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> [Script] Monsterbation 1.4.1.2, A comprehensive hovering script for HentaiVerse and ISK. Including CrunkJuice 1.3.0, an out-of-battle script

 
post Feb 14 2024, 08:36
Post #847
l13763824039



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OMG, I just clicked the "+K" on the user of the previous floor and sent out karma. Then, it says my karma is now 1. I have checked the wiki/karma but it only mentions the rule of imbue. Does it affect my account if my karma is only 1? (IMG:[invalid] style_emoticons/default/ohmy.gif)
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post Feb 14 2024, 22:39
Post #848
Noni



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QUOTE(l13763824039 @ Feb 14 2024, 07:36) *

OMG, I just clicked the "+K" on the user of the previous floor and sent out karma. Then, it says my karma is now 1. I have checked the wiki/karma but it only mentions the rule of imbue. Does it affect my account if my karma is only 1? (IMG:[invalid] style_emoticons/default/ohmy.gif)

no karma does nothing, and it recovers with time - it's like sending a small message of appreciation, no more, no less.
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post Feb 15 2024, 00:20
Post #849
l13763824039



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QUOTE(Noni @ Feb 14 2024, 22:39) *

no karma does nothing, and it recovers with time - it's like sending a small message of appreciation, no more, no less.

Thank you
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post Feb 27 2024, 06:19
Post #850
HIMORISAMA



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Hi,I couldn't use "activate gem by hovering over the icon" somehow, so I try setting in HentaiverseMonsterbation.

But now I can't use mb now because it show--"You have transgressed against your God and your fellow Man. God has charged me with your redemption. You are hereby Exiled to Wraeclast where, it is hoped, you shall come to repent your Sins, and make your peace with your beloved Father."

How could I reset it? I can't found the setting now:(
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post Mar 27 2024, 11:34
Post #851
idler1984



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I toggle hover on and off a lot so I added a feature to display a hover indicator in battle. If hover is on, a bold and red 'Hover' word will display at the top-left corner.
Attached File  HentaiverseMonsterbation.1.4.1.2_hover_indicator.user.js.txt ( 160.55k ) Number of downloads: 273

Attached Image

This post has been edited by idler1984: Mar 27 2024, 11:34
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post Apr 15 2024, 04:56
Post #852
OnceForAll



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QUOTE(idler1984 @ Mar 27 2024, 17:34) *
I toggle hover on and off a lot so I added a feature to display a hover indicator in battle. If hover is on, a bold and red 'Hover' word will display at the top-left corner.
Attached File  HentaiverseMonsterbation.1.4.1.2_hover_indicator.user.js.txt ( 160.55k ) Number of downloads: 273

Attached Image

That's a nice to have!
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post Apr 16 2024, 11:53
Post #853
Tumbres



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QUOTE(SDR Fang @ Dec 11 2023, 12:13) *

Just tried today and this is a great script!

However, I'm still struggling with my desired setups. My desired behavior is that:

- hit a key (not a mouse key, some key in key binding)
- cast the selected action (targeted, e.g. IMP) on the monster under the cursor

If you have tried macro in FFXIV, I want the exact behavior the same as a mouse-over macro:
/action Imperil <mouseover>

However, as mentioned previously in post#825, none of the options that I have tried worked.

If I use HoverAction(), I need to hover. I know that I can use ToggleHover() or Impulse() to perform a single cast, but I prefer not to implement in this way.

CODE
Bind(KEY_I, Strongest([TargetMonster(0), Cast('Imperil')]));

If I use this way, the selected monster is hard-coded. I want to target the monster under my cursor.

CODE
Bind(KEY_I, Strongest([CursorTarget, Cast('Imperil')]));

If I use this way, the cast does not happen at all. It behaves the same way as I selected the spell, but didn't click on the monster.
Changing the sequence also does not help.

Therefore, could anyone help me on how to write the key binds? Thanks in advance.


i know it would be be "necro" to replies this post,but it's important because i finally found out to "Solve" it
(or i missunderstood what you saying,so i really sorry for that,since english isn't my first language)

in setting set hover action in mouse bidding to false so it will do nothing ("Nothing" in code instead will use basic attack command )

Attached Image

after that put these code in keybinding

CODE


Bind(KEY_1, Any, HoverAction(Strongest([Cast('Imperil')]),true)); \\ Change key to your desire



My Example Keybidding Code (you can see/copy it whatever you like)
Attached Image

The result is you can hover target the monster with your Cursor whenever you enter a key first you can also hold it.
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post May 8 2024, 20:02
Post #854
art1445



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Is there something I could add to this script that would increase the size & clickable area of the spirit button, to make it easier to toggle on mobile?

Edit: I was able to locate where in the original script it was styling ckey_spirit, then add the height: 30px there and adjust the left and top params to match.

This post has been edited by art1445: May 14 2024, 00:50
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post Jun 18 2024, 11:17
Post #855
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Thanks a lot for this script, it's awesome!
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post Jun 30 2024, 09:34
Post #856
LethalLotus



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helpful tool thanks a lot
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post Sep 2 2024, 13:38
Post #857
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Can someone tell me how to give the "coalesced mana" proc a color notification, like "stunned" and "imperiled" can have?

