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[Script] Monsterbation 1.4.1.2, A comprehensive hovering script for HentaiVerse and ISK. Including CrunkJuice 1.3.0, an out-of-battle script |
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Mar 17 2018, 22:24
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quitetanky
Group: Members
Posts: 393
Joined: 19-March 17

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By default there is bind that makes alt cast cure, so remove "Bind(KEY_ALT, Alt, Cast('Cure'));", can't tell the line.
Also wheelup and wheeldown don't work with mouse engage because you can't hold em, and you have to stop hover action. I think you can solve this by reducing hoverarea for targeted spells or by setting wheelEverywhere to true for buffs/toggles. In first case you point at monster part that isn't hoverable to cast, in second you point outside monster box to cast.
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Mar 17 2018, 23:00
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Benny-boy
Group: Gold Star Club
Posts: 1,971
Joined: 27-December 10

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QUOTE(quitetanky @ Mar 17 2018, 22:24)  By default there is bind that makes alt cast cure, so remove "Bind(KEY_ALT, Alt, Cast('Cure'));", can't tell the line.
Line 255, thanks, it worked! (IMG:[ invalid] style_emoticons/default/happy.gif)
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Apr 2 2018, 10:45
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Tomboy Hunter
Group: Gold Star Club
Posts: 355
Joined: 22-September 13

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I have question about Key setting.
From the key setting examples,
Bind(KEY_X, HoverAction(Cast('Vital Strike'))); ignore alerts.
I must be dead person when I push key 'I' at low HP ( with alert ).
Bind(KEY_X, HoverAction(Strongest([ToggleHover, Cast('Vital Strike')]), true)); respect alerts
But this function ceases HoverAction of Attack.
I just want stop HoverAction of Vital Strike and Attack when the alerts are on.
Even if I consistently push key X.
And HoverAction of Attack should be started automatically and immediately when I un-push the key.
This post has been edited by Osteoporosis: Apr 2 2018, 15:03
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Apr 2 2018, 19:46
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Noni
Group: Catgirl Camarilla
Posts: 13,518
Joined: 19-February 16

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QUOTE(Osteoporosis @ Apr 2 2018, 10:45)  I have question about Key setting.
From the key setting examples, Bind(KEY_X, HoverAction(Cast('Vital Strike'))); ignore alerts.
I must be dead person when I push key 'I' at low HP ( with alert ). Bind(KEY_X, HoverAction(Strongest([ToggleHover, Cast('Vital Strike')]), true)); respect alerts
But this function ceases HoverAction of Attack. I just want stop HoverAction of Vital Strike and Attack when the alerts are on.
Even if I consistently push key X.
And HoverAction of Attack should be started automatically and immediately when I un-push the key.
easiest would be to set hoveraction as attack, and hovershift as vital strike. Then just press shift during hover when you want to strike vital, if you just press once short that would fire one single vital strike and return to hovering.
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Apr 2 2018, 20:43
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(Osteoporosis @ Apr 2 2018, 09:45)  I have question about Key setting.
try this: CODE Bind(KEY_X, HoverAction(Cast('Vital Strike'), true));
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Apr 3 2018, 04:44
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Tomboy Hunter
Group: Gold Star Club
Posts: 355
Joined: 22-September 13

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QUOTE(DJNoni @ Apr 3 2018, 02:46)  easiest would be to set hoveraction as attack, and hovershift as vital strike. Then just press shift during hover when you want to strike vital, if you just press once short that would fire one single vital strike and return to hovering.
QUOTE(sickentide @ Apr 3 2018, 03:43)  try this: CODE Bind(KEY_X, HoverAction(Cast('Vital Strike'), true)); Wow, both ways are worked successfully. Thank you sooooo much. I'm really happy to get the answer. (IMG:[ invalid] style_emoticons/default/biggrin.gif) Have a good day!
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Apr 17 2018, 22:05
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kawaiikun
Group: Members
Posts: 384
Joined: 10-December 09

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Quick question, is there a menu for changing everything and seeing all the keybinds?
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Apr 17 2018, 22:15
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(kawaiikun @ Apr 17 2018, 22:05)  Quick question, is there a menu for changing everything and seeing all the keybinds?
not yet, but i plan to add that at some point
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Apr 25 2018, 02:27
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LogJammin
Group: Catgirl Camarilla
Posts: 598
Joined: 11-October 14

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Is there a way to make a bind that does a different action each time it's pressed?
For example: First Press -> Cast Imperil on monster 2 Second Press -> Cast Imperil on monster 5 Third Press -> Cast Imperil on monster 8
Unless this is not allowed
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Apr 25 2018, 02:33
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(LogJammin @ Apr 25 2018, 02:27)  Unless this is not allowed
i believe this would count as automated targeting so it wouldn't be allowed
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Apr 25 2018, 19:00
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Noni
Group: Catgirl Camarilla
Posts: 13,518
Joined: 19-February 16

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QUOTE(sickentide @ Apr 25 2018, 02:33)  i believe this would count as automated targeting so it wouldn't be allowed
definitely not allowed.
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Apr 26 2018, 07:44
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plam412
Newcomer
  Group: Members
Posts: 55
Joined: 8-January 13

