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> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post Jul 9 2019, 12:56
Post #11221
KitsuneAbby



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QUOTE(FazzyPop @ Jul 9 2019, 09:55) *

I mean which passive ability to choose Flame/Frost/Shock/Storm Spike Shield?
There is only one slot (blue) for it.
I have not found any info in the wiki.

For the purple slot I chose Spirit Theft, not Ether Theft.

Usually players go for the flame spike shield to tank less damage, but some players like holy mages prefer the shock spike shield to hit the monsters more consistently.
If you're an elemental mage, you simply choose the shield that will inflict the effect that will allow your spells to explode.
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post Jul 9 2019, 17:36
Post #11222
megaplayboy



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What staff should I use for holy mage?
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post Jul 9 2019, 17:39
Post #11223
Drksrpnt



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QUOTE(megaplayboy @ Jul 9 2019, 11:36) *

What staff should I use for holy mage?


Hallowed Oak of Heimdall is the best.
Hallowed Katalox of Destruction is the second best.
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post Jul 9 2019, 17:56
Post #11224
megaplayboy



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QUOTE(Drksrpnt @ Jul 9 2019, 08:39) *

Hallowed Oak of Heimdall is the best.
Hallowed Katalox of Destruction is the second best.

For mage, is spell damage more important than magic damage?
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post Jul 9 2019, 18:11
Post #11225
Fudo Masamune



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QUOTE(megaplayboy @ Jul 9 2019, 22:56) *

For mage, is spell damage more important than magic damage?


If you ask based on the weapon recommendation, it's not that EDB > MDB, but mainly because oak have counter resist, katalox doesn't.
it's a matter of extra reliably dealing full damage compared to have higher damage potential.
after all if your average-max damage could one shot everything, increasing your damage wouldn't help you more than the ability to stop monsters resisting your spell. Maybe except if you could increase it so high that even your 50% and 75% resisted spell would also one shot everything.

EDB and MDB complement each other, higher multiplier wouldn't do much if the base damage is low.

This post has been edited by Fudo Masamune: Jul 9 2019, 18:15
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post Jul 10 2019, 03:24
Post #11226
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I had to go back to the nightmare difficulty, the bad thing about the dualwelding style, is that if you do not have 2 weapons that have the same level of attack, then it starts to delay one of them.

Now, the weapon that does not allow me to advance faster the legendary wakizahi that I showed them the other day, lacks attack, and now that I raised to level 282 continuously the monsters are dodging me, and not having an attack over 700 in a weapon makes most battles very long, and once again I'm not taking any credits on the Hell difficulty.

What I want to ask is it worth it to improve the wakizashi so that it has more attack? Because basically I would have to spend 57500 credits as a minimum, and I do not know if it would be worth it.

And if it is better to sell it or auction it, how long would it take to auction it? Since I really need the credits.
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post Jul 10 2019, 03:36
Post #11227
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QUOTE(Arkoniusx @ Jul 9 2019, 21:24) *

I had to go back to the nightmare difficulty, the bad thing about the dualwelding style, is that if you do not have 2 weapons that have the same level of attack, then it starts to delay one of them.

Now, the weapon that does not allow me to advance faster the legendary wakizahi that I showed them the other day, lacks attack, and now that I raised to level 282 continuously the monsters are dodging me, and not having an attack over 700 in a weapon makes most battles very long, and once again I'm not taking any credits on the Hell difficulty.

What I want to ask is it worth it to improve the wakizashi so that it has more attack? Because basically I would have to spend 57500 credits as a minimum, and I do not know if it would be worth it.

And if it is better to sell it or auction it, how long would it take to auction it? Since I really need the credits.


I go for Club/Rapier with DW, another option is Rapier/Waki but you need high Overpower on each weapon for that.

