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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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May 15 2019, 09:16
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(feathered @ May 15 2019, 09:07)  First: Your rapier is a 2 PAB one. You'd want your rapier to be 3 PAB to even worth consideration.
True, but there are mags without element out there, so i think he can allready feel lucky to have even that 2 PAB element Rapier. So, imo element beats 3 PAB. And of course the best would be Mag Element and 3 PAB, but that could take him some time.
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May 15 2019, 12:22
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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I agree that it don't have to be 3 PAB for mag slaughter rapier to worth consideration. But I disagree that merely 2PAB + element is enough. I'll agree if those 2 pabs are str and dex, but I'm a bit reluctant if it have no str or dex.
His rapier, in this case, actually pretty good ADB/parry wise. but losing dex would meant losing some attack and parry. even considering mid percentile dex for magnificent, at around his level I believe it could be about 35-ish dex. That's about 1.4% parry chance formula and 0.7% counter attack chance, a noticeable number enough for low level.
about should he soulfuse his rapier/shortsword, I think it's better if he wait... he couldn't soulfuse it yet anyway, big chance something better shows up cheap.
This post has been edited by Fudo Masamune: May 15 2019, 12:27
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May 15 2019, 15:10
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oakexe
Newcomer
 Group: Recruits
Posts: 17
Joined: 11-February 19

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Thanks for the input guys. I'll keep that in mind then.
My goal of me soulfusing that rapier is to have decent enough weapon to get pass to high level without having to worry about getting new weapon for a big while. I didn't expect my first soulfused weapon to be best in slot anyway since imo, the point of soulfusing is to have gear that is decent enough to use for a long time. RNG can be cruel and I don't want to keep hoping I'd get something better.
Thanks again for your insights guys.
This post has been edited by oakexe: May 15 2019, 15:10
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May 15 2019, 15:44
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(oakexe @ May 15 2019, 15:10)  RNG can be cruel and I don't want to keep hoping I'd get something better.
And this is the reason why i did call you lucky to even have that rapier. With level 400+ it is quite easy to forget how hard it can be for those way below 400 to get good equipment. And the imo most important thing about soulfusing at his level he does, just fuse something you propably wont change anytime soon and he plan to use that rapier for a long time, when he gets something better, well i am sure he will replace it when he can, but until that i think his rapier is fine, i did use a quite similiar one somewhere around level 300 and i was happy with it. Okay there was no soulfusing back then, but still. Sometimes we just want to have something, even when that does come with a sacrifice. When i first started to want a full savage set, i did even buy an armor piece with 2% MM, which is as everyone should know how i play wasnt so easy to swallow. (IMG:[ invalid] style_emoticons/default/laugh.gif)
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May 16 2019, 03:21
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yami_zetsu
Group: Gold Star Club
Posts: 2,689
Joined: 25-February 13

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can anyone remind me how many grindfests i'd need to play in order for Crystarium V to pay off
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May 16 2019, 04:52
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Nezu
Group: Catgirl Camarilla
Posts: 3,941
Joined: 29-January 12

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QUOTE(yami_zetsu @ May 16 2019, 02:21)  can anyone remind me how many grindfests i'd need to play in order for Crystarium V to pay off
Based on my own numbers... I get a base rate of roughly an average of 7.2 crystals per round - but I flee around round 700ish where I'm spending more time healing than fighting. I'd assume the average to go up to maybe 10 if you do full fests... so the difference between IV and V would be an extra 30k crystals per fest, about 2.5 crystal packs assuming even distribution in the long run, and those are what, 20k a pack now? Possibly less? 4k hath is ~16mil, so you'd need 800 packs, which would take you 320 full grindfests... that's actually not too bad, honestly. Sooner if my numbers are estimating too low. This post has been edited by lestion: May 16 2019, 04:53
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May 16 2019, 05:44
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Nightwishman
Group: Members
Posts: 1,512
Joined: 9-December 10

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so, you guys just uh....grind 700 rounds...
over and over and over?
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May 16 2019, 05:48
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oakexe
Newcomer
 Group: Recruits
Posts: 17
Joined: 11-February 19

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Is Overpower potency on 1H weapon useless due to it overlaps with Overwhelming Strikes?
Also which one should I prioritize? Butcher>Fatality>Overpower=Swift Strike?
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May 16 2019, 06:52
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Drksrpnt
Group: Gold Star Club
Posts: 3,551
Joined: 27-December 10

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QUOTE(oakexe @ May 15 2019, 23:48)  Is Overpower potency on 1H weapon useless due to it overlaps with Overwhelming Strikes?
Also which one should I prioritize? Butcher>Fatality>Overpower=Swift Strike?
For 1H/shield: Fatality/Butcher are about even, some people prefer one or the other. Swift Strike is bad, Overpower is okay. Personally I would rather have Butcher than Fatality on a 1H/shield weapon, but 4/5 of either one is just fine.
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May 16 2019, 07:37
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hi@world
Group: Gold Star Club
Posts: 261
Joined: 12-October 18

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I use Live Percentile Ranges,I find some percentile ranges look like -number%,what's mean of it?(some number is even greater than 100) And my percentile ranges also have a little difference from the shop write. Thanks
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May 16 2019, 07:52
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mangafans1
Group: Members
Posts: 234
Joined: 10-October 17

