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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Jun 19 2019, 06:05
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savethequeen2
Newcomer
  Group: Members
Posts: 90
Joined: 25-April 18

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QUOTE(Arkoniusx @ Jun 19 2019, 02:51)  I have this Staff, I must sell it or keep it, I do not see myself using a staff in the future: https://hentaiverse.org/equip/196961765/cad7244d75I don't think people are interested in mage equip until level 400. Plus is not a redwood. You can try to sell it or give it to decondelite for his low-mid auction, but if I were you I would salvage it or donate it to the Free Shop.
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Jun 19 2019, 08:09
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tox01
Group: Gold Star Club
Posts: 567
Joined: 16-April 09

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QUOTE(Firew @ Jun 18 2019, 16:26)  Hello, I just got this staff and two questions https://hentaiverse.org/equip/196928426/530340c200Would this be a good staff to start out with? Why does it have 127% cold damage? Is the db not accurate? Yes, it's fine to start, if you can collect Cloth armour to accompany it (4 Phase of Niflheim + 1 Cotton of Elementalist, or 3 Phase + 2 Cotton)... It may serve many levels until you move to a non-Focus staff. It'll get your hit chance close/over 200% to remove monster's evasion, you will save on Mana potions die to lower mana consumption, it may be easier to get Penetrator (counter-resist) potency on it (poll of 4 potencies; non-Focus staffs have poll of 5 potencies). It's slower in the last 3 arenas compared to non-Focus staffs (takes longer to kill bosses), but in other arenas it's similar to non-Focus ones. All arenas difference - a few minutes [for me; your time may differ]. If you don't quite understand what you need as mage, please check the guide
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Jun 19 2019, 08:35
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(Arkoniusx @ Jun 19 2019, 00:51)  I have this Staff, I must sell it or keep it, I do not see myself using a staff in the future: https://hentaiverse.org/equip/196961765/cad7244d75No one will ever want to buy one like that. You can safely salvage it.
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Jun 19 2019, 08:44
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Nezu
Group: Catgirl Camarilla
Posts: 3,940
Joined: 29-January 12

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QUOTE(randomuser1234 @ Jun 19 2019, 01:05)  I'm also using Live Percentile Ranges 1.1.0, but I see 127% like Firew did. The response from reasoningtheory says the range for Cold EDB on an Arctic staff is 16.64 - 18.03, yet that staff has 18.41. Is yours connecting to a different server or something?  Curious! No, mine also uses reasoningtheory's gethvitems.php, but the console tells me it used local data for this one. Perhaps my local data is built off old values. Should I clear it and build anew? I'll wait for decondelite's response, because I think he's the only one that knows the current working state of LPR.
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Jun 19 2019, 11:30
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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LPR started exploiting the equipment database again roughly two months ago, but afaik, when I asked players to use the HV Items script to feed the database, no one gave a shit. I don't know if super included the HV Items script inside LPR, but if not it seriously needs to be done, so that everyone who uses LPR is made to contribute to the equipment database.
I do can tell that super updates his server cache only once in a while to reduce the burden on my server, so you are pretty much guaranteed to have ranges updated quite later (up to 2-3 weeks IIRC) when a new extremum is registered.
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Jun 19 2019, 12:07
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Nezu
Group: Catgirl Camarilla
Posts: 3,940
Joined: 29-January 12

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QUOTE(decondelite @ Jun 19 2019, 10:30)  LPR started exploiting the equipment database again roughly two months ago, but afaik, when I asked players to use the HV Items script to feed the database, no one gave a shit. I don't know if super included the HV Items script inside LPR, but if not it seriously needs to be done, so that everyone who uses LPR is made to contribute to the equipment database.
I do can tell that super updates his server cache only once in a while to reduce the burden on my server, so you are pretty much guaranteed to have ranges updated quite later (up to 2-3 weeks IIRC) when a new extremum is registered.
It actually does send data to the niblseed db - just checked. Should I assume I have old erroneous data cached and refresh my local data, then?
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Jun 19 2019, 12:38
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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No idea. I don't know how LPR manages that. What is certain, is that it will retrieve the ranges from the server's cache if you delete your local cache. So you can't go wrong if you do that.
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Jun 19 2019, 12:56
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Nezu
Group: Catgirl Camarilla
Posts: 3,940
Joined: 29-January 12

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QUOTE(decondelite @ Jun 19 2019, 11:38)  No idea. I don't know how LPR manages that. What is certain, is that it will retrieve the ranges from the server's cache if you delete your local cache. So you can't go wrong if you do that.
Alright, done so... and now I too have the 127% value for the staff. At least the ranges I put in my shop will be consistent with everyone else's, then. Thanks.
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Jun 19 2019, 14:02
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bbobjs
Group: Members
Posts: 186
Joined: 30-April 06

