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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Jun 1 2019, 20:24
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magiclamp
Group: Gold Star Club
Posts: 802
Joined: 27-February 10

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QUOTE(ahroun @ Jun 1 2019, 13:06)  Yeah, but the wiki mage build uses staves and phase stuff, not plate, buckler and a weapon.
I mean, I have no information about that build except for what has been said here.
Take a look at my signature for an example build. Except instead of the freyr shoes I take Magnificent Frugal Cotton Shoes of The Elementalist and planning to swap out robes with Legendary Radiant Phase Robe of Freyr as soon as I'm done IW. Personally I'd recommend the 1h mage as sort of a complementary build to the standard mage before you are strong enough to do IW/GF with the standard mage build. 1h mage is much much safer/easier, but also quite a bit slower than full mage.
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Jun 1 2019, 20:37
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(ahroun @ Jun 1 2019, 17:45)  What about the battlecaster build people talked?
Is it doable or I might be wasting my time?
Any suggestions for stat builds? Right now I'm considering a build that uses SDEIW with A lower, at like level * 0,7.
Gears I guess I should go with 1H heavy battlecaster and shards.
Of course, the build would be for a later date, at like lvl 300-350 (same as with mages, I guess).
Battlecaster weapons are mainly used by 1H mages, but actually nothing prevents you from using these weapons as a regular melee 1H. It's just that your damage output will be a bit lower, while you don't really need to have a lower mana consumption. Unless of course you do cast quite a lot, at least enough to resort to mana potions. As for stats builds,for my part I'd day that sticking to END=DEX+40=STR+60=AGI+60=WIS+60, INT=0 is a good idea, in order to focus on an excellent defense without neglecting the offense. But there are lots of players who would invest more in STR, less in AGI and WIS, probably because they feel like sacrificing a bit of comfort is worth a slight increase in damage output. So suit yourself, but there is one thing that you really, really need to be aware of: don't neglect AGI and WIS. Both of them contribute to your defense. Sure AGI may provide a bit of evade and attack speed, but those two things will come in handy when you'll be tackling difficult challenges and you'll need to "activate" your evade+attack speed by using Featherweight Shards. Playing mage at Lvl350 is a bit early IMHO. Not impossible, but very, very expensive to be decently playable for arenas. QUOTE(pir3sbruno @ Jun 1 2019, 17:48)  I don't think anyone answered this ahroun's question. This is what elemental damage does on your weapon. -snip-
Huh, yes we did answer his question regarding elemental strikes... (IMG:[ invalid] style_emoticons/default/unsure.gif) He was asking what elemental strikes were considered as good, not what their effect really is.
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Jun 1 2019, 21:40
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Dead-ed
Group: Members
Posts: 3,578
Joined: 4-March 14

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QUOTE(decondelite @ Jun 1 2019, 11:26)  The things I cannot cut are next to none. (IMG:[ invalid] style_emoticons/default/heh.gif) 
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Jun 1 2019, 22:30
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ahroun
Group: Members
Posts: 285
Joined: 22-January 11

