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[Script] Monsterbation 1.4.1.2, A comprehensive hovering script for HentaiVerse and ISK. Including CrunkJuice 1.3.0, an out-of-battle script |
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Dec 16 2017, 12:35
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(Slazenger77 @ Dec 16 2017, 11:41)  For the monsterbation, is there a way to make it so the hover-attack stops when my health goes below 50%?
in the settings, set minHP = 0.5
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Dec 16 2017, 15:47
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RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15

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I have a vague memory that if I upgrade, it will wipe the logs out.
Do I remember correctly? I'm currently using 1.2.0.2
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Dec 16 2017, 16:19
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(RoadShoe @ Dec 16 2017, 15:47)  I have a vague memory that if I upgrade, it will wipe the logs out.
Do I remember correctly? I'm currently using 1.2.0.2
it shouldn't wipe them as long as you set deleteLog = 0 immediately when upgrading, preferably in a text editor before installing the upgrade, before doing anything on the HV page, such as refreshing
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Dec 17 2017, 06:05
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RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15

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QUOTE(sickentide @ Dec 16 2017, 06:19)  it shouldn't wipe them as long as you set deleteLog = 0 immediately when upgrading, preferably in a text editor before installing the upgrade, before doing anything on the HV page, such as refreshing
Excellent! Thank you sir! (IMG:[ invalid] style_emoticons/default/smile.gif)
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Dec 22 2017, 13:35
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Visadio
Group: Members
Posts: 942
Joined: 4-June 11

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Wow, this script rocks.
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Dec 28 2017, 23:02
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Noni
Group: Catgirl Camarilla
Posts: 13,524
Joined: 19-February 16

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Tenboro has confirmed: mobile monsterbation is allowed. (IMG:[ invalid] style_emoticons/default/smile.gif)
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Dec 29 2017, 01:40
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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Hi man, i personally added a function to Monsterbation, and i was thinking you'd maybe like to add it in the Script, with a var to activate it in settings. The function is stackCounter, it adds counters for stacks of Overwhelming Strike, Ether Tap, Penetrated Armor, Bleeding Wound, quite helpful for Melee. Just add stackCounter(); inside Enhance() and Observe() to make it work if you'd like, this is the function: CODE -not needed lol- This post has been edited by gianfrix94: Dec 29 2017, 23:00
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Dec 29 2017, 04:04
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(gianfrix94 @ Dec 29 2017, 01:40)  Hi man, i personally added a function to Monsterbation, and i was thinking you'd maybe like to add it in the Script, with a var to activate it in settings. The function is stackCounter, it adds counters for stacks of Overwhelming Strike, Ether Tap, Penetrated Armor, Bleeding Wound, quite helpful for Melee. Just add stackCounter(); inside Enhance() and Observe() to make it work if you'd like, this is the function:
thanks, but there's already the stackBorder option for that. if you set it to false it will show numbers
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Dec 29 2017, 04:48
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Cryosite
Group: Members
Posts: 553
Joined: 29-August 17

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I have a question about the combat logs as they relate to Monsterbation.
I played around with the settings for log duration, and found out that increasing the duration simply means that the drops from several fights are compiled into the end summary of a fight.
Is there any way to keep the shortest duration log, so that summary only shows that fight's drops, but allow the data to be easily exported into notepad, excell, or whatever I want to record stuff in?
I know some users do things like collect data on their damage output, and so far I have to manually copy/paste that during combat myself to get the similar data.
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Dec 29 2017, 05:45
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(Cryosite @ Dec 29 2017, 04:48)  Is there any way to keep the shortest duration log, so that summary only shows that fight's drops, but allow the data to be easily exported into notepad, excell, or whatever I want to record stuff in?
you can copy the log as it appears at the end of battle if you hold down the mouse button to select it and hit ctrl-C, it will only redirect the page when you release the mouse button afterwards. i can add an option to make the log more suitable for pasting into excel if you can give me an example of how this should be formatted
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Dec 29 2017, 08:58
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Cryosite
Group: Members
Posts: 553
Joined: 29-August 17