Also is there a way to activate hover attack after mouse wheel turn, like how you can set it to activate after any keyboard key press?
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post Sep 7 2024, 13:33
Post #858
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Hello...
Does anyone have solution for this???
QUOTE(Greshnik @ Sep 7 2024, 18:28) *

Hello...
I have a problem with RE counter from HV Utils...
Everytime I finished Riddlemaster, the RE counter always disappear...
I don't know whether HV Utils or Monsterbation are the problem...
Or is this the normal behavior??? Because IIRC the RE doesn't disappear in the past...

Normal
Attached Image

After Riddlemaster
Attached Image

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post Sep 14 2024, 14:02
Post #859
Thiaguinho-sama



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Was the setting icon removed? It's not showing on the bottom right anymore

Edit: nevermind, seems like it was a browser problem

This post has been edited by Thiaguinho-sama: Sep 15 2024, 16:40
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post Sep 23 2024, 14:10
Post #860
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QUOTE(Ser6IjVolk @ Sep 2 2024, 19:38) *

Also is there a way to activate hover attack after mouse wheel turn, like how you can set it to activate after any keyboard key press?

I also had this question, so I made some modifications based on the 1.4.1.2.q version that was posted in #807

Changes:

- add: a `reactivate hover after casting any spell` option.

Since I use the mouse wheel to cast Imperil/Weaken, the `reactivate hover after releasing any key` option doesn't work for me. This should make playing with only a mouse smoother.

- fix: error/warning messages in the console when using the mouse wheel. Also fixed the `wheelEverywhere` option.

- fix: Item cooldown do not display properly when compactQuickbar is enabled

- add option: swap quickbar and monster panel after moving them. i.e. move quickbar to the left side of monsters

also a diff file for review or code merge

Attached File  HentaiverseMonsterbation.1.4.1.2.w.q.user.js.txt ( 164.08k ) Number of downloads: 33

Attached File  0001_fix_wheel_err_msg_and_wheelEverywhere.patch.txt ( 1.59k ) Number of downloads: 14

Attached File  0002_add_feature_reactivate_hover_after_cast_any_spell.patch.txt ( 2.1k ) Number of downloads: 13

Attached File  0003_fix_Item_cooldown_do_not_display_properly_when_compa.patch.txt ( 1.49k ) Number of downloads: 11

Attached File  0004_add_option_swap_quickbar_and_monster_panel_after_mov.patch.txt ( 4.17k ) Number of downloads: 14


This post has been edited by qqnumd: Sep 26 2024, 22:33
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post Sep 29 2024, 04:05
Post #861
canread



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Thanks.
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post Oct 9 2024, 16:14
Post #862
qqnumd



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I found myself clicking on mana potions & 3 types of draughts too often, so I added hover functions to the extended quick bar.
It works the same way as the gem icon when "activate gem by hovering over the icon" is checked .
You can configure items separately to determine which ones have hover functions enabled.

To enable hover, replace id with [id,1] in the extend quickbar configuration.
CODE
[["ikey_1",1],"ikey_2"] - item1 with hover functions enabled and item2 without.

Note "ikey_2" is equivalent to ["ikey_2",0], ensuring backward compatibility with previous script versions.

This change is based on the script I posted in #860
Also a diff file for review or code merge

Attached File  HentaiverseMonsterbation.1.4.1.2.w.q2.user.js.txt ( 165.11k ) Number of downloads: 119

Attached File  0001_add_feature_allow_hover_functions_to_be_enabled_on_t.patch.txt ( 4.98k ) Number of downloads: 35
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post Oct 11 2024, 09:11
Post #863
6440Min



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Is it possible to turn on "stop action" if last turn triggers for channeling effect?
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post Oct 11 2024, 10:59
Post #864
Rotelle



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Quick question on hoverplay formatting. I'm using this:

I tried using this keybind:
QUOTE(Noni @ Dec 11 2023, 10:05) *

what I use is:
CODE

hoverShiftAction: Strongest([ToggleHover, Cast('Imperil')])

Bind(KEY_X, Any, ToggleHover);

(use the linter to check for commas and quotes etc.)

That way, press shift + x and you imperil the one you are hovering over. and then x to start attacking. Works best with hover disabled at start of round.


Would it be possible to add Great Cleave into this? Basically, cast it whenever hoverplay is on and it's available.
Also, it always hits, right? If not- can we have conditional formatting that says, like, "only great cleave if they'ree stunned first"?

This post has been edited by Rotelle: Oct 11 2024, 11:14
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post Nov 18 2024, 08:00
Post #865
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I am requesting a version of this script that shows the rounds beaten, total number of rounds, turns taken, and time taken at the end of battle like how you can see damage dealt and items used.
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post Nov 25 2024, 13:08
Post #866
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QUOTE(polisperic @ Nov 18 2024, 13:00) *

I am requesting a version of this script that shows the rounds beaten, total number of rounds, turns taken, and time taken at the end of battle like how you can see damage dealt and items used.

hmmm aint it already exist ? at battle there is small number that indicate which round you are currently fighting and the total number of round , and after the battle ended its will show how many turns taken and time taken
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