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QUOTE(decondelite @ Jun 1 2019, 20:37)  Battlecaster weapons are mainly used by 1H mages, but actually nothing prevents you from using these weapons as a regular melee 1H. It's just that your damage output will be a bit lower, while you don't really need to have a lower mana consumption. Unless of course you do cast quite a lot, at least enough to resort to mana potions. As for stats builds,for my part I'd day that sticking to END=DEX+40=STR+60=AGI+60=WIS+60, INT=0 is a good idea, in order to focus on an excellent defense without neglecting the offense. But there are lots of players who would invest more in STR, less in AGI and WIS, probably because they feel like sacrificing a bit of comfort is worth a slight increase in damage output. So suit yourself, but there is one thing that you really, really need to be aware of: don't neglect AGI and WIS. Both of them contribute to your defense. Sure AGI may provide a bit of evade and attack speed, but those two things will come in handy when you'll be tackling difficult challenges and you'll need to "activate" your evade+attack speed by using Featherweight Shards. Playing mage at Lvl350 is a bit early IMHO. Not impossible, but very, very expensive to be decently playable for arenas. Huh, yes we did answer his question regarding elemental strikes... (IMG:[ invalid] style_emoticons/default/unsure.gif) He was asking what elemental strikes were considered as good, not what their effect really is. Well, right now I'm using Mana Draughts constantly for Support magic, mostly, and I don't run out of MP; so I don't really need it for my current Melee build (the build, btw, is something around 270 to all stats except AGI 225 and INT 180, right now). Still, my idea was something like a hybrid between mage and 1H Heavy with high Block (remember the Shielding armours and Bucklers or Barrier from before?) rates, using Counter while I also cast area spells. Using enchanted Featherweight Shards to reduce Interference as much as possible. Your build would be, for example, something like: END = 200. DEX = 160. STR = 140. AGI = 140. WIS = 140. INT = 0? < I don't understand this one. Wouldn't you want some INT to deal damage with magic?
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Jun 1 2019, 22:38
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(ahroun @ Jun 1 2019, 22:30)  Still, my idea was something like a hybrid between mage and 1H Heavy with high Block (remember the Shielding armours and Bucklers or Barrier from before?) rates, using Counter while I also cast area spells.
And that would be 1H mage, but you dont play 1H mage with heavy armor. You really dont, because it wont work. You can feather your equipment as much as you like, but for actually mage playing, you still have way too much interference. And of course you dont have enough Eng and Int with a heavy set aka you dont make enough damage to actually kill those monsters. You dont get any additional magical damage, you dont have any bonus prof from your equipment. So sure as sure what you here talking about wont work at all. This post has been edited by Uncle Stu: Jun 1 2019, 22:41
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Jun 1 2019, 22:57
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tox01
Group: Gold Star Club
Posts: 567
Joined: 16-April 09

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QUOTE(ahroun @ Jun 1 2019, 22:30)  Still, my idea was something like a hybrid between mage and 1H Heavy with high Block (remember the Shielding armours and Bucklers or Barrier from before?) rates, using Counter while I also cast area spells.
To deal magic damage you need magic base damage, spell damage bonus and proficiency. 1H weapon + Shield + Heavy armour don't have it (weapon may have some spell damage bonus). To compensate the loss you need to replace Heavy with Cloth armour. If you're feeling masochistic: with Heavy armour replace weapon + shield for a staff. "1H mage": 1H weapon + Shield + Cloth armour (Phase and Cotton).
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Jun 2 2019, 01:17
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(ahroun @ Jun 2 2019, 03:30)  Still, my idea was something like a hybrid between mage and 1H Heavy with high Block (remember the Shielding armours and Bucklers or Barrier from before?) rates, using Counter while I also cast area spells.
your idea is like ploughing a field using a Concorde. It'll work theoretically on the early planning stage, but you're overkilling on the wrong direction that it won't work anymore.
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Jun 2 2019, 01:22
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Nicosai
Group: Members
Posts: 228
Joined: 27-November 16

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To formulate what was said another way: 1h mage is actually a normal mage, only instead of staves it uses a one hand weapon and a shield to profit from block/parry chance.
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Jun 2 2019, 01:27
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ahroun
Group: Members
Posts: 285
Joined: 22-January 11

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Oh, well. I guess it was worth asking.
Thanks for the help.
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Jun 2 2019, 03:41
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yami_zetsu
Group: Gold Star Club
Posts: 2,693
Joined: 25-February 13

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any problems about playing HV on the latest Firefox? been playing on FF47 for so long, i'm afraid to break something but i noticed ublock origin hasn't updated for a while due to my old firefox
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Jun 2 2019, 04:12
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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I use 66 and i dont have any problems with HV.
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Jun 2 2019, 19:39
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SidZBear
Group: Gold Star Club
Posts: 560
Joined: 31-May 16

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Been saving up my hath for a while, and wanted to ask the opinion of others:
Should I buy Manehattan, Follow of Snowflake, or just buy new ranks of Demon Duality?
I get ~3k hath per month from run H@H and have just over 16k at the moment. I also sell 95% of my GP to buy hath or PA.
Currently rank 4 DD
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Jun 2 2019, 20:32
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Deckard Cain
Group: Gold Star Club
Posts: 796
Joined: 29-August 07

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QUOTE(yami_zetsu @ Jun 1 2019, 18:41)  any problems about playing HV on the latest Firefox? been playing on FF47 for so long, i'm afraid to break something but i noticed ublock origin hasn't updated for a while due to my old firefox
I'm on 67 and have no issues so far. I only use Monsterbation, Live Percentile Ranges, and HV - Items though, assuming that may matter.
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Jun 2 2019, 21:11
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Basara Nekki
Group: Gold Star Club
Posts: 7,882
Joined: 13-September 12

