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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Apr 29 2019, 16:48
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Noeleo
Group: Gold Star Club
Posts: 1,429
Joined: 16-January 15

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QUOTE(Uncle Stu @ Apr 26 2019, 19:43)  And with the free points i would personally Dex 10 points above Str 10 points above End and End around 30 points above End. Hi Uncle. Sorry to bother you again. I was trying to set my stats just now when I noticed this. It's quite confusing. Can you make it into list form? Maybe like this? Str=xx Dex=xx End=xx You can set a stat's value as the reference. QUOTE(Saioux @ Apr 26 2019, 22:52)  Some even just recommend 1:1:1:1:1:1. You mean all the stats have the same value? QUOTE(Uncle Stu @ Apr 26 2019, 22:55)  but i like that little bit more crit chance and parry you got from Dex My current play actually rely on this, I think. I always rely on my luck to get as many as possible monsters stunned after they attacked me so that I can focus on killing one monster at a time. And I saw somewhere recently saying that frost or storm spike shield is a good choice (mine is flame, I kinda regret spending my AP on it).
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Apr 29 2019, 16:55
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Noeleo @ Apr 29 2019, 16:48)  Hi Uncle. Sorry to bother you again.
Hi. Please, dont be sorry, you dont bother me at all. (IMG:[ invalid] style_emoticons/default/happy.gif) QUOTE(Noeleo @ Apr 29 2019, 16:48)  I was trying to set my stats just now when I noticed this. It's quite confusing. Can you make it into list form? Maybe like this? Str=xx Dex=xx End=xx You can set a stat's value as the reference.
Oh, you want to see mine? Sure.  I know, but i really like Dex. (IMG:[ invalid] style_emoticons/default/happy.gif) QUOTE(Noeleo @ Apr 29 2019, 16:48)  My current play actually rely on this, I think. I always rely on my luck to get as many as possible monsters stunned after they attacked me so that I can focus on killing one monster at a time. And I saw somewhere recently saying that frost or storm spike shield is a good choice (mine is flame, I kinda regret spending my AP on it).
Why do you regret it? I use Flame and i love the reduced monster damage. But i guess that is something everyone has to decide for themself.
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Apr 29 2019, 17:32
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(Noeleo @ Apr 29 2019, 16:48)  You mean all the stats have the same value?
this is what i do, except with str/int down to 300 depending on style and one persona with reduced agi to limit attack speed. works for me, the idea is that lowering one stat to raise another gives poor returns very quickly, unless the lowered stat is useless and can be put way down
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Apr 29 2019, 20:01
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mustardpie
Group: Members
Posts: 2,717
Joined: 25-April 11

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How do I use OFC?
I have 21 figurines
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Apr 29 2019, 20:17
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Noni
Group: Catgirl Camarilla
Posts: 13,434
Joined: 19-February 16

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QUOTE(mustardpie @ Apr 29 2019, 20:01)  How do I use OFC?
I have 21 figurines
1. you wait for up to 24 hrs after getting the 21 ponies (all different!) 2. You build up overcharge to the max 3. you go to skills and blast OFC
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Apr 30 2019, 03:53
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feathered
Group: Members
Posts: 395
Joined: 1-October 18

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Hi dude, Is there a way to temporarily boost defense other than applying infusions on armor? How about temporary boost to physical defense?
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Apr 30 2019, 04:56
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tox01
Group: Gold Star Club
Posts: 567
Joined: 16-April 09

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QUOTE(feathered @ Apr 30 2019, 03:53)  Hi dude, Is there a way to temporarily boost defense other than applying infusions on armor? How about temporary boost to physical defense?
You may try to use scroll(s). It provides higher bonus than a skill. If you're a 1H heavy melee it won't last long due to a low action speed. You may also try to use Shadow Veil and/or Haste. What are you currently using and when (in what situation) do you need a boost?..
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Apr 30 2019, 05:44
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feathered
Group: Members
Posts: 395
Joined: 1-October 18

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QUOTE(tox01 @ Apr 30 2019, 04:56)  You may try to use scroll(s). It provides higher bonus than a skill. If you're a 1H heavy melee it won't last long due to a low action speed. You may also try to use Shadow Veil and/or Haste. What are you currently using and when (in what situation) do you need a boost?..
I'm doing IW at PF. I need to activate Haste and Shadowveil around round 30. I can go on without them of course, but hitting cure every so often annoyed me. At least with those two spells, I can delay cure until around round 60-70. Doing 88-rounds IW usually sparked me 3 times. I rely on these old equipments. Bought several upgrade, but can't equip them before I get some SoulFrag. Leg Tempestous Rapier of Slaughter | Leg Force of WardingMag Helmet of Protection | Leg Armor of Protection | Mag Gauntlet of Balance | Mag Legging of Protection | Leg Boot of BalanceThis post has been edited by feathered: Apr 30 2019, 05:45
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Apr 30 2019, 06:23
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tox01
Group: Gold Star Club
Posts: 567
Joined: 16-April 09

