QUOTE(mega-wifeacc @ Aug 6 2019, 17:37)

I found those lines but they only changed the colors in the log at the end of all rounds. In-battle the colors remained the same. I couldn't find more in the script related to colors plus if older players haven't heard of a function like that I assume it just doesn't exist but I'll see what sickentide will say. Thanks still!
Ah, that would be the base game colouring then... in which case, the TrackDrops function could be extended, but it'd be an extra line for each thing you wanted to change.
Specifically for monster chow, at line 1775 (in the latest version*) there is this:
CODE
else if ( style.indexOf('489EFF') > -1 ) {
droplog.Food = (droplog.Food ? droplog.Food : 0) + 1;
If you modify it to this:
CODE
else if ( style.indexOf('489EFF') > -1 ) {
drops[n].style.color = "#993300";
droplog.Food = (droplog.Food ? droplog.Food : 0) + 1;
You will get the color change you wanted in the log (I think, anyway, only tested this in a console).
For any other drop types you wanted to change, the additional line would be the same, I think, and they're all in the general vicinity of that bit.
This post has been edited by lestion: Aug 6 2019, 20:04