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> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post Jun 24 2019, 07:47
Post #10981
Firew



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QUOTE(sickentide @ Jun 23 2019, 21:07) *

something for this application, as well as some others, is in the works and should be available in the next update

Awesome to hear that. Thanks for the response.
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post Jun 25 2019, 09:53
Post #10982
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Hi. I wanted to ask for opinions regarding my main weapon. Currently, I'm using Magnificent Ethereal Axe of Slaughter. Since people are suggesting rapier as main weapon for 1H, I'm thinking of changing to one. But I don't really know if it's better to change my weapon or not. These are the list of useful rapiers (I think) that I have in my inventory:

Magnificent Hallowed Rapier of Slaughter (61)
Exquisite Ethereal Rapier of Slaughter (312)
Exquisite Rapier of Slaughter (250)
Superior Rapier of Slaughter (318)
Superior Rapier of Slaughter (313)
Superior Rapier of Slaughter (274)
Average Rapier of Slaughter (0)
Average Rapier of Slaughter (0)

Magnificent Ethereal Rapier of Balance (312)
Exquisite Tempestuous Rapier of Balance (180)
Exquisite Rapier of Balance (280)
Superior Rapier of Balance (238)
Average Rapier of Balance (0)

Magnificent Hallowed Rapier of the Nimble (281)
Exquisite Tempestuous Rapier of the Nimble (307)
Superior Rapier of the Nimble (319)
Superior Rapier of the Nimble (244)
Average Rapier of the Nimble (0)

Anything good to swap with the axe? If there's one, I'm planning to simple IW10 and soulfuse it. And what should I do with the rest? Auction, bazaar, sell, salvage, etc. them?
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post Jun 25 2019, 10:16
Post #10983
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QUOTE(Noeleo @ Jun 25 2019, 03:53) *


This is the one you should use.

If you decide to go for DW at any point you can use either the Mag ethereal of Balance or Hallowed of the Nimble as offhand, but if you're sticking with 1H, that one will last you quite a while.

The rest you can just bazaar.

This post has been edited by Drksrpnt: Jun 25 2019, 10:16
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post Jun 25 2019, 10:20
Post #10984
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QUOTE(Noeleo @ Jun 25 2019, 09:53) *
Hi. I wanted to ask for opinions regarding my main weapon. Currently, I'm using Magnificent Ethereal Axe of Slaughter. Since people are suggesting rapier as main weapon for 1H, I'm thinking of changing to one. But I don't really know if it's better to change my weapon or not. These are the list of useful rapiers (I think) that I have in my inventory:

Magnificent Hallowed Rapier of Slaughter (61)
This might be the best rapier you got, but the level's too low, so it actually impotent without soulbinding (and hollowforging before that). However, soulbinding will waste soul fragment as I'm sure you can buy a legendary one seeing your level. I advise you to sell this for a lot of credit.

Magnificent Ethereal Rapier of Balance (312)
You'll save the effort of hollowforging this one, as it's already has void strike. It's also an of Balance, so good offensive stat right there. Use this as until you find Legendary Rapier of Good Enough.
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post Jun 25 2019, 10:35
Post #10985
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QUOTE(Noeleo @ Jun 25 2019, 00:53) *

My guess is that this would be the best choice and provide the most similar experience to your current playing style... but I think it's possible that with an item of that quality at that level, you could sell it and make enough to buy something better at a higher level. My gut tells me Soulfusing something like that is a mistake.

QUOTE
These are both probably more suited to DWing.

This post has been edited by bbobjs: Jun 25 2019, 10:36
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post Jun 25 2019, 12:14
Post #10986
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QUOTE(bbobjs @ Jun 25 2019, 17:35) *

My gut tells me Soulfusing something like that is a mistake.


Yep, yep, yep!
Definitely sell that one.
And get a cheap legendary xxx rapier of slaughter that's around your level.
I wouldn't waste fragments on soulbinding, as you can probably already start the switch over to mage.
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post Jun 25 2019, 19:38
Post #10987
Firew



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I'm currently looking at the damage formula on the wiki (https://ehwiki.org/wiki/Physical_Damage) and I'm a little confused about the formula. Here is what's on the wiki:

QUOTE
Physical Damage = (base_weapon_damage + attack_damage_bonus + prof_bonus + stat_bonus) * (1 + hath_bonus) * (1 + crit_mod) * (1 + heartseeker_bonus) * (1 + spirit_stance_bonus))

QUOTE
crit_mod Bonus for critical hits +50% (boosted by Fatality potency and Savage prefixes)

For crit, shouldn't the term be (1 + crit_chance * crit_mod)? Or am I missing something?

