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> [Script] Monsterbation 1.4.1.2, A comprehensive hovering script for HentaiVerse and ISK. Including CrunkJuice 1.3.0, an out-of-battle script

 
post Feb 14 2018, 15:44
Post #67
UnknowDestroyer



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QUOTE(Scremaz @ Feb 14 2018, 19:24) *

what's wrong on line 1404? missing a comma, perhaps?

Line 1404
'use strict';
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post Feb 14 2018, 18:45
Post #68
sickentide



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QUOTE(UnknowDestroyer @ Feb 14 2018, 14:44) *

Line 1404
'use strict';

seems like you left in part of the new script template when pasting the script. try pasting it again into an empty box
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post Feb 14 2018, 19:05
Post #69
UnknowDestroyer



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QUOTE(sickentide @ Feb 14 2018, 23:45) *

seems like you left in part of the new script template when pasting the script. try pasting it again into an empty box


Aye, some weird part got in. Fixed.
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post Feb 15 2018, 08:24
Post #70
ALL_MIGHT



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using which setting background color alert can be triggered only for channeling alert?
thanks
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post Feb 15 2018, 21:43
Post #71
sickentide



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QUOTE(ALL_MIGHT @ Feb 15 2018, 07:24) *

using which setting background color alert can be triggered only for channeling alert?
thanks

setting all others to default:
CODE
    colours = { 'default':     '#EDEBDF',           // alert colours
                'spark':       '#EDEBDF',           // set to any valid html colour, or '#EDEBDF' to disable
                'lowhp':       '#EDEBDF',
                'lowmp':       '#EDEBDF',
                'lowsp':       '#EDEBDF',
                'ocfull':      '#EDEBDF',
                'expiring':    '#EDEBDF',
                'channelling': 'aquamarine',

if you want to be super picky you can also modify line 634:
CODE
var colour = alert ? colours.expiring : (document.querySelector('#pane_effects > img[src$="channeling.png"]') ? colours.channelling : colours.default);

like this:
CODE
var colour = document.querySelector('#pane_effects > img[src$="channeling.png"]') ? colours.channelling : colours.default;
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post Feb 17 2018, 15:31
Post #72
KitsuneAbby



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Little warning: this version of Monsterbation breaks the Battle Unfocus script layout.
To fix that, one needs to comment that line in the bottom of Battle Unfocus:
QUOTE
div.btm6{position:relative !important; top:0px !important; left:0px !important;}
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post Feb 21 2018, 09:19
Post #73
Nayas



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I tried battling on alt.hentaiverse domain for the first time in a while and now I'm suddenly getting monsterData.hp[i] is null error when doing REs on the default domain. It got fixed when I got into arena battle, but that was weird, as I went through multiple encounters and it was always working on alt.* but not working on default domain.
CODE

monsterData.hp[i] is null
Monsters
userscript.html:759:46
Observe
userscript.html:493:5


This post has been edited by Nayas: Feb 21 2018, 09:20
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post Feb 21 2018, 16:10
Post #74
sickentide



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QUOTE(Nayas @ Feb 21 2018, 08:19) *

monsterData.hp[i] is null

this sort of thing happens when you enter battle on one domain/browser and continue on another. it should fix itself when you exit battle on the domain/browser where it's broken
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post Mar 3 2018, 00:12
Post #75
ALL_MIGHT



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crystallNowaste = true, is not working
in HV Crunk Juice

but crystallNowaste = false is working.

please check and correct it , if possible.

Thanks
(IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Mar 3 2018, 12:29
Post #76
sickentide



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QUOTE(ALL_MIGHT @ Mar 2 2018, 23:12) *

crystallNowaste = true, is not working

did you update to the latest version? i should be fixed in 1.2.1.2
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post Mar 7 2018, 19:07
Post #77
ALL_MIGHT



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QUOTE(sickentide @ Mar 3 2018, 15:59) *

did you update to the latest version? i should be fixed in 1.2.1.2

Now, i updated and tried it also.
but result is same (IMG:[invalid] style_emoticons/default/sad.gif)
Attached Image
moral stayed same

This post has been edited by ALL_MIGHT: Mar 7 2018, 19:08
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post Mar 7 2018, 21:10
Post #78
sickentide



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QUOTE(ALL_MIGHT @ Mar 7 2018, 18:07) *

moral stayed same

what browser are you using, do you get any console errors, and could you show me a screenshot of an individual monster?

This post has been edited by sickentide: Mar 7 2018, 21:12
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post Mar 7 2018, 22:33
Post #79
ALL_MIGHT



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QUOTE(sickentide @ Mar 8 2018, 00:40) *

what browser are you using,

Google chrome.
just now i even updated to latest version,but issue still there

QUOTE(sickentide @ Mar 8 2018, 00:40) *

do you get any console errors,

no console error of any kind .
feed all monster option is working just fine.(so script is running)

QUOTE(sickentide @ Mar 8 2018, 00:40) *

and could you show me a screenshot of an individual monster?

