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> [Script] Monsterbation 1.4.1.2, A comprehensive hovering script for HentaiVerse and ISK. Including CrunkJuice 1.3.0, an out-of-battle script

 
post May 1 2021, 10:41
Post #687
OnceForAll



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CODE
        var time = Math.round((Date.now() - startTime) / 1000.0),
            hours = Math.floor(time / 3600),
            minutes = Math.floor(time / 60) % 60,
            seconds = time % 60,
            tps = turns / time;


Recently in HentaiVerse Unofficial Discord Chat, a player mentioned he once do a RE in speed at 6t/s. Then I checked how Monsterbation calculates the tps.

To avoid accuracy loss during the tps calculation, IMHO the code snippet below could help:

CODE
var tps = (turns / ((Date.now() - startTime) / 1000)).toFixed(2)


Although Monsterbation is not a rocket launching control program, 6t/s is a bit ridiculous.
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post May 2 2021, 19:17
Post #688
sickentide



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the rounding happens to avoid display errors of the clear time. i could use the exact time to calculate t/s, but since this does not seem all that important for battles that take a total of 2s, i never considered it a priority. but if there is demand for such a change, i'll include it in the next update
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post May 7 2021, 02:13
Post #689
erana



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thanks for your work, guys
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post May 13 2021, 12:07
Post #690
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thank you very much
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post May 15 2021, 03:42
Post #691
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Thank you for that^^
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post May 15 2021, 11:52
Post #692
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Indeed best script imho
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post May 19 2021, 19:36
Post #693
NormalDay



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thank you for that!
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post May 20 2021, 05:30
Post #694
--一虹--



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(IMG:[invalid] style_emoticons/default/biggrin.gif) thanks a lot
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post May 20 2021, 17:46
Post #695
OnceForAll



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Another feature request:

Is it possible for items to show cooldowns?
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post May 21 2021, 16:10
Post #696
sickentide



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QUOTE(OnceForAll @ May 20 2021, 17:46) *

Is it possible for items to show cooldowns?

this is another thing i've been meaning to add for some time, but other things have taken priority. i will look into it
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post May 22 2021, 08:51
Post #697
OnceForAll



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QUOTE(sickentide @ May 21 2021, 22:10) *

this is another thing i've been meaning to add for some time, but other things have taken priority. i will look into it


Shank has conducted some tests and the wiki is now updated. The cooldown for every item is at 40 turns.

But here is the problem. The id attribute for an item will be lost when it is not usable (which will make it disappear in the monsterbation's extended quickbar). So it is required to maintain an "items that have been added to the extended quickbar" list.
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post Jun 11 2021, 22:35
Post #698
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How does the automatic profile change work?
I changed profile name persona 1 and persona 2 to my first 2 persona names respectively, but when I changed persona the profile don't change.
What else should I do to get it to work?
Now the only way to change profile for me is in Menu -> Monsterbation Settings, And I can only see [persistent] and the first profile there.
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post Jun 11 2021, 23:32
Post #699
OnceForAll



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QUOTE(little_wuke @ Jun 12 2021, 04:35) *

How does the automatic profile change work?
I changed profile name persona 1 and persona 2 to my first 2 persona names respectively, but when I changed persona the profile don't change.
What else should I do to get it to work?
Now the only way to change profile for me is in Menu -> Monsterbation Settings, And I can only see [persistent] and the first profile there.


AFAIK, Monsterbation's auto switch profile is based on HentaiVerse Native behavior. That's to say if you change your persona or your equip set through HentaiVerse (not through HV Util, etc.), then Monsterbation could switch profile for you. Other than that, there is nothing else Monsterbation can do.
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post Jun 12 2021, 02:13
Post #700
little_wuke



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QUOTE(OnceForAll @ Jun 11 2021, 23:32) *

AFAIK, Monsterbation's auto switch profile is based on HentaiVerse Native behavior. That's to say if you change your persona or your equip set through HentaiVerse (not through HV Util, etc.), then Monsterbation could switch profile for you. Other than that, there is nothing else Monsterbation can do.

Thanks for the information! it solved the problem for me
Also I thought changing the name is enough to make a new profile valid, turns out the settings must be different from the base one to be actually saved. Now I can get all profiles to show up.
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post Jun 17 2021, 15:26
Post #701
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May I ask a noob question.
I want to set some highlights to the monsters which nicknames contains "Tw"/"Candydoll"
I find this script contains "monsterkeyword",but I don't know how to use it (IMG:[invalid] style_emoticons/default/cry.gif)

How can I highlights monsters' name contains(not exactly match) my keywords? Where should I put the example phrase to?
[/code]monsterKeywords: false, // highlight monsters where the name, id or max hp match this expression, set to false to disable
// example: '/(Meiling|MID=70699|HP=243060)/'

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post Jun 17 2021, 17:15
Post #702
OnceForAll



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QUOTE(Qrz-Oldboy @ Jun 17 2021, 21:26) *

May I ask a noob question.
I want to set some highlights to the monsters which nicknames contains "Tw"/"Candydoll"
I find this script contains "monsterkeyword",but I don't know how to use it (IMG:[invalid] style_emoticons/default/cry.gif)

How can I highlights monsters' name contains(not exactly match) my keywords? Where should I put the example phrase to?
[/code]monsterKeywords: false, // highlight monsters where the name, id or max hp match this expression, set to false to disable
// example: '/(Meiling|MID=70699|HP=243060)/'



CODE
monsterKeywords: /Tw|Candydoll/,


Try this?
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post Jun 18 2021, 11:53
Post #703
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QUOTE(OnceForAll @ Jun 17 2021, 23:15) *

CODE
monsterKeywords: /Tw|Candydoll/,


Try this?


that work well thx
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post Jun 24 2021, 18:28
Post #704
iybn



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little hard to use but powerfaul (IMG:[invalid] style_emoticons/default/cool.gif)
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post Jul 1 2021, 14:26
Post #705
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Such nice script! Love it since I installed it.

BTW just wonder if anyone have already mentioned a feature to suto-stop hoverplay before channeling effect expire?

thank you very much for as a great work (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jul 1 2021, 14:46
Post #706
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QUOTE(NBRa @ Jul 1 2021, 13:26) *

Such nice script! Love it since I installed it.

BTW just wonder if anyone have already mentioned a feature to suto-stop hoverplay before channeling effect expire?

thank you very much for as a great work (IMG:[invalid] style_emoticons/default/smile.gif)


explicitly forbidden
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