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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Jun 30 2019, 09:23
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(lestion @ Jun 30 2019, 05:36)  I concur, to some degree - the difference in EDB between fire/cold redwood & willow is enormous. The difference between S/FWoD + S/FRoD is much smaller however: 21.78 max base for redwood, and 18.56 for willow. Still a fairly significant amount at peerless levels fully forged, though. For comparison, the difference for fire/cold is 11.33 on willow, to (the same) 21.78 on redwood.
Check the profs too. (IMG:[ invalid] style_emoticons/default/wink.gif) Max 8.29 for Redwood, 6.15 for Willow. That's quite an enormous gap too, IMHO.
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Jun 30 2019, 09:29
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Nezu
Group: Catgirl Camarilla
Posts: 3,940
Joined: 29-January 12

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QUOTE(decondelite @ Jun 30 2019, 08:23)  Check the profs too. (IMG:[ invalid] style_emoticons/default/wink.gif) Max 8.29 for Redwood, 6.15 for Willow. That's quite an enormous gap too, IMHO. Ah yeah, that is quite a difference - but then, elemental mages have better reduction from imperil also. By my calculations - an elemental mage only needs 0.79 prof factor to completely negate a monster's specific elemental mitigation, whereas a holy or dark mage needs 1.0. So there's a lot more wiggle room there. A redwood elementalist staff user could go 5 phase, even! Though I don't think that's ideal (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jun 30 2019, 15:33
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ahroun
Group: Members
Posts: 285
Joined: 22-January 11

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I've realized recently that Physical Crit Chance is dependant on burden. How does it apply exactly? What I've read is:
- For every point of burden beyond 70, I lose a 2%. - At 120 burden, I lose my Physical Crit Chance.
Does burden 120 = no critical hits at all? Or that you only get base critical chance?
Second, how does burden evolve with quality and level?
- Do higher level gears have higher burden? - Do higher quality gears have higher burden than lower ones or the reverse? - In case I'm checking an item, what does 98% burden mean? Higher burden or lower burden? (meaning that is 98 percentile best, that is, only 2% of the gears have higher burden).
Right now my burden is 77 and my Critical chance around 27%. I know I can use featherweights to reduce it, but would I notice the difference as it would be 41%?
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Jun 30 2019, 15:43
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Drksrpnt
Group: Gold Star Club
Posts: 3,551
Joined: 27-December 10

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QUOTE(ahroun @ Jun 30 2019, 09:33)  I've realized recently that Physical Crit Chance is dependant on burden. How does it apply exactly? What I've read is:
- For every point of burden beyond 70, I lose a 2%. - At 120 burden, I lose my Physical Crit Chance.
Does burden 120 = no critical hits at all? Or that you only get base critical chance?
Second, how does burden evolve with quality and level?
- Do higher level gears have higher burden? - Do higher quality gears have higher burden than lower ones or the reverse? - In case I'm checking an item, what does 98% burden mean? Higher burden or lower burden? (meaning that is 98 percentile best, that is, only 2% of the gears have higher burden).
Right now my burden is 77 and my Critical chance around 27%. I know I can use featherweights to reduce it, but would I notice the difference as it would be 41%?
Gear level doesn't have any effect on burden (anymore, it used to though). Higher quality tend to have lower burden and interference. 98% means it's close to max burden, which is 100%.
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Jul 1 2019, 18:27
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bbobjs
Group: Members
Posts: 186
Joined: 30-April 06

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Thanks for helping me understand why getting mage gear is suffering. I didn't realize that the staffs had such wildly different suffex possibilities, I just assumed they'd be roughly the same. Anyway it seems I got grandfathered into something neat! 
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Jul 1 2019, 19:23
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Noni
Group: Catgirl Camarilla
Posts: 13,429
Joined: 19-February 16

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QUOTE(bbobjs @ Jul 1 2019, 18:27)  Thanks for helping me understand why getting mage gear is suffering. I didn't realize that the staffs had such wildly different suffex possibilities, I just assumed they'd be roughly the same. Anyway it seems I got grandfathered into something neat!  LOL! Well, the in-game descriptions are notorious for being outdated, so that's probably what happened here. Otherwise, you found a bug!
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Jul 1 2019, 19:54
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jantch
Group: Gold Star Club
Posts: 3,716
Joined: 13-May 12

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QUOTE(DJNoni @ Jul 1 2019, 13:23)  LOL! Well, the in-game descriptions are notorious for being outdated, so that's probably what happened here. Otherwise, you found a bug!
No, it's a known problem related to 0.82 changes. The cost and requirements for better potion abilities were adjusted (it's not in the main post, but discussed later). Some people had to reset the ability to get it to work, losing a tier or two in the process.
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Jul 2 2019, 00:39
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bbobjs
Group: Members
Posts: 186
Joined: 30-April 06

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QUOTE(jantch @ Jul 1 2019, 10:54)  No, it's a known problem related to 0.82 changes. The cost and requirements for better potion abilities were adjusted (it's not in the main post, but discussed later). Some people had to reset the ability to get it to work, losing a tier or two in the process.
Interesting, does that mean I'm actually not benefiting from the ability?
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Jul 2 2019, 00:49
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jantch
Group: Gold Star Club
Posts: 3,716
Joined: 13-May 12

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QUOTE(bbobjs @ Jul 1 2019, 18:39)  Interesting, does that mean I'm actually not benefiting from the ability?
No. You might not be, but you'd have to determine the percentage of your base health a draught returns to find out. I was probably between level 300 and 350, and the ability continued to work for me. At the time, I suspected that it may have had something to do with people whose ability points went negative due to the cost increase, but I never looked into it.
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Jul 2 2019, 00:58
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bbobjs
Group: Members
Posts: 186
Joined: 30-April 06

