QUOTE(decondelite @ Jan 25 2018, 06:09)
That being said, I am rather sure about one thing: if the elemental damage bonus does have an effect on elemental strikes, it is very likely that the effect of forging it has a meager effect on the overall damage output.
If someone has got information regarding this matter, feel free to share. (IMG:[
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style_emoticons/default/smile.gif)
Easy to test. Go into combat. Hit something and observe strike damage. Cast Heartseeker (which you likely already do). Observe strike damage. It increases. Therefore it is melee damage.
Alternatively, use the mage buff. Arcane Focus or whatever it is called. Observe that strike damage does not increase. It is not spell damage.
Upgrading EDB stat on the weapon does not increase the strike damage. Not even a negligible amount. It would only be worth doing for a 1h-mage.
QUOTE(sv24 @ Jan 25 2018, 06:00)
I was just reading up on it again in the wiki, but nontheless it still made me wonder how a weapon lower by huge ammounts of levels (and exact same everything else) can do so much more damage. I mean the highest base ADB on newly dropped weapon was 11%, while people sell weapons much better in huge ammounts. At the same time anything without +ADB is salvaged. bazaared or sold at ridiculusly low prices.
I think the piece of information that you're missing is the "level scaling" aspect of how equipment works.
When you see anyone list "ADB X%" what they are telling you is the
base damage. Open up an equipment link (press C over any weapon in your inventory or the bazaar and bring up the popup window). Hover your mouse over the damage stat. You'll see the base damage revealed in a little window-thing.
All the ADB % means is how close that base damage is to the minimum it can be or the maximum it can be. If 20 is the minimum and 30 is the maximum, then 100% means 30, and 0% means 20. 50% would be halfway between them at 25.
The big number that is several hundred or a few thousand ADB is the
scaled ADB. The equipment has a gear level. In addition to affecting if you can equip the weapon or not, it also scales the actual stats from their base values.
Now, you can also soulbind a weapon. Which makes its gear level match and rise with your character level. So if you are level 311, your soulbound weapon will have gear level 311, even if it originally was 411 or 200.
A weapon with base damage 30 (100% ADB in our example) but gear level 200 will be decent damage. A weapon with 411 gear level you can't equip yet, but will probably have high-looking damage compared to the 200 no matter what. But if you soulbound it, the scaled damage would become base * 311, not 411. You could equip it. The gear level 200 weapon, if you soulbound it, would also be base * 311, instead of 200. It would rise.
So if you want to truly compare weapons, you can't really go off of level or scaled damage. You have to compare base values. Because that 100% adb level 200 sword will, after being soulbound, give more ADB scaled than that 411 sword with 50% base.
That's why people care so much more about the ADB %, and not as much on the level of the weapon.
This post has been edited by Cryosite: Jan 26 2018, 04:33