I ask because I've been wondering about how to compare savage/shadowdancer gear in general and fatality/butcher potencies.
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post Jun 25 2019, 19:48
Post #10988
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QUOTE(Firew @ Jun 25 2019, 19:38) *

I've been wondering about how to compare savage/shadowdancer gear in general

You know that shadowdancer has higher crit chance and savage higher crit damage right? So i am not sure what you actually want to compare here. (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Jun 25 2019, 19:58
Post #10989
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QUOTE(Uncle Stu @ Jun 25 2019, 12:48) *

You know that shadowdancer has higher crit chance and savage higher crit damage right? So i am not sure what you actually want to compare here. (IMG:[invalid] style_emoticons/default/unsure.gif)


Yeah, I know that. I'm trying to compare what I have ( https://hentaiverse.org/equip/196181919/7bc8471643 ) with stuff like https://hentaiverse.org/equip/178311937/02749143e6

If my formula is correct, it's better to have equal levels of crit chance and crit damage. Since my current stats are +50% crit damage while my crit chance is +40%, 1% crit chance actually boosts my damage more than 1% crit damage.


Sorry, I didn't say all this in the first place since it's kind of convoluted to explain it all like this.

ps. Yes I know that my current gear is just magnificent and that the legendary is better (especially cause of the extra endurance stat and the potencies). It's more of a mechanics question so I can understand how to compare any gear I come across.

This post has been edited by Firew: Jun 25 2019, 20:00
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post Jun 25 2019, 20:17
Post #10990
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QUOTE(Firew @ Jun 26 2019, 00:38) *

For crit, shouldn't the term be (1 + crit_chance * crit_mod)? Or am I missing something?


wait, crit mod only applied when critical occurred, else it's 0... you're not thinking that the heartseeker bonus is always 25% even when you're not buffing yourself with it, right?

crit chance is the chance for critical attack to happen, while the crit mid is how much the damage increased from being a critical hit.

crit mod is a plain adding the equipment crit damage to the innate +50%
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post Jun 25 2019, 20:36
Post #10991
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QUOTE(Fudo Masamune @ Jun 25 2019, 13:17) *

wait, crit mod only applied when critical occurred, else it's 0...

Oh I see the confusion. This formula is for a single calculation of physical damage.

Whereas when I add in crit_chance into the formula, I'm calculating an average of physical damage over many attacks.

My bad, sorry for the confusion.

QUOTE
you're not thinking that the heartseeker bonus is always 25% even when you're not buffing yourself with it, right?


I am not thinking that. Right, I think I get how heartseeker works.
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post Jun 25 2019, 20:36
Post #10992
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QUOTE(Firew @ Jun 25 2019, 19:58) *
If my formula is correct, it's better to have equal levels of crit chance and crit damage.
Ehm, equal levels of crit chance and crit damage? So your formula does either say i should reduce my crit damage by nearly 24% to be stronger, which is total bullshit, or that i would be stronger if i would increase my crit chance by nearly 24% which is obvious. So if i were you, i would revise that formula again.
QUOTE(Firew @ Jun 25 2019, 19:58) *

Since my current stats are +50% crit damage
Aka i dont have any savage piece and no weapon with a fatality potency.
QUOTE(Firew @ Jun 25 2019, 19:58) *

while my crit chance is +40%, 1% crit chance actually boosts my damage more than 1% crit damage.
Yeah, it would for you just completly impossible to increase your crit damage by just 1%. You literally cant. There are only three ways to increase your crit damage, using Savage equipment, using a weapon with the Fatality potency and/or cast Heartseeker, and none of those possibilities does increase it by 1%.

QUOTE(Firew @ Jun 25 2019, 19:58) *

ps. Yes I know that my current gear is just magnificent and that the legendary is better (especially cause of the extra endurance stat and the potencies). It's more of a mechanics question so I can understand how to compare any gear I come across.
Only when it comes to crit chance. Even a Peerless savage power armor doesnt has a higher crit damage bonus as a Superior savage power armor and yes, befor you say something, the same is true for shade armor. It does not matter they all have the same plaine bonus.

