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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Jul 28 2019, 03:39
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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Just use your T1 spell: with your elec EDB it will still be more powerful than other elements T3, for a lower cost.
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Jul 28 2019, 03:59
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ahroun
Group: Members
Posts: 285
Joined: 22-January 11

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QUOTE(Voxels @ Jul 28 2019, 00:02)  Question about Soulbounding: Is it worth it?
I want to buy legendary light equip but I don't have the neccesary level yet, so I was thinking of soulbounding it. Is it worth to do? As far as I can tell, any good equip that scales to my level is something good, but I must refer to your guys expertise on this one.
My suggestion is that if you find a REALLY good piece of gear, like high ADB, with nice PABs and other important stats, by all means soulfuse it, knowing that you're going to spend at least 500 soul fragments + 10 per level (up to 1000). If we go by Bazaar costs, at 1,000 C per fragment you'd have to pay from 500,000 to 1,500,000 credits per piece soulfused (assuming you'd buy them, but the idea is to get as many as possible with REs), so make sure it's worth the effort, especially if you're "paying" the extra million for soulfusing. If you're thinking on buying legendary stuff in the Bazaar... recheck that idea and apply the criteria above (good stuff yes, most of stuff from Bazaar, no). Even if the piece of gear is "cheap", the fuse won't. And my guess is that you'll also want to IW and forge it. Remember that Bazaar is, in most case, a dump for unwanted items. You won't, generally, find anything great there that is worth spending an extra million to fuse it. Of course, the closer it is to your level, the more you can relax the requirements.
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Jul 28 2019, 04:09
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kawaiikun
Group: Members
Posts: 384
Joined: 10-December 09

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So yeah i got a bit daring today and wanted to try Divine mage, i didn't go so well, what tips do you recommend i feel like i get stopped a lot i can't deal proper damage all the time. (i'm usually 1 handed)
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Jul 28 2019, 04:15
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magiclamp
Group: Gold Star Club
Posts: 802
Joined: 27-February 10

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QUOTE(kawaiikun @ Jul 27 2019, 22:09)  So yeah i got a bit daring today and wanted to try Divine mage, i didn't go so well, what tips do you recommend i feel like i get stopped a lot i can't deal proper damage all the time. (i'm usually 1 handed)
Equipment is key - depending on difficulty some level of forging may be required. Otherwise make sure you have the holy imperil (along with all other relevant holy/mage/imperil abilities) slotted. Make sure your equipment is mostly of heimdall (1 or maybe 2 could be heavensent), and that you imperil (non-imperil is possible, but you will need more forging/proficiencies) before casting offensive spells. Even with the above, you probably won't be able to play mage comfortably until you reach lvl 310 where you have 0 downtime imperil.
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Jul 28 2019, 04:19
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kawaiikun
Group: Members
Posts: 384
Joined: 10-December 09

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QUOTE(magiclamp @ Jul 27 2019, 21:15)  Equipment is key - depending on difficulty some level of forging may be required. Otherwise make sure you have the holy imperil (along with all other relevant holy/mage/imperil abilities) slotted. Make sure your equipment is mostly of heimdall (1 or maybe 2 could be heavensent), and that you imperil (non-imperil is possible, but you will need more forging/proficiencies) before casting offensive spells.
Even with the above, you probably won't be able to play mage comfortably until you reach lvl 310 where you have 0 downtime imperil.
OK that might be, i have 3 phase pieces and other 2 assorted pieces of protection/warding, only my staff is heimdall, also what stat distribution would be better? i have most of my stats equal except for strength and endurance that are some points behind
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Jul 28 2019, 04:21
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ryuseii
Group: Catgirl Camarilla
Posts: 846
Joined: 28-March 09

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very newbie question, can you level up an equipment with you alone the way? or just buy a new weapon as you level up
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Jul 28 2019, 06:15
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TygerTyger
Group: Gold Star Club
Posts: 1,952
Joined: 6-January 11

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I haven't been in the loop with Hath, why did the price crash to 3.2k?
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Jul 28 2019, 06:38
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jantch
Group: Gold Star Club
Posts: 3,714
Joined: 13-May 12

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QUOTE(TygerTyger @ Jul 28 2019, 00:15)  I haven't been in the loop with Hath, why did the price crash to 3.2k?
It briefly crashed to 2k. People dumped Hath to buy GP when the "download everything now" panic set in.
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Jul 28 2019, 07:14
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Nezu
Group: Catgirl Camarilla
Posts: 3,939
Joined: 29-January 12

