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> [Script] Monsterbation 1.4.1.2, A comprehensive hovering script for HentaiVerse and ISK. Including CrunkJuice 1.3.0, an out-of-battle script

 
post Jul 25 2022, 11:07
Post #787
OnceForAll



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QUOTE(Hekiru @ Jul 19 2022, 11:39) *
I'm having bad time with riddlemaster too, forever penalty. Using latest version

QUOTE(sogeth @ Jul 25 2022, 15:52) *
It's almost certainly that you are submitting only ONE of the answers instead of multiple. You need to mark ALL the appropriate ponys, not just one of them (unless there is only one, of course).

This bit me hard in when the new RM was introduced in Isekai. At first I didn't even realize there could be different ponys simultaneously. I just answered as soon as I saw one, and assumed they were all the same.

By the time I figured out you could answer multiple different ponys, it was too late. I don't think I ever got out of penalty that season. :


I don't know if I have caught it up correctly, but the discussion here seems to be about the Monsterbation that causes RiddleMaster to fail to load/fail to submit?

If you have ever encountered an issue like this, what_is_name has already provided a solution:

https://forums.e-hentai.org/index.php?s=&am...t&p=6050704
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post Jul 25 2022, 11:20
Post #788
sogeth



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QUOTE(OnceForAll @ Jul 25 2022, 02:07) *

I don't know if I have caught it up correctly, but the discussion here seems to be about the Monsterbation that causes RiddleMaster to fail to load/fail to submit?

If you have ever encountered an issue like this, what_is_name has already provided a solution:

https://forums.e-hentai.org/index.php?s=&am...t&p=6050704

I saw that, but Lunarika made a specific comment that implies they are only submitting ONE of the ponys, not all the appropriate ones.

QUOTE(Lunarika @ Jul 9 2022, 13:00) *

If I had an old version of Monsterbation, would that be the cause of me failing some of the newer riddlemasters? I swear I haven't been that bad at them and I have a penalty on it, so I'm wondering if it's only submitting one of the answers instead of multiple.

Emphasis added in the quote for clarity.

Since I made that mistake (only one answer) when the new RM was rolled out, I wanted to affirm that yes, submitting only ONE of the answers is wrong and will lead to the penalty, and Lunarika should absolutely, definitely submit multiple answers (assuming there are multiple different ponys in the RM image).
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post Aug 1 2022, 12:37
Post #789
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EDIT.

This post has been edited by Maharid: Aug 4 2022, 01:30
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post Aug 14 2022, 18:19
Post #790
almighty god



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can you cast spell in sequence instead of STRONGEST
for example if you are playing as elemental mage:
Cast Wind > Elec > Fire > Ice
what I have to put in config?
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post Aug 14 2022, 19:57
Post #791
LogJammin



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QUOTE(almighty god @ Aug 14 2022, 16:19) *

can you cast spell in sequence instead of STRONGEST
for example if you are playing as elemental mage:
Cast Wind > Elec > Fire > Ice
what I have to put in config?


You can do this with Strongest() like this:

CODE
Strongest([Cast('Storms of Njord'), Cast('Wrath of Thor'), Cast('Flames of Loki'), Cast('Fimbulvetr')])


It will cast T3 wind, then it will cast T3 elec because T3 wind is on cooldown. Then T3 fire since T3 wind and elec are on cooldown, then T3 cold because the rest are on cooldown. You would also need another spell at the end, since it will just do a normal melee attack if all the spells are on cooldown.

This is not a good idea though, since you'll deal a lot more damage by just focusing on a single element (i.e. for wind you want your phase pieces to be Freyr, and staff to be Tempestuous Willow/Redwood of Destruction/Freyr).

Also, mage will be a very unpleasant experience at your level unless you play at a low difficulty. I suggest waiting at least until you max out the Faster Imperil ability (Lv. 310).
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post Aug 14 2022, 20:50
Post #792
uareader



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I see there are some talks about Riddlemaster just a little above.
On my side, I completely removed the function Riddlemaster() and the parameter clickableRiddlemaster...if I didn't mess up (IMG:[invalid] style_emoticons/default/ph34r.gif) .
It probably should be put on the todo list, as the feature is probably irrelevant/broken now.
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post Aug 14 2022, 21:43
Post #793
almighty god



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QUOTE(LogJammin @ Aug 14 2022, 19:57) *

You can do this with Strongest() like this:

CODE
Strongest([Cast('Storms of Njord'), Cast('Wrath of Thor'), Cast('Flames of Loki'), Cast('Fimbulvetr')])


This is not a good idea though, since you'll deal a lot more damage by just focusing on a single element (i.e. for wind you want your phase pieces to be Freyr, and staff to be Tempestuous Willow/Redwood of Destruction/Freyr).

