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> [Script] Monsterbation 1.4.1.2, A comprehensive hovering script for HentaiVerse and ISK. Including CrunkJuice 1.3.0, an out-of-battle script

 
post Mar 17 2018, 22:24
Post #87
quitetanky




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By default there is bind that makes alt cast cure, so remove "Bind(KEY_ALT, Alt, Cast('Cure'));", can't tell the line.

Also wheelup and wheeldown don't work with mouse engage because you can't hold em, and you have to stop hover action. I think you can solve this by reducing hoverarea for targeted spells or by setting wheelEverywhere to true for buffs/toggles. In first case you point at monster part that isn't hoverable to cast, in second you point outside monster box to cast.
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post Mar 17 2018, 23:00
Post #88
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QUOTE(quitetanky @ Mar 17 2018, 22:24) *

By default there is bind that makes alt cast cure, so remove "Bind(KEY_ALT, Alt, Cast('Cure'));", can't tell the line.


Line 255, thanks, it worked! (IMG:[invalid] style_emoticons/default/happy.gif)
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post Apr 2 2018, 10:45
Post #89
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I have question about Key setting.

From the key setting examples,


Bind(KEY_X, HoverAction(Cast('Vital Strike'))); ignore alerts.

I must be dead person when I push key 'I' at low HP ( with alert ).


Bind(KEY_X, HoverAction(Strongest([ToggleHover, Cast('Vital Strike')]), true)); respect alerts

But this function ceases HoverAction of Attack.


I just want stop HoverAction of Vital Strike and Attack when the alerts are on.

Even if I consistently push key X.

And HoverAction of Attack should be started automatically and immediately when I un-push the key.

This post has been edited by Osteoporosis: Apr 2 2018, 15:03
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post Apr 2 2018, 19:46
Post #90
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QUOTE(Osteoporosis @ Apr 2 2018, 10:45) *

I have question about Key setting.

From the key setting examples,
Bind(KEY_X, HoverAction(Cast('Vital Strike'))); ignore alerts.

I must be dead person when I push key 'I' at low HP ( with alert ).
Bind(KEY_X, HoverAction(Strongest([ToggleHover, Cast('Vital Strike')]), true)); respect alerts

But this function ceases HoverAction of Attack.
I just want stop HoverAction of Vital Strike and Attack when the alerts are on.

Even if I consistently push key X.

And HoverAction of Attack should be started automatically and immediately when I un-push the key.


easiest would be to set hoveraction as attack, and hovershift as vital strike. Then just press shift during hover when you want to strike vital, if you just press once short that would fire one single vital strike and return to hovering.
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post Apr 2 2018, 20:43
Post #91
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QUOTE(Osteoporosis @ Apr 2 2018, 09:45) *

I have question about Key setting.

try this:
CODE
Bind(KEY_X, HoverAction(Cast('Vital Strike'), true));
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post Apr 3 2018, 04:44
Post #92
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QUOTE(DJNoni @ Apr 3 2018, 02:46) *

easiest would be to set hoveraction as attack, and hovershift as vital strike. Then just press shift during hover when you want to strike vital, if you just press once short that would fire one single vital strike and return to hovering.



QUOTE(sickentide @ Apr 3 2018, 03:43) *

try this:
CODE
Bind(KEY_X, HoverAction(Cast('Vital Strike'), true));




Wow, both ways are worked successfully.

Thank you sooooo much. I'm really happy to get the answer. (IMG:[invalid] style_emoticons/default/biggrin.gif)

Have a good day!
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post Apr 17 2018, 22:05
Post #93
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Quick question, is there a menu for changing everything and seeing all the keybinds?
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post Apr 17 2018, 22:15
Post #94
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QUOTE(kawaiikun @ Apr 17 2018, 22:05) *

Quick question, is there a menu for changing everything and seeing all the keybinds?

not yet, but i plan to add that at some point
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post Apr 22 2018, 14:34
Post #95
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@sickentide

Greatest respect to you from a new HV player (IMG:[invalid] style_emoticons/default/smile.gif)
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post Apr 25 2018, 02:27
Post #96
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Is there a way to make a bind that does a different action each time it's pressed?

For example:
First Press -> Cast Imperil on monster 2
Second Press -> Cast Imperil on monster 5
Third Press -> Cast Imperil on monster 8

Unless this is not allowed
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post Apr 25 2018, 02:33
Post #97
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QUOTE(LogJammin @ Apr 25 2018, 02:27) *

Unless this is not allowed

i believe this would count as automated targeting so it wouldn't be allowed
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post Apr 25 2018, 19:00
Post #98
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QUOTE(sickentide @ Apr 25 2018, 02:33) *

i believe this would count as automated targeting so it wouldn't be allowed


definitely not allowed.
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post Apr 26 2018, 07:44
Post #99
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Is it possible to mod the Monsterbation script to make to make it game controller friendly. By game controller friendly I mean WASD for the command selection and arrow keys for selecting monsters and those can be ported to some game pad to keyboard program. Also a default null monster box could avoid automated default hover attacks .
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post Apr 26 2018, 08:20
Post #100
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QUOTE(plam412 @ Apr 26 2018, 07:44) *

