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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Apr 26 2019, 16:55
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Noeleo @ Apr 26 2019, 16:45)  Thank you very much (IMG:[ invalid] style_emoticons/default/biggrin.gif) You are welcome. QUOTE(Noeleo @ Apr 26 2019, 16:45)  I'll try this and get the feeling of it.
Well, just keep in mind that the stats are more or less a suggestion got from my personal preference, other people would switch the importance of Str and Dex, but i like that little bit more crit chance and parry you got from Dex. So yeah, get a feeling and see how it works for you. QUOTE(Noeleo @ Apr 26 2019, 16:45)  Does this mean I have to reduce Int from 300 down to 50? That'll take quite some time since there's a limit of 10 points per day iirc.
Well, Int does nothing for 1H except a few spirit points, so with it having so high, you waste quite a few xp you could put in other much more important stats, and actually you are right about the limit, but you dont actually do that, there is a way around that, you could just use a blank persona and set everything as you like it. Sorry, i didnt tought about that ealier, and that my friends is the reason why follow up questions are so important. (IMG:[ invalid] style_emoticons/default/happy.gif)
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Apr 26 2019, 16:56
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Nezu
Group: Catgirl Camarilla
Posts: 3,941
Joined: 29-January 12

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QUOTE(Noeleo @ Apr 26 2019, 15:45)  Does this mean I have to reduce Int from 300 down to 50? That'll take quite some time since there's a limit of 10 points per day iirc.
You don't need to worry about dropping points from it - for 1H, there is still some (very minor) benefit from int, in the form of a larger spirit pool. Just don't bother putting any points into it further unless it's extremely cheap exp cost compared to other more important stats.
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Apr 26 2019, 17:04
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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QUOTE(Uncle Stu @ Apr 26 2019, 10:55)  Well, Int does nothing for 1H except a few spirit points, so with it having so high, you waste quite a few xp you could put in other much more important stats, and actually you are right about the limit, but you dont actually do that, there is a way around that, you could just use a blank persona and set everything as you like it. Sorry, i didnt tought about that ealier, and that my friends is the reason why follow up questions are so important. (IMG:[ invalid] style_emoticons/default/happy.gif) Um, I wouldn't recommend creating a new persona just for that, since he might wanna try out different styles and you can't reset a persona later.
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Apr 26 2019, 17:05
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(lestion @ Apr 26 2019, 16:56)  You don't need to worry about dropping points from it - for 1H, there is still some (very minor) benefit from int, in the form of a larger spirit pool. Just don't bother putting any points into it further unless it's extremely cheap exp cost compared to other more important stats.
Yeah, but 300 is quite the overkill for his level. I mean even i have only 287 Intelligence. so that should tell you how much less Int he does actually need. (IMG:[ invalid] style_emoticons/default/laugh.gif) QUOTE(Saioux @ Apr 26 2019, 17:04)  Um, I wouldn't recommend creating a new persona just for that, since he might wanna try out different styles and you can't reset a persona later.
But it would save him quite some time. And there is still number three for another style and also, changing a style takes some time anyway, enough time to set a unused person the way he want it to be later, instead of waiting now for all those Int to decrease now. (IMG:[ invalid] style_emoticons/default/wink.gif) This post has been edited by Uncle Stu: Apr 26 2019, 17:08
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Apr 26 2019, 19:10
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Finestela
Group: Members
Posts: 153
Joined: 14-February 13