This post has been edited by Uncle Stu: Jun 25 2019, 20:36
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post Jun 25 2019, 20:57
Post #10993
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QUOTE(Uncle Stu @ Jun 25 2019, 13:36) *

Ehm, equal levels of crit chance and crit damage? So your formula does either say i should reduce my crit damage by nearly 24% to be stronger, which is total bullshit, or that i would be stronger if i would increase my crit chance by nearly 24% which is obvious. So if i were you, i would revise that formula again.

No, this is why I didn't want to go into the specifics of my thought process, since explaining it via text causes misunderstandings like this.

When I said "it's better to have equal levels", I meant "if you had to choose between increasing crit chance vs. crit damage, you should pick the lower of your two current values"

I apologize yet again for the confusion.

QUOTE(Uncle Stu @ Jun 25 2019, 13:36) *

Yeah, it would for you just completly impossible to increase your crit damage by just 1%. You literally cant. There are only three ways to increase your crit damage, using Savage equipment, using a weapon with the Fatality potency and/or cast Heartseeker, and none of those possibilities does increase it by 1%.

I simply tried to use 1% as an example. I will drop this since it seems I can't get my point across and I don't want to waste anyone's time anymore. I apologize for taking up all this time already.
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post Jun 25 2019, 21:11
Post #10994
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QUOTE(Firew @ Jun 25 2019, 20:57) *

When I said "it's better to have equal levels", I meant "if you had to choose between increasing crit chance vs. crit damage, you should pick the lower of your two current values"
But how often does one actually have to choose? So you would say when one has to choose between a savage armor that is not balance or shadowdancer and a non savage armor that is balance or shadowdancer, it would be better to choose depending on your crit chance/crit damage? Because i wouldnt suggest that. There are much more important stats as crit chance, and savage gear is usally rare. Also you should keep in mind you can increase your crit chance by forging, something you cant do for the crit damage.
QUOTE(Firew @ Jun 25 2019, 20:57) *

I apologize yet again for the confusion.
I simply tried to use 1% as an example. I will drop this since it seems I can't get my point across and I don't want to waste anyone's time anymore. I apologize for taking up all this time already.
No, i am quite sure i get your point, i just dont think you are correct with it. And come on, there is no need to apologize, this topic is the place to discuss such things. So there is no need to drop anything or to feel sorry. (IMG:[invalid] style_emoticons/default/happy.gif)
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post Jun 25 2019, 22:14
Post #10995
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QUOTE(Uncle Stu @ Jun 25 2019, 14:11) *

But how often does one actually have to choose? So you would say when one has to choose between a savage armor that is not balance or shadowdancer and a non savage armor that is balance or shadowdancer, it would be better to choose depending on your crit chance/crit damage? Because i wouldnt suggest that. There are much more important stats as crit chance, and savage gear is usally rare. Also you should keep in mind you can increase your crit chance by forging, something you cant do for the crit damage.
No, i am quite sure i get your point, i just dont think you are correct with it. And come on, there is no need to apologize, this topic is the place to discuss such things. So there is no need to drop anything or to feel sorry. (IMG:[invalid] style_emoticons/default/happy.gif)

Sure I can stay and talk (I wanted to get a bid in before I link pieces I don't own yet). I believe that one should choose based on both the total offensive strength and total defensive strength.

Could you give your opinion on these two armors?

https://hentaiverse.org/equip/165237792/0f43d3418f
https://hentaiverse.org/equip/131535097/64f5204e89

I have my own ideas, but I think if you frame your opinion first, I think I can better present my opinions using yours as a guide.

ps. Also, thank you for telling me that I can forge crit chance, but not crit damage. I wasn't aware of that.
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post Jun 25 2019, 22:32
Post #10996
Uncle Stu



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QUOTE(Firew @ Jun 25 2019, 22:14) *

Could you give your opinion on these two armors?
Sure. (IMG:[invalid] style_emoticons/default/happy.gif) If i were you i would go for The Fleet. Higher damage, PM and MM while have equal evade and it is also savage, so imo that is a very easy choice.

