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post Apr 30 2019, 05:44
Post #10229
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QUOTE(tox01 @ Apr 30 2019, 04:56) *

You may try to use scroll(s). It provides higher bonus than a skill. If you're a 1H heavy melee it won't last long due to a low action speed. You may also try to use Shadow Veil and/or Haste. What are you currently using and when (in what situation) do you need a boost?..

I'm doing IW at PF. I need to activate Haste and Shadowveil around round 30. I can go on without them of course, but hitting cure every so often annoyed me. At least with those two spells, I can delay cure until around round 60-70. Doing 88-rounds IW usually sparked me 3 times.

I rely on these old equipments. Bought several upgrade, but can't equip them before I get some SoulFrag.
Leg Tempestous Rapier of Slaughter | Leg Force of Warding
Mag Helmet of Protection | Leg Armor of Protection | Mag Gauntlet of Balance | Mag Legging of Protection | Leg Boot of Balance

This post has been edited by feathered: Apr 30 2019, 05:45
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post Apr 30 2019, 06:23
Post #10230
tox01



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QUOTE(feathered @ Apr 30 2019, 05:44) *

I'm doing IW at PF. I need to activate Haste and Shadowveil around round 30. I can go on without them of course, but hitting cure every so often annoyed me. At least with those two spells, I can delay cure until around round 60-70. Doing 88-rounds IW usually sparked me 3 times.

I rely on these old equipments. Bought several upgrade, but can't equip them before I get some SoulFrag.
Leg Tempestous Rapier of Slaughter | Leg Force of Warding
Mag Helmet of Protection | Leg Armor of Protection | Mag Gauntlet of Balance | Mag Legging of Protection | Leg Boot of Balance


I see.

General advice (little boost):
- Forge Strength and Parry on your weapon to 5. Cheap.
Can also forge Agility to 5.
- Shield. Forge other stats to 5. Cheap.
Or at least Str and Dex.
- May replace Magnificent with Legendary )

More defense for the current situation:
- Try using Featherweight Shards on your equipment (Forge - Enchant; 60min). Start with every item to see how it goes. then dial down as needed.
It should help you to reach higher round until you'll need to use Shadow Veil and Haste.
In later rounds with increased damage start using Shadow Veil (when you start healing too much/chugging Spirit potions).
If it's still not enough also add Haste to the mix (try Veil first to see if you can manage, not both at the same time).
- [Later rounds] May try to use Absorb/Scroll of absorb to see if it helps (in case of a skill learn and slot Better Absorb ability). It may smooth gameplay a little.
- You can try a Rapier of the Nimble. Should provide more smoother gameplay. May take some time of finding and IW-ing.


So, Forge and try using Featherweight Shards.


Edit: typo, more info

This post has been edited by tox01: Apr 30 2019, 06:32
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post Apr 30 2019, 07:03
Post #10231
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QUOTE(tox01 @ Apr 30 2019, 06:23) *
Forge Strength and Parry on your weapon to 5. Cheap.

Ah, I did left some upgrade out last time. Out of material. I'll do this. Thanks!

QUOTE(tox01 @ Apr 30 2019, 06:23) *
Try using Featherweight Shards on your equipment

I've tried Featherweight in Arena to reduce turn numbers, they increase it instead. LOL. Will try at IW to see if they'll improve defense.

QUOTE(tox01 @ Apr 30 2019, 06:23) *
You can try a Rapier of the Nimble. Should provide more smoother gameplay. May take some time of finding and IW-ing.

This is a more permanent solution. I don't think I have allowance to buy another rapier.
As for replacing Mag to Leg, well, I just need a whole bunch of soul fragments...
Ugh.., Soul Catcher beckons.

Thanks for the advice
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post Apr 30 2019, 07:19
Post #10232
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QUOTE(tox01 @ Apr 30 2019, 06:23) *

- You can try a Rapier of the Nimble. Should provide more smoother gameplay. May take some time of finding and IW-ing.
And that is the reason why i wouldnt suggest that. Save the credits and spend them in the forge. For what you want i suggest upgrade parry, block, PM and MM as much as you can. Believe it will be worth it, just dont concentrade the PM and MM upgrade on a single piece and more on your armor as on your shield. The later upgrades are much less cost-effective as the first few.
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post Apr 30 2019, 07:37
Post #10233
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QUOTE(feathered @ Apr 30 2019, 07:03) *

I've tried Featherweight in Arena to reduce turn numbers, they increase it instead. LOL. Will try at IW to see if they'll improve defense.


