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post Jul 16 2019, 13:45
Post #11329
Einsteiner



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I am looking for a new weapon, here are some candidates:

Legendary Shocking Axe of the Banshee
Magnificent Demonic Axe of Slaughter
Magnificent Fiery Rapier of Slaughter

can someone give me some advice. Thanks in advance.
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post Jul 16 2019, 13:52
Post #11330
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QUOTE(Einsteiner @ Jul 16 2019, 12:45) *

I am looking for a new weapon, here are some candidates:

Legendary Shocking Axe of the Banshee
Magnificent Demonic Axe of Slaughter
Magnificent Fiery Rapier of Slaughter

can someone give me some advice. Thanks in advance.


The rapier will be the best option there, for sure. Reason being axes don't have parry, so they're generally undesirable unless the rest of your gear is good enough to make up for that, and even then shortswords are (probably) better for 1H.

This post has been edited by lestion: Jul 16 2019, 13:53
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post Jul 16 2019, 14:34
Post #11331
Fluffy Ahri



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Hello expert.

Wiki say warrior build is int*0.7
but can i reduced my int to 0 for 1H build? i don't see any benefit invest int on 1H

Every point invested in any attribute:
+0.2 Spirit Points
+1/600 Spirit Regen

Meaning if i have 150 int, i only have 30 SP and 150/600 (0.25) spirit regen

Also DEX is more useful for 1H than STR.
STR:
1 point = +2 to Physical Damage formula
1 point = +0.5 to the Physical Crit Chance formula
(1H only) 100 points = +1% Overwhelming Strikes Chance
(1H only) 50 points = +1% Counter-Attack Chance

While DEX:
1 point = +1 to Physical Damage formula
1 point = +1 to the Physical Crit Chance formula
25 points = +1% Attack Accuracy and Parry Chance
(1H only) 50 points = +1% Counter-Attack Chance

My stat without voidseeker, featherweight.. looks like this.
Attached Image
Attached Image

Last question, at what level mage become very viable on pfudor arena without consuming any scroll (just infusion, draught, potion)?

This post has been edited by Fluffy Ahri: Jul 16 2019, 15:05
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post Jul 16 2019, 17:28
Post #11332
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QUOTE(decondelite @ Jul 15 2019, 01:22) *

They do stack... badly.

They're additive, but a monster's PMit can't go below 0% PMit. So after the first stack of PA, you're already at -75% PMit, which pretty much already reached the 0% for most monsters. Even at Lvl500, it takes at least a half-chaosed PL2250 to go above 75% PMit, and only arthropods and giants are able to reach the cap of 80% PMit. In which case they're already left with 5% PMit with Imperil + 1 stack of PA.

Oh I see. That makes a lot of sense. thanks!
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post Jul 16 2019, 17:42
Post #11333
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QUOTE(Fluffy Ahri @ Jul 16 2019, 14:34) *

but can i reduced my int to 0 for 1H build? i don't see any benefit invest int on 1H
Sure, you can, the difference would be slim, but personally i prefer to have some cheap additional spirit points, because other as mages, 1H uses the spirit stance, something that uses 1 SP per action, which means, more spirit points equal to more actions done before you have the need to refill them. But like i said the difference is small. But when you have gotten your deffences so high that the usage of SP of the spirit shield is near zero, it can make the difference between the need for a Spirit Draught been used or not. No big deal, but i really like it that you can play a strong 1H build with so few consumables actually needed.
QUOTE(Firew @ Jul 16 2019, 17:28) *

Oh I see. That makes a lot of sense. thanks!
But what he did forgot to mention is that imperil unlike PA also reduces is elemental mitigations, also imperil does spread, so it also weakens other monsters as just the one you are attacking right that moment, which means those monsters have weakend defenses when you hit them with a counterattack, something that can save your some turns when you are ready to attack them.


Noni edit - just a small correction

This post has been edited by DJNoni: Jul 16 2019, 17:47
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post Jul 16 2019, 17:55
Post #11334
Noni



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QUOTE(Fluffy Ahri @ Jul 16 2019, 14:34) *

Hello expert.