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QUOTE(Uncle Stu @ Apr 26 2019, 06:43)  From your set i guess you want suggestions how to play better as 1H. If i am wrong please tell, but as long, i will tell you what i think. Int down to lets 50, just for a few cheap spirit points. Agi also down quite a bit. And with the free points i would personally Dex 10 points above Str 10 points above End and End around 30 points above End. As main weapon i would suggest a Rapier of Slaughter, as shield a force shield, but because your buckler is of barrier make sure it has actually a better block as your shield right now. As armor i really suggest to switch to power/plate armor, but just do that with a complete set, because otherwhise you would loose any ability bonus you would otherwhise get.
I'm having a bit of problem with determining how much Agi and Dex to get as a 1h/Heavy Armor. Is there a hard number where you should stop? Or is it relative to your other stat?
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Apr 26 2019, 19:21
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Finestela @ Apr 26 2019, 19:10)  I'm having a bit of problem with determining how much Agi and Dex to get as a 1h/Heavy Armor. Is there a hard number where you should stop? Or is it relative to your other stat?
Well, agi you should have at least around as much Dex as you have Str, if you know prefer the damage from from Str, or the higher crit chance bonus and additional parry is up to you, as you can see from the post you did quote, i prefer having higher dex. And your agi should be somewhere around your level, but still low enough so that your attack speed bonus is zero. Does this help?
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Apr 26 2019, 19:52
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Finestela
Group: Members
Posts: 153
Joined: 14-February 13

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QUOTE(Uncle Stu @ Apr 26 2019, 12:21)  Well, agi you should have at least around as much Dex as you have Str, if you know prefer the damage from from Str, or the higher crit chance bonus and additional parry is up to you, as you can see from the post you did quote, i prefer having higher dex. And your agi should be somewhere around your level, but still low enough so that your attack speed bonus is zero. Does this help?
So it's fine to keep adding dex/agi for now as long as they're pretty even with str? Right now I'm just too lazy to firgure out what to do and have all my stats except int the same, with int adding up to where its cost is less than 1/1000 of the other stats. So, like right at this point, I just have all 5 stats at 305 and 87 in int. I mean I read that accuracy would be pointless beyond 200%, so I assumed we should stop adding dex at some point... But maybe it's better to just choose gears without attack accuracy if it's too high instead of stop adding dex?
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Apr 26 2019, 20:23
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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I don't understand why everyone keeps recommending that much STR to play melee. All it does is adding a few tiny points to an already very large pool of Attack Base Damage (equipment STR+equipment ADB+melee damage ability) and an unefficient buff to crit chance. On the other hand, we can't say that much for DEX, END and even AGI and WIS. The last two ones having (next to) no bonus coming from equipment. For my part, STR is moderately below mt DEX, END and even below AGI and WIS, yet I still get impressive clear times.
My own opinion regarding the allocation of PABs is more based on the ratio global enhancement/investment. I certainly prefer allocating 10 points in WIS to get an overall 5% buff to MMit (and magic accuracy, but that's a thing only for depr casting melee like me), than 10 points in END that costed overall 8 times more for only +1% enhancement in PMit and MMit, and very little HP.
Well, take it or not, but raw strength doesn't do everything in this game. That much is certain.
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Apr 26 2019, 20:34
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Finestela @ Apr 26 2019, 19:52)  So it's fine to keep adding dex/agi for now as long as they're pretty even with str?
Well i did say that for Dex, but not for Agi. QUOTE(Finestela @ Apr 26 2019, 19:52)  Right now I'm just too lazy to firgure out what to do and have all my stats except int the same, with int adding up to where its cost is less than 1/1000 of the other stats. So, like right at this point, I just have all 5 stats at 305 and 87 in int.
Ah, i see. Well, in that case i would even suggest set less points into Wis. As 1H you dont really need as much wis as Str, Dex and End. Tbh i did even stop completly to put any points into Wis somewhere in my early 400ish level, that was when i did reach 20% resistance. QUOTE(Finestela @ Apr 26 2019, 19:52)  I mean I read that accuracy would be pointless beyond 200%, so I assumed we should stop adding dex at some point... But maybe it's better to just choose gears without attack accuracy if it's too high instead of stop adding dex?
Ehm, yeah, that about the 200% accuracy is true, but dex does a bit more as just increase your accuracy. It has a higher bonus to crit chance as Str and it gives you a bonus to parry, so reducing it to the additional acc isnt really a good idea.
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Apr 26 2019, 21:13
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feathered
Group: Members
Posts: 395
Joined: 1-October 18