QUOTE(Firew @ Jun 25 2019, 22:14) *
I have my own ideas, but I think if you frame your opinion first, I think I can better present my opinions using yours as a guide.
Well, damage is overall much more important as crit chance or crit damage together, without damage, they both do you any good. And i would say evade for a shade set and PM/MM for a power armor set is also more important as crit chance or crit damage. But of course they are both not useless. People pay sometimes quite some money, just for the savage alone. But on the other hand, i cant see an of Balance weapon get more or even as much money as a of slaughter or of nimble weapon. Because in the end, the higher damage and the higher parry is more important, depending on what you are going for. Tbh outside of a DW set maybe, i cant see a balance weapon be any good, i could be wrong, have been a 1H player for quite some years now. And of balance power armor is imo not meat nor fish. I mean i doenst give you additional PM or MM you would maybe want to tank damage, nor the higher damage of a slaughter set, when you want to increase clear time. I mean crit chance is nice, personally i like i most because a crit triggers the PA debuff of my rapier, but i am not sure i would actually use any balance pieces in my armor set. Well, maybe one when i build my offensive set. Shadowdancer on the other hand, doesnt just has the higher crit chance, but also the higher evade bonus, so of course it has the higher chance to be actually better as an of fleet armor that has only the evade bonus.

QUOTE(Firew @ Jun 25 2019, 22:14) *

ps. Also, thank you for telling me that I can forge crit chance, but not crit damage. I wasn't aware of that.
You are welcome. Funfact, i thought that myself once. (IMG:[invalid] style_emoticons/default/blush.gif) That is the reason why i thought it could be important to mention that. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jun 26 2019, 00:09
Post #10997
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QUOTE(Uncle Stu @ Jun 25 2019, 15:32) *

Sure. (IMG:[invalid] style_emoticons/default/happy.gif) If i were you i would go for The Fleet. Higher damage, PM and MM while have equal evade and it is also savage, so imo that is a very easy choice.

I think about it a little differently than you. Let me try to lay it out since it's more calculation intensive. If I'm incorrect about my calculations at any point, please correct me:

So The Fleet has more attack damage, but final damage depends on not just attack damage, but also strength, dex, crit chance and crit damage.

If we scale both equipment to 500, we have these stats:

Attached Image


These are my current stats, btw. I'm going to use them since I have no other basis:
Attached Image

So let's compare them step by step:

Attack Damage
attack damage: 399.9 vs. 368.28 => Fleet winning by 31.62 attack damage
strength (+2 per point): 66.15 vs. 63.9 => 2* 2.25 => Fleet winning by 36.12 attack damage
dex (+1 per point): 75.15 vs. 85.95 => 10.8 => Fleeting winning by 25.32 attack damage

If I compare 25.32 attack damage to my overall attack damage, 5144, we can see how much better the Fleet would be vs. the Shadowdancer, relative to a typical overall attack damage.

Fleet: 5144 + 25.32 = 5169.32 attack damage
Shadow dancer: 5144 attack damage
If we divide 5169.32 by 5144, we can see that the fleet is about 1.0049 times better than the shadowdancer.

sidenote: I used my current attack damage (5144), but higher attack damage makes this difference even smaller.


Crit chance and Crit damage (I'm going to ignore the fact that dex and str contribute to the crit chance formula for sake of simplicity):[

If I wear The Fleet:
Crit Chance: 39.9% + 10% (Heartseeker) = 49.9
Crit Damage: 54% + 3.76% + 15% (Heartseeker) = 72.76%
Average increase in damage to due crit: 1+ 0.499*0.7276 = 1.363 multiplier

If I wear The Shadowdancer:
Crit Chance: 39.9% + 10% (Heartseeker) +4.03% = 54.93%
Crit Damage: 54% + 15% (Heartseeker) = 69%
Average increase in damage to due crit: 1+ 54.93*0.69 = 1.379 multiplier

Comparing these two multipliers gives us
1.379/1.363 = 1.0117, which means the shadowdancer is 1.0117 times better than the fleet.


Results
Since the shadowdancer is 1.0117x better than the fleet in the crit term, and the fleet is about 1.0049x better than the shadowdancer in the damage term, the shadowdancer actually does more damage overall.

I will leave the defensive calculations to another time, but I tentatively guess the juggernaut +10% vs. 6% will outweigh the 0.5% physical mitigation for leather playstyle since I think HP capacity can keep you out of critical health range more often. At least in my experience, most of the damage comes in bursts rather than slowly getting chipped away. And I often top back up with regen while recovering from such bursts.
^completely not sure about this opinion since I don't have the gear to test it out.

