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> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post Jun 21 2019, 16:25
Post #10929
Nezu



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QUOTE(bbobjs @ Jun 21 2019, 13:07) *

You said the elemental strikes trigger the explosion though, which is the part I'm saying was not accurate.

The elemental strikes benefit from decreased mitigation but will not trigger the explosion. As shown above, I hit with an Elec Strike against a monster with Turbulent Air and an explosion was not triggered. I then hit with Shockblast against the same monster and it triggered the explosion.

EDIT: I, of course, agree it's a silly optimization in the face of how overwhelming the damage mitigation between Dark and the next best element is, which I thank you for helping me realize.


I switched back to DW to test that I hadn't gone mad in the month or so since I switched to mage...

... and discovered that you're absolutely correct: elemental strikes are not triggering the explosion.

So, with egg on my face, I stand corrected. (IMG:[invalid] style_emoticons/default/laugh.gif) But, at least we discovered yet another piece of outdated or incorrect information on the wiki.

("In addition, these status effect will explode for bonus damage on the monster when struck by the next offensive spell or elemental strike in the cycle.")

I did also test that this still applies regardless of whether it's an elemental strike from a prefix, from IW or from infusions.

QUOTE(bbobjs @ Jun 21 2019, 15:16) *

Sorry to quote from another thread, didn't wanta take it off topic.
This has made me realize how poorly I understand the game. If Hong Meiling is My Wife is a plvl capped monster why am I seeing them? Wouldn't they be WAY above my level?


The relevant passage on the wiki is found here. But, I realise this may also be slightly outdated information (or the difficulty mods not quite accurate), because at your level, you should be capped around ~PL1750.
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post Jun 21 2019, 16:49
Post #10930
bbobjs



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I'm definitely seeing these power level capped Monsters rather frequently when I play on IWBTH, haven't tried to note if I'm seeing them on Nintendo. I assumed I must be fighting some scaled down version of these monsters? Uh, here's an example from Grindfest on IWBTH.
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post Jun 21 2019, 17:00
Post #10931
Uncle Stu



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Well, at your level all monster are sort of scaled down, so dont worry too much about that.
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post Jun 21 2019, 18:49
Post #10932
BL.Kunkka



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Hello are there any benefits to keep 1-2 monsters as pets and furthermore upgrade them instead of raising a monsters farm for guaranteed gifts? My girl hasn't won a single battle so far (IMG:[invalid] style_emoticons/default/sad.gif) , here are her stats:
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post Jun 21 2019, 18:55
Post #10933
Uncle Stu



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QUOTE(BL.Kunkka @ Jun 21 2019, 18:49) *

Hello are there any benefits to keep 1-2 monsters as pets and furthermore upgrade them instead of raising a monsters farm for guaranteed gifts?
No, there isnt. Monsterlab is a numbers game, so let them breed. (IMG:[invalid] style_emoticons/default/wub.gif)
QUOTE(BL.Kunkka @ Jun 21 2019, 18:49) *

My girl hasn't won a single battle so far (IMG:[invalid] style_emoticons/default/sad.gif) , here are her stats:
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Well, look at it that way, there are a lot of monsters out there, and i mean a lot, and how often did you loose a fight or did flee this month? I guess not that often, and the same is true for everyone else. Also with only PL 349 she isnt actually the biggest fish around, which means, not that many people would actually encounter her. But dont worry, give her time and she will get some sure a sure, you just have to be patient. (IMG:[invalid] style_emoticons/default/happy.gif) Also i have a lot of monster with a gift factor of 111%, but i am sure i did spend much less chaos tokens for that. And that is important because those other stats dont really win you a fight, all that actually matters is gift factor, but as i answered before, atm it is for you much more effective to increase the numbers of your monsters as to increase their stats.

This post has been edited by Uncle Stu: Jun 21 2019, 19:01
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post Jun 21 2019, 18:57
Post #10934
Nezu



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QUOTE(BL.Kunkka @ Jun 21 2019, 17:49) *

Hello are there any benefits to keep 1-2 monsters as pets and furthermore upgrade them instead of raising a monsters farm for guaranteed gifts? My girl hasn't won a single battle so far (IMG:[invalid] style_emoticons/default/sad.gif) , here are her stats:


Guaranteed gifts every 3 days, combined with the most valuable things (bindings & rare materials) not having any PL requirement make it significantly more efficient to have as many monsters as you can.

Monsters won't start showing up for high-level players, who play the most, until around PL1100ish or higher, and even then the rate of battle wins is not that regular. For my 1300, it's something like 1 win a week maybe - 2 if lucky? Not great.

That said, super low level monsters still get wins here and there. My monsters under level 50 seem to get them occasionally, but 200-1000 is a total dry zone.

This post has been edited by lestion: Jun 21 2019, 18:58
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post Jun 21 2019, 19:25
Post #10935
tempasdf



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Monsterlab is not about money. it’s about sending a message. Everything burns!
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post Jun 21 2019, 19:49
Post #10936
Noni



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QUOTE(lestion @ Jun 21 2019, 16:25) *

So, with egg on my face, I stand corrected. (IMG:[invalid] style_emoticons/default/laugh.gif) But, at least we discovered yet another piece of outdated or incorrect information on the wiki.

("In addition, these status effect will explode for bonus damage on the monster when struck by the next offensive spell or elemental strike in the cycle.")

