 |
 |
 |
[Script] Monsterbation 1.4.1.2, A comprehensive hovering script for HentaiVerse and ISK. Including CrunkJuice 1.3.0, an out-of-battle script |
|
Apr 9 2025, 02:28
|
Dark Padian
Newcomer
 Group: Members
Posts: 36
Joined: 12-November 24

|
How do you bind Fus Ro Dah?
The skill name 'Fus Ro Dah' doesn't seem to work.
|
|
|
May 3 2025, 02:51
|
Maharid
Group: Catgirl Camarilla
Posts: 2,418
Joined: 27-April 10

|
QUOTE(Dark Padian @ Apr 9 2025, 02:28)  How do you bind Fus Ro Dah?
The skill name 'Fus Ro Dah' doesn't seem to work.
I'm not using it but i think it's this: Bind(KEY_KEY Cast('FUS RO DAH')); FUS RO DAH need to be all maiusc. ----------------------------- I have resolved my bingind problem... found out tha an extension update broke the whitelist i added for hentaiverse and was interefering with catching the imputs. (IMG:[ invalid] style_emoticons/default/duck.gif)
|
|
|
|
 |
|
May 5 2025, 02:02
|
Dark Padian
Newcomer
 Group: Members
Posts: 36
Joined: 12-November 24

|
QUOTE(Maharid @ May 3 2025, 02:51)  I'm not using it but i think it's this: Bind(KEY_KEY Cast('FUS RO DAH')); FUS RO DAH need to be all maiusc. ----------------------------- I have resolved my bingind problem... found out tha an extension update broke the whitelist i added for hentaiverse and was interefering with catching the imputs. (IMG:[ invalid] style_emoticons/default/duck.gif) I tried but it doesn't seem to work.
|
|
|
|
 |
|
May 5 2025, 05:46
|
Pretty anon
Group: Gold Star Club
Posts: 1,684
Joined: 10-April 17

|
QUOTE(Dark Padian @ Apr 8 2025, 18:28)  How do you bind Fus Ro Dah?
The skill name 'Fus Ro Dah' doesn't seem to work.
This is mine for key F: CODE Bind(KEY_F, Impulse(Cast('FUS RO DAH'))); Impulse used because if not, the hovering will always be faster and will take priority making it so you never actually get it off unless you toggle the hover off and click the monsters after using the keybind.
|
|
|
May 12 2025, 02:26
|
Dark Padian
Newcomer
 Group: Members
Posts: 36
Joined: 12-November 24

|
QUOTE(Pretty anon @ May 5 2025, 05:46)  This is mine for key F: CODE Bind(KEY_F, Impulse(Cast('FUS RO DAH'))); Impulse used because if not, the hovering will always be faster and will take priority making it so you never actually get it off unless you toggle the hover off and click the monsters after using the keybind. Thanks - this worked!
|
|
|
Jun 13 2025, 03:04
|
Alsuran
Newcomer
 Group: Members
Posts: 20
Joined: 6-June 25

|
Hey whats up, i have been using this script for a day or two but i always find myself suddenly dying like a sack of patotoes i am quite new to the game and only got to lvl 170 recently (nintendo difficulty nitten) this is probably not the place to ask but how do you experienced players play and use this script? (IMG:[ invalid] style_emoticons/default/anime_cry.gif)
|
|
|
Jun 15 2025, 20:56
|
Epicskunk
Newcomer
  Group: Members
Posts: 78
Joined: 30-November 14

|
Hello, I got this script and installed it as a user script, but the hoverplay is REALLY killing me. There are times where I cast a spell, and I instantly die because the script made me jump several rounds ahead and I couldn't use Cure/health potions. I even got into the settings part of the script and made any hoverplay based setting false, but it still does hoverplay. Is it possible to entirely remove keybinds and hoverplay?
|
|
|
|
 |
|
Jun 15 2025, 22:40
|
_LMF_
Group: Gold Star Club
Posts: 1,124
Joined: 6-December 14