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QUOTE(kawaiikun @ Jul 28 2019, 03:19)  OK that might be, i have 3 phase pieces and other 2 assorted pieces of protection/warding, only my staff is heimdall, also what stat distribution would be better? i have most of my stats equal except for strength and endurance that are some points behind
Mage requires very specific gear to take advantage of the playstyle, and on higher difficulties it also requires forging to make the most of it. Upgrade materials are expensive for cloth, and mage gear is not cheap either. Divine is, by far, the most expensive. For holy you're going to want something like all of your gear to be phase of heimdall except for one piece (preferably shoes, maybe gloves) which would be cotton of the heaven-sent. This is because you need to get enough proficiency to lower enemy resistances to 0 in all cases (with the most resistance a monster can have being 75%), and holy/dark have slightly higher proficiency requirements to manage this than elemental because their imperil ability is a little weaker. Holy and dark also have slightly slower spellcasts compared to elemental types, so they're a little more dangerous. (Holy has the best debuff by far, which balances this out a little. Dark is a little disadvantaged.) You will find mage dies very easily compared to one-handed play, and this is true no matter how good your gear is, but without at least a reasonable legendary set of properly matching gear, some level of forging, IW juggernaut potencies, a properly IW levelled staff (with some levels of spellweaver) and maybe even some charged pieces for cast speed, you will find it uncomfortable. Especially at your level, where you do not have as many points to put into endurance (which you cannot get on your gear as a mage), and without most abilities unlocked (with the most important being the imperil abilities at 310, but also the various spell improvements which max out even later for divine and dark than they do for elemental). Attempting to play it to early will require you to make full use of deprecating spells like weaken, slow or silence, at the very least. It isn't meant to be cheap, nor is it meant to be easy. But if you can meet this criteria, and spend a lot on it, and you're willing to pay a little more attention to your health, you will blast through the game at unrivalled speed. Sorry if I'm sounding too harsh and elitist about it. I don't intend to gatekeep. There is a good guide here about starting mage, and it has been tested for the DWD arena even with mostly exquisite unforged gear, but it is as slow as melee playing like that, and requires a whole lot more attention. This post has been edited by lestion: Jul 28 2019, 07:15
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Jul 28 2019, 07:26
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Noni
Group: Catgirl Camarilla
Posts: 13,411
Joined: 19-February 16

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QUOTE(ryuseii @ Jul 28 2019, 04:21)  very newbie question, can you level up an equipment with you alone the way? or just buy a new weapon as you level up
As a newbie, it is best to get a new weapon every 30-50 levels or so. Unless you find an exceptionally good item, then you need to use the function 'soulfuse'. That will bind an item to your level and it levels up with you. But you can't sell it anymore. If you want to know if an item is good enough for soulfuse: just ask here. But in general, only legendary and peerless are good enough. Although I did soulfuse a magnificent rapier, but back then they were hard to come by.
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Jul 28 2019, 16:23
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kawaiikun
Group: Members
Posts: 384
Joined: 10-December 09

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QUOTE(lestion @ Jul 28 2019, 00:14)  Mage requires very specific gear to take advantage of the playstyle, and on higher difficulties it also requires forging to make the most of it. Upgrade materials are expensive for cloth, and mage gear is not cheap either. Divine is, by far, the most expensive. For holy you're going to want something like all of your gear to be phase of heimdall except for one piece (preferably shoes, maybe gloves) which would be cotton of the heaven-sent. This is because you need to get enough proficiency to lower enemy resistances to 0 in all cases (with the most resistance a monster can have being 75%), and holy/dark have slightly higher proficiency requirements to manage this than elemental because their imperil ability is a little weaker. Holy and dark also have slightly slower spellcasts compared to elemental types, so they're a little more dangerous. (Holy has the best debuff by far, which balances this out a little. Dark is a little disadvantaged.) You will find mage dies very easily compared to one-handed play, and this is true no matter how good your gear is, but without at least a reasonable legendary set of properly matching gear, some level of forging, IW juggernaut potencies, a properly IW levelled staff (with some levels of spellweaver) and maybe even some charged pieces for cast speed, you will find it uncomfortable. Especially at your level, where you do not have as many points to put into endurance (which you cannot get on your gear as a mage), and without most abilities unlocked (with the most important being the imperil abilities at 310, but also the various spell improvements which max out even later for divine and dark than they do for elemental). Attempting to play it to early will require you to make full use of deprecating spells like weaken, slow or silence, at the very least. It isn't meant to be cheap, nor is it meant to be easy. But if you can meet this criteria, and spend a lot on it, and you're willing to pay a little more attention to your health, you will blast through the game at unrivalled speed. Sorry if I'm sounding too harsh and elitist about it. I don't intend to gatekeep. There is a good guide here about starting mage, and it has been tested for the DWD arena even with mostly exquisite unforged gear, but it is as slow as melee playing like that, and requires a whole lot more attention. That sounds reasonable so you would say my stat investment is ok? Dexterity, agility,intelligence and wisdom are at 289 strenght is a 215 and endurance at 260 and my points are spent like this (IMG:[ i64.tinypic.com] http://i64.tinypic.com/2cholmf.png) This post has been edited by kawaiikun: Jul 28 2019, 16:30
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Jul 28 2019, 18:14
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Goodman2011
Group: Members
Posts: 1,248
Joined: 15-April 11

