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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Jun 1 2019, 18:21
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(ahroun @ Jun 1 2019, 18:02)  Well, my questions were more to know how effective would be non-cookie cutter builds. In the end, for now I guess I'll go cookie-cutter, but I'm open to exploring other builds if I have the chance and time.
Ehm, i am would gladly help you with that, but i have to admit i am not what you mean by cookie-cutter. (IMG:[ invalid] style_emoticons/default/unsure.gif) QUOTE(ahroun @ Jun 1 2019, 18:02)  When I saw the shields, my question was around if a fully forged set of Shielded Heavy Armor of Protection/Warding, plus Reinforced Buckler of the Barrier would have Block chances high enough to avoid being hit by most stuff.
Well, if you mean, if you actually need a force shield to be completly invulnerable in arenas. I guess the answer would be no, you dont need a forge shield for that. But imo high PM and MM are in the end much more important for that as high block. A block no matter how high it is, can fail and you get hit, so you need mitigations for not really carring about that one hit. But of course a higher block does help you, so you only get hit not as often. QUOTE(ahroun @ Jun 1 2019, 18:02)  Also, if you have Shielded you can increase your Block chances when forging that, can't you?
Yes, you can upgrade your block chance by upgrade it on your shielded plate. QUOTE(ahroun @ Jun 1 2019, 18:02)  How does it apply to a Buckler of the Barrier? I guess no extra forging from that?
You mean if you can upgrade a buckler of barrier more often as a non of barrier? Because everything except damage, magical or physical, can only be upgraded 50 times as max. QUOTE(ahroun @ Jun 1 2019, 18:02)  Combine that with a weapon with Overpower and high damage and sure, you might not be the fastest when hitting, but you will for sure counter every time.
Ehm, overpower has absolutly nothing to do with counter-attacks. The Counter-Parry of Overpower does only prevent monster from parry your attacks. QUOTE(ahroun @ Jun 1 2019, 18:02)  I'm not sure about effectiveness, but Imperil does work quite well.
You know you can play imperil/rapier right? (IMG:[ invalid] style_emoticons/default/unsure.gif) And fyi the higher your crit chance the more often does PA actually work. Every crit is a guaranteed PA on a monster.
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Jun 1 2019, 19:10
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Basara Nekki
Group: Gold Star Club
Posts: 7,711
Joined: 13-September 12

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QUOTE(decondelite @ Jun 1 2019, 11:38)  Give me a Peerless Rapier of Slaughter and then we can talk. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) You do not need a Peerless Rapier to make comparisons. All you have to do is get a good Rapier. (IMG:[ invalid] style_emoticons/default/wink.gif) I have said this to you other times, and I say again: make this comparison for yourself. I insist on this because I know you are capable and able to do so in the short or medium term. Moreover, it would be virtually impossible to persuade a typical Rapier user to test with Shortswords. (IMG:[ invalid] style_emoticons/default/heh.gif) Personally, I've already compared my Legendary Hallowed Rapier of Slaughter with my Peerless Shocking Shortsword of Slaughter, and the Rapier was just a little faster in different arenas and also IW. Both have the same IW result and the same amount of upgardes. And I played the same way, using Imperil all the time. Without the results of this comparison, it will always be just your word against that of dozens of Rapier users.
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Jun 1 2019, 19:26
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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Well, to be fair, at my point it's not called cutting cookies anymore, but splitting the Moon with tremendous strength. The things I cannot cut are next to none. (IMG:[ invalid] style_emoticons/default/heh.gif) Under Level 310, that playstyle is only ever good against SGs. It's otherwise quite "meh" against regular monsters, since you can't imperil the entire party at once. It'd be wise to have both an arctic rapier of slaughter for regular arenas and a hallowed/demonic shortsword for the SGs. When beyond Lvl310, going full Imperil Shortsword is possible, but be warned: it's not for beginners and it requires one to train / be patient before seeing the results. In terms of preparation, it needs Wisdom (which can only be obtained by allocating primary stats on the character settings), Aether Shards (~400C apiece, for 1 hour), Featherweight Shards (dirt cheap), depr prof and a proper setup for Monsterbation. The load on the mana bar is also fairly consequent: enough to use mana draughts regularly, but not to the point of needing mana potions, unless you're healing frequently. It's for these reasons that I've stated that playing rapier is certainly "easier", "more convenient", thus usually more suited to less experienced players and (way) more popular. But by no means using a rapier is the only way to play, it's just that playing differently means that you need to have the proper preparation, to know exactly what you're doing. At least I do can say why I enjoy playing that way: it does feel extremely powerful/brutal, when played properly. I remember the one time when I tried playing a rapier instead: it felt like I was poking stones with a toothpick, and horribly slooow. This post has been edited by decondelite: Jun 1 2019, 19:37
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Jun 1 2019, 19:45
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ahroun
Group: Members
Posts: 285
Joined: 22-January 11

