportive spells, if that counts.
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post Aug 7 2019, 08:49
Post #11583
ahroun



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QUOTE(decondelite @ Aug 7 2019, 08:06) *

Every player does cast spells you know...
And I do spam depr spells as heavy player, on top of supportive spells, if that counts.


No, it doesn't.

There is a difference between a paladin and a cleric.

Paladin/Knight/Templar/Crusader: main role is hitting and beating skulls, usually with a sword but other weapons are possible. Heals and supports as needed in a limited way, doesn't have holy WMDs in most cases.

Cleric/Priest: keeps itself in 2nd line, usually, as his hitting ability is somewhat limited. Spams heals and support (not that we have parties here), but also expert on holy WMD spells.

Both use heavy armor (paladins tend to have it heavier, but depends on the RPG).

1H Heavy types here are closer to paladins than to clerics, if you get my drift.

This post has been edited by ahroun: Aug 7 2019, 08:50
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post Aug 7 2019, 08:58
Post #11584
DrunkSuika



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That's a shame, I wanted a cleric.

On difficulty: is there any downside to playing at the maximum difficulty you can survive at? Is leveling too fast a problem, since monsters all scale with you? Or just find something to Soulfuse ASAP and forget about this problem?

One of the first posts said "8. Do not level up fast" and it seems to imply equipment may start to become a problem, so I'm interpreting this as "if equipment becomes a problem, turn down difficulty and farm equips until you're good again". Is this a bad idea?

This post has been edited by DrunkSuika: Aug 7 2019, 09:14
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post Aug 7 2019, 09:15
Post #11585
//musubi



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1. is this sellable/auctionable?
https://hentaiverse.org/equip/201829228/66c4731cd2

2. will reforging get rid of forge upgrades + item world potencies or just item world potencies?

3. if my hit chance is already >200%, should i still invest in dex or nah? it still gives me parry chance, domino/offhand and crit chance right?

4. what is the best spike shield to use? i don't need the evade debuff from shock spikes, so i'm guessing either the damage reduction from flame spikes or the action speed reduction from frost spikes are optimal?
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post Aug 7 2019, 09:18
Post #11586
Drksrpnt



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QUOTE(//musubi @ Aug 7 2019, 03:15) *

1. is this sellable/auctionable?
https://hentaiverse.org/equip/201829228/66c4731cd2

2. will reforging get rid of forge upgrades + item world potencies or just item world potencies?

3. if my hit chance is already >200%, should i still invest in dex or nah? it still gives me parry chance, domino/offhand and crit chance right?

4. what is the best spike shield to use? i don't need the evade debuff from shock spikes, so i'm guessing either the damage reduction from flame spikes or the action speed reduction from frost spikes are optimal?


1: Maybe, since it's a low level, but the stats aren't great. I wouldn't bet on it. Also 2H weapons pretty much need to be Ethereal.

2: Only item world potencies

3: Dex still gives crit chance, parry, and damage, so I would say keep it at or around your Str. That's what I do anyway.

4: Fire is best for melee generally.

This post has been edited by Drksrpnt: Aug 7 2019, 09:18
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post Aug 7 2019, 12:42
Post #11587
hentailover6983



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As a 1H Power armor user, should I invest my hath into the autocast perks?

What perks should I definitely have, and which are more optional?
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post Aug 7 2019, 13:18
Post #11588
Uncle Stu



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QUOTE(hentailover6983 @ Aug 7 2019, 12:42) *

As a 1H Power armor user, should I invest my hath into the autocast perks?
Well, should is imo a strong word, but IA I or II are a nice to have comfort.
QUOTE(hentailover6983 @ Aug 7 2019, 12:42) *

What perks should I definitely have, and which are more optional?
Well, this depends how you play. When you never use even a single ED, Long Gone Before Daylight is useless to you. But when you use ED, it is maybe one of the best perks you could buy. But i would say Tokenizer is imo a no brainer to have. Crystarium on the other hand is imo only usefull if you at least have plans to level your monster at least a bit. The first two or three IA perks are imo also a nice to have while IV and V are more like a yeah, if you really care about save some mana draughts and a very, very long time for it to pay of. DD I is also a nice to have. But of course DD is more usefull for mages as for a 1H player. Yakety Sax and Soul Catcher on the other hand are imo quite useless. Extra Strength Formula can help you save quite some happy pills if you care about that. That's Good Eatin'makes the same for food, so imo it is of course less usefull because of much lower prices and only something one should go for if you really have the hath and allready have other more important perks. Coupon Clipper is something one could maybe never need if you just buy your stuff from shops with Clipper service, same price it only would took you some more time, because you have to wait for the delivery. Dark Descent is only usefull if you really care about your IW and you want to do it yourself and dont want to wait for someoneelse to do either the IW or the reforge to do for your. Because that is also a service of some shops. The proficiency perks are also something that is not really that important and mostly just usefull for mages. Well that should be more or less it. Does this answer your question?
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