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Hmm... I definitely had negative AP when I first came back, but I ended up resetting some of my abilities and ending up with more points after I reassigned them, IIRC.
...I guess I could test it fairly easily by just seeing how much I regen with the ability on and off against some normal level mobs. Will test later.
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Jul 2 2019, 07:32
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kdeadz
Group: Gold Star Club
Posts: 180
Joined: 1-May 12

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Hey, so I have a surplus of ability points now (1H heavy) and was wondering if I should get MagNet over Slow? The wiki advise page says get MagNet but upon checking specific sections of the wiki: Max ability for MagNet: QUOTE Level 400 5 AP
Effects Modified: Magically Snared -25% Action Speed Modification Changes effect duration to 9 turns
Spells Modified: MagNet Changes cooldown to 10 turns Changes max affected targets to 3
While max ability for Slow: QUOTE Level 135 5 AP
Effects Modified: Slowed -50% Action Speed Modification Changes effect duration to 6 turns
Spells Modified: Slow Changes max affected targets to 3 Changes base mana cost to 25
So, doesn't Slow stats look much better than MagNet? Or I am just being dumb and missing something? Please enlighten this pityful creature. Thanks~
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Jul 2 2019, 07:38
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Noni
Group: Catgirl Camarilla
Posts: 13,429
Joined: 19-February 16

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QUOTE(kdeadz @ Jul 2 2019, 07:32)  Hey, so I have a surplus of ability points now (1H heavy) and was wondering if I should get MagNet over Slow?
The wiki advise page says get MagNet but upon checking specific sections of the wiki:
Max ability for MagNet: While max ability for Slow: So, doesn't Slow stats look much better than MagNet? Or I am just being dumb and missing something?
Please enlighten this pityful creature. Thanks~
From the wiki, Magnet: QUOTE A net of pure energy ensnares the target, (slowing it by 25%) and making it unable to evade attacks or spells. Slowing effect requires at least 1 AP investment. Does not disable parrying. Also prevents the target from resisting your spells.
So main benefit is 'no evade'. Better magnet then adds slow-effect to this base effect.
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Jul 2 2019, 07:56
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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MagNet is primarily useful against the dragons and FSM, to negate their Resist entirely. That will save a few turns.
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Jul 2 2019, 16:34
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Drksrpnt
Group: Gold Star Club
Posts: 3,551
Joined: 27-December 10

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Is it more important to have two different elemental strikes for DW/Niten or does it not really matter even if they're the same element?
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Jul 2 2019, 17:57
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(kdeadz @ Jul 2 2019, 07:32)  Hey, so I have a surplus of ability points now (1H heavy) and was wondering if I should get MagNet over Slow?
compared to other deprecating spells, slow has terrible effect duration, impact and cooldown, so if you have excess AP to spend, i would definitely go for magnet, at lest that one has some niche utility
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Jul 2 2019, 22:36
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Arkoniusx
Group: Members
Posts: 1,607
Joined: 21-December 08

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OK, now I'm sure the Hell difficulty lowers the possibilities of the Loot drop.
I just finished the end of days Arena challenge, and I got almost nothing at all, and it's not the first time that happens to me, however; the times that have happened to me, something coincides, and that is that I make the challenge in the Hell difficulty.
It's a pity that I have not been able to make a screenshot of my final result, but I assure you that yesterday and all the week I have been doing that same challenge in the Nightmare difficulty and obtained 7,640 credits, 8 lesser equipments, and minimum of 7 to 8 trophies.
Today and the last time I made the challenge in Hell difficulty, I got almost nothing, only 2,330 the only trophies I got were those of the final battle that are the obligatory ones that the challenge gives you, and by far only some scroll and drought.
Really, will not I be suffering from some Bug or something like that? I'm telling you that when I'm under the difficulty, I get more loot, for the next time I'll try to take a screenshot.
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Jul 2 2019, 22:43
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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Well, yeah, getting less credits when you reduce your difficulty is no bug, that is a feature. Lower difficulty equal lower credits multiplicator. And the same is true for the equipment tier roll. But afaik the amount of trophies you get is just pure RNG and has nothing to do with your difficulty.
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Jul 2 2019, 23:15
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Arkoniusx
Group: Members
Posts: 1,607
Joined: 21-December 08

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Uncle Stu, it's the opposite, I get more credits in less difficulty, in fact; it is for that same reason that I am not raising the difficulty, because if not; I start to fall short of credits.
What is the benefit of the experience and be leveling up if I do not get credits or something that I can change in exchange for these?
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Jul 2 2019, 23:30
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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What? Well, it is possible that because of the usual fluctuation of credits drops and only one difficulty difference it did look like that. I mean i only have numbers for PFUDOR but DwD alone can bring you something between 22.798 and 35.014 credits on pure credits drops, so i would assume, that it would be possible for IWBTH with its max credit dropb to be between those two numbers and when you had a bad credit drop in nintendo before you did switch to hell with a good credits drops. So overall, you get more credits at higher levels, that is just a fact believe me with that.
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Jul 3 2019, 04:14
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Arkoniusx
Group: Members
Posts: 1,607
Joined: 21-December 08

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I'll soulfuse me with these leggings: https://hentaiverse.org/equip/194971689/32a75d12b1I'm going to do it because there are already almost 50 levels since these leggings appeared to me, and nothing better has appeared to replace them, is it a good idea, or do I still wait?
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