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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Jul 2 2019, 00:49
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jantch
Group: Gold Star Club
Posts: 3,726
Joined: 13-May 12

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QUOTE(bbobjs @ Jul 1 2019, 18:39)  Interesting, does that mean I'm actually not benefiting from the ability?
No. You might not be, but you'd have to determine the percentage of your base health a draught returns to find out. I was probably between level 300 and 350, and the ability continued to work for me. At the time, I suspected that it may have had something to do with people whose ability points went negative due to the cost increase, but I never looked into it.
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Jul 2 2019, 00:58
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bbobjs
Group: Members
Posts: 186
Joined: 30-April 06

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Hmm... I definitely had negative AP when I first came back, but I ended up resetting some of my abilities and ending up with more points after I reassigned them, IIRC.
...I guess I could test it fairly easily by just seeing how much I regen with the ability on and off against some normal level mobs. Will test later.
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Jul 2 2019, 07:32
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kdeadz
Group: Gold Star Club
Posts: 182
Joined: 1-May 12

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Hey, so I have a surplus of ability points now (1H heavy) and was wondering if I should get MagNet over Slow? The wiki advise page says get MagNet but upon checking specific sections of the wiki: Max ability for MagNet: QUOTE Level 400 5 AP
Effects Modified: Magically Snared -25% Action Speed Modification Changes effect duration to 9 turns
Spells Modified: MagNet Changes cooldown to 10 turns Changes max affected targets to 3
While max ability for Slow: QUOTE Level 135 5 AP
Effects Modified: Slowed -50% Action Speed Modification Changes effect duration to 6 turns
Spells Modified: Slow Changes max affected targets to 3 Changes base mana cost to 25
So, doesn't Slow stats look much better than MagNet? Or I am just being dumb and missing something? Please enlighten this pityful creature. Thanks~
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Jul 2 2019, 07:38
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Noni
Group: Catgirl Camarilla
Posts: 13,719
Joined: 19-February 16

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QUOTE(kdeadz @ Jul 2 2019, 07:32)  Hey, so I have a surplus of ability points now (1H heavy) and was wondering if I should get MagNet over Slow?
The wiki advise page says get MagNet but upon checking specific sections of the wiki:
Max ability for MagNet: While max ability for Slow: So, doesn't Slow stats look much better than MagNet? Or I am just being dumb and missing something?
Please enlighten this pityful creature. Thanks~
From the wiki, Magnet: QUOTE A net of pure energy ensnares the target, (slowing it by 25%) and making it unable to evade attacks or spells. Slowing effect requires at least 1 AP investment. Does not disable parrying. Also prevents the target from resisting your spells.
So main benefit is 'no evade'. Better magnet then adds slow-effect to this base effect.
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Jul 2 2019, 07:56
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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MagNet is primarily useful against the dragons and FSM, to negate their Resist entirely. That will save a few turns.
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Jul 2 2019, 16:34
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Drksrpnt
Group: Gold Star Club
Posts: 3,551
Joined: 27-December 10

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Is it more important to have two different elemental strikes for DW/Niten or does it not really matter even if they're the same element?
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Jul 2 2019, 17:57
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(kdeadz @ Jul 2 2019, 07:32)  Hey, so I have a surplus of ability points now (1H heavy) and was wondering if I should get MagNet over Slow?
compared to other deprecating spells, slow has terrible effect duration, impact and cooldown, so if you have excess AP to spend, i would definitely go for magnet, at lest that one has some niche utility
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Jul 2 2019, 22:36
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Arkoniusx
Group: Members
Posts: 1,607
Joined: 21-December 08

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OK, now I'm sure the Hell difficulty lowers the possibilities of the Loot drop.
I just finished the end of days Arena challenge, and I got almost nothing at all, and it's not the first time that happens to me, however; the times that have happened to me, something coincides, and that is that I make the challenge in the Hell difficulty.
It's a pity that I have not been able to make a screenshot of my final result, but I assure you that yesterday and all the week I have been doing that same challenge in the Nightmare difficulty and obtained 7,640 credits, 8 lesser equipments, and minimum of 7 to 8 trophies.
Today and the last time I made the challenge in Hell difficulty, I got almost nothing, only 2,330 the only trophies I got were those of the final battle that are the obligatory ones that the challenge gives you, and by far only some scroll and drought.
Really, will not I be suffering from some Bug or something like that? I'm telling you that when I'm under the difficulty, I get more loot, for the next time I'll try to take a screenshot.
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Jul 2 2019, 22:43
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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Well, yeah, getting less credits when you reduce your difficulty is no bug, that is a feature. Lower difficulty equal lower credits multiplicator. And the same is true for the equipment tier roll. But afaik the amount of trophies you get is just pure RNG and has nothing to do with your difficulty.
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Jul 2 2019, 23:15
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Arkoniusx
Group: Members
Posts: 1,607
Joined: 21-December 08

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Uncle Stu, it's the opposite, I get more credits in less difficulty, in fact; it is for that same reason that I am not raising the difficulty, because if not; I start to fall short of credits.
What is the benefit of the experience and be leveling up if I do not get credits or something that I can change in exchange for these?
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Jul 2 2019, 23:30
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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What? Well, it is possible that because of the usual fluctuation of credits drops and only one difficulty difference it did look like that. I mean i only have numbers for PFUDOR but DwD alone can bring you something between 22.798 and 35.014 credits on pure credits drops, so i would assume, that it would be possible for IWBTH with its max credit dropb to be between those two numbers and when you had a bad credit drop in nintendo before you did switch to hell with a good credits drops. So overall, you get more credits at higher levels, that is just a fact believe me with that.
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Jul 3 2019, 04:14
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Arkoniusx
Group: Members
Posts: 1,607
Joined: 21-December 08