|
QUOTE(Alsuran @ Jun 13 2025, 09:04)  Hey whats up, i have been using this script for a day or two but i always find myself suddenly dying like a sack of patotoes i am quite new to the game and only got to lvl 170 recently (nintendo difficulty nitten) this is probably not the place to ask but how do you experienced players play and use this script? (IMG:[ invalid] style_emoticons/default/anime_cry.gif) I only play melee so I can't tell you much about the script but just hover and watch the monsters die. You can also ask for advice here. If you haven't yet, go to settings (under Character), scroll down to Auto-Cast Slots and set some Supportive Spells like Protection, Spirit Shield and Spark of Life. This should increase your survivability. QUOTE(Epicskunk @ Jun 16 2025, 02:56)  Hello, I got this script and installed it as a user script, but the hoverplay is REALLY killing me. There are times where I cast a spell, and I instantly die because the script made me jump several rounds ahead and I couldn't use Cure/health potions. I even got into the settings part of the script and made any hoverplay based setting false, but it still does hoverplay. Is it possible to entirely remove keybinds and hoverplay?
Z is the key to toggle on/off hovering by default. The corresponding line in the script: QUOTE Bind(KEY_Z, Any, ToggleHover);\ This script has stopOnEmergency set to true by default so that if you hp/mp/sp are too low, hovering will be disabled automatically. Some spells take more action time so monsters hit you a couple of times after. This could be the reason for your past defeat if you die right after casting a spell.
|
|
|
|
 |
|
Jun 16 2025, 09:45
|
Epicskunk
Newcomer
  Group: Members
Posts: 78
Joined: 30-November 14

|
QUOTE(_LMF_ @ Jun 15 2025, 23:40)  I only play melee so I can't tell you much about the script but just hover and watch the monsters die. You can also ask for advice here. If you haven't yet, go to settings (under Character), scroll down to Auto-Cast Slots and set some Supportive Spells like Protection, Spirit Shield and Spark of Life. This should increase your survivability. Z is the key to toggle on/off hovering by default. The corresponding line in the script: This script has stopOnEmergency set to true by default so that if you hp/mp/sp are too low, hovering will be disabled automatically. Some spells take more action time so monsters hit you a couple of times after. This could be the reason for your past defeat if you die right after casting a spell. Thanks for responding, I have tried to press Z but it still does hoverplay, and it bypasses the values of stopOnEmergency, getting me killed every single time. The script is getting me killed in runs that I shouldn't even die. It skips 10-20 rounds ahead where in the first round it uses the spell, follows it up by melee attacking, and then doing defend if the enemy I targeted with my spell is dead, which is NOT what I'm trying to do. Aside from making hoverplayOnRoundStart false, I haven't changed much else, so I'm not sure why it does that. Edit : Turning off Hoverplay only seems to work on mobile, for some reason. This post has been edited by Epicskunk: Jun 16 2025, 09:48
|
|
|
|
 |
|
Jun 16 2025, 14:20
|
Wivers
Group: Members
Posts: 226
Joined: 7-June 14

|
Mosterbation always reset to my Physical, 1H setting when I refresh the page, while want to use a mage one. How can I stop this behavior, or set a default setting?
I think it was because of my adblocker, if so it should be fixed.
This post has been edited by Wivers: Jun 16 2025, 14:32
|
|
|
|
 |
|
Jul 14 2025, 18:43
|
R2008KK
Newcomer
 Group: Members
Posts: 35
Joined: 21-February 25