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I just bought "Innate Arcana I" but I don't have the option to set an auto-cast slot. Is there a waiting period between when Hath perks are bought and when you're actually able to benefit from them or do I need to contact support? And if so how?
Disregard it just took a few minutes.
This post has been edited by bbobjs: Jun 19 2019, 14:04
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Jun 19 2019, 14:06
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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Yeah, most of the time they need a while to be active, just be patient when that happens, is the only actual working advice i can give you. (IMG:[ invalid] style_emoticons/default/happy.gif)
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Jun 21 2019, 02:27
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Lelouch vi Britannia
Group: Members
Posts: 444
Joined: 24-October 08

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Can I wear equipment above my level if I soulfuse them?
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Jun 21 2019, 02:33
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Lelouch vi Britannia @ Jun 21 2019, 02:27)  Can I wear equipment above my level if I soulfuse them?
Yes, you can. Just keep in mind soulfusing an item that is above your level cost more fragments as one that is at or below your level.
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Jun 21 2019, 03:53
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kamio11
Group: Catgirl Camarilla
Posts: 1,364
Joined: 6-June 13

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I have two questions: 1. How is counter-resist on a staff (from a willow/oak staff and/or penetrator) combined with the counter-resist from the proficiency factor? Is it additive? 2. The advanced advice for mages on the wiki recommends a proficiency factor of at least 0.68 for elemental mages using imperil, and consequentially, one or two proficiency cotton pieces. What is the reasoning behind this particular threshold? Is there a derivation somewhere of it? Searching the forums did not help. For example, assume all equipment is fully forged level 500 peerless. Is the expected damage output greater when using all phase, or is it greater when one piece is proficiency cotton? What if the phase is all radiant?
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Jun 21 2019, 04:02
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SPoison
Group: Gold Star Club
Posts: 4,130
Joined: 20-July 10

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This post has been edited by SPoison: Jun 21 2019, 04:03
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Jun 21 2019, 07:03
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bbobjs
Group: Members
Posts: 186
Joined: 30-April 06

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I've decided that I'm committed to playing 2H (Mace) Light until it literally becomes unplayable. I guess I'm looking for advice on what I should try to prioritize.
My current theory is that I'd want a high proc rate Mace, ideally Ethereal of Slaughter. I'd then ideally want to IW it with Swift Strike 5, Butcher 4 and either Wind or Electric strike? My reasoning is that late game Counter-Parry will do nothing at 200% hit chance. As for the ideal Elemental Strike, my assumption is that Turbulent Air will result in better damage mitigation than Freezing Limbs or Searing Skin and thus I should shoot for Electric Strike, but it's hard to judge if at high attack speed Freezing Limbs will have a larger impact and thus it'd be better to go for Wind Strike... or maybe Searing Skin has the best damage mitigation and I should shoot for Cold Strike? Or maybe they yield similar results and it's not something to worry about? Either way I'm fairly sure I don't want Holy/Dark/Fire Strike.
As for Armor, I'm assuming my best bet is Agile Shade of the Fleet? Then IW it with Juggernaut 5 and a balanced mix of -proofs that don't overlap with the shield spike I end up settling on. My assumption here is that since I'm choosing Mace, my attack speed will matter more than raw damage and thus Agile Shade of the Fleet will give me more mileage than Savage Shade of the Shadowdancer, but maybe I undervalue crit?
Obviously I don't expect to have this overnight or probably even ever, just trying to get an idea of what I should be building towards. Thanks in advance for any advice!
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Jun 21 2019, 07:09
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SPoison
Group: Gold Star Club
Posts: 4,130
Joined: 20-July 10

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QUOTE(bbobjs @ Jun 20 2019, 22:03)  My reasoning is that late game Counter-Parry will do nothing at 200% hit chance.
My assumption here is that since I'm choosing Mace, my attack speed will matter more than raw damage and thus Agile Shade of the Fleet will give me more mileage than Savage Shade of the Shadowdancer, but maybe I undervalue crit?
Wrong. When you have 200% hit chance then your attacks can no longer be evaded, but parry will always happen and so counter-parry is most important for 2H. Why not Agile Shadowdancer? I haven't looked but Shadowdancer has the same max evade as Fleet so the only reason you might want Fleet over that is because of the difficulty of finding good Shadowdancer equips.
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Jun 21 2019, 07:17
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tox01
Group: Gold Star Club
Posts: 567
Joined: 16-April 09