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I'll soulfuse me with these leggings: https://hentaiverse.org/equip/194971689/32a75d12b1I'm going to do it because there are already almost 50 levels since these leggings appeared to me, and nothing better has appeared to replace them, is it a good idea, or do I still wait?
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Jul 3 2019, 06:00
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bbobjs
Group: Members
Posts: 186
Joined: 30-April 06

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QUOTE(Arkoniusx @ Jul 2 2019, 19:14)  I'll soulfuse me with these leggings: https://hentaiverse.org/equip/194971689/32a75d12b1I'm going to do it because there are already almost 50 levels since these leggings appeared to me, and nothing better has appeared to replace them, is it a good idea, or do I still wait? I think it's a bad idea to Soulfuse those simply because an item of that quality at that level should get a decent amount of credits at auction, particularly because it has all six PABs. I think you could probably buy an upgrade for fewer credits than you'd after selling that item off. EDIT: So like quick example, you could go here and buy this for ~50k. It terms of base stats it's a slight downgrade from the one you have and it's about 50 levels above you, but I think it kinda illustrates how you could potentially leverage that gear to score an upgrade, potentially even at a net profit. This post has been edited by bbobjs: Jul 3 2019, 06:13
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Jul 3 2019, 06:07
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Arkoniusx
Group: Members
Posts: 1,607
Joined: 21-December 08

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Please, I would like another point of view to support what I have just been told. Anyway, at this very moment I'm using them, and it's still my best piece of armor so far, I do not know how it would help me sell the piece, because the truth is that I need those leggings. Thanks for the suggestion, it's good that I ask before Soulfuse those leggings. (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Jul 3 2019, 06:38
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bbobjs
Group: Members
Posts: 186
Joined: 30-April 06

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Definitely seek a second opinion, I'm certainly not an "expert" but I think general wisdom would be to not Soulfuse anything unless you plan to use it as end game gear or it has low to no value to other players.
So for example if you have Exquisite gear that's above level 250, chances are it's not possible to sell it, so it's probably OK to Soulfuse if you have an abundance of Soul Frags and you plan to IW it. Superiors probably shouldn't be Soulfused at all because doing so costs the same amount of Soul Frags as Exquisites and you'll be swimming in them once you're able to play exclusively PFUDOR.
In a similar way, it's somewhat painful to Soulfuse a Mag, particularly a low level Mag because doing so costs the same as a Legendary. So it'd be better to seek a Legendary that you'd be happy to use late game, buy it, Soulfuse it, max IW it, then sell the Mag you were using.
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Jul 3 2019, 07:20
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Noni
Group: Catgirl Camarilla
Posts: 13,719
Joined: 19-February 16

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QUOTE(Arkoniusx @ Jul 3 2019, 06:07)  Please, I would like another point of view to support what I have just been told. Anyway, at this very moment I'm using them, and it's still my best piece of armor so far, I do not know how it would help me sell the piece, because the truth is that I need those leggings. Thanks for the suggestion, it's good that I ask before Soulfuse those leggings. (IMG:[ invalid] style_emoticons/default/unsure.gif) it's a nice item and you could use it for a couple of weeks. Is that enough to justify soulfuse? I don't think so, because you won't be using this at level 400. By then, you can easily afford legendary. I would just sell that thing after a couple of weeks.
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Jul 3 2019, 13:27
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animarum
Group: Gold Star Club
Posts: 146
Joined: 29-March 10

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Can you sell figurines, and should I do so?
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Jul 3 2019, 13:35
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Drksrpnt
Group: Gold Star Club
Posts: 3,551
Joined: 27-December 10

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QUOTE(animarum @ Jul 3 2019, 07:27)  Can you sell figurines, and should I do so?
I would keep them until you have 21 different figurines, and then sell whatever comes after. Having 21 of them unlocks the Orbital Friendship Cannon skill which is super OP for melee.
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Jul 3 2019, 13:52
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(Arkoniusx @ Jul 3 2019, 04:15)  Uncle Stu, it's the opposite, I get more credits in less difficulty,
that doesn't make any sense, you're clearly daydreaming. here, 15 x 50 round IW run, on same equip, 5 on PFUDOR, 5 on Hell, and 5 on Hard.  the number under equip is worth of equipment drop on credits, assuming Exquisite worth ~1000 credits, Superior ~550 credits, and anything below are ~250 cr -- yes these are very rough average, i.e some fair equipment won't even worth 130cr sold on bazaar, but could be salvaged for ~175 ish (if you could find buyer). This post has been edited by Fudo Masamune: Jul 3 2019, 15:43
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Jul 3 2019, 15:54
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keibaka
Lurker
Group: Recruits
Posts: 9
Joined: 7-September 10

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"27. Spend Chaos tokens on creating new monsters, instead upgrading existing ones" This tip is bugging me. What am I missing? Since you need to use happy pills or crystals to keep morale to be able to get gifts from monsters, are the gifts that lvl1 monsters bring really worth it?
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