Is it possible to mod the Monsterbation script to make to make it game controller friendly. By game controller friendly I mean WASD for the command selection and arrow keys for selecting monsters and those can be ported to some game pad to keyboard program. Also a default null monster box could avoid automated default hover attacks .

that would be possible, i can see me adding this in the future
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post May 1 2018, 07:21
Post #101
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I am having some troubles with the script. I also have some questions

For some battles the both quickbars (the script's and regular quickbar] disapear along with all my access to items (items are fine afterward just inaccessable during battles.). It is especially worse when I try to access the item world for one of my katanas

I am also using HVtoolBox 1.0.4


As for questions. Are the shortcut hover key toggleable if they are can I have a little square on top saying which hover key toggled on? [for example wizard hover toggled on or Warrior is toggled on]
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post May 1 2018, 08:24
Post #102
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QUOTE(plam412 @ May 1 2018, 07:21) *

I am having some troubles with the script. I also have some questions

For some battles the both quickbars (the script's and regular quickbar] disapear along with all my access to items (items are fine afterward just inaccessable during battles.). It is especially worse when I try to access the item world for one of my katanas

I am also using HVtoolBox 1.0.4
As for questions. Are the shortcut hover key toggleable if they are can I have a little square on top saying which hover key toggled on? [for example wizard hover toggled on or Warrior is toggled on]


wizzard hover toggle or warrior toggle? That sounds like a special setting, that you didn't find on this forum. If you just install the version in the first post of this thread, and keep the settings simple, you won't get such problems, all bars will be visible.

If you do want to switch from wizzard to warrior, just make 2 separate scripts and just toggle the right one in tampermonkey.
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post May 1 2018, 10:33
Post #103
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QUOTE(DJNoni @ May 1 2018, 02:24) *

wizzard hover toggle or warrior toggle? That sounds like a special setting, that you didn't find on this forum. If you just install the version in the first post of this thread, and keep the settings simple, you won't get such problems, all bars will be visible.

If you do want to switch from wizzard to warrior, just make 2 separate scripts and just toggle the right one in tampermonkey.



Turns out The disappeared items settings is a false alarm. If forgot I have the separate ability and items settings on.

Also is it possible to make more rows of quickbars?
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post May 2 2018, 02:47
Post #104
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QUOTE(plam412 @ May 1 2018, 07:21) *

As for questions. Are the shortcut hover key toggleable if they are can I have a little square on top saying which hover key toggled on? [for example wizard hover toggled on or Warrior is toggled on]

switchable profiles are on the roadmap. for now i recommend doing as DJNoni suggested

QUOTE(plam412 @ May 1 2018, 10:33) *

Also is it possible to make more rows of quickbars?

keep adding elements and blanks and they will create additional rows automatically
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post May 11 2018, 00:03
Post #105
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Thanks for this great script.

On v1.2.3.5 I noticed a few minor issues:

1. If an item can be used to optimal effect it will blink and have a different colored background.
You can disable the blink via this option
usableBlink = false, // mana and spirit gems and potions on the quickbar blink when usable to their full effect
However, for the background color there is no direct disable option, instead there is a segment under colors option that says
'usable': 'mediumspringgreen', // set to false to disable

The issue is that setting it to false doesn't disable it, it just changes the color used by the script. The script will still change the color from HV default, but now to the color of the background instead of the script's default of lime green. So when setting color to false it looks like this
(IMG:[i.imgur.com] https://i.imgur.com/bfcRaFk.png)

2. There is an option:
raiseGem = false, // raise gem icon above quickbar
when set to true the gem is raised above the quick action bar, and the gem slot is instead automatically used to link to a recommended potion. Typically a mana potion or spirit potion. However, potions are less credit efficient than draughts as of latest update. It would be great if there was an option for what to use that slot for in case raiseGem is set to true. So you can set it to show nothing, or set it to prefer draughts, or set it to prefer potions. (depending on play style. I actually used mana potions and spirit draughts until I noticed I can disable the pausing an expiring mana draught is causing.)
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post May 11 2018, 14:07
Post #106
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QUOTE(mrttao @ May 11 2018, 00:03) *

1. The issue is that setting it to false doesn't disable it, it just changes the color used by the script.

make sure to set it to false without the quotes and not to 'false'

QUOTE(mrttao @ May 11 2018, 00:03) *

2. when set to true the gem is raised above the quick action bar, and the gem slot is instead automatically used to link to a recommended potion.

raiseGem will put the next item in the list in the gem's former place, so put whatever you want there after the 1 in quickbarExtend or insert a 0 to leave that spot blank

This post has been edited by sickentide: May 11 2018, 14:08
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