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> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post Jun 21 2019, 23:22
Post #10941
sickentide



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QUOTE(DJNoni @ Jun 21 2019, 07:38) *

IW should involve a lot of Overpower, I would think? Overpower5 + BUt/Fat4? Any 2h players who can confirm?

i would always go for O5 on any 2H weapon, unless you use FRD. for the remaining potencies, it depends on how much you want to invest. without heavily forged armour, the defensive boost from S4 is quite welcome for the harder challenges, but if you forge enough you will have no problem sleepwalking through all challenges with B4/F4

as for butcher vs. fatality, with my current set (power balance, mace of slaughter), F4 increases my damage output by about 3.8%, while even with fully forged ADB on the mace, i would only get about 2.9% out of B4. however, using the same mace with my agile shadowdancer set, butcher would give me about 0.5% more damage output than fatality

This post has been edited by sickentide: Jun 21 2019, 23:24
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post Jun 22 2019, 04:34
Post #10942
indiexanna



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Just realized I have 0 piercing mitigation

Is this normal for light-shade armor users?
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post Jun 22 2019, 04:36
Post #10943
SPoison



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QUOTE(indiexanna @ Jun 21 2019, 19:34) *

Just realized I have 0 piercing mitigation

Is this normal for light-shade armor users?


Shade does not have piercing mitigation at all, so yes.
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post Jun 22 2019, 04:43
Post #10944
indiexanna



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QUOTE(SPoison @ Jun 22 2019, 09:36) *

Shade does not have piercing mitigation at all, so yes.


So is there anything I can do for that?

Or is it just the tradeoff of having more evasion?
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post Jun 22 2019, 05:02
Post #10945
Dead-ed



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Try mixing with reinforced leather of deflection.

Exactly my impression about shade. Hard to get hit, but every hit deals quadruple the damage for piercing. Double for the rest.
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post Jun 22 2019, 09:34
Post #10946
KitsuneAbby



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However you look at it, I prefer tanking every (which includes void, but also fire/wind/etc...) Physical damage 30% better with a Protection suffix than tanking only Piercing 70% better with a Deflection suffix.
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post Jun 22 2019, 09:39
Post #10947
Fudo Masamune



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QUOTE(Arkoniusx @ Jun 22 2019, 00:51) *
how is the base loot drawn chance affected by the difficulty? Because if it is more difficult to obtain lot in the highest difficulties, I think that I am going to stay a very long time in low difficulty.


drop rate doesn't directly influenced by difficulty.

the way difficulty change drop rate is with the change in monster power level that you would encounter (higher difficulty = higher max&min monster pl = higher drop rate), but it start to become irrelevant the higher your level is.

higher difficulty = more credits per drop, better equipment roll drop.

if you find that higher difficulty = less drop, it's either just your imagination or occasional RNG hiccup.
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post Jun 22 2019, 12:10
Post #10948
ahroun



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Does this still apply or things have changed?

https://ehwiki.org/wiki/Loot_Drop_Rolls
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post Jun 22 2019, 12:19
Post #10949
Fudo Masamune



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QUOTE(ahroun @ Jun 22 2019, 17:10) *

Does this still apply or things have changed?

https://ehwiki.org/wiki/Loot_Drop_Rolls


generally it still is.
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post Jun 22 2019, 13:36
Post #10950
Nezu



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QUOTE(indiexanna @ Jun 22 2019, 03:43) *

So is there anything I can do for that?

Or is it just the tradeoff of having more evasion?


Evasion, parry and juggernaut on your armour altogether combine to reduce the amount of urgent healing you have to do. Depending on your playstyle this can be more manageable than others... for example, DW can get absurdly high parry (with fully forged weapons with high parry rates).
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post Jun 22 2019, 14:38
Post #10951
KitsuneAbby



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QUOTE(lestion @ Jun 22 2019, 11:36) *

Evasion, parry and juggernaut on your armour altogether combine to reduce the amount of urgent healing you have to do. Depending on your playstyle this can be more manageable than others... for example, DW can get absurdly high parry (with fully forged weapons with high parry rates).

The issue with having very high damage avoidance and low damage mitigation, is that you will be very vulnerable to monster's RNG luck:
-you need to heal from time to time anyway
-your regen buff is wasted in a full HP bar for a large share of the time

This is for this exact reason why I largely prefer absurdly high mitigation over high damage avoidance: it's constant, reliable, not tied to RNG, and optimizes the effects of Regen.
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post Jun 22 2019, 14:41
Post #10952
Nezu



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QUOTE(decondelite @ Jun 22 2019, 13:38) *

The issue with having very high damage avoidance and low damage mitigation, is that you will be very vulnerable to monster's RNG luck:
-you need to heal from time to time anyway
-your regen buff is wasted in a full HP bar for a large share of the time

This is for this exact reason why I largely prefer absurdly high mitigation over high damage avoidance: it's constant, reliable, not tied to RNG, and optimizes the effects of Regen.