Wiki say warrior build is int*0.7
but can i reduced my int to 0 for 1H build? i don't see any benefit invest int on 1H

Hi there

INT can be much lower if you want. The effect of extra spirit is so small, that it's not absolutely needed. If you want to go full optimal in every detail, then adding a bit INT is marginally better because of the spirit.

QUOTE(Fluffy Ahri @ Jul 16 2019, 14:34) *

Also DEX is more useful for 1H than STR.


Aye, DEX is excellent for 1h. But STR is also very good. I'd say you need both.

QUOTE(Fluffy Ahri @ Jul 16 2019, 14:34) *

Last question, at what level mage become very viable on pfudor arena without consuming any scroll (just infusion, draught, potion)?


Depends on what you want to play:
Grindfest? Never without consuming any scroll. (well, perhaps imperil style with very strong full charged build. Or if you use gum or vase, but that's not very smart because that costs more than you gain from battle)

Peerless IW? Never without consuming any scroll.

Arena's? You don't need scrolls. Just decent gear. Imperil style is easiest to get going, I'd say with half-decent half forged gear you should be able to do PFUDOR arena's. With good gear, no arena is ever going to hurt you.

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post Jul 16 2019, 20:52
Post #11335
tempasdf



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QUOTE(DJNoni) *
QUOTE

Holy SDB

SDB, shouldn't that be EDB?

Why the community keeps calling Spell Damage bonus stat like a Elemental Damage Bonus? (Probably due to user-made EHwiki)
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post Jul 16 2019, 21:01
Post #11336
Noni



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QUOTE(tempasdf @ Jul 16 2019, 20:52) *

SDB, shouldn't that be EDB?
Why the community keeps calling Spell Damage bonus stat like a Elemental Damage Bonus? (Probably due to user-made EHwiki)


no need to shout about it. It's just the way it is. We call it EDB here since a very long time
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post Jul 16 2019, 21:10
Post #11337
Uncle Stu



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And because people are used to that, most people will know what you mean by EDB, but i would had no idea what you did mean by SDB until i did read the whole sentence. And imo in the end it wouldnt even be wrong if we would call it BSC, as long as everyone would know what it is suppose to mean. (IMG:[invalid] style_emoticons/default/happy.gif)
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post Jul 17 2019, 02:39
Post #11338
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I was just taking a look at the hath perks, and thought I'd go for either Effluent Ether or Resplendent Regeneration, since can always do with more mana with Regen draining me like a tap. One thing I couldn't find though, is if Resplendent Regeneration only works on your normal regens, or also applies to regen and potion draughts, if it's the former I'd go for Effluent Ether, but if it also effects potions and spells then Resplendent Regeneration seems like the better pick. I checked the hath page on the wiki, but unless I missed it it doesn't specify, I'd very much appreciate some clarity on it (IMG:[invalid] style_emoticons/default/smile.gif)

I'm gonna be burning most my credits on it, so want to make the right decision. I'm not a mage, but a single handed fighter, but regen's been too useful to neglect. I have 3 levels of inate arcana which has helped with mana consumption a bit.
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post Jul 17 2019, 03:05
Post #11339
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QUOTE(ubershank @ Jul 17 2019, 02:39) *

I was just taking a look at the hath perks, and thought I'd go for either Effluent Ether or Resplendent Regeneration, since can always do with more mana with Regen draining me like a tap.
Yeah, and i still would not recommend to get those perks. They may look great, but the difference is in the end not that big and at your level i would say you still have a lot of other things to invest your credits in.
QUOTE(ubershank @ Jul 17 2019, 02:39) *

One thing I couldn't find though, is if Resplendent Regeneration only works on your normal regens, or also applies to regen and potion draughts, if it's the former I'd go for Effluent Ether, but if it also effects potions and spells then Resplendent Regeneration seems like the better pick. I checked the hath page on the wiki, but unless I missed it it doesn't specify, I'd very much appreciate some clarity on it (IMG:[invalid] style_emoticons/default/smile.gif)
The only two things RR does affect today is your magic regen per tick and your spirit regen per tick and nothing else. And EE doesnt affect the effectiveness of your draughts not by that much, we are just talking about an increase of your base mana by only 10%. And that cant be that much at your level.
QUOTE(ubershank @ Jul 17 2019, 02:39) *