In arenas you may use it only on a Force Shield to reduce mana consumption (if you're casting).
Or on some equipment to get Burden under 70 (to increase your critical chance).

Featherweight Shards are good for harder challenges. They increase your defense (less interruptions), but decrease you damage as 1H Heavy (slower).
In harder challenges (Item World, GrindFest) with low defense it allows to reach higher round without resorting to use Shadow Veil and/or Haste (or starting to use those buffs in higher rounds compared to a run without Shards).
Time wise it all may be the same. More offense - faster clear, but more time on healing; more defense - slower clear, but more smoother gameplay (less interruptions).

In easier challenges go for more offense.

Just try and see how it goes (IMG:[invalid] style_emoticons/default/smile.gif)

Good luck.
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post Apr 30 2019, 08:54
Post #10234
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QUOTE(-vincento- @ Apr 29 2019, 01:51) *

snip


I was actually still dying in spite of using potions/cure/FC consistently on Normal. I had resorted to bizarre stall tactics to refresh cooldowns when there were low monsters at the end of rounds. I did not think this was what others encountered by any stretch, though I was well aware that mages have to heal a ton when they're running on PFUDOR.

My main takeaway from the discussion here is mostly that my proficiency is simply too low, to the point where I should probably be doing 2+3 right now since I need to makeup around 200 points of proficiency one way or another. As a secondary change, I removed the T3 spell from my standard rotation and even the T2 for early arena rounds with 4 or 5 mobs. This solved most of the mana fiasco and also made me realize that I should bomb the T3 in the middle of late rounds rather than at the beginning. The cast time for it must be fairly long since I get crushed anytime I use it and nothing dies.

Thanks for the insight and reply : )
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post Apr 30 2019, 09:05
Post #10235
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QUOTE(feathered @ Apr 30 2019, 03:44) *
-snip-

Instead of relying on Shadow Veil or Haste, try casting Silence on monsters 1-3 in every round.
That way they will be harmless, but will still crash in your shield.
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post Apr 30 2019, 10:15
Post #10236
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QUOTE(decondelite @ Apr 30 2019, 09:05) *
Instead of relying on Shadow Veil or Haste, try casting Silence on monsters 1-3 in every round.
That way they will be harmless, but will still crash in your shield.

Ah, but shadow veil and haste can be cast once every three (?) rounds. Nevertheless, Silence is good advice. I'll do that on last rounds.
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post Apr 30 2019, 11:11
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It'll be even more useful in the way that it'll increase your depr prof.
Oh, and I highly recommend the usage of Aether Shards if you start using depr spells. Not only will your general mana consumption be lower, but the success rate of depr spells will be way higher.
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post May 1 2019, 06:10
Post #10238
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The wiki's explanation of proficiency, damage, resistance, etc. is a bit convoluted. Can someone work out for me an example against, say, one of the DwD bosses? As in, how much does +x "of the Elementalist" proficiency ultimately add to the damage of a spell, as compared to +x "of Freyr"? I understand that it may depend on various stats, hence an example would be fine. And if it's not too much additional work to explain, how does this compare to the damage bonuses from Radiant and Destruction?

I can let you know whatever stats of mine if you need them to run a calculation.
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post May 1 2019, 07:32
Post #10239
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QUOTE(william1024 @ May 1 2019, 06:10) *

The wiki's explanation of proficiency, damage, resistance, etc. is a bit convoluted. Can someone work out for me an example against, say, one of the DwD bosses? As in, how much does +x "of the Elementalist" proficiency ultimately add to the damage of a spell, as compared to +x "of Freyr"? I understand that it may depend on various stats, hence an example would be fine. And if it's not too much additional work to explain, how does this compare to the damage bonuses from Radiant and Destruction?

I can let you know whatever stats of mine if you need them to run a calculation.