Attached Image


my settings are

QUOTE
// vvv SETTINGS vvv //

var edConfirm = true, // ask for confirmation before using energy drink
instantSellall = true, // immediately bring up the sale confirmation dialogue when clicking the sell all button
bazaarCutoff = 0, // 0 to disable, 1: show only Peerless in bazaar, 2: show Peerless and Legendary, etc.
arena2 = false, // open second arena page from drop-down menu
toggleDT = false, // click difficulty to switch between PFUDOR/IWBTH, click level to switch between Godslayer/Dovahkiin
reTimer = false, // show random encounter timer/counter
// left click to enter battle, middle click to reset, wheel to set counter
reAlt = false, // enter battle on alt.hentaiverse.org
monsterDB = false, // search jenga's monster database. can be accessed under the wiki link
searchRecent = false, // restrict search to monsters that have been scanned within the last year by default
labNumbers = true, // display hunger/morale drain and morale gain from crystals in monster lab
drugallLink = false, // add link to feed pills to all monsters to monster lab
drugallKey = false, // feed pills to all monsters by pressing D in monster lab
drugallMinlevel = 759, // only feed pills to monsters above this level, set to false for no limit
crystallLink = true, // add link to feed crystals to all monsters to monster lab
crystallKey = false, // feed crystals to all monsters by pressing F in monster lab
crystallNowaste = true, // only feed crystals when no morale is wasted
crystallLevelcap = 759; // do not feed crystals beyond this level, set to false for no cap

// ^^^ SETTINGS ^^^ //
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post Mar 8 2018, 00:25
Post #80
sickentide



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hmm, my first guess would be conflict with other scripts. does it work correctly if you turn off all other scripts?
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post Mar 8 2018, 08:18
Post #81
ALL_MIGHT



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QUOTE(sickentide @ Mar 8 2018, 03:55) *

hmm, my first guess would be conflict with other scripts. does it work correctly if you turn off all other scripts?

Switched off all other scripts.
but still result is same (IMG:[invalid] style_emoticons/default/sad.gif)
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post Mar 8 2018, 18:21
Post #82
sickentide



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QUOTE(ALL_MIGHT @ Mar 8 2018, 07:18) *

Switched off all other scripts.
but still result is same (IMG:[invalid] style_emoticons/default/sad.gif)

the next i can think of is that you have insufficient crystals for some upgrades. in theory, the script should simply ignore those stats. can you inspect an unupgradable stat and show me its properties?
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post Mar 8 2018, 18:53
Post #83
ALL_MIGHT



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QUOTE(sickentide @ Mar 8 2018, 21:51) *

the next i can think of is that you have insufficient crystals for some upgrades. in theory, the script should simply ignore those stats. can you inspect an unupgradable stat and show me its properties?

It seems it is issue with browser or interference with other script.
because when installed new browser.
it's working fine
I will use that browser.
Thanks
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post Mar 12 2018, 19:03
Post #84
Cycylno



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Hi, pretty new to HV here.
Since my level is low and I don't inflict much debuff on monsters (not sure if this will change as I level up),
Is there a way to control the position of monster infos so that it overlaps with the monster box?
Or alternatively shrink the monster box so that there's less wasted space?

Not sure if it's even allowed (IMG:[invalid] style_emoticons/default/unsure.gif)

Thanks for this great script!
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post Mar 14 2018, 00:57
Post #85
sickentide



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QUOTE(Cycylno @ Mar 12 2018, 18:03) *

Is there a way to control the position of monster infos so that it overlaps with the monster box?

line 440:
CODE
'.minfo { display: table; position: absolute; left: 1067px; min-width: 170px; text-align: left; font-size: 9px;' +

change it like so, adjust the "left" parameter to taste:
CODE
'.minfo { display: table; position: absolute; left: 889px; min-width: 170px; text-align: left; font-size: 9px; z-index: 1;' +

QUOTE(Cycylno @ Mar 12 2018, 18:03) *

Or alternatively shrink the monster box so that there's less wasted space?

same line, fiddle with the "min-width" and "font-size" parameters

This post has been edited by sickentide: Mar 14 2018, 01:01
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post Mar 17 2018, 21:36
Post #86
Benny-boy



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hoverAltAction = false doesn't work at all, for some reason it still cast cure on Alt (IMG:[invalid] style_emoticons/default/sad.gif)

Wheel actions doesn't work too (IMG:[invalid] style_emoticons/default/wacko.gif)

This post has been edited by Benny-boy: Mar 17 2018, 22:10
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