Obviously, this is a simplified model. Here are some simplifications I did:

1. I do realize I neglected to include any forging calculations here. If they do matter, please just tell me and I'll accept that.
2. I also realize that +attack damage is consistent while crits are either there or not. Thus, sometimes a crit will overkill an enemy and "waste" damage. If there's some advanced statistical math that's already been performed that takes this into account and proves that the consistent damage should be weighted more heavily, please tell me.
3. The results will probably shift a bit depending on which level we scale the equipment to.

Anyhow, this isn't meant to be conclusive, merely just through-provoking. I like to think about all the stats on a piece of equipment instead of going "high attack damage = good" and calling it a day.

I will read and address your middle statement after I rest a little. This was pretty intensive.
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post Jun 26 2019, 01:02
Post #10998
Uncle Stu



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QUOTE(Firew @ Jun 26 2019, 00:09) *

If I'm incorrect about my calculations at any point, please correct me:
When i notice something i will point it out to the best of our knowledge and belief. (IMG:[invalid] style_emoticons/default/happy.gif)
QUOTE(Firew @ Jun 26 2019, 00:09) *

So The Fleet has more attack damage, but final damage depends on not just attack damage, but also strength, dex, crit chance and crit damage.
Yeah, i did take a look at the PABs, but i didnt see anything that would actually let me change my opinion. They are imo also just important for otherwhise equal items when no other stat actually make a decision easy, which was here imo just not the fact, so i did left them unmentioned.

QUOTE(Firew @ Jun 26 2019, 00:09) *

dex (+1 per point): 75.15 vs. 85.95 => 10.8 => Fleeting winning by 25.32 attack damage
You mean the Shadowdancer winning right? 85.95 is from the shadowdancer not from the Fleet.

Yeah, i am not the right person to check and confirm all that math mumbo jumbo, at least not in such quantities.
QUOTE(Firew @ Jun 26 2019, 00:09) *

but I tentatively guess the juggernaut +10% vs. 6% will outweigh the 0.5% physical mitigation for leather playstyle since I think HP capacity can keep you out of critical health range more often.
Yeah, you know i would just suggest you to reforge it. Only Jugg3 but Cap2 is even with a nice Fire5 imo just a no go. I mean i just have to think how unhappy i am about the Jugg5Cap5 of my helmed. Someday i actually have to reforge that. But after that nightmare of Jugg5Holy5 for my armor i am in not hurry for that. (IMG:[invalid] style_emoticons/default/laugh.gif) So the IW of an item should not be any part of the deicison to buy something, mostly because that is something you can actually change yourself.

QUOTE(Firew @ Jun 26 2019, 00:09) *

At least in my experience, most of the damage comes in bursts rather than slowly getting chipped away. And I often top back up with regen while recovering from such bursts.
^completely not sure about this opinion since I don't have the gear to test it out.
Well, you have to keep in mind that because of the lack of piercing mitigation for a shade set, a crit piercing attack or two can really hurt you. And because you can change the jugg yourself, i would say the higher PM does win in this case. I am just not absolutly sure if the higher MM of the fleet or the higher resitance chance of the shadowcancer would actually be better. Because resistance only reduce but not avoid the damage i would guess the difference is not that big, but tbh i would prefer if someone who use a shade set could confirm that. (IMG:[invalid] style_emoticons/default/unsure.gif)
QUOTE(Firew @ Jun 26 2019, 00:09) *

1. I do realize I neglected to include any forging calculations here. If they do matter, please just tell me and I'll accept that.
Afaik they do matter.
QUOTE(Firew @ Jun 26 2019, 00:09) *

2. I also realize that +attack damage is consistent while crits are either there or not. Thus, sometimes a crit will overkill an enemy and "waste" damage.
Yeah, but overkill is something that cant be helped.
QUOTE(Firew @ Jun 26 2019, 00:09) *

If there's some advanced statistical math that's already been performed that takes this into account and proves that the consistent damage should be weighted more heavily, please tell me.
Oh, didnt sssss2 wrote about that in his topic about 1h? Not sure, but i remember i did read some math about that somewhere, i just dont remember were. (IMG:[invalid] style_emoticons/default/unsure.gif)