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QUOTE(decondelite @ Jul 27 2019, 19:39)  Just use your T1 spell: with your elec EDB it will still be more powerful than other elements T3, for a lower cost.
OK Thank You (IMG:[ invalid] style_emoticons/default/smile.gif)
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Jul 30 2019, 05:48
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ryuseii
Group: Catgirl Camarilla
Posts: 846
Joined: 28-March 09

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i see alot of "IW" can someone please explain what it is for and how it works? thank you
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Jul 30 2019, 06:38
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SivSilly
Group: Members
Posts: 244
Joined: 4-November 09

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QUOTE(ryuseii @ Jul 29 2019, 22:48)  i see alot of "IW" can someone please explain what it is for and how it works? thank you
"IW" is an abbrievation of Item World. You can read about item World here: https://ehwiki.org/wiki/Item_World
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Jul 30 2019, 15:48
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Voxels
Newcomer
  Group: Members
Posts: 57
Joined: 7-July 19

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What does "10% upkeep" means? I bought the first level of innate arcana and there this upkeep that I don't know what that means or do.
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Jul 30 2019, 15:52
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Noni
Group: Catgirl Camarilla
Posts: 13,411
Joined: 19-February 16

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QUOTE(Voxels @ Jul 30 2019, 15:48)  What does "10% upkeep" means? I bought the first level of innate arcana and there this upkeep that I don't know what that means or do.
The spell that to have on IA autocast still costs mana. But instead of casting it once every so many rounds, it is constantly cast. Mana cost per round is equal in both situations, except for the 10% discount on mana costs that IA has. This post has been edited by DJNoni: Jul 30 2019, 15:52
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Jul 30 2019, 17:17
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Voxels
Newcomer
  Group: Members
Posts: 57
Joined: 7-July 19

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Alright... I think I understand.
Follow up question: Should I invest hath in maxxing Inate Arcana? I have 5k hat at the moment, and I'm torn between Inate Arcana and the EXP perks.
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Jul 30 2019, 17:28
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SivSilly
Group: Members
Posts: 244
Joined: 4-November 09

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QUOTE(Voxels @ Jul 30 2019, 10:17)  Alright... I think I understand.
Follow up question: Should I invest hath in maxxing Inate Arcana? I have 5k hat at the moment, and I'm torn between Inate Arcana and the EXP perks.
Depends on your playstyle but i personally stopped after 3 IA perks for Spark of Life, Spirit Shield & Protection in that order. Anything more than 3 starts getting cost-prohibitive. I mean you CAN since you have 5000 hath, but that hath could also be used on other things like monster lab perks or even tokenizer/daemon duality This post has been edited by SivSilly: Jul 30 2019, 17:32
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Jul 30 2019, 17:45
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Noni
Group: Catgirl Camarilla
Posts: 13,411
Joined: 19-February 16

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QUOTE(Voxels @ Jul 30 2019, 17:17)  Alright... I think I understand.
Follow up question: Should I invest hath in maxxing Inate Arcana? I have 5k hat at the moment, and I'm torn between Inate Arcana and the EXP perks.
up to 3 is very useful for all styles. 4 is less useful for melee, more useful if you play mage. IA 5 is a luxury item that you don't absolutely need, but hey, if you can afford it, then why not?
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Jul 30 2019, 18:03
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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I still recommend IA5 even for 1H, for the sake of having a lower upkeep cost.
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