|
Hello, everyone. I have a brief question regarding the script. I am utilizing this enhancement: QUOTE(qqnumd @ Oct 9 2024, 17:14)  I found myself clicking on mana potions & 3 types of draughts too often, so I added hover functions to the extended quick bar. It works the same way as the gem icon when "activate gem by hovering over the icon" is checked . You can configure items separately to determine which ones have hover functions enabled. To enable hover, replace id with [id,1] in the extend quickbar configuration. CODE [["ikey_1",1],"ikey_2"] - item1 with hover functions enabled and item2 without. Note "ikey_2" is equivalent to ["ikey_2",0], ensuring backward compatibility with previous script versions. This change is based on the script I posted in #860Also a diff file for review or code merge
HentaiverseMonsterbation.1.4.1.2.w.q2.user.js.txt ( 165.11k )
Number of downloads: 222
0001_add_feature_allow_hover_functions_to_be_enabled_on_t.patch.txt ( 4.98k )
Number of downloads: 75However, it would be even more convenient for me if it were possible to move the potion icons to the side so that I could hover over them even more quickly. Is that possible?Setting “move quickbar to the right of monsters”. I don't know how I missed that. This post has been edited by R2008KK: Jul 14 2025, 19:19
|
|
|
|
 |
|
Aug 14 2025, 09:18
|
hydoc
Newcomer
 Group: Members
Posts: 47
Joined: 26-March 12

|
Could the "stop on spark or low vitals" be used to toggle numlock? I tried to figure out how to add a few lines to do this, but I'm in over my head and could use some help.
I'm trying to get the same protection that's offered for the hover script to be applied to the numpad. Turning off numlock seems like the easiest solution, since that should prevent further attacks after spark/low vitals when a numpad number is held down.
The hover script is neat but I just can't get into mouse usage - keyboard feels way better to me. I couldn't find anyone else asking about this, so maybe I'm the only one who'd benefit, but I'd be very grateful if someone could help me out.
|
|
|
|
 |
|
Sep 11 2025, 17:53
|
R2008KK
Newcomer
 Group: Members
Posts: 35
Joined: 21-February 25

|
Add-on for the latest version of the Monsterbation script [Live TPS (t/s)] Feature: Monitor and display statistics on turns per second WARNING: This script was built with significant help from AI, so I can’t fully guarantee its stability or proper behavior. Use it at your own risk until it has been thoroughly tested. At the moment, this is just a very rough, experimental version created to test the core logic. In the near future, I plan to refine and complete it.
HV_Live_TPS.txt ( 167.2k )
Number of downloads: 1 (I couldn’t upload the .user.js, but I don’t think that really matters) This post has been edited by R2008KK: Sep 11 2025, 18:00
|
|
|
|
 |
|
Sep 15 2025, 21:45
|
TheRealKetchup
Newcomer
 Group: Members
Posts: 35
Joined: 30-March 25

|
Thanks for the Monsterbation script. It makes the fighting process much more convenient and probably saves me from carpal tunnel syndrome thanks to the hover mechanic. (IMG:[ invalid] style_emoticons/default/biggrin.gif) Unfortunately it introduces a problem with the Riddlemaster (for me). When the Riddlemaster pops up, it comes without a timer and the Submit button stays greyed out no matter what I do. Refreshing the page is a quick workaround. In (estimated) two out of three cases this restores the original functionality. But sometimes a pop up window tells me that it needs to fetch data from the server. In those cases the Riddelmaster will simply vanish (and I assume it counts as not having answered – otherwise I would view this as a nice feature). I run HentaiVerse on a Firefox browser (which is up to date) and run the HV Utils, HV Utils URL and Live Percentile Ranges scripts beside Hentaiverse Monsterbation. In the Monstarbation settings I found options for “shrink riddlemaster to the right” (default: “false”) and “add links to the riddlemaster to directly submit an answer “ (default: “true”). Neither has a visible effect, so I left them both on “false”. In a post from 2022 I found this: QUOTE(what_is_name @ Jan 3 2022, 17:46)  I have guessed that something insert a script to the page which cause the problem. In detial, if ajax next round function load a riddle page, Monseterbation will execute the third script in the page which show the countdown and handle the answer. If something insert another script to the page, then the third script may not the correct one to execute, then the countdown will not show, and in 0.89 Isekai without the answer check you won't able to submit the answer. For Monseterbation, there is some way to avoid that: use relative position to find script: replace the CODE document.getElementsByTagName('script')[2] to CODE document.querySelector('#riddlemaster+script') or find script from original riddle page instead of the active document: replace the CODE document.getElementsByTagName('script')[2] to CODE doc.getElementsByTagName('script')[2] I tried both suggestions (and stayed with the second option) and in appearance they seem to do the same: The Riddlemaster pops up with the timer running and the Submit button is ungreyed once you check one (or several) of the boxes to identify the ponies. However, unlike the original Riddelmaster, the Riddlemaster won't close when the timer runs out. You need to hit the Submit button to close the Riddelmaster. I assume the auto-closing in the original Riddlemaster will submit what you gave as an answer so far (it's also possible that I'm completely wrong about that), because in the Wiki it says: “If you are less than a couple of seconds too late with 'submit', the system will use the then selected ponies.” So this solution is probably not as good as the original. But I guess still better then missing some Riddlemaster queries altogether due to being removed on page refresh. Anyways, it's probably a good idea to hit Submit in time. Cheers P.S.: If there's anything relevant I missed, a better solution in particular, I'm all ears. This post has been edited by TheRealKetchup: Sep 15 2025, 21:47
|
|
|
|
 |
|
Sep 16 2025, 07:14
|
guoman99
Lurker
Group: Lurkers
Posts: 1
Joined: 14-September 24