QUOTE(Firew @ Jun 26 2019, 00:09) *

Anyhow, this isn't meant to be conclusive, merely just through-provoking. I like to think about all the stats on a piece of equipment instead of going "high attack damage = good" and calling it a day.
Well, i did look at more as just damage you know. But imo for a shade set the two most important stats are damage and evade. I mean like i said, i can be wrong because i look at it from the perspetive from a 1H player, but i am quite sure that i am not.
QUOTE(Firew @ Jun 26 2019, 00:09) *

I will read and address your middle statement after I rest a little. This was pretty intensive.
Well, i just did summarise how i think about those stats to the best of my knowledge and belief. And rest well. (IMG:[invalid] style_emoticons/default/happy.gif)

This post has been edited by Uncle Stu: Jun 26 2019, 01:04
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post Jun 26 2019, 03:46
Post #10999
Noeleo



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QUOTE(Drksrpnt @ Jun 25 2019, 16:16) *

This is the one you should use.

If you decide to go for DW at any point you can use either the Mag ethereal of Balance or Hallowed of the Nimble as offhand, but if you're sticking with 1H, that one will last you quite a while.

The rest you can just bazaar.
Given others' opinions, I'll sell this once I found good Legendary.

QUOTE(feathered @ Jun 25 2019, 16:20) *

Magnificent Hallowed Rapier of Slaughter (61)
This might be the best rapier you got, but the level's too low, so it actually impotent without soulbinding (and hollowforging before that). However, soulbinding will waste soul fragment as I'm sure you can buy a legendary one seeing your level. I advise you to sell this for a lot of credit.

Magnificent Ethereal Rapier of Balance (312)
You'll save the effort of hollowforging this one, as it's already has void strike. It's also an of Balance, so good offensive stat right there. Use this as until you find Legendary Rapier of Good Enough.
I have more than enough soulfragments to soulfuse a whole new set of equipment (I think). But I'll follow your advice for now (IMG:[invalid] style_emoticons/default/biggrin.gif)

QUOTE(bbobjs @ Jun 25 2019, 16:35) *

My guess is that this would be the best choice and provide the most similar experience to your current playing style... but I think it's possible that with an item of that quality at that level, you could sell it and make enough to buy something better at a higher level. My gut tells me Soulfusing something like that is a mistake.

These are both probably more suited to DWing.
I initially wanted to use the slaughter, but since people are saying it's a waste to use it, I'll sell this once I find better rapier to buy.

QUOTE(KamuiSeph @ Jun 25 2019, 18:14) *

Yep, yep, yep!
Definitely sell that one.
And get a cheap legendary xxx rapier of slaughter that's around your level.
I wouldn't waste fragments on soulbinding, as you can probably already start the switch over to mage.
But mage build is too expensive~ I'm poor (IMG:[invalid] style_emoticons/default/cry.gif)


Another question. I went through my inventory yesterday and found a few good looking equip. Not sure whether they're better than my current equip tho.
Current: Legendary Cobalt Leather Gauntlets of Protection
Inventory: Magnificent Cobalt Shade Gauntlets of The Fleet

Current: Magnificent Leather Leggings of Protection
Inventory: Legendary Zircon Leather Leggings of Protection
Magnificent Leather Leggings of Warding

What do you guys think?
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post Jun 26 2019, 04:21
Post #11000
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QUOTE(Noeleo @ Jun 26 2019, 03:46) *

I initially wanted to use the slaughter, but since people are saying it's a waste to use it, I'll sell this once I find better rapier to buy.
Are we talking about this rapier?
https://hentaiverse.org/equip/123028801/5310a2d168
Not worth it? Its hallowed, has quite good damage, max dex, high parry. Damned, at your level i used a much more shitty mag tempestuous rapier of slaughter. (IMG:[invalid] style_emoticons/default/laugh.gif) I would fuse it. (IMG:[invalid] style_emoticons/default/happy.gif)

QUOTE(Noeleo @ Jun 26 2019, 03:46) *

But mage build is too expensive~ I'm poor (IMG:[invalid] style_emoticons/default/cry.gif)
Fire mage isnt, compared to the other styles. (IMG:[invalid] style_emoticons/default/happy.gif)

But you shouldnt play as mage just because someone told you, i mean a lot of people are quite happy playing 1H, 2H, DW or Niten even at high level.
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