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Is it possible to mod the Monsterbation script to make to make it game controller friendly. By game controller friendly I mean WASD for the command selection and arrow keys for selecting monsters and those can be ported to some game pad to keyboard program. Also a default null monster box could avoid automated default hover attacks .
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Apr 26 2018, 08:20
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(plam412 @ Apr 26 2018, 07:44)  Is it possible to mod the Monsterbation script to make to make it game controller friendly. By game controller friendly I mean WASD for the command selection and arrow keys for selecting monsters and those can be ported to some game pad to keyboard program. Also a default null monster box could avoid automated default hover attacks .
that would be possible, i can see me adding this in the future
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May 1 2018, 07:21
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plam412
Newcomer
  Group: Members
Posts: 55
Joined: 8-January 13

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I am having some troubles with the script. I also have some questions
For some battles the both quickbars (the script's and regular quickbar] disapear along with all my access to items (items are fine afterward just inaccessable during battles.). It is especially worse when I try to access the item world for one of my katanas
I am also using HVtoolBox 1.0.4
As for questions. Are the shortcut hover key toggleable if they are can I have a little square on top saying which hover key toggled on? [for example wizard hover toggled on or Warrior is toggled on]
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May 1 2018, 08:24
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Noni
Group: Catgirl Camarilla
Posts: 13,518
Joined: 19-February 16

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QUOTE(plam412 @ May 1 2018, 07:21)  I am having some troubles with the script. I also have some questions
For some battles the both quickbars (the script's and regular quickbar] disapear along with all my access to items (items are fine afterward just inaccessable during battles.). It is especially worse when I try to access the item world for one of my katanas
I am also using HVtoolBox 1.0.4 As for questions. Are the shortcut hover key toggleable if they are can I have a little square on top saying which hover key toggled on? [for example wizard hover toggled on or Warrior is toggled on]
wizzard hover toggle or warrior toggle? That sounds like a special setting, that you didn't find on this forum. If you just install the version in the first post of this thread, and keep the settings simple, you won't get such problems, all bars will be visible. If you do want to switch from wizzard to warrior, just make 2 separate scripts and just toggle the right one in tampermonkey.
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May 1 2018, 10:33
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plam412
Newcomer
  Group: Members
Posts: 55
Joined: 8-January 13

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QUOTE(DJNoni @ May 1 2018, 02:24)  wizzard hover toggle or warrior toggle? That sounds like a special setting, that you didn't find on this forum. If you just install the version in the first post of this thread, and keep the settings simple, you won't get such problems, all bars will be visible.
If you do want to switch from wizzard to warrior, just make 2 separate scripts and just toggle the right one in tampermonkey.
Turns out The disappeared items settings is a false alarm. If forgot I have the separate ability and items settings on. Also is it possible to make more rows of quickbars?
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May 2 2018, 02:47
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(plam412 @ May 1 2018, 07:21)  As for questions. Are the shortcut hover key toggleable if they are can I have a little square on top saying which hover key toggled on? [for example wizard hover toggled on or Warrior is toggled on]
switchable profiles are on the roadmap. for now i recommend doing as DJNoni suggested QUOTE(plam412 @ May 1 2018, 10:33)  Also is it possible to make more rows of quickbars?
keep adding elements and blanks and they will create additional rows automatically
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May 11 2018, 00:03
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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Thanks for this great script. On v1.2.3.5 I noticed a few minor issues: 1. If an item can be used to optimal effect it will blink and have a different colored background. You can disable the blink via this option usableBlink = false, // mana and spirit gems and potions on the quickbar blink when usable to their full effect However, for the background color there is no direct disable option, instead there is a segment under colors option that says 'usable': 'mediumspringgreen', // set to false to disable The issue is that setting it to false doesn't disable it, it just changes the color used by the script. The script will still change the color from HV default, but now to the color of the background instead of the script's default of lime green. So when setting color to false it looks like this (IMG:[ i.imgur.com] https://i.imgur.com/bfcRaFk.png) 2. There is an option: raiseGem = false, // raise gem icon above quickbar when set to true the gem is raised above the quick action bar, and the gem slot is instead automatically used to link to a recommended potion. Typically a mana potion or spirit potion. However, potions are less credit efficient than draughts as of latest update. It would be great if there was an option for what to use that slot for in case raiseGem is set to true. So you can set it to show nothing, or set it to prefer draughts, or set it to prefer potions. (depending on play style. I actually used mana potions and spirit draughts until I noticed I can disable the pausing an expiring mana draught is causing.)
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May 11 2018, 14:07
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(mrttao @ May 11 2018, 00:03)  1. The issue is that setting it to false doesn't disable it, it just changes the color used by the script.
make sure to set it to false without the quotes and not to 'false' QUOTE(mrttao @ May 11 2018, 00:03)  2. when set to true the gem is raised above the quick action bar, and the gem slot is instead automatically used to link to a recommended potion.
raiseGem will put the next item in the list in the gem's former place, so put whatever you want there after the 1 in quickbarExtend or insert a 0 to leave that spot blank This post has been edited by sickentide: May 11 2018, 14:08
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