Sure - you're not wrong - but a light armor player is going to find it very difficult to get that level of mitigation, and even 1H players can likely only reach that thanks to using a shield.
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post Jun 22 2019, 17:21
Post #10953
KitsuneAbby



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Yes I do know well that such results can only ever be reached with (high proficiency) heavy armor.
But that's still a thing to keep in mind at all times for all playstyles. No one is safe from a sudden extreme RNG luck spike by the monsters, who will not get evaded / blocked and crit their SP attack one after the other.
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post Jun 22 2019, 17:29
Post #10954
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I can really only speak to my experience but when I tried to play PFUDOR with 2H Mace before switching to Light, I would get absolutely chunked randomly by various magic and void damage attacks. Despite having significantly "better" Heavy equipment including 3 pieces of Mag Shielding, I have much better sustain with a makeshift set of Exq/Sup Leather/Shade.

In raw terms my mitigation went from like 70p/65m 45s/45p/30c to like 60p/55m 25s/10p/25c... which is definitely significant, but not really a problem considering how much more damage I'd actually end up taking from magic attacks with my 10% resist (vs 55% now).

The increased damage from physical isn't really a concern since I'm able to parry a significant portion of those and even though I had a respectable block rate before (for lacking a shield anyway), it's dwarfed by my evade rate now... and that's all before considering the benefits granted by having higher attack speed.

Most importantly though, Spirit Shield and Spark of Life do a rather good of acting as RNG mitigation, so like, yes on the one hand it's less optimized to take advantage of Regen but it's more optimized to take advantage of Spirit Shield... and possibly Haste/Shadow Veil too, unless the effects of those spells are strictly additive?
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post Jun 22 2019, 17:42
Post #10955
ahroun



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Get IA (Innate Arcana) ASAP, and link Spark to it.

Since I got that one, my deaths went down, as I get the chance to Full Heal/Heal/take a pot before being hit again.

Btw, how was your experience with Shielding gear? I guess it's slow, but it's that slow?

This post has been edited by ahroun: Jun 22 2019, 17:42
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post Jun 22 2019, 18:15
Post #10956
KitsuneAbby



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QUOTE(bbobjs @ Jun 22 2019, 15:29) *
-snip-

It's mostly because heavy is still a bit "meh" at your level, and you don't kill the monsters fast enough.
I know by experience that 2H, whatever the weapon, has a terrible lack of attack power unless one comes with a very high level of forging on the weapon and armor.
2H is mostly fit for low level players (<Lvl250) or very high level players (>400) who can afford forging like mad.

Even if you saw some improvement by using shade, you're definitely going to have things going worse and worse.
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post Jun 22 2019, 20:15
Post #10957
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speaking as a 2H mace Light player who's been doing it from 200 (@ IWBTH. currently at 323), I can tell you my general experience.

The difference between general leather and shadowdancer/fleet is huge. The next big thing you should look for in a piece of gear is legendary vs. magnificent.

You need to utilize rending blow as much as possible. This helps offset the damage problem. I can usually cast it as soon as it wears off due to the attack speed bonus.


All things considered, I can see myself comfortably using this style for a while, since I still have a ton of improvements I can make. I'm still only at 2/5 legendary pieces and only 4/5 shadowdancer/fleet. I can't soulfuse my eth mace of slaughter yet but I can drop 14 burden once I do. And I haven't done any forging at all. And only my weapon is IW'd

Obviously, I can't answer if these improvements will be able to push me to PFUDOR or not. I can do the earlier arenas at PFUDOR comfortably but higher arenas make me spend way too much time healing.

This post has been edited by Firew: Jun 22 2019, 21:19
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post Jun 23 2019, 00:58
Post #10958
samsamsung



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Hello

Which weapon is better?
[i.imgur.com] https://i.imgur.com/uB9vCRk.png
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post Jun 23 2019, 01:46
Post #10959
mangafans1



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hi Experts (IMG:[invalid] style_emoticons/default/smile.gif)

may i ask a question about attack speed bonus or some advise ?

as a heavy one-hand rapier warrior i got 0.4 % attack speed bonus

if i lower the agi to makes it 0%

does it helps me to get more counter chance and kill mob quickly to reduce turns ?

i am trying to find every possibility in my power to reduce play turns save time (IMG:[invalid] style_emoticons/default/anime_cry.gif)

enchant shards 、better equipment 、forge upgrade、use melee skills and OFC etc

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post Jun 23 2019, 02:13
Post #10960
Nezu



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QUOTE(mangafans1 @ Jun 23 2019, 00:46) *

if i lower the agi to makes it 0%

does it helps me to get more counter chance and kill mob quickly to reduce turns ?


Yes, having higher attack speed basically means you'll get more turns than the monsters - imagine getting an extra attack in sometimes, while monsters still have to wait for their next turn. That's why it's good to avoid using haste as a 1H player also (when you can survive fine without it).
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