More important than attack on the offhand is hit chance, you need 50% accuracy on it so you can always hit the target with both weapons.
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post Jul 10 2019, 03:37
Post #11228
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QUOTE(Arkoniusx @ Jul 10 2019, 03:24) *

I had to go back to the nightmare difficulty, the bad thing about the dualwelding style, is that if you do not have 2 weapons that have the same level of attack, then it starts to delay one of them.
Ehm, what are you talking about? Your offhand weapons gets reduced down to 80% anyway, so i really doubt what you are talking about is actual a fact. (IMG:[invalid] style_emoticons/default/unsure.gif)
QUOTE(Arkoniusx @ Jul 10 2019, 03:24) *

And if it is better to sell it or auction it, how long would it take to auction it? Since I really need the credits.
Well, at least the time to end the auction and after that normaly a few hours until you have your credits when the buyer pays right away.
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post Jul 10 2019, 03:57
Post #11229
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QUOTE(Drksrpnt @ Jul 10 2019, 04:36) *

I go for Club/Rapier with DW, another option is Rapier/Waki but you need high Overpower on each weapon for that.

More important than attack on the offhand is hit chance, you need 50% accuracy on it so you can always hit the target with both weapons.


Exactly, I have a rapier that currently has 2 overpower levels, however the wakizashi does not have them and besides that suffers from the weakness of having the attack very low. That's why now I'm delayed in battles, I'm not dying; but I advance too slow, and that takes time to do more challenges and thus be able to earn more credits.
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post Jul 10 2019, 04:44
Post #11230
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Question about HV Utils script. When I go to the equip shop, I noticed some of my equip got strike-through on their names. Why is that?

And is it normal to get lots of mage and leather drops from monsters?
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post Jul 10 2019, 06:14
Post #11231
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QUOTE(Noeleo @ Jul 10 2019, 09:44) *

Question about HV Utils script. When I go to the equip shop, I noticed some of my equip got strike-through on their names. Why is that?

And is it normal to get lots of mage and leather drops from monsters?


the strikethrough is a mark that the equip is better off salvaged than sold on bazzar

QUOTE(Arkoniusx @ Jul 10 2019, 08:24) *

and once again I'm not taking any credits on the Hell difficulty.


Please stop spreading questionable information if you have nothing to back it up except some cherry picked lower level round arena comparison that you could remember but have no record of, or even worse a simple "I feel it is". playing on higher difficulty shouldn't make you get less drops or less credits.

at your level you should be able play on Nintendo/IWBTH if not PF already. that should increase your credit revenue by 50~100% compared to nightmare.

This post has been edited by Fudo Masamune: Jul 10 2019, 06:58
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post Jul 10 2019, 10:07
Post #11232
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QUOTE(Fudo Masamune @ Jul 9 2019, 21:14) *
I don't think he's saying that he literally gets fewer credits, but rather than he gets or feels he gets fewer credits per time/effort unit invested. I mean, I think that's valid; like if you can clear Eternal Darkness on P-mode and get say, 14k or something, but it takes you 1.5+ hours, well it's probably going to feel like a worse investment than breezing through the first page or so of Arenas on normal.

I agree that not being able to sustain on at least Nintendo probably indicates an issue though. Arkoniusx, could you go into detail about how you handle a round? What buffs are you using, how often do you use consumables, how are you investing your Overcharge?

I'm just thinking maybe there's an aspect of the game that you're not using. For example, I only recently learned that Imperil ALSO reduces physical mitigation and it's COMPLETELY changed my game.

This post has been edited by bbobjs: Jul 10 2019, 10:11
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post Jul 10 2019, 10:57
Post #11233
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QUOTE(bbobjs @ Jul 10 2019, 11:07) *

I don't think he's saying that he literally gets fewer credits, but rather than he gets or feels he gets fewer credits per time/effort unit invested. I mean, I think that's valid; like if you can clear Eternal Darkness on P-mode and get say, 14k or something, but it takes you 1.5+ hours, well it's probably going to feel like a worse investment than breezing through the first page or so of Arenas on normal.

I agree that not being able to sustain on at least Nintendo probably indicates an issue though. Arkoniusx, could you go into detail about how you handle a round? What buffs are you using, how often do you use consumables, how are you investing your Overcharge?

I'm just thinking maybe there's an aspect of the game that you're not using. For example, I only recently learned that Imperil ALSO reduces physical mitigation and it's COMPLETELY changed my game.