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What about the battlecaster build people talked?
Is it doable or I might be wasting my time?
Any suggestions for stat builds? Right now I'm considering a build that uses SDEIW with A lower, at like level * 0,7.
Gears I guess I should go with 1H heavy battlecaster and shards.
Of course, the build would be for a later date, at like lvl 300-350 (same as with mages, I guess).
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Jun 1 2019, 19:48
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pir3sbruno
Group: Members
Posts: 225
Joined: 29-March 15

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I don't think anyone answered this ahroun's question. This is what elemental damage does on your weapon.
My main hand does void+cold, off hand does void+elec and i used infusion of flame. The wiki explain this but i only understood after i saw it.
You hit ??? for 4181 void damage. Cold Strike hits ??? for 1583 cold damage. Fire Strike hits ??? for 568 fire damage. Void Strike hits ??? for 1861 void damage.
Your offhand hits ??? for 1772 void damage. Elec Strike hits ??? for 378 elec damage. Void Strike hits ??? for 984 void damage.
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Jun 1 2019, 19:50
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(ahroun @ Jun 1 2019, 19:45)  What about the battlecaster build people talked?
Is it doable or I might be wasting my time?
This is a 1H mage build.
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Jun 1 2019, 20:06
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ahroun
Group: Members
Posts: 285
Joined: 22-January 11

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QUOTE(Uncle Stu @ Jun 1 2019, 19:50)  This is a 1H mage build.
Yeah, but the wiki mage build uses staves and phase stuff, not plate, buckler and a weapon. I mean, I have no information about that build except for what has been said here.
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Jun 1 2019, 20:22
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(ahroun @ Jun 2 2019, 01:06)  Yeah, but the wiki mage build uses staves and phase stuff, not plate, buckler and a weapon.
I mean, I have no information about that build except for what has been said here.
maging using plate? the interference itself is bad enough to make your MP unsustainable.
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Jun 1 2019, 20:24
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magiclamp
Group: Gold Star Club
Posts: 802
Joined: 27-February 10

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QUOTE(ahroun @ Jun 1 2019, 13:06)  Yeah, but the wiki mage build uses staves and phase stuff, not plate, buckler and a weapon.
I mean, I have no information about that build except for what has been said here.
Take a look at my signature for an example build. Except instead of the freyr shoes I take Magnificent Frugal Cotton Shoes of The Elementalist and planning to swap out robes with Legendary Radiant Phase Robe of Freyr as soon as I'm done IW. Personally I'd recommend the 1h mage as sort of a complementary build to the standard mage before you are strong enough to do IW/GF with the standard mage build. 1h mage is much much safer/easier, but also quite a bit slower than full mage.
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Jun 1 2019, 20:37
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(ahroun @ Jun 1 2019, 17:45)  What about the battlecaster build people talked?
Is it doable or I might be wasting my time?
Any suggestions for stat builds? Right now I'm considering a build that uses SDEIW with A lower, at like level * 0,7.
Gears I guess I should go with 1H heavy battlecaster and shards.
Of course, the build would be for a later date, at like lvl 300-350 (same as with mages, I guess).
Battlecaster weapons are mainly used by 1H mages, but actually nothing prevents you from using these weapons as a regular melee 1H. It's just that your damage output will be a bit lower, while you don't really need to have a lower mana consumption. Unless of course you do cast quite a lot, at least enough to resort to mana potions. As for stats builds,for my part I'd day that sticking to END=DEX+40=STR+60=AGI+60=WIS+60, INT=0 is a good idea, in order to focus on an excellent defense without neglecting the offense. But there are lots of players who would invest more in STR, less in AGI and WIS, probably because they feel like sacrificing a bit of comfort is worth a slight increase in damage output. So suit yourself, but there is one thing that you really, really need to be aware of: don't neglect AGI and WIS. Both of them contribute to your defense. Sure AGI may provide a bit of evade and attack speed, but those two things will come in handy when you'll be tackling difficult challenges and you'll need to "activate" your evade+attack speed by using Featherweight Shards. Playing mage at Lvl350 is a bit early IMHO. Not impossible, but very, very expensive to be decently playable for arenas. QUOTE(pir3sbruno @ Jun 1 2019, 17:48)  I don't think anyone answered this ahroun's question. This is what elemental damage does on your weapon. -snip-
Huh, yes we did answer his question regarding elemental strikes... (IMG:[ invalid] style_emoticons/default/unsure.gif) He was asking what elemental strikes were considered as good, not what their effect really is.
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Jun 1 2019, 21:40
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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QUOTE(decondelite @ Jun 1 2019, 11:26)  The things I cannot cut are next to none. (IMG:[ invalid] style_emoticons/default/heh.gif) 
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Jun 1 2019, 22:30
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ahroun
Group: Members
Posts: 285
Joined: 22-January 11