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QUOTE(SidZBear @ Jun 2 2019, 14:39)  Been saving up my hath for a while, and wanted to ask the opinion of others:
Should I buy Manehattan, Follow of Snowflake, or just buy new ranks of Demon Duality?
I get ~3k hath per month from run H@H and have just over 16k at the moment. I also sell 95% of my GP to buy hath or PA.
Currently rank 4 DD
Continue investing in DD. (IMG:[ invalid] style_emoticons/default/wink.gif) Manehattan Project is only worth it if you are a melee player (more specifically 1H). Follower of Snowflake is only for ultra rich players who can buy trophies.
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Jun 2 2019, 22:09
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SidZBear
Group: Gold Star Club
Posts: 560
Joined: 31-May 16

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QUOTE(Basara Nekki @ Jun 2 2019, 12:11)  Continue investing in DD. (IMG:[ invalid] style_emoticons/default/wink.gif) Manehattan Project is only worth it if you are a melee player (more specifically 1H). Follower of Snowflake is only for ultra rich players who can buy trophies. I am a pure 1h, and probably will be for the forseeable future. Currently trying to up my peerless rapier; Ive probably done 75IW on it and it is still rank 0. I've tried Holy mage, but even on the lowest difficulty it fails miserably. Need way better gear.
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Jun 3 2019, 01:53
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ahroun
Group: Members
Posts: 285
Joined: 22-January 11

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Regarding difficulty levels, is there any kind of criteria at which levels you should increase yours?
Right now I'm at Hell, and have been like that since level 100 or so. I'm thinking if I should increase to Nintendo, but I'm not so sure, as sometimes and particularly in Random Encounters, I've been hit pretty hard and forced to use Cure/Full Cure.
I've only died once, though, and was more due to carelessness.
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Jun 3 2019, 02:18
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(ahroun @ Jun 3 2019, 01:53)  Regarding difficulty levels, is there any kind of criteria at which levels you should increase yours?
When you are able to do them and feel fine doing them. This is more about equipment and upgrades as about your level. Some do it sooner, some later. Both is okay. QUOTE(ahroun @ Jun 3 2019, 01:53)  Right now I'm at Hell, and have been like that since level 100 or so. I'm thinking if I should increase to Nintendo, but I'm not so sure, as sometimes and particularly in Random Encounters, I've been hit pretty hard and forced to use Cure/Full Cure.
Well, you should just try nintendo and you will know for yourself if you are ready. QUOTE(ahroun @ Jun 3 2019, 01:53)  I've only died once, though, and was more due to carelessness.
So just like most deaths in the game. Carelessness and bad luck is what actually kills you most often. I was killed once last month. PFest round 950 or so, which did really surprise me, because before that everytime i did actually reach the last hundred rounds i cleared the fest all the time. But it was just bad luck, one crit too much and of course my refusal to use SoL. (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jun 3 2019, 02:49
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SPoison
Group: Gold Star Club
Posts: 4,197
Joined: 20-July 10

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QUOTE(ahroun @ Jun 2 2019, 16:53)  Regarding difficulty levels, is there any kind of criteria at which levels you should increase yours?
Right now I'm at Hell, and have been like that since level 100 or so. I'm thinking if I should increase to Nintendo, but I'm not so sure, as sometimes and particularly in Random Encounters, I've been hit pretty hard and forced to use Cure/Full Cure.
I've only died once, though, and was more due to carelessness.
Honestly I would slowly test out levels with lower arenas...PFUDOR for the first one, then judge how well I handled it and lower if needed for the next one, and kept going like that until I was at a level I had no doubt about. Probably tested it daily, just trying to get further and further until alll arenas were cleared in pfudor.
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Jun 3 2019, 07:55
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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My own way of doing was entirely different: clear all the arenas at Hard difficulty, and raise the difficulty only once it makes very little difference in terms of clear time. Because I seriously had other things to do than wasting hours everyday to do that, and the most important thing were credits and tokens.
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Jun 3 2019, 13:25
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TygerTyger
Group: Gold Star Club
Posts: 1,952
Joined: 6-January 11

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QUOTE(SidZBear @ Jun 3 2019, 03:39)  I get ~3k hath per month from run H@H and have just over 16k at the moment.
Wow, I only get like 600 a month.
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