Also, mage will be a very unpleasant experience at your level unless you play at a low difficulty. I suggest waiting at least until you max out the Faster Imperil ability (Lv. 310).

Your suggestion works. b
I have set of elementalist armor so it works in conjugate with elemental debuff when I rotate spell.

I can do fine with Nintendo but can't on next difficulty. Do you think nintendo is high enough at my level?
With mage I can kill a lot of enemies quickly and reduce attack volume after 2 turns so I just cast Offensive /Cure/ Offensive /Offensive in loop and can do just fine

I have bad experience with mele since I can't kill enemy fast enough and keep dying because of being ganged up.
Do you think it is because of bad equipments?

Also is there a way to stop hovering when Coalesced Mana triggered? *feature request*
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post Aug 14 2022, 22:29
Post #794
LogJammin



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QUOTE(almighty god @ Aug 14 2022, 19:43) *

Your suggestion works. b
I have set of elementalist armor so it works in conjugate with elemental debuff when I rotate spell.

I can do fine with Nintendo but can't on next difficulty. Do you think nintendo is high enough at my level?
With mage I can kill a lot of enemies quickly and reduce attack volume after 2 turns so I just cast Offensive /Cure/ Offensive /Offensive in loop and can do just fine

I have bad experience with mele since I can't kill enemy fast enough and keep dying because of being ganged up.
Do you think it is because of bad equipments?

For mage related stuff, this guide is excellent. Not many people play mage at low level, so the setup is a bit different than the typical build. You'll want to use enough elementalist pieces to raise your proficiency factor to 1.0 (elemental prof should be your level * 2), and use phases that have the same prefix/suffix as your staff. Then your spell rotation would all be spells from the same element (strongest first). You won't want to use Imperil with this setup, since imperil is not very good at your level (only hits 1 target and has a long cooldown). This setup probably won't be strong enough to play on IWBTH or above.
For melee, you have two good options: 1H heavy, and DW light. They're roughly comparable, but I only have experience with 1H heavy.

For 1H heavy, it should be possible to play on IWBTH with just exquisite gear, though you may need debuffs like Weaken, Sleep, Slow or Silence to survive. You would ideally want at minimum an exquisite shortsword or rapier, an exquisite force shield, kite shield, or buckler of the barrier, and a full set of exquisite plate or power armor.

Questions like these would get better visibility in the Ask the Experts thread.

QUOTE(almighty god @ Aug 14 2022, 19:43) *

Also is there a way to stop hovering when Coalesced Mana triggered? *feature request*

I think such a feature is against the rules. If I understand correctly, the stop on hover is only allowed on critical buffs expiring (like protection, spark of life, regen, etc) and emergencies (your health is very low, your spirit is too low for spark of life to work, etc).
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post Aug 17 2022, 16:23
Post #795
uareader



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Feature request: count the amount of "Cloak of the Fallen" for the big recap of spells, attacks and stuff at the end.
Either it's currently not logged, or it appears in a place I missed.
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post Aug 20 2022, 09:25
Post #796
SteAosen



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Can player disable some key bindings when the spark is triggered? (not just stop hover)

Because mage often be ejected due to pressing "TargetMonste—Cast('Imperil')" key after spark...
brain can't react (IMG:[invalid] style_emoticons/default/sad.gif)

Edit: Or let the "TargetMonste—Cast" key not work in case of spark

This post has been edited by SteAosen: Aug 20 2022, 09:41
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post Aug 20 2022, 21:37
Post #797
Noni



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QUOTE(SteAosen @ Aug 20 2022, 09:25) *

Can player disable some key bindings when the spark is triggered? (not just stop hover)

Because mage often be ejected due to pressing "TargetMonste—Cast('Imperil')" key after spark...
brain can't react (IMG:[invalid] style_emoticons/default/sad.gif)