Hey you're right in everything, except with the credits, in part you're right but it would also be necessary for me to analyze more about the problem. At this moment I am doing screenshots of the results I get when I finish the challenges in different difficulties. Then I will check them to get rid of doubts.

Thanks for the suggestion about the imperil, sometimes I forget that I have it in the fast bar of attacks (IMG:[invalid] style_emoticons/default/tongue.gif) and I did not know that it reduces physical mitigation
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post Jul 10 2019, 11:04
Post #11234
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I've been clearing all arenas at Hard difficulty for a while simply because it'd take too long otherwise, for my part.
Further than being more efficient regarding the credits/time ratio, it's also the very best way to get your load of tokens.

But today it takes me only 1 hour for the entire two pages at PFUDOR, so there's no reason not to do it. Some players tend to forget about the time it takes to clear all this and the advantages of lower difficulties when giving advice IMHO.
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post Jul 10 2019, 11:15
Post #11235
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QUOTE(decondelite @ Jul 10 2019, 02:04) *

I've been clearing all arenas at Hard difficulty for a while simply because it'd take too long otherwise, for my part.
Further than being more efficient regarding the credits/time ratio, it's also the very best way to get your load of tokens.

But today it takes me only 1 hour for the entire two pages at PFUDOR, so there's no reason not to do it. Some players tend to forget about the time it takes to clear all this and the advantages of lower difficulties when giving advice IMHO.


Now that you're doing above nightmare you can finally get legendary/peerless drops in arenas, lol

This post has been edited by SPoison: Jul 10 2019, 11:16
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post Jul 10 2019, 11:28
Post #11236
KitsuneAbby



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You're misunderstanding. I meant that I did that back then. Probably up to Lvl300-320 or so. It's been like 1.5-2 years I switched to PFUDOR.
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post Jul 10 2019, 11:36
Post #11237
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QUOTE(bbobjs @ Jul 10 2019, 15:07) *

I don't think he's saying that he literally gets fewer credits, but rather than he gets or feels he gets fewer credits per time/effort unit invested.


Nope, all his saying is stemmed from how he think hell have lower drop rate than nightmare.

QUOTE(Arkoniusx @ Jul 10 2019, 15:57) *
Hey you're right in everything, except with the credits,


please tell me how I shouldn't think that he is saying "he is literally gets fewer credit" on lower difficulty.

QUOTE(decondelite @ Jul 10 2019, 16:04) *
Some players tend to forget about the time it takes to clear all this and the advantages of lower difficulties when giving advice IMHO.


whoever that is, wasn't me on this occasion.
and I wouldn't say that "lower difficulty = faster clear = smaller but faster revenue" is wrong.
but saying that higher difficulty = worse drop chance is a misinformation unless backed by enough data.

QUOTE(Arkoniusx @ Jul 3 2019, 03:36) *

.... I'm sure the Hell difficulty lowers the possibilities of the Loot drop. ...

... in the Nightmare difficulty and obtained 7,640 credits, ...
... I made the challenge in Hell difficulty, I got almost nothing, only 2,330 ...

... I'm under the difficulty, I get more loot, for the next time I'll try to take a screenshot.


I'm not even saying that he is wrong, I just wants him to stop saying such questionable thing as a fact without concrete base.
If he could proof it then by all means let's poke 10b and torch some ponies for this little hiccup.
Who knows if such hiccup ever happen, or actually happening now, after all we even had +25% action speed bonus on PFUDOR for both monsters and player once.

This post has been edited by Fudo Masamune: Jul 10 2019, 11:39
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post Jul 10 2019, 15:15
Post #11238
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Should I create a new persona? Clone or blank? For what?
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post Jul 10 2019, 15:22
Post #11239
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QUOTE(FazzyPop @ Jul 10 2019, 20:15) *

Should I create a new persona? Clone or blank? For what?


should or should not is differ to each person.
whichever is fine, but blank allow you to realocate stats and abilities freely.
the most common use of new persona is different playstyle, for example if you wants to play mage for arena and 1h for grindfest/iw, you make one mage persona with mage stat+ability distribution, and other persona with 1h stats+ability distribution.
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post Jul 10 2019, 15:29
Post #11240
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OK, I assume a level, stamina, inventory will be shared.
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