|
How can i use this script on PC?
Thank you.
|
|
|
|
 |
|
Sep 16 2025, 09:07
|
TheRealKetchup
Newcomer
 Group: Members
Posts: 35
Joined: 30-March 25

|
QUOTE(guoman99 @ Sep 16 2025, 07:14)  How can i use this script on PC?
Thank you.
Here's how I did it: First I downloaded and installed an app for my browser to run these scripts. I use Firefox and the app I use is Tampermonkey (there are also versions of Tampermonkey for other browsers like Chrome or Safari). On the Tampermonkey site there's an overview about its functionality. I recommend to read that. In Tampermonkey there is a button to create new scripts. Click on it. This opens the script editor. When the script editor opens, there are already some lines of code. Those are going to be replaced in a moment. Now go to the first page of this thread. There you'll find the file “HentaiverseMonsterbation.1.4.1.2.user.js.txt”. That's the script in a text-file. Copy all of the script and paste it into the Tampermonkey script editor. Make sure you replace all of the code that already existed in the script editor. Now save the script. Double check that you copied all of the script (just check the first and last lines of the code). Restart the browser and that's it. One or two words of advice about using Monsterbation: I found the hover mechanic somewhat confusing at first, until I realized how it works. Hover your mouse pointer over the right side of the monster rectangle and it will more or less fight automatically (within the given settings). Hover your mouse pointer over the left side of the monster rectangle it won't do that; you'll have to click the mouse button to fight. Also check the Monsterbation settings, the settings for “hp threshold” and “mp threshold” in particular. By default they are set to 0.3 and 0.1 respectively. For me this is too low with my current equip. I currently have them at 0.6 and 0.3. This affects when Monsterbation stops the hover auto-function to warn you about low health and low mana.
|
|
|
|
 |
|
Oct 16 2025, 09:49
|
ultramage
Newcomer
 Group: Members
Posts: 38
Joined: 12-June 10

|
There is a cosmetic error with the 'raiseGem' option which moves the rng gem slot to the top right. When present, moving its box creates a gap that gets filled by the 'health draught' button that's supposed to have a fixed position as the first on the next row.
Furthermore, I ran into a problem where I alt-tabbed from Chrome and back and continued my round, only to see all my mana drain from spamming Fiery Blast. I have no idea what happened, as there are no offensive spells on my skill bar and I block-comented out all the hotkeys.
This post has been edited by ultramage: Oct 16 2025, 10:44
|
|
|
5 User(s) are reading this topic (5 Guests and 0 Anonymous Users)
0 Members:
|
 |
 |
 |
|