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QUOTE(decondelite @ Jun 1 2019, 20:37)  Battlecaster weapons are mainly used by 1H mages, but actually nothing prevents you from using these weapons as a regular melee 1H. It's just that your damage output will be a bit lower, while you don't really need to have a lower mana consumption. Unless of course you do cast quite a lot, at least enough to resort to mana potions. As for stats builds,for my part I'd day that sticking to END=DEX+40=STR+60=AGI+60=WIS+60, INT=0 is a good idea, in order to focus on an excellent defense without neglecting the offense. But there are lots of players who would invest more in STR, less in AGI and WIS, probably because they feel like sacrificing a bit of comfort is worth a slight increase in damage output. So suit yourself, but there is one thing that you really, really need to be aware of: don't neglect AGI and WIS. Both of them contribute to your defense. Sure AGI may provide a bit of evade and attack speed, but those two things will come in handy when you'll be tackling difficult challenges and you'll need to "activate" your evade+attack speed by using Featherweight Shards. Playing mage at Lvl350 is a bit early IMHO. Not impossible, but very, very expensive to be decently playable for arenas. Huh, yes we did answer his question regarding elemental strikes... (IMG:[ invalid] style_emoticons/default/unsure.gif) He was asking what elemental strikes were considered as good, not what their effect really is. Well, right now I'm using Mana Draughts constantly for Support magic, mostly, and I don't run out of MP; so I don't really need it for my current Melee build (the build, btw, is something around 270 to all stats except AGI 225 and INT 180, right now). Still, my idea was something like a hybrid between mage and 1H Heavy with high Block (remember the Shielding armours and Bucklers or Barrier from before?) rates, using Counter while I also cast area spells. Using enchanted Featherweight Shards to reduce Interference as much as possible. Your build would be, for example, something like: END = 200. DEX = 160. STR = 140. AGI = 140. WIS = 140. INT = 0? < I don't understand this one. Wouldn't you want some INT to deal damage with magic?
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Jun 1 2019, 22:38
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(ahroun @ Jun 1 2019, 22:30)  Still, my idea was something like a hybrid between mage and 1H Heavy with high Block (remember the Shielding armours and Bucklers or Barrier from before?) rates, using Counter while I also cast area spells.
And that would be 1H mage, but you dont play 1H mage with heavy armor. You really dont, because it wont work. You can feather your equipment as much as you like, but for actually mage playing, you still have way too much interference. And of course you dont have enough Eng and Int with a heavy set aka you dont make enough damage to actually kill those monsters. You dont get any additional magical damage, you dont have any bonus prof from your equipment. So sure as sure what you here talking about wont work at all. This post has been edited by Uncle Stu: Jun 1 2019, 22:41
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Jun 1 2019, 22:57
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tox01
Group: Gold Star Club
Posts: 567
Joined: 16-April 09

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QUOTE(ahroun @ Jun 1 2019, 22:30)  Still, my idea was something like a hybrid between mage and 1H Heavy with high Block (remember the Shielding armours and Bucklers or Barrier from before?) rates, using Counter while I also cast area spells.
To deal magic damage you need magic base damage, spell damage bonus and proficiency. 1H weapon + Shield + Heavy armour don't have it (weapon may have some spell damage bonus). To compensate the loss you need to replace Heavy with Cloth armour. If you're feeling masochistic: with Heavy armour replace weapon + shield for a staff. "1H mage": 1H weapon + Shield + Cloth armour (Phase and Cotton).
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Jun 2 2019, 01:17
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(ahroun @ Jun 2 2019, 03:30)  Still, my idea was something like a hybrid between mage and 1H Heavy with high Block (remember the Shielding armours and Bucklers or Barrier from before?) rates, using Counter while I also cast area spells.
your idea is like ploughing a field using a Concorde. It'll work theoretically on the early planning stage, but you're overkilling on the wrong direction that it won't work anymore.
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Jun 2 2019, 01:22
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Nicosai
Group: Members
Posts: 216
Joined: 27-November 16

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To formulate what was said another way: 1h mage is actually a normal mage, only instead of staves it uses a one hand weapon and a shield to profit from block/parry chance.
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Jun 2 2019, 01:27
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ahroun
Group: Members
Posts: 285
Joined: 22-January 11

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Oh, well. I guess it was worth asking.
Thanks for the help.
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Jun 2 2019, 03:41
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yami_zetsu
Group: Gold Star Club
Posts: 2,689
Joined: 25-February 13

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any problems about playing HV on the latest Firefox? been playing on FF47 for so long, i'm afraid to break something but i noticed ublock origin hasn't updated for a while due to my old firefox
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Jun 2 2019, 04:12
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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I use 66 and i dont have any problems with HV.
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Jun 2 2019, 19:39
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SidZBear
Group: Gold Star Club
Posts: 560
Joined: 31-May 16

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Been saving up my hath for a while, and wanted to ask the opinion of others:
Should I buy Manehattan, Follow of Snowflake, or just buy new ranks of Demon Duality?
I get ~3k hath per month from run H@H and have just over 16k at the moment. I also sell 95% of my GP to buy hath or PA.
Currently rank 4 DD
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