I'm gonna be burning most my credits on it, so want to make the right decision. I'm not a mage, but a single handed fighter, but regen's been too useful to neglect. I have 3 levels of inate arcana which has helped with mana consumption a bit.
If you are 1H, i really suggest to overthink getting those perks now, especially if they will eat most of the credits you have right now. I mean you could just use some feather weight shards on your equipment to reduce your mana cost modifier for a short time. Get higher tier equipment to also reduce your mana cost modifier for as long as you wear that armor, or get Innate Arcana if you dont allready have. But EE and RR are really not the best perks one at your level can go for. Imo they are more something for mages, people who allready have most other cheap perks, or people who just want to optimize their playstyle in the endgame a bit.
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post Jul 17 2019, 03:18
Post #11340
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QUOTE(Uncle Stu @ Jul 17 2019, 02:05) *

Yeah, and i still would not recommend to get those perks. They may look great, but the difference is in the end not that big and at your level i would say you still have a lot of other things to invest your credits in.
The only two things RR does affect today is your magic regen per tick and your spirit regen per tick and nothing else. And EE doesnt affect the effectiveness of your draughts not by that much, we are just talking about an increase of your base mana by only 10%. And that cant be that much at your level.
If you are 1H, i really suggest to overthink getting those perks now, especially if they will eat most of the credits you have right now. I mean you could just use some feather weight shards on your equipment to reduce your mana cost modifier for a short time. Get higher tier equipment to also reduce your mana cost modifier for as long as you wear that armor, or get Innate Arcana if you dont allready have. But EE and RR are really not the best perks one at your level can go for. Imo they are more something for mages, people who allready have most other cheap perks, or people who just want to optimize their playstyle in the endgame a bit.


I'll hold off on getting either of those for now then, thanks for the advise (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jul 17 2019, 03:21
Post #11341
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You are welcome. (IMG:[invalid] style_emoticons/default/happy.gif)
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post Jul 17 2019, 05:33
Post #11342
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Is there any way (script, site, calculator) of emulating a character without having to use a persona?

That is, I'd like to check some stat progression and see how it applies, but I don't want to risk "using" a new persona.


And before I forget, does HVTools script allow for multiple enchantings at once? Let's say, in case I want to apply Featherweights to all my gears.

Same for upgrades.

This post has been edited by ahroun: Jul 17 2019, 05:34
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post Jul 17 2019, 05:53
Post #11343
☆Loli Police☆



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Between these two Potency scenarios which is best for a 1HD full slaughter set? Is Juggernaut really worth it over the Specific Mitigations?


Holy 5 Fire 5
Jug 5 Holy5
Jug 5 Dark 5
Jug 5 Elec 5
Jug 5 Wind 5
Jug 5 Cold 5

Holy 5 Dark 5
Holy 5 Dark 5
Elec 5 Wind 5
Elec 5 Wind 5
Cold 5 Fire 5
Cold 5 Fire 5
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post Jul 17 2019, 06:12
Post #11344
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QUOTE(Trash Panda @ Jul 17 2019, 05:53) *

Between these two Potency scenarios which is best for a 1HD full slaughter set? Is Juggernaut really worth it over the Specific Mitigations?
Well that is a good question, is juggernaut overall actually better as element mitigations when it comes to survivability? I mean i doesnt change your base health and has because of that of course no effect on your regen or health consumables, while the elemental mitigations actually reduce the damage you take for that specific element. But according to what i have seen so far i would say, it depends. What do you actually want to accomplish with that full slaughter set? I mean you sure as sure dont even need any IW on your equipment to become invulnerable in arena, with enough forging it just comes by itself. Of course IW can help you reach that point sooner. But would it actually worth all the potential amnesia shards you invested? I guess that is up to you decide. Also it depends on the elemental mitigations you allready have. Lets say you allready have two ruby armor pieces, in that case of course would be jugg5 any elemental mitigation besides fire would be better as any IW with fire 5. So i just assume now you are still vulnerable for whatever you want to clear with that set on a regular basic, in that case i would say when you go for elemental mitigations, go for those that are actually a threat to you. And of course at least a few jugg dont hurt. I mean after a certain PM, MM, block and parry you get mostly threaten by critical hits, and in such a case i can be very helpfull to have as much as possible HP to tank those. That is btw the reason why i in the end go for jugg5 on every piece, but on the other hand i also go for a lot of PFest in the future.
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post Jul 17 2019, 06:54
Post #11345
☆Loli Police☆



