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> [Script] Monsterbation 1.4.1.2, A comprehensive hovering script for HentaiVerse and ISK. Including CrunkJuice 1.3.0, an out-of-battle script

 
post Apr 7 2025, 09:44
Post #880
bousage



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QUOTE(l13763824039 @ Apr 6 2025, 19:51) *

I believe this is considered botting, which is not allowed.
All actions require user input.

I hope 10b can implement stackable draught/scroll/infusion since they're instant action


Right, I meant a routine would check if you have the listed buffs up then casts any missing buff after pressing a key.

I tried Impulse + Strongest but that didn't work. ATM I have the buffs I usually use mapped to WASD.
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post Apr 9 2025, 02:28
Post #881
Dark Padian



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How do you bind Fus Ro Dah?

The skill name 'Fus Ro Dah' doesn't seem to work.
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post May 3 2025, 02:51
Post #882
Maharid



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QUOTE(Dark Padian @ Apr 9 2025, 02:28) *

How do you bind Fus Ro Dah?

The skill name 'Fus Ro Dah' doesn't seem to work.


I'm not using it but i think it's this:

Bind(KEY_KEY Cast('FUS RO DAH'));

FUS RO DAH need to be all maiusc.

-----------------------------

I have resolved my bingind problem... found out tha an extension update broke the whitelist i added for hentaiverse and was interefering with catching the imputs. (IMG:[invalid] style_emoticons/default/duck.gif)
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post May 5 2025, 02:02
Post #883
Dark Padian



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QUOTE(Maharid @ May 3 2025, 02:51) *

I'm not using it but i think it's this:

Bind(KEY_KEY Cast('FUS RO DAH'));

FUS RO DAH need to be all maiusc.

-----------------------------

I have resolved my bingind problem... found out tha an extension update broke the whitelist i added for hentaiverse and was interefering with catching the imputs. (IMG:[invalid] style_emoticons/default/duck.gif)


I tried but it doesn't seem to work.
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post May 5 2025, 05:46
Post #884
Pretty anon



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QUOTE(Dark Padian @ Apr 8 2025, 18:28) *

How do you bind Fus Ro Dah?

The skill name 'Fus Ro Dah' doesn't seem to work.


This is mine for key F:

CODE
Bind(KEY_F, Impulse(Cast('FUS RO DAH')));


Impulse used because if not, the hovering will always be faster and will take priority making it so you never actually get it off unless you toggle the hover off and click the monsters after using the keybind.
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post May 12 2025, 02:26
Post #885
Dark Padian



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QUOTE(Pretty anon @ May 5 2025, 05:46) *

This is mine for key F:

CODE
Bind(KEY_F, Impulse(Cast('FUS RO DAH')));


Impulse used because if not, the hovering will always be faster and will take priority making it so you never actually get it off unless you toggle the hover off and click the monsters after using the keybind.


Thanks - this worked!
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post Jun 13 2025, 03:04
Post #886
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Hey whats up, i have been using this script for a day or two but i always find myself suddenly dying like a sack of patotoes

i am quite new to the game and only got to lvl 170 recently (nintendo difficulty nitten) this is probably not the place to ask but how do you experienced players play and use this script? (IMG:[invalid] style_emoticons/default/anime_cry.gif)
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post Jun 15 2025, 20:56
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Hello, I got this script and installed it as a user script, but the hoverplay is REALLY killing me. There are times where I cast a spell, and I instantly die because the script made me jump several rounds ahead and I couldn't use Cure/health potions. I even got into the settings part of the script and made any hoverplay based setting false, but it still does hoverplay. Is it possible to entirely remove keybinds and hoverplay?
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post Jun 15 2025, 22:40
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_LMF_



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QUOTE(Alsuran @ Jun 13 2025, 09:04) *

Hey whats up, i have been using this script for a day or two but i always find myself suddenly dying like a sack of patotoes

i am quite new to the game and only got to lvl 170 recently (nintendo difficulty nitten) this is probably not the place to ask but how do you experienced players play and use this script? (IMG:[invalid] style_emoticons/default/anime_cry.gif)

I only play melee so I can't tell you much about the script but just hover and watch the monsters die. You can also ask for advice here.