It is very complex to calculate, because proficiency is about lowering the resist chance and mitigation of monsters.
But the effect is immense. A good measure for raw damage is the Magic Score. HV Utils allows us to see the magic score as well as the estimated average damage output after monster resist and mitigation, in the table on the right side of the pic:
Not enough proficiency, but very high mage score:
Attached Image
Enough proficiency, a little less magic score:
Attached Image

It's a game of chance, you don't know which monster you will encounter. But in every case, the second does more damage. Except for schoolgirls, they don't do well against dark or holy. I use the top picture against them.
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post May 1 2019, 17:18
Post #10240
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Okay... the gist I can get from that is that you find that proficiency is preferable to direct damage bonuses. That seems to be the opposite of what is suggested on the wiki's advice page, which is to focus on elemental equipment with just one or two proficiency. Or is that sufficient to hit a limit? I don't know what "Proficiency Factor" is or how to calculate it from my stats and equipment. Right now I am at level 289 and have "Effective Proficiency" 494 for Elemental. Is that 494/289 >1 and therefore capped at 1? Can I lose some elemental proficiency to gain damage bonus if there is an opportunity to swap at a good equipment level? I have "Spell Damage Bonus" of 97.4% for Wind right now. Or is the proficiency factor (494-289)/289 = 0.709 for monsters encountered at my level, and I have room to improve that until it's twice my level?

Thank you for the response and I'm sorry if I'm being dense.

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post May 1 2019, 18:12
Post #10241
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Hello guys,

i have 500 hath finally and was wondering what to spend it is best on?

IA IV
Mentats
Effluent ether, or
Resplendent regen

I am a very casual player with only aim to clear 5-6 random encounters with DW light style daily.

Much thanks for your input!
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post May 1 2019, 18:23
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QUOTE(yrch @ May 1 2019, 18:12) *

i have 500 hath finally and was wondering what to spend it is best on?
...
I am a very casual player with only aim to clear 5-6 random encounters with DW light style daily.
Tbh, none of those perks will make any difference and the only perk of those you would have any benefit of, would be mentats. IA IV would only help you to save some mana in a longer run, what does mean nothing for RE. EE or RR would only help you to save some draughts or potion in a long run, what does also mean nothing for RE. So except you want to actually waste your hath for something you dont benefit at all from. Get mentat and just forget those other perks do even exist.
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post May 1 2019, 18:25
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QUOTE(Uncle Stu @ May 1 2019, 23:23) *

Tbh, none of those perks will make any difference and the only perk of those you would have any benefit of, would be mentats. IA IV would only help you to save some mana in a longer run, what does mean nothing for RE. EE or RR would only help you to save some draughts or potion in a long run, what does also mean nothing for RE. So except you want to actually waste your hath for something you dont benefit at all from. Get mentat and just forget those other perks do even exist.


True, rest all matter in the long run only.
thanks for the heads up, I will get the exp bonus.
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post May 1 2019, 18:51
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I don't know why my first two legendary drops are both leather helmet...I don't need them at all! Maybe someone could tell the actual price of the equipment?I know nothing about it.

https://hentaiverse.org/equip/191736823/0820ca228b

https://hentaiverse.org/equip/192089847/eb700af8e0

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post May 1 2019, 18:54
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Does exp bonus perks like Thinking Cap, etc
and training like adept learner benefit in some other way or is it just for leveling up faster?
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post May 1 2019, 19:08
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i disagree with IA being useless for REs: it's where IA has the biggest impact. having your buffs up instantly when entering a RE and being ready to attack with maximum effectiveness after minimal setup is a great convenience, and was my main reason to prioritise IA when unlocking perks
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post May 1 2019, 19:15
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QUOTE(Hakrei @ May 1 2019, 18:54) *

Does exp bonus perks like Thinking Cap, etc
and training like adept learner benefit in some other way or is it just for leveling up faster?
It also helps to gain prof.
QUOTE(sickentide @ May 1 2019, 19:08) *

i disagree with IA being useless for REs: it's where IA has the biggest impact. having your buffs up instantly when entering a RE and being ready to attack with maximum effectiveness after minimal setup is a great convenience, and was my main reason to prioritise IA when unlocking perks
But we talk about IA IV and not about IA in general and IA III which i assume he allready owns, is more than enough for that.
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post May 1 2019, 19:20
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it's a matter of preference, but having haste, protection, shadow veil and either spirit shield or spark up instantly is something i would value over the other perks in question when doing REs with DW, especially at mid level and possibly with non-exceptional gear
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