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> [Script] Monsterbation 1.4.1.2, A comprehensive hovering script for HentaiVerse and ISK. Including CrunkJuice 1.3.0, an out-of-battle script

 
post Apr 26 2022, 12:26
Post #761
nek



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QUOTE(OnceForAll @ Apr 26 2022, 05:54) *

IIRC it is strictly forbidden?


thanks for the answer but what do you mean ?
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post Apr 26 2022, 12:38
Post #762
Shank



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The game pausing hover rotation on low vitals is the sole exception allowed, and then it is only allowed for this script. It is not allowed to pause or prevent you doing anything otherwise. If you do anything manually (this includes keybinds set in monsterbation) to attack a target, eg: pressing a key that loads imperil and hits a target monster, no script is allowed to prevent that action from occurring based on your vitals or anything else.

https://ehwiki.org/wiki/Scripts_%26_Tools#Forbidden_Actions
https://forums.e-hentai.org/index.php?showtopic=243549

As a general rule of thumb, if monsterbation doesn't let you do it, it's probably not allowed.

tl;dr : If it's an action outside of hover rotation, monsterbation (or any script) is not allowed to stop you from performing it, based on any metric or otherwise.
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post Apr 26 2022, 13:11
Post #763
nek



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thank you for your explanation
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post May 17 2022, 21:21
Post #764
zwei7



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Using Chrome and newest Tampermonkey I downloaded today
HentaiverseMonsterbation.1.4.1.2.user.js.txt

When there is a riddleaster pony identification popup
I identify the ponies shown by clicking on the appropriate boxes
BUT, the "submit answer" button is greyed out and the timer counter is gone.
I pressed "enter" and still nothing happens and I am locked in this identify all the ponies screen
I cannot submit my pony answer at all.

I found a fix though, press f5 to refresh the page

This post has been edited by zwei7: May 17 2022, 21:30
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post May 18 2022, 01:24
Post #765
lygarx



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thanks for the update
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post May 19 2022, 20:42
Post #766
AnonDarkMage7



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how do i set up the script so that a input uses skills in a certain order? For example i want it to use Cure first, then full Cure if Cure is on cooldown. Also is there anyway to disable an input if all skills associated with it are on cooldown or is that too far, the amount of times i put myself at 1 hp or killed myself because i double tapped an input, ironically trying to use cure, is a lot higher than I'd like.
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post May 19 2022, 22:24
Post #767
uareader



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QUOTE(abc12345678901 @ May 19 2022, 20:42) *
For example i want it to use Cure first, then full Cure if Cure is on cooldown.
CODE
Bind(your_key_here, Strongest([Cast('Full-Cure'), Cast('Cure')]));

It's from lowest to highest priority as you can see.

QUOTE(abc12345678901 @ May 19 2022, 20:42) *
is there anyway to disable an input if all skills associated with it are on cooldown

Maybe adding "Nothing" (without the quotes) in the list of inputs?
I only used "nothing" to disable F12 (I don't even remember why (IMG:[invalid] style_emoticons/default/laugh.gif) ), so I don't know if that's what would work for you.
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post May 20 2022, 05:31
Post #768
AnonDarkMage7



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QUOTE(uareader @ May 19 2022, 16:24) *

CODE
Bind(your_key_here, Strongest([Cast('Full-Cure'), Cast('Cure')]));

It's from lowest to highest priority as you can see.
Maybe adding "Nothing" (without the quotes) in the list of inputs?
I only used "nothing" to disable F12 (I don't even remember why (IMG:[invalid] style_emoticons/default/laugh.gif) ), so I don't know if that's what would work for you.

The code works, thanks. As for the second part though, i don't want to disable the input itself, at least not 100% of the time, just if the skills associated with that input are all on cooldown. as in functions now it'll cast cure, then full cure, then if i hit the input again by accident while cure and full cure are on cooldown I'll do nothing and every monster gets a chance to attack me for free. I tried putting 'nothing' in front of the list associated to that input command but that just breaks it.
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post May 20 2022, 09:54
Post #769
uareader



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QUOTE(abc12345678901 @ May 20 2022, 05:31) *
if i hit the input again by accident while cure and full cure are on cooldown I'll do nothing
Actually, I think the default action when everything is on cooldown is an attack, which is why I thought adding "Nothing" as an action on the left within the "Strongest" list may work, but if it doesn't work, maybe it's a feature because the dev asked moderation about it, and that was deemed an illegal move (too much automation)
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post May 24 2022, 18:40
Post #770
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QUOTE(zwei7 @ May 17 2022, 22:21) *

I found a fix though, press f5 to refresh the page


That can be not a good solution.

