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[Script] Monsterbation 1.4.1.2, A comprehensive hovering script for HentaiVerse and ISK. Including CrunkJuice 1.3.0, an out-of-battle script |
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Feb 14 2018, 15:44
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UnknowDestroyer
Group: Gold Star Club
Posts: 250
Joined: 4-August 12

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QUOTE(Scremaz @ Feb 14 2018, 19:24)  what's wrong on line 1404? missing a comma, perhaps?
Line 1404 'use strict';
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Feb 14 2018, 18:45
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(UnknowDestroyer @ Feb 14 2018, 14:44)  Line 1404 'use strict';
seems like you left in part of the new script template when pasting the script. try pasting it again into an empty box
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Feb 14 2018, 19:05
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UnknowDestroyer
Group: Gold Star Club
Posts: 250
Joined: 4-August 12

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QUOTE(sickentide @ Feb 14 2018, 23:45)  seems like you left in part of the new script template when pasting the script. try pasting it again into an empty box
Aye, some weird part got in. Fixed.
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Feb 15 2018, 08:24
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ALL_MIGHT
Group: Gold Star Club
Posts: 1,548
Joined: 14-October 16

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using which setting background color alert can be triggered only for channeling alert? thanks
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Feb 15 2018, 21:43
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(ALL_MIGHT @ Feb 15 2018, 07:24)  using which setting background color alert can be triggered only for channeling alert? thanks
setting all others to default: CODE colours = { 'default': '#EDEBDF', // alert colours 'spark': '#EDEBDF', // set to any valid html colour, or '#EDEBDF' to disable 'lowhp': '#EDEBDF', 'lowmp': '#EDEBDF', 'lowsp': '#EDEBDF', 'ocfull': '#EDEBDF', 'expiring': '#EDEBDF', 'channelling': 'aquamarine', if you want to be super picky you can also modify line 634: CODE var colour = alert ? colours.expiring : (document.querySelector('#pane_effects > img[src$="channeling.png"]') ? colours.channelling : colours.default); like this: CODE var colour = document.querySelector('#pane_effects > img[src$="channeling.png"]') ? colours.channelling : colours.default;
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Feb 17 2018, 15:31
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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Little warning: this version of Monsterbation breaks the Battle Unfocus script layout. To fix that, one needs to comment that line in the bottom of Battle Unfocus: QUOTE div.btm6{position:relative !important; top:0px !important; left:0px !important;}
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Feb 21 2018, 09:19
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Nayas
Group: Members
Posts: 701
Joined: 6-February 11

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I tried battling on alt.hentaiverse domain for the first time in a while and now I'm suddenly getting monsterData.hp[i] is null error when doing REs on the default domain. It got fixed when I got into arena battle, but that was weird, as I went through multiple encounters and it was always working on alt.* but not working on default domain. CODE monsterData.hp[i] is null Monsters userscript.html:759:46 Observe userscript.html:493:5
This post has been edited by Nayas: Feb 21 2018, 09:20
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Feb 21 2018, 16:10
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(Nayas @ Feb 21 2018, 08:19)  monsterData.hp[i] is null
this sort of thing happens when you enter battle on one domain/browser and continue on another. it should fix itself when you exit battle on the domain/browser where it's broken
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Mar 3 2018, 00:12
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ALL_MIGHT
Group: Gold Star Club
Posts: 1,548
Joined: 14-October 16

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crystallNowaste = true, is not working in HV Crunk Juice but crystallNowaste = false is working. please check and correct it , if possible. Thanks (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Mar 3 2018, 12:29
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(ALL_MIGHT @ Mar 2 2018, 23:12)  crystallNowaste = true, is not working
did you update to the latest version? i should be fixed in 1.2.1.2
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Mar 7 2018, 19:07
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ALL_MIGHT
Group: Gold Star Club
Posts: 1,548
Joined: 14-October 16

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QUOTE(sickentide @ Mar 3 2018, 15:59)  did you update to the latest version? i should be fixed in 1.2.1.2
Now, i updated and tried it also. but result is same (IMG:[ invalid] style_emoticons/default/sad.gif)  moral stayed same This post has been edited by ALL_MIGHT: Mar 7 2018, 19:08
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Mar 7 2018, 21:10
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(ALL_MIGHT @ Mar 7 2018, 18:07)  moral stayed same
what browser are you using, do you get any console errors, and could you show me a screenshot of an individual monster? This post has been edited by sickentide: Mar 7 2018, 21:12
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Mar 7 2018, 22:33
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ALL_MIGHT
Group: Gold Star Club
Posts: 1,548
Joined: 14-October 16