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QUOTE(feathered @ Apr 30 2019, 05:44)  I'm doing IW at PF. I need to activate Haste and Shadowveil around round 30. I can go on without them of course, but hitting cure every so often annoyed me. At least with those two spells, I can delay cure until around round 60-70. Doing 88-rounds IW usually sparked me 3 times. I rely on these old equipments. Bought several upgrade, but can't equip them before I get some SoulFrag. Leg Tempestous Rapier of Slaughter | Leg Force of WardingMag Helmet of Protection | Leg Armor of Protection | Mag Gauntlet of Balance | Mag Legging of Protection | Leg Boot of BalanceI see. General advice (little boost): - Forge Strength and Parry on your weapon to 5. Cheap. Can also forge Agility to 5. - Shield. Forge other stats to 5. Cheap. Or at least Str and Dex. - May replace Magnificent with Legendary ) More defense for the current situation: - Try using Featherweight Shards on your equipment (Forge - Enchant; 60min). Start with every item to see how it goes. then dial down as needed. It should help you to reach higher round until you'll need to use Shadow Veil and Haste. In later rounds with increased damage start using Shadow Veil (when you start healing too much/chugging Spirit potions). If it's still not enough also add Haste to the mix (try Veil first to see if you can manage, not both at the same time). - [Later rounds] May try to use Absorb/Scroll of absorb to see if it helps (in case of a skill learn and slot Better Absorb ability). It may smooth gameplay a little. - You can try a Rapier of the Nimble. Should provide more smoother gameplay. May take some time of finding and IW-ing. So, Forge and try using Featherweight Shards. Edit: typo, more info This post has been edited by tox01: Apr 30 2019, 06:32
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Apr 30 2019, 07:03
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feathered
Group: Members
Posts: 395
Joined: 1-October 18

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QUOTE(tox01 @ Apr 30 2019, 06:23)  Forge Strength and Parry on your weapon to 5. Cheap.
Ah, I did left some upgrade out last time. Out of material. I'll do this. Thanks! QUOTE(tox01 @ Apr 30 2019, 06:23)  Try using Featherweight Shards on your equipment
I've tried Featherweight in Arena to reduce turn numbers, they increase it instead. LOL. Will try at IW to see if they'll improve defense. QUOTE(tox01 @ Apr 30 2019, 06:23)  You can try a Rapier of the Nimble. Should provide more smoother gameplay. May take some time of finding and IW-ing.
This is a more permanent solution. I don't think I have allowance to buy another rapier. As for replacing Mag to Leg, well, I just need a whole bunch of soul fragments... Ugh.., Soul Catcher beckons. Thanks for the advice
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Apr 30 2019, 07:19
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(tox01 @ Apr 30 2019, 06:23)  - You can try a Rapier of the Nimble. Should provide more smoother gameplay. May take some time of finding and IW-ing.
And that is the reason why i wouldnt suggest that. Save the credits and spend them in the forge. For what you want i suggest upgrade parry, block, PM and MM as much as you can. Believe it will be worth it, just dont concentrade the PM and MM upgrade on a single piece and more on your armor as on your shield. The later upgrades are much less cost-effective as the first few.
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Apr 30 2019, 07:37
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tox01
Group: Gold Star Club
Posts: 567
Joined: 16-April 09

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QUOTE(feathered @ Apr 30 2019, 07:03)  I've tried Featherweight in Arena to reduce turn numbers, they increase it instead. LOL. Will try at IW to see if they'll improve defense.
In arenas you may use it only on a Force Shield to reduce mana consumption (if you're casting). Or on some equipment to get Burden under 70 (to increase your critical chance). Featherweight Shards are good for harder challenges. They increase your defense (less interruptions), but decrease you damage as 1H Heavy (slower). In harder challenges (Item World, GrindFest) with low defense it allows to reach higher round without resorting to use Shadow Veil and/or Haste (or starting to use those buffs in higher rounds compared to a run without Shards). Time wise it all may be the same. More offense - faster clear, but more time on healing; more defense - slower clear, but more smoother gameplay (less interruptions). In easier challenges go for more offense. Just try and see how it goes (IMG:[ invalid] style_emoticons/default/smile.gif) Good luck.
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Apr 30 2019, 08:54
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Deckard Cain
Group: Gold Star Club
Posts: 786
Joined: 29-August 07