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QUOTE(Fudo Masamune @ May 14 2019, 16:08)  Define "best". 1h give safety but it's astonishingly slow. mage is blazing fast compared to 1h, but astonishingly risky.
some have 1h and mage set as their mage set can't do high round PF IW/grindfest, so they fall to 1h as it's cheap and easy to play. so mage for arena and low round/difficulty IW, while 1h for PF IW and grindfest. or they simply too cheap to consume mana potion that they are willing to spend twice the time to clear stuff.
thanks for the reply i now understand i need to find a one hand set for doing IW my mage is weak clear Itemworld is really hard another question for item world is there difference between then itemworld normal item and peerless item ? peerless itemworld = more drops and more EXP but normal item is lesser drop and EXP ?
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May 16 2019, 07:52
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(hi@world @ May 16 2019, 05:37)  I use Live Percentile Ranges,I find some percentile ranges look like -number%,what's mean of it?(some number is even greater than 100) And my percentile ranges also have a little difference from the shop write. Thanks
You're asking the meaning of percentages being outside of 0-100%? Here's the answer: Superlatanium is ignoring all our requests for him to actually make use of the equipment database, so that the ranges get updated. In other words, we've scanned plenty of equipments that are outside of the ranges recorded in his script. I'll seriously make an update of his script myself if he doesn't do anything soon.
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May 16 2019, 08:05
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Nezu
Group: Catgirl Camarilla
Posts: 3,941
Joined: 29-January 12

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QUOTE(mangafans1 @ May 16 2019, 06:52)  another question for item world
is there difference between then itemworld normal item and peerless item ?
peerless itemworld = more drops and more EXP but normal item is lesser drop and EXP ?
The item quality affects the exp modifier (up to 1.2x, according to the wiki) but not the drops. Another factor you'll notice is the amount of rounds, which isn't strictly tied to the quality but can be approximated from its pxp requirement to go from level 0 to 1 (something like ~377 for 100 rounds). You'll notice leather tends to have higher pxp0, because it has 4 PABs, so you can fairly reliably get 100 rounds on legendary leather items. Allegedly, item quality also affects the monster difficulty.
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May 16 2019, 10:44
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Closed Account
Group: Gold Star Club
Posts: 840
Joined: 3-June 08

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Juggernaut plus elemental mitigation for a legendary cloth. How much for it now? You know the price in the market, the people who charge for that service. Anyone knows? (IMG:[ invalid] style_emoticons/default/blink.gif)
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May 16 2019, 13:07
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(Nightwishman @ May 16 2019, 10:44)  so, you guys just uh....grind 700 rounds...
over and over and over?
some grind 75-100 round IW over and over and over (explaining those free IW service) some grind 1000 round GF over and over and over
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May 16 2019, 13:17
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Nezu
Group: Catgirl Camarilla
Posts: 3,941
Joined: 29-January 12

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QUOTE(crazy3d @ May 16 2019, 09:44)  Juggernaut plus elemental mitigation for a legendary cloth. How much for it now? You know the price in the market, the people who charge for that service. Anyone knows? (IMG:[ invalid] style_emoticons/default/blink.gif) It varies. Check out kadokura's shop and look at the IW service logs, where you can see what it cost for various requirements. From a very brief run through, I'd estimate ~500k-1mil for J5/any5, but with luck it can be less
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May 16 2019, 17:57
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novascotia131
Lurker
Group: Recruits
Posts: 8
Joined: 20-December 14

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Are there strategies apart from protection + regen/heal + bash to death? I've done that for 100 levels and I don't think I'm learning anything new. At least the higher difficulties give a ton of exp so it didn't take that long
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May 16 2019, 18:02
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(novascotia131 @ May 16 2019, 17:57)  Are there strategies apart from protection + regen/heal + bash to death?
Well, what style are you talking about?
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May 17 2019, 04:21
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mangafans1
Group: Members
Posts: 234
Joined: 10-October 17

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QUOTE(lestion @ May 16 2019, 08:05)  The item quality affects the exp modifier (up to 1.2x, according to the wiki) but not the drops. Another factor you'll notice is the amount of rounds, which isn't strictly tied to the quality but can be approximated from its pxp requirement to go from level 0 to 1 (something like ~377 for 100 rounds). You'll notice leather tends to have higher pxp0, because it has 4 PABs, so you can fairly reliably get 100 rounds on legendary leather items. Allegedly, item quality also affects the monster difficulty.
thanks for sharing this experience i understood so i need to find a good item pxp more than 377 for grind IW
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May 17 2019, 08:09
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feathered
Group: Members
Posts: 395
Joined: 1-October 18

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QUOTE(mangafans1 @ May 17 2019, 04:21)  i understood so i need to find a good item pxp more than 377 for grind IW
Huh? If I remember correctly your initial problem is your equipment cannot support you at later rounds of IW. IW-ing high PXP equipment will exacerbate the problem, as it would have more rounds to clear. Doing IW while equipping high PXP equipment has no effect on IW difficulty. (well, higher PXP equipment of same category is usually better than lower ones, but that's not the point). Grinding IW as we understand it is trying to get 1.2x EXP modifier to gain, other than EXP itself, proficiency. Arenas offer better EXP multiplier. Try to do Arenas at highest difficulty first. Grinding IW is only make sense if you've done all Arenas for the day. I even think Grindfest offers better reward than IW grind.
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