If you haven't yet, go to settings (under Character), scroll down to Auto-Cast Slots and set some Supportive Spells like Protection, Spirit Shield and Spark of Life. This should increase your survivability.

QUOTE(Epicskunk @ Jun 16 2025, 02:56) *

Hello, I got this script and installed it as a user script, but the hoverplay is REALLY killing me. There are times where I cast a spell, and I instantly die because the script made me jump several rounds ahead and I couldn't use Cure/health potions. I even got into the settings part of the script and made any hoverplay based setting false, but it still does hoverplay. Is it possible to entirely remove keybinds and hoverplay?

Z is the key to toggle on/off hovering by default. The corresponding line in the script:
QUOTE
Bind(KEY_Z, Any, ToggleHover);\

This script has stopOnEmergency set to true by default so that if you hp/mp/sp are too low, hovering will be disabled automatically.

Some spells take more action time so monsters hit you a couple of times after. This could be the reason for your past defeat if you die right after casting a spell.
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post Jun 16 2025, 09:45
Post #889
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QUOTE(_LMF_ @ Jun 15 2025, 23:40) *

I only play melee so I can't tell you much about the script but just hover and watch the monsters die. You can also ask for advice here.

If you haven't yet, go to settings (under Character), scroll down to Auto-Cast Slots and set some Supportive Spells like Protection, Spirit Shield and Spark of Life. This should increase your survivability.
Z is the key to toggle on/off hovering by default. The corresponding line in the script:

This script has stopOnEmergency set to true by default so that if you hp/mp/sp are too low, hovering will be disabled automatically.

Some spells take more action time so monsters hit you a couple of times after. This could be the reason for your past defeat if you die right after casting a spell.


Thanks for responding, I have tried to press Z but it still does hoverplay, and it bypasses the values of stopOnEmergency, getting me killed every single time. The script is getting me killed in runs that I shouldn't even die. It skips 10-20 rounds ahead where in the first round it uses the spell, follows it up by melee attacking, and then doing defend if the enemy I targeted with my spell is dead, which is NOT what I'm trying to do. Aside from making hoverplayOnRoundStart false, I haven't changed much else, so I'm not sure why it does that.

Edit : Turning off Hoverplay only seems to work on mobile, for some reason.

This post has been edited by Epicskunk: Jun 16 2025, 09:48
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post Jun 16 2025, 14:20
Post #890
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Mosterbation always reset to my Physical, 1H setting when I refresh the page, while want to use a mage one. How can I stop this behavior, or set a default setting?

I think it was because of my adblocker, if so it should be fixed.

This post has been edited by Wivers: Jun 16 2025, 14:32
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post Yesterday, 18:43
Post #891
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Hello, everyone. I have a brief question regarding the script. I am utilizing this enhancement:

QUOTE(qqnumd @ Oct 9 2024, 17:14) *

I found myself clicking on mana potions & 3 types of draughts too often, so I added hover functions to the extended quick bar.
It works the same way as the gem icon when "activate gem by hovering over the icon" is checked .
You can configure items separately to determine which ones have hover functions enabled.

To enable hover, replace id with [id,1] in the extend quickbar configuration.
CODE
[["ikey_1",1],"ikey_2"] - item1 with hover functions enabled and item2 without.

Note "ikey_2" is equivalent to ["ikey_2",0], ensuring backward compatibility with previous script versions.

This change is based on the script I posted in #860
Also a diff file for review or code merge

Attached File  HentaiverseMonsterbation.1.4.1.2.w.q2.user.js.txt ( 165.11k ) Number of downloads: 140

Attached File  0001_add_feature_allow_hover_functions_to_be_enabled_on_t.patch.txt ( 4.98k ) Number of downloads: 43



However, it would be even more convenient for me if it were possible to move the potion icons to the side so that I could hover over them even more quickly. Is that possible?


Setting “move quickbar to the right of monsters”. I don't know how I missed that.

This post has been edited by R2008KK: Yesterday, 19:19
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