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QUOTE(-vincento- @ Apr 29 2019, 01:51)  snip
I was actually still dying in spite of using potions/cure/FC consistently on Normal. I had resorted to bizarre stall tactics to refresh cooldowns when there were low monsters at the end of rounds. I did not think this was what others encountered by any stretch, though I was well aware that mages have to heal a ton when they're running on PFUDOR. My main takeaway from the discussion here is mostly that my proficiency is simply too low, to the point where I should probably be doing 2+3 right now since I need to makeup around 200 points of proficiency one way or another. As a secondary change, I removed the T3 spell from my standard rotation and even the T2 for early arena rounds with 4 or 5 mobs. This solved most of the mana fiasco and also made me realize that I should bomb the T3 in the middle of late rounds rather than at the beginning. The cast time for it must be fairly long since I get crushed anytime I use it and nothing dies. Thanks for the insight and reply : )
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Apr 30 2019, 09:05
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(feathered @ Apr 30 2019, 03:44)  -snip- Instead of relying on Shadow Veil or Haste, try casting Silence on monsters 1-3 in every round. That way they will be harmless, but will still crash in your shield.
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Apr 30 2019, 10:15
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feathered
Group: Members
Posts: 395
Joined: 1-October 18

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QUOTE(decondelite @ Apr 30 2019, 09:05)  Instead of relying on Shadow Veil or Haste, try casting Silence on monsters 1-3 in every round. That way they will be harmless, but will still crash in your shield.
Ah, but shadow veil and haste can be cast once every three (?) rounds. Nevertheless, Silence is good advice. I'll do that on last rounds.
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Apr 30 2019, 11:11
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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It'll be even more useful in the way that it'll increase your depr prof. Oh, and I highly recommend the usage of Aether Shards if you start using depr spells. Not only will your general mana consumption be lower, but the success rate of depr spells will be way higher.
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May 1 2019, 06:10
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william1024
Newcomer
 Group: Members
Posts: 34
Joined: 4-April 12

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The wiki's explanation of proficiency, damage, resistance, etc. is a bit convoluted. Can someone work out for me an example against, say, one of the DwD bosses? As in, how much does +x "of the Elementalist" proficiency ultimately add to the damage of a spell, as compared to +x "of Freyr"? I understand that it may depend on various stats, hence an example would be fine. And if it's not too much additional work to explain, how does this compare to the damage bonuses from Radiant and Destruction?
I can let you know whatever stats of mine if you need them to run a calculation.
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May 1 2019, 07:32
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Noni
Group: Catgirl Camarilla
Posts: 13,434
Joined: 19-February 16

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QUOTE(william1024 @ May 1 2019, 06:10)  The wiki's explanation of proficiency, damage, resistance, etc. is a bit convoluted. Can someone work out for me an example against, say, one of the DwD bosses? As in, how much does +x "of the Elementalist" proficiency ultimately add to the damage of a spell, as compared to +x "of Freyr"? I understand that it may depend on various stats, hence an example would be fine. And if it's not too much additional work to explain, how does this compare to the damage bonuses from Radiant and Destruction?
I can let you know whatever stats of mine if you need them to run a calculation.
It is very complex to calculate, because proficiency is about lowering the resist chance and mitigation of monsters. But the effect is immense. A good measure for raw damage is the Magic Score. HV Utils allows us to see the magic score as well as the estimated average damage output after monster resist and mitigation, in the table on the right side of the pic: Not enough proficiency, but very high mage score: Enough proficiency, a little less magic score: It's a game of chance, you don't know which monster you will encounter. But in every case, the second does more damage. Except for schoolgirls, they don't do well against dark or holy. I use the top picture against them.
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May 1 2019, 17:18
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william1024
Newcomer
 Group: Members
Posts: 34
Joined: 4-April 12

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Okay... the gist I can get from that is that you find that proficiency is preferable to direct damage bonuses. That seems to be the opposite of what is suggested on the wiki's advice page, which is to focus on elemental equipment with just one or two proficiency. Or is that sufficient to hit a limit? I don't know what "Proficiency Factor" is or how to calculate it from my stats and equipment. Right now I am at level 289 and have "Effective Proficiency" 494 for Elemental. Is that 494/289 >1 and therefore capped at 1? Can I lose some elemental proficiency to gain damage bonus if there is an opportunity to swap at a good equipment level? I have "Spell Damage Bonus" of 97.4% for Wind right now. Or is the proficiency factor (494-289)/289 = 0.709 for monsters encountered at my level, and I have room to improve that until it's twice my level?
Thank you for the response and I'm sorry if I'm being dense.
This post has been edited by william1024: May 1 2019, 17:22
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