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QUOTE(decondelite @ Apr 26 2019, 20:23)  I don't understand why everyone keeps recommending that much STR to play melee. All it does is adding a few tiny points to an already very large pool of Attack Base Damage (equipment STR+equipment ADB+melee damage ability) and an unefficient buff to crit chance.
What's so hard to understand? It's min-maxing. Games are about munchkinry. If a stat gives positive impact to your play style, you raise it as much as possible. They have diminishing return, no doubt, so sometimes one point in other stat will give better impact than STR. Also, STR happen to be good for all melee style.
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Apr 27 2019, 03:37
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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QUOTE(decondelite @ Apr 27 2019, 03:23)  For my part, STR is moderately below mt DEX, END and even below AGI and WIS, yet I still get impressive clear times.
Have you tried using the same equip with different primary stats? Try a blank persona and focus on the conventional stat distribution and compare clear times. Just saying "impressive with what I have" says nothing. You can have impressive clear speeds with full legendary savage slaughter sets and crap STR, with ludicrously high INT. Doesn't mean it's better.
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Apr 27 2019, 06:40
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Kpop of Orz
Group: Gold Star Club
Posts: 575
Joined: 1-December 14

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I have a "stupid" question that I couldn't find by searching. How do players seem to obtain Suoerior quality and up level unassigned level equipments? Does it involve resetting the equipment with an amnesia shard? Or are these like gift/prize equipments?
Thanks!
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Apr 27 2019, 06:49
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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QUOTE(Analogdoujin @ Apr 27 2019, 13:40)  I have a "stupid" question that I couldn't find by searching. How do players seem to obtain Suoerior quality and up level unassigned level equipments? Does it involve resetting the equipment with an amnesia shard? Or are these like gift/prize equipments?
Thanks!
Generally it's old/obsolete items. A long long time ago, there were no levels on items. So those items were changed to "unassigned" after the level system was added to the items. I think (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Apr 27 2019, 07:54
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Noni
Group: Catgirl Camarilla
Posts: 13,434
Joined: 19-February 16

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QUOTE(KamuiSeph @ Apr 27 2019, 06:49)  Generally it's old/obsolete items. A long long time ago, there were no levels on items. So those items were changed to "unassigned" after the level system was added to the items. I think (IMG:[ invalid] style_emoticons/default/laugh.gif) 100% correct. You can't drop them anymore.
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Apr 27 2019, 09:00
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(Analogdoujin @ Apr 27 2019, 04:40)  I have a "stupid" question that I couldn't find by searching. How do players seem to obtain Suoerior quality and up level unassigned level equipments? Does it involve resetting the equipment with an amnesia shard? Or are these like gift/prize equipments?
Thanks!
Most of them are utter crap, you're not missing out on anything.
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Apr 28 2019, 02:39
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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How much proficiency is gained at dawn? I thought it was related to the dawn exp, but seems much smaller than that. Also, is it affected by assimilator level?
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Apr 28 2019, 03:04
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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Hmm, but I think it's less than that for some reason. Right now my forbidden proficiency gain is around 1.1 per level up WITHOUT any assimilator level (according to the HVUtils simulator), and I got only 0.021 forbidden proficiency gain after the dawn. Since dawn exp is 5%, it should be something like 0.05 according to that post. oh nvm, so I guess there's this twice stated number thing and even this is not applied for dawn prof (IMG:[ invalid] style_emoticons/default/tongue.gif) This post has been edited by Saioux: Apr 28 2019, 03:05
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Apr 28 2019, 07:59
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magiclamp
Group: Gold Star Club
Posts: 802
Joined: 27-February 10

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QUOTE(Saioux @ Apr 27 2019, 20:04)  Hmm, but I think it's less than that for some reason. Right now my forbidden proficiency gain is around 1.1 per level up WITHOUT any assimilator level (according to the HVUtils simulator), and I got only 0.021 forbidden proficiency gain after the dawn. Since dawn exp is 5%, it should be something like 0.05 according to that post. oh nvm, so I guess there's this twice stated number thing and even this is not applied for dawn prof (IMG:[ invalid] style_emoticons/default/tongue.gif) Yeah - the lack of multipliers for dawn proficiency is why I think that some levels in adept learner actually is more cost-effective than higher-level assimilator for proficiency - it shifts exp distribution more towards the higher-proficiency multiplier battle exp compared to dawn exp.
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