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QUOTE(sickentide @ Mar 8 2018, 00:40)  what browser are you using,
Google chrome. just now i even updated to latest version,but issue still there QUOTE(sickentide @ Mar 8 2018, 00:40)  do you get any console errors,
no console error of any kind . feed all monster option is working just fine.(so script is running) QUOTE(sickentide @ Mar 8 2018, 00:40)  and could you show me a screenshot of an individual monster?
 my settings are QUOTE // vvv SETTINGS vvv //
var edConfirm = true, // ask for confirmation before using energy drink instantSellall = true, // immediately bring up the sale confirmation dialogue when clicking the sell all button bazaarCutoff = 0, // 0 to disable, 1: show only Peerless in bazaar, 2: show Peerless and Legendary, etc. arena2 = false, // open second arena page from drop-down menu toggleDT = false, // click difficulty to switch between PFUDOR/IWBTH, click level to switch between Godslayer/Dovahkiin reTimer = false, // show random encounter timer/counter // left click to enter battle, middle click to reset, wheel to set counter reAlt = false, // enter battle on alt.hentaiverse.org monsterDB = false, // search jenga's monster database. can be accessed under the wiki link searchRecent = false, // restrict search to monsters that have been scanned within the last year by default labNumbers = true, // display hunger/morale drain and morale gain from crystals in monster lab drugallLink = false, // add link to feed pills to all monsters to monster lab drugallKey = false, // feed pills to all monsters by pressing D in monster lab drugallMinlevel = 759, // only feed pills to monsters above this level, set to false for no limit crystallLink = true, // add link to feed crystals to all monsters to monster lab crystallKey = false, // feed crystals to all monsters by pressing F in monster lab crystallNowaste = true, // only feed crystals when no morale is wasted crystallLevelcap = 759; // do not feed crystals beyond this level, set to false for no cap
// ^^^ SETTINGS ^^^ //
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Mar 8 2018, 00:25
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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hmm, my first guess would be conflict with other scripts. does it work correctly if you turn off all other scripts?
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Mar 8 2018, 08:18
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ALL_MIGHT
Group: Gold Star Club
Posts: 1,548
Joined: 14-October 16

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QUOTE(sickentide @ Mar 8 2018, 03:55)  hmm, my first guess would be conflict with other scripts. does it work correctly if you turn off all other scripts?
Switched off all other scripts. but still result is same (IMG:[ invalid] style_emoticons/default/sad.gif)
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Mar 8 2018, 18:21
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(ALL_MIGHT @ Mar 8 2018, 07:18)  Switched off all other scripts. but still result is same (IMG:[ invalid] style_emoticons/default/sad.gif) the next i can think of is that you have insufficient crystals for some upgrades. in theory, the script should simply ignore those stats. can you inspect an unupgradable stat and show me its properties?
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Mar 8 2018, 18:53
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ALL_MIGHT
Group: Gold Star Club
Posts: 1,548
Joined: 14-October 16

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QUOTE(sickentide @ Mar 8 2018, 21:51)  the next i can think of is that you have insufficient crystals for some upgrades. in theory, the script should simply ignore those stats. can you inspect an unupgradable stat and show me its properties?
It seems it is issue with browser or interference with other script. because when installed new browser. it's working fine I will use that browser. Thanks
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Mar 12 2018, 19:03
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Cycylno
Newcomer
 Group: Recruits
Posts: 19
Joined: 2-August 15

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Hi, pretty new to HV here. Since my level is low and I don't inflict much debuff on monsters (not sure if this will change as I level up), Is there a way to control the position of monster infos so that it overlaps with the monster box? Or alternatively shrink the monster box so that there's less wasted space? Not sure if it's even allowed (IMG:[ invalid] style_emoticons/default/unsure.gif) Thanks for this great script!
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Mar 14 2018, 00:57
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(Cycylno @ Mar 12 2018, 18:03)  Is there a way to control the position of monster infos so that it overlaps with the monster box?
line 440: CODE '.minfo { display: table; position: absolute; left: 1067px; min-width: 170px; text-align: left; font-size: 9px;' + change it like so, adjust the "left" parameter to taste: CODE '.minfo { display: table; position: absolute; left: 889px; min-width: 170px; text-align: left; font-size: 9px; z-index: 1;' + QUOTE(Cycylno @ Mar 12 2018, 18:03)  Or alternatively shrink the monster box so that there's less wasted space?
same line, fiddle with the "min-width" and "font-size" parameters This post has been edited by sickentide: Mar 14 2018, 01:01
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