QUOTE(Nezu @ Jan 1 2022, 02:10) *

When you refresh and it 'solves', what's happening is you're resubmitting the same form data as the previous riddle in that battle - so you're definitely getting a lot of wrong answers because of that. (Instead of using your browser's refresh, you can avoid this by clicking the URL in the address bar & hitting enter to make a new GET request for the page instead of POSTing the previous request. Most browsers warn you about refreshing because of this.)
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post May 24 2022, 20:47
Post #771
uareader



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QUOTE
clicking the URL in the address bar & hitting enter
I think if I didn't have some CSS/JS customization, the popup hentaiverse load in would not have an address bar.
Just wanted to mentions it just in case.
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post May 25 2022, 08:52
Post #772
zwei7



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When i refresh it halves the countdown timer remaining, but no answers get submitted.
I can then enter the pony answers and all is good.
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post May 25 2022, 23:02
Post #773
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QUOTE(zwei7 @ May 25 2022, 08:52) *

When i refresh it halves the countdown timer remaining, but no answers get submitted.
I can then enter the pony answers and all is good.

others before you have found that this is a quick fix, so I guess it could be a solution for you. however, what_is_name posted a structural solution in January this year

QUOTE(what_is_name @ Jan 3 2022, 17:46) *

I have guessed that something insert a script to the page which cause the problem.
In detial, if ajax next round function load a riddle page, Monseterbation will execute the third script in the page which show the countdown and handle the answer. If something insert another script to the page, then the third script may not the correct one to execute, then the countdown will not show, and in 0.89 Isekai without the answer check you won't able to submit the answer.

For Monseterbation, there is some way to avoid that:
use relative position to find script: replace the
CODE
document.getElementsByTagName('script')[2]

to
CODE
document.querySelector('#riddlemaster+script')


or find script from original riddle page instead of the active document: replace the
CODE
document.getElementsByTagName('script')[2]

to
CODE
doc.getElementsByTagName('script')[2]


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post Jun 13 2022, 03:32
Post #774
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Can quickbar not show all spell slots?It's such a waste of space and a pain in my ass.

Attached Image

This post has been edited by 1452478858: Jun 13 2022, 03:33
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post Jun 13 2022, 07:29
Post #775
Noni



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QUOTE(1452478858 @ Jun 13 2022, 03:32) *

Can quickbar not show all spell slots?It's such a waste of space and a pain in my ass.

Attached Image

if you keep the quickbar on the left, and use the monsterbar on the right: that one can show spell slots. Also the default bar holds your regular spells. But it doesn't all fit on the right side, with spacing. Best to keep it default
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post Jun 17 2022, 23:25
Post #776
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QUOTE(abc12345678901 @ May 19 2022, 11:42) *

how do i set up the script so that a input uses skills in a certain order? For example i want it to use Cure first, then full Cure if Cure is on cooldown. Also is there anyway to disable an input if all skills associated with it are on cooldown or is that too far, the amount of times i put myself at 1 hp or killed myself because i double tapped an input, ironically trying to use cure, is a lot higher than I'd like.

pretty sure that kind of script is illegal and would lead to banning. it is on the territory of complete combat automation. which is not allowed. it is possible and they likely already exist, but it leads to being banned.
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post Jul 3 2022, 21:12
Post #777
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Iam trying to use a Infusion

Bind(KEY_c, Use('n1'));

but no matter on which key i bind "n1" its not using it.

also in my quickbar for Items / Scrolls / Infusion, the Infusion icon is not showing
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post Jul 3 2022, 22:31
Post #778
Noni



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QUOTE(Fap.Fap @ Jul 3 2022, 21:12) *

Iam trying to use a Infusion

Bind(KEY_c, Use('n1'));

but no matter on which key i bind "n1" its not using it.

also in my quickbar for Items / Scrolls / Infusion, the Infusion icon is not showing


CODE

Bind(KEY_C, Any, Impulse(Use('n1')));


Mind the capital C
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post Jul 4 2022, 04:12
Post #779
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QUOTE(Noni @ Jul 3 2022, 22:31) *

CODE

Bind(KEY_C, Any, Impulse(Use('n1')));


Mind the capital C



(IMG:[invalid] style_emoticons/default/rolleyes.gif) thanks
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post Jul 7 2022, 17:56
Post #780
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thx
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