Fixed
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post Jun 21 2019, 19:51
Post #10937
Nezu



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QUOTE(DJNoni @ Jun 21 2019, 18:49) *

Fixed


Better fix the sentence after, too (IMG:[invalid] style_emoticons/default/tongue.gif)

'... when struck by a Cold spell or a Cold strike.'

And the last sentence I guess can also be removed entirely. Was this accurate information at one point in time?
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post Jun 21 2019, 19:51
Post #10938
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Resign to use shield and sword, do not misunderstand me, everything they recommended to me worked very well, but it is BORED as hell to have to wait for the monsters to die, besides for some reason, going from level 261 to 262 a must have been something incredible because they killed me quickly after some fights in the arena.

As I reached my limit of patience, lower the difficulty trying to see if I could play something a little quieter, but I happened exactly the same, so I had to go down hell level to the first level to be able to play again and even so I was able to defeat the monsters quickly. Anyway, so as not to make the issue longer I'm now in the second degree of difficulty using dual-wielding, and I'm getting along very well, for example; Yesterday I made the challenge of the arena of the 125 battles 2 times and I was full of trophies that I am needing so much now, plus 2 percussor artifacts, one appeared every time I made the challenge.

In fact, my question is related to that; One of the reasons why I give up the hell difficulty is because I was running very poor, I did not see much of anything, and what showed up did not help me much to improve my statistics, and every time less rewards appeared

But nothing else lowers the difficulty, I started to get out of everything for great amounts, is more; Uncle stu saw that yesterday I made a large order of materials, because with what I earn, I paid for what I bought and I was able to train the luck of the draw that cost me approximately 115,000 credits.

Since it explains all that, how is the base loot drawn chance affected by the difficulty? Because if it is more difficult to obtain lot in the highest difficulties, I think that I am going to stay a very long time in low difficulty.
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post Jun 21 2019, 19:55
Post #10939
Noni



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QUOTE(lestion @ Jun 21 2019, 19:51) *

Better fix the sentence after, too (IMG:[invalid] style_emoticons/default/tongue.gif)

'... when struck by a Cold spell or a Cold strike.'

And the last sentence I guess can also be removed entirely. Was this accurate information at one point in time?

Better?
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post Jun 21 2019, 21:15
Post #10940
Nezu



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QUOTE(DJNoni @ Jun 21 2019, 18:55) *


That covers everything, good work (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jun 21 2019, 23:22
Post #10941
sickentide



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QUOTE(DJNoni @ Jun 21 2019, 07:38) *

IW should involve a lot of Overpower, I would think? Overpower5 + BUt/Fat4? Any 2h players who can confirm?

i would always go for O5 on any 2H weapon, unless you use FRD. for the remaining potencies, it depends on how much you want to invest. without heavily forged armour, the defensive boost from S4 is quite welcome for the harder challenges, but if you forge enough you will have no problem sleepwalking through all challenges with B4/F4

as for butcher vs. fatality, with my current set (power balance, mace of slaughter), F4 increases my damage output by about 3.8%, while even with fully forged ADB on the mace, i would only get about 2.9% out of B4. however, using the same mace with my agile shadowdancer set, butcher would give me about 0.5% more damage output than fatality

This post has been edited by sickentide: Jun 21 2019, 23:24
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post Jun 22 2019, 04:34
Post #10942
indiexanna



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Just realized I have 0 piercing mitigation

Is this normal for light-shade armor users?
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post Jun 22 2019, 04:36
Post #10943
SPoison



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QUOTE(indiexanna @ Jun 21 2019, 19:34) *

Just realized I have 0 piercing mitigation

Is this normal for light-shade armor users?


Shade does not have piercing mitigation at all, so yes.
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post Jun 22 2019, 04:43
Post #10944
indiexanna



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QUOTE(SPoison @ Jun 22 2019, 09:36) *

Shade does not have piercing mitigation at all, so yes.


So is there anything I can do for that?

Or is it just the tradeoff of having more evasion?
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post Jun 22 2019, 05:02
Post #10945
Dead-ed



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Try mixing with reinforced leather of deflection.

Exactly my impression about shade. Hard to get hit, but every hit deals quadruple the damage for piercing. Double for the rest.
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post Jun 22 2019, 09:34
Post #10946
KitsuneAbby



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However you look at it, I prefer tanking every (which includes void, but also fire/wind/etc...) Physical damage 30% better with a Protection suffix than tanking only Piercing 70% better with a Deflection suffix.
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post Jun 22 2019, 09:39
Post #10947
Fudo Masamune



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QUOTE(Arkoniusx @ Jun 22 2019, 00:51) *
how is the base loot drawn chance affected by the difficulty? Because if it is more difficult to obtain lot in the highest difficulties, I think that I am going to stay a very long time in low difficulty.


drop rate doesn't directly influenced by difficulty.

the way difficulty change drop rate is with the change in monster power level that you would encounter (higher difficulty = higher max&min monster pl = higher drop rate), but it start to become irrelevant the higher your level is.

higher difficulty = more credits per drop, better equipment roll drop.

if you find that higher difficulty = less drop, it's either just your imagination or occasional RNG hiccup.
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post Jun 22 2019, 12:10
Post #10948
ahroun



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Does this still apply or things have changed?

https://ehwiki.org/wiki/Loot_Drop_Rolls
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