QUOTE(Finestela @ May 8 2019, 18:20)

(Counter is still a bit low, and I have no clue what causes it... Here's my current stats)
Because of Haste and Shadow Veil...
It's fine for now.
Not sure what you're already using, so...
Advice:
- Use Voidseeker Shard on your weapon to reach 200% hit chance.
It'll remove monster's evasion.
Forge - Enchant (+50%; for 60 mins). Use 2 for now for the whole battle (2 hours).
- Increase your Wisdom to reach 100% magic hit chance / 20% resist chance.
It'll help with casting Imperil and mitigating incoming spells.
You can try to use 2 Aether Shard just to test Imperil landing. Kind of pricey to use constantly for now, just to test it how it affects your turns/time.
Forge - Enchant (+50%; for 60 mins).
- You can add additional Elemental Strike to your weapon (in addition to your Fire one) to increase your damage.
Forge - Enchant (+1 strike; +15 mins), so, use 8 for now (2 hours) for the whole battle. Use
day's Infusion, or Holy/Dark (bosses' weakness).
Don't use the same Infusion as your element (Fire), it won't give you anything.
- Try it with any Magnificent (Str, Dex, Agi or Str, Dex attributes)/Legendary Rapier around your level. Any.
Buy cheap, IW to level 10 cheap (any potencies). Just to test it.
Or Legendary Shortsword of Slaughter. It should be cheap to find very good one around your level or lower for more long-term usage.
- It's kind of cheap to forge weapon to level 5. A little boost.
- Shield... Spare is not an improvement. I see one okay Mag Force around your level in the auctions... Too lazy to check shops, if there's better ones.
- Replacing your Exquisite with Magnificent (any; all attributes - Str, Dex, End) or Legendary will give you a boost.
- Use Featherweight Shards on at least 1 your equipment. I think you have burden > 70. Losing critical chance.
- Try not to use Haste and Shadow Veil unless you need it to survive.
Start battle without it and add it as you go and feel that you need it. First add one then after some time another as you start to get hit hard again (try to go a few rounds more to exclude just bad case of spike damage).
You can also try to use Featherweight Shards on all your armour. It may help you to reach higher rounds before resorting to Shadow Veil and/or Haste.
Forge - Enchant (60 min).
- General DwD tactic: Imperil bosses (or everything), kill bosses first, when boss gets stunned, use Vital Strike on it for a high damage and bleeding (your Shortsword interferes with bleeding and you're losing damage), normal monsters will die from counter-attacks, kill normal monsters that are still alive.
It should be doable with 1 bosses and 2 bosses (early rounds).
If you feel pressure you may kill some normal monsters first (higher rounds with 2+ bosses) before concentrating on bosses.
You may PM me for more in-depth advice for your specific case and what you want to achieve.