In wiki and HV Utils
https://ehwiki.org/wiki/Monster_Stats#ResistResist = 1 - (1 - min(10 , (WIS/ 100) , (WIS - Level) / 75) / 100) * (1 - chaos_dissipation_rank * 0.5%)
QUOTE(sssss2 @ Dec 20 2017, 17:51)

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The monsters' base Resist look like cap to 19% =1-((1-10%)*(1-10%))
(and in PFUDOR, +10% resist, so cap to 1-((1-19%)*(1-10%))=27.1%)
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But as I know, the monsters will be much stronger in the deep Grindfest,
so,
when in the deep Grindfest,
will monsters' base Resist become higher and higher? -- it means the 27.1% not work in deep gf?
Or the other clear way to ask the question,
is it much harder to Imperil the monster in the deep Grindfest?I am too weak to play in the deep Grindfest, so I have no experience...sorry about that... (IMG:[
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-If it's YES, in the deep gf, Imperil the monster will be much harder.
Then the reason is what?
Just because the player will meet the higher PL monsters in deep gf,
and they have higher stats, it means the 27.1% still work very well?
Or because the cap of base Resist (27.1%) NOT work in the gf,
the monsters' base Resist can become higher than 27.1%?
-Of courseļ¼
if it's NO, in the deep gf, Imperil the monster will NOT be much harder,
it means I just ask a foolish question. (IMG:[
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I checked the wiki, but it did not tell me the answer,
it only told me about the monster damage:
https://ehwiki.org/wiki/GrindfestDetails
Rounds: 1,000.
Monsters: Random amount per round, but tends to rise as the round counter increases.
Difficulty: Monster damage starts at 50%(?) base and increases by 0.4%(?) per round.Credits Bonus (Penalty): 1/4.
EXP Bonus: 1x.
Stamina: Costs 1 stamina upfront to enter.
https://ehwiki.org/wiki/Damage#Resist_Mechanicsbtw, I know the counter-resist,
but I am puzzled at base Resist, it is before of counter-resist working.
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Thank you for your patience~ (IMG:[
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This post has been edited by 3534: May 3 2019, 16:41