QUOTE(mouisaac @ Jul 22 2019, 01:12)

I found out that on the item world page it shows 99 rounds for a shade equip but it is actually 100 rounds. It corrects itself after I reach level 2 but it is incorrect when at level 0. Is there a tiny rounding error presented when calculating the rounds? I thought it's just based on the initial potencies and whatnot.
It seems that you use HVUT and pxp0 of that shade is 375 , right?
It can't calculate the exact IW rounds due to HV's rounding processes.
1)
pxp0 is an integer, but a
real_pxp is a real number and can have fractions.
2) pxp0 is calculated by rounding up (CEILING), but the number of IW rounds uses rounding off (ROUND).
-
pxp0 = roundup(
real_pxp )
-
iw_rounds = round( 75 * ((
real_pxp-100)/250)^3 )
If pxp0 is 371, real_pxp is between 370 and 371 ( 370 < real_pxp <= 371 )
a) real_pxp = 370.01 :
iw_rounds = 9475 * (270.01/250)^3 = 94.4888979888048
b) real_pxp = 370.5 :
iw_rounds = 9575 * (270.5/250)^3 = 95.0042526
c) real_pxp = 371 :
iw_rounds = 9675 * (271/250)^3 = 95.5320528
If pxp0 is 375 (in your case)
a) real_pxp = 374.01 : iw_rounds = 99
98.7507665385648
b) real_pxp = 374.5 : iw_rounds = 99
99.2814894
c) real_pxp = 375 : iw_rounds = 100
99.825
Due to this problem, HVUT deducts 0.5 from pxp0 if a potency level is 0.