Edit: Or let the "TargetMonste—Cast" key not work in case of spark

that would be a nice quality of life addition. Sadly, tenboro has told us that that would not be allowed...
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post Aug 20 2022, 23:09
Post #798
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Did you ever read the source?
CODE
    // hoverAction: "Strongest([Cast('Ragnarok'), Cast('Disintegrate'), Cast('Corruption')])", // dark spell rotation
    // hoverShiftAction: "Strongest([ToggleHover, Cast('Imperil')])", // single cast of imperil
    // with the above example, you can hold shift, hover and hit Z to cast imperil while being protected by the usual hover safeguards

It does exactly what it says.
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post Aug 22 2022, 18:15
Post #799
SteAosen



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QUOTE(Noni @ Aug 21 2022, 03:37) *

that would be a nice quality of life addition. Sadly, tenboro has told us that that would not be allowed...

Little pity...Using shift hover action Cast('Imperil') is safe, but I prefer to use key.
Admin doesn't allow more security measures...
I can only be more careful to avoid being ejected.(or more forge) (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Aug 22 2022, 18:53
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uareader



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QUOTE(Noni @ Aug 20 2022, 21:37) *
QUOTE(SteAosen @ Aug 20 2022, 09:25) *
Can player disable some key bindings when the spark is triggered? (not just stop hover)

Because mage often be ejected due to pressing "TargetMonste—Cast('Imperil')" key after spark...
brain can't react (IMG:[invalid] style_emoticons/default/sad.gif)

Edit: Or let the "TargetMonste—Cast" key not work in case of spark

that would be a nice quality of life addition. Sadly, tenboro has told us that that would not be allowed...

Maybe when the spark happen, you could completely change the background to the opposite color or something. You're not allowed to tamper with interactions and stuff, but maybe you can perform a cosmetic change that has enough impact for your brain to register it?
Spoiler text - Highlight to read...
I say that, but I would not trust my own brain whatever I do (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Aug 22 2022, 19:46
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QUOTE(uareader @ Aug 23 2022, 00:53) *

that would be a nice quality of life addition. Sadly, tenboro has told us that that would not be allowed...

Maybe when the spark happen, you could completely change the background to the opposite color or something. You're not allowed to tamper with interactions and stuff, but maybe you can perform a cosmetic change that has enough impact for your brain to register it?
Spoiler text - Highlight to read...
I say that, but I would not trust my own brain whatever I do (IMG:[invalid] style_emoticons/default/rolleyes.gif)


The color...appears very quickly, probably the brain reacts while the finger is already pressed.
Is it possible to make the PC disable part of keyboard when specified color appears?
I don't know if this is not allowed either...
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post Oct 17 2022, 08:49
Post #802
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I can't stop my persistent settings from applying to isekai and vice versa. I already disabled inherit.
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post Jan 6 2023, 23:22
Post #803
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del

This post has been edited by peter723pan: Jan 20 2023, 15:24
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post Jan 7 2023, 10:30
Post #804
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QUOTE(peter723pan @ Jan 7 2023, 05:22) *

It does what you want , but the code is wrong.
-snap-


the script works different to your thought
1. the Cast function doesn't really cast a spell, it return a function to cast the spell, so if you call only the Cast, it do nothing
2. the returning of Cast function only select the spells, to beat a monster, you need to select a spell then hit the target, so if you bind the damage spells to a key, it also won't work, because you don't hit the monster
3. if you do select a series of spells and then target a monster, the last selected spells works, but not the first one, so the Strongest function reverse the actions list order

anyway the code is correct and works as expected
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post Jan 14 2023, 16:22
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QUOTE(what_is_name @ Jan 7 2023, 10:30) *

the script works different to your thought
1. the Cast function doesn't really cast a spell, it return a function to cast the spell, so if you call only the Cast, it do nothing
2. the returning of Cast function only select the spells, to beat a monster, you need to select a spell then hit the target, so if you bind the damage spells to a key, it also won't work, because you don't hit the monster
3. if you do select a series of spells and then target a monster, the last selected spells works, but not the first one, so the Strongest function reverse the actions list order

anyway the code is correct and works as expected


F12 and add debugger; to steps , then you will see how turn actions work.
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post Jan 15 2023, 06:10
Post #806
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QUOTE(peter723pan @ Jan 14 2023, 22:22) *

F12 and add debugger; to steps , then you will see how turn actions work.


I think I have debugged a lot in this script, why don't you try yourself and see if "It does what you want"? none of your code actually work in this script.

This post has been edited by what_is_name: Jan 15 2023, 06:15
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