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QUOTE(bbobjs @ Jun 21 2019, 07:03)  I've decided that I'm committed to playing 2H (Mace) Light until it literally becomes unplayable. I guess I'm looking for advice on what I should try to prioritize.
My current theory is that I'd want a high proc rate Mace, ideally Ethereal of Slaughter. I'd then ideally want to IW it with Swift Strike 5, Butcher 4 and either Wind or Electric strike? My reasoning is that late game Counter-Parry will do nothing at 200% hit chance. As for the ideal Elemental Strike, my assumption is that Turbulent Air will result in better damage mitigation than Freezing Limbs or Searing Skin and thus I should shoot for Electric Strike, but it's hard to judge if at high attack speed Freezing Limbs will have a larger impact and thus it'd be better to go for Wind Strike... or maybe Searing Skin has the best damage mitigation and I should shoot for Cold Strike? Or maybe they yield similar results and it's not something to worry about? Either way I'm fairly sure I don't want Holy/Dark/Fire Strike.
As for Armor, I'm assuming my best bet is Agile Shade of the Fleet? Then IW it with Juggernaut 5 and a balanced mix of -proofs that don't overlap with the shield spike I end up settling on. My assumption here is that since I'm choosing Mace, my attack speed will matter more than raw damage and thus Agile Shade of the Fleet will give me more mileage than Savage Shade of the Shadowdancer, but maybe I undervalue crit?
Obviously I don't expect to have this overnight or probably even ever, just trying to get an idea of what I should be building towards. Thanks in advance for any advice!
Ethereal weapon's IW can be stopped at level 9. 2 Elemental strikes can be added via 2 different Infusions. But with high forging it will eventually reach level 10... 200% hit chance will remove Evasion. At your low level you can try Voidseeker Shard. It will add +50% to hit chance and you may reach 200% with it. To check high hit chance's effect. Parry is not affected by hit chance. So, if you want less parried attacks you need Overpower potency. Try different Protection Augmentations to see what works best for you. And it may change in the future. If you don't use Imperil Dark or Holy provide higher damage from Elemental Strike. Shadowdancer can be Agile too... Weapon's proc also applied on crit...
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Jun 21 2019, 07:20
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bbobjs
Group: Members
Posts: 186
Joined: 30-April 06

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QUOTE(SPoison @ Jun 20 2019, 22:09)  Wrong. When you have 200% hit chance then your attacks can no longer be evaded, but parry will always happen and so counter-parry is most important for 2H.
Why not Agile Shadowdancer? I haven't looked but Shadowdancer has the same max evade as Fleet so the only reason you might want Fleet over that is because of the difficulty of finding good Shadowdancer equips.
Alright! Good to know. I'd assumed that of the Shadowdancer had a weaker Evade bonus than Fleet because it seemed weird to have a suffix strictly outclassed by another, but I guess that's just the nature of the game. Definitely good to know that Counter-Parry still matters at end game. OK, so then I should shoot for Overpower 5, Swift Strike 4. Any advice on which debuff from shield spikes is the most useful? And of course, thanks again for the help! (IMG:[ invalid] style_emoticons/default/biggrin.gif) QUOTE(tox01 @ Jun 20 2019, 22:17)  At your low level you can try Voidseeker Shard. It will add +50% to hit chance and you may reach 200% with it. To check high hit chance's effect. I didn't realize this, yes, this would allow me to test life at 200% hit chance! This post has been edited by bbobjs: Jun 21 2019, 07:25
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Jun 21 2019, 07:38
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Noni
Group: Catgirl Camarilla
Posts: 13,430
Joined: 19-February 16

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QUOTE(kamio11 @ Jun 21 2019, 03:53)  I have two questions: 1. How is counter-resist on a staff (from a willow/oak staff and/or penetrator) combined with the counter-resist from the proficiency factor? Is it additive? 2. The advanced advice for mages on the wiki recommends a proficiency factor of at least 0.68 for elemental mages using imperil, and consequentially, one or two proficiency cotton pieces. What is the reasoning behind this particular threshold? Is there a derivation somewhere of it? Searching the forums did not help. For example, assume all equipment is fully forged level 500 peerless. Is the expected damage output greater when using all phase, or is it greater when one piece is proficiency cotton? What if the phase is all radiant? 1. I don't know for sure. But I do know that every bit of counter resist helps a lot! HV Utils makes a calculation of the monster resist, so it should have a formula in the code. Sorry, I'm too lazy to check for you. 2. It's based on experience. The calcuated value would be a bit higher, after 0.78 you will have maxed the effect of proficiency even against specialized monsters with highest resist to your element. But after 0.68 the gain gets very low, and you can stop there. QUOTE(bbobjs @ Jun 21 2019, 07:03)  I've decided that I'm committed to playing 2H (Mace) Light until it literally becomes unplayable. I guess I'm looking for advice on what I should try to prioritize.
My current theory is that I'd want a high proc rate Mace, ideally Ethereal of Slaughter. I'd then ideally want to IW it with Swift Strike 5, Butcher 4 and either Wind or Electric strike? ...
As for Armor, I'm assuming my best bet is Agile Shade of the Fleet? \
Nice choice! I love it when players go their own way IW should involve a lot of Overpower, I would think? Overpower5 + BUt/Fat4? Any 2h players who can confirm? (Decondelite, Sickentide) Great choice of armor, but you can easily mix in some savage prefix, or shadowdancer suffix. Those are good also.
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