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QUOTE(Uncle Stu @ Jul 16 2019, 21:12) *

Well that is a good question, is juggernaut overall actually better as element mitigations when it comes to survivability? I mean i doesnt change your base health and has because of that of course no effect on your regen or health consumables, while the elemental mitigations actually reduce the damage you take for that specific element. But according to what i have seen so far i would say, it depends. What do you actually want to accomplish with that full slaughter set? I mean you sure as sure dont even need any IW on your equipment to become invulnerable in arena, with enough forging it just comes by itself. Of course IW can help you reach that point sooner. But would it actually worth all the potential amnesia shards you invested? I guess that is up to you decide. Also it depends on the elemental mitigations you allready have. Lets say you allready have two ruby armor pieces, in that case of course would be jugg5 any elemental mitigation besides fire would be better as any IW with fire 5. So i just assume now you are still vulnerable for whatever you want to clear with that set on a regular basic, in that case i would say when you go for elemental mitigations, go for those that are actually a threat to you. And of course at least a few jugg dont hurt. I mean after a certain PM, MM, block and parry you get mostly threaten by critical hits, and in such a case i can be very helpfull to have as much as possible HP to tank those. That is btw the reason why i in the end go for jugg5 on every piece, but on the other hand i also go for a lot of PFest in the future.


I mainly want to build a slaughter set for PFest. The question came to mind after I compared my vital stats for my Shadowdancer set which has Jug 5 for 4 pieces and my unforged/non-IW Agile Fleet set.


Shadowdancer: Vitals
29298
health points
2432
magic points
+47
magic regen per tick
1822
spirit points
+16
spirit regen per tick



Fleet: Vitals
26382
health points
2432
magic points
+47
magic regen per tick
1780
spirit points
+15
spirit regen per tick

That's less than 3k health points of difference...
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post Jul 17 2019, 07:02
Post #11346
Uncle Stu



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QUOTE(Trash Panda @ Jul 17 2019, 06:54) *

I mainly want to build a slaughter set for PFest.
Tbh, i wouldnt even suggest to use a slaugter set for PFest. But for that i would go for jugg5 on every piece to survive those nasty critical hits. Just asking, but did you any Fest before to see if you are strong enough at all? (IMG:[invalid] style_emoticons/default/wub.gif)
QUOTE(Trash Panda @ Jul 17 2019, 06:54) *

The question came to mind after I compared my vital stats for my Shadowdancer set which has Jug 5 for 4 pieces and my unforged/non-IW Agile Fleet set.

That's less than 3k health points of difference...

Well, HP also depend quite a bit on the End of the equipment pieces, if the shadowdancer set is weak on End compared to the Fleet set, of course the difference wouldnt be that big. Also 3k difference is quite something imo.
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post Jul 17 2019, 07:19
Post #11347
☆Loli Police☆



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QUOTE(Uncle Stu @ Jul 16 2019, 22:02) *

Tbh, i wouldnt even suggest to use a slaugter set for PFest. But for that i would go for jugg5 on every piece to survive those nasty critical hits. Just asking, but did you any Fest before to see if you are strong enough at all? (IMG:[invalid] style_emoticons/default/wub.gif)


Yeah, I cleared PFest with a mace a few hours ago. '26,030 turns 2:57:49 (2.44 t/s) 7 horses'

Had to start curing a bit more after round 700

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post Jul 17 2019, 07:22
Post #11348
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QUOTE(ahroun @ Jul 17 2019, 05:33) *

Is there any way (script, site, calculator) of emulating a character without having to use a persona?

That is, I'd like to check some stat progression and see how it applies, but I don't want to risk "using" a new persona.
And before I forget, does HVTools script allow for multiple enchantings at once? Let's say, in case I want to apply Featherweights to all my gears.

Same for upgrades.

HV Util does have the multiple enchanting feature, and also some simulation features. But I have not used the simulator function myself.
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