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I'm experimenting right now. I am not sure if we're on the same page. I don't use a mouse, my laptop has a touchpad. I can still perform most mouse functions though, some are a bit less intuitive (such as scrolling). For a simple left-click or left-click and hold, that should be doable. If I am understanding your instructions correctly, I should click and hold within this box: [ i.imgur.com] https://i.imgur.com/cXC53rn.pngThen copy to clipboard, then paste wherever (notepad, for now; will worry about excel later if I get this much working). I think what you meant was to click and drag across the text to highlight it, then copy paste that? Edit:2 Formatting the "end of battle summary" to paste nicely into Excel, in case that is useful for anyone else, would be two main things. Remove the "x" after the number for things like scrolls and potions and the like. Separate that number from what it is for by a tab character. That puts the number by itself in one cell in a nice column, and the label for what that number represents in an adjacent column. CODE 72 Crystals 4,582 Credits 7x Lesser Equipment 4x Mana Draught 10x Health Draught 3x Health Potion 1x Infusion of Divinity 1x Scroll of Absorption 3x Monster Chow 3x Monster Cuisine 1x Monster Edibles 23,930,336 EXP Becomes CODE 72 Crystals 4,582 Credits 7 Lesser Equipment 4 Mana Draught 10 Health Draught 3 Health Potion 1 Infusion of Divinity 1 Scroll of Absorption 3 Monster Chow 3 Monster Cuisine 1 Monster Edibles 23,930,336 EXP These both paste into a spreadsheet like so: [ i.imgur.com] https://i.imgur.com/evs3TtO.pngWhat I am interested in recording/logging is 100% of this: [ i.imgur.com] https://i.imgur.com/sgvPJcK.pngSo that I can examine things like my damage ranges, types of attacks, and other data collection that I've seen others, like f4tal and ssss2 doing. Is that not possible with Monsterbation? This post has been edited by Cryosite: Dec 29 2017, 09:11
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Dec 29 2017, 10:36
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Noni
Group: Catgirl Camarilla
Posts: 13,524
Joined: 19-February 16

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noob question: how can I add a script on android? - installed firefox - installed tampermonkey add on
Where can I find the script in a format that tampermonkey will recongnize it?
nvm I figured it out. copy paste.
This post has been edited by DJNoni: Dec 29 2017, 10:57
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Dec 29 2017, 23:05
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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QUOTE(sickentide @ Dec 29 2017, 03:04)  thanks, but there's already the stackBorder option for that. if you set it to false it will show numbers
Woops, damn, hadn't seen that. In case of stackBorder equal to false, i modded it like this though, i feel like it's better looking (IMG:[ invalid] style_emoticons/default/tongue.gif) Inside Durations(): -first one CODE if ( stackBorder ) dur.style.border = Math.ceil(stack/2)+1 + 'px solid black'; else { //dur.innerHTML += ' x' + stack; var left = effects[n].offsetLeft + 16, stack_div = effects[n].parentNode.appendChild(document.createElement('div')); stack_div.textContent = 'x' + stack; stack_div.className = 'stack_counter'; stack_div.style.cssText = 'position:absolute;width:12px;top:8px;left:' + left + 'px;background:#EFEEDC;border:1px solid black;font-size:7pt;font-weight:bold;text-align:center;'; } -second one CODE if ( stackBorder ) dur.style.border = Math.ceil(stack/2)+1 + 'px solid black'; else { //dur.innerHTML += ' x' + stack; var left = effects[n].offsetLeft + 16, stack_div = effects[n].parentNode.appendChild(document.createElement('div')); stack_div.textContent = 'x' + stack; stack_div.className = 'stack_counter'; stack_div.style.cssText = 'position:absolute;width:12px;top:2px;left:' + left + 'px;background:#EFEEDC;border:1px solid black;font-size:7pt;font-weight:bold;text-align:center;'; }
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Dec 29 2017, 23:14
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(Cryosite @ Dec 29 2017, 08:58)  I don't use a mouse, my laptop has a touchpad.
ah, then the procedure i described may be more difficult. i added two options: selectLog and terseLog
HentaiverseMonsterbation.1.2.3.1.user.js.zip ( 17.29k )
Number of downloads: 748 first one limits the onclick to the "finish battle" icon, second one formats the log for pasting into spreadsheets QUOTE(Cryosite @ Dec 29 2017, 08:58)  So that I can examine things like my damage ranges, types of attacks, and other data collection that I've seen others, like f4tal and ssss2 doing. Is that not possible with Monsterbation?
not yet, maybe later, for now that sort of thing may be included in HVStat This post has been edited by sickentide: Dec 29 2017, 23:17
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Jan 4 2018, 18:47
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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Could we have a command bindable to a key to call up the current list of tracked drops in the middle of an arena/fest/iw?
EDIT: Did it myself ¯\_(ツ)_/¯
This post has been edited by gianfrix94: Jan 14 2018, 00:26
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Jan 5 2018, 07:25
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Paruri
Group: Gold Star Club
Posts: 395
Joined: 27-October 17

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Could you tell me the function of deletelog in more detail? I can't tell difference between 0, 1, 2 options (IMG:[ invalid] style_emoticons/default/wacko.gif) This post has been edited by paruri: Jan 5 2018, 07:26
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Jan 5 2018, 07:34
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(gianfrix94 @ Jan 4 2018, 18:47)  Could we have a command bindable to a key to call up the current list of tracked drops in the middle of an arena/fest/iw?
i will add that in the next update QUOTE(paruri @ Jan 5 2018, 07:25)  Could you tell me the function of deletelog in more detail? I can't tell difference between 0, 1, 2 options (IMG:[ invalid] style_emoticons/default/wacko.gif) 0 never deletes the log 1 deletes it when you navigate away from the battle section, useful when you do all arenas in a row to collect a log for them combined and then delete it when you go to character page, bazaar etc. 2 deletes it immediately at the end of battle, ie. when the log is shown in the end-of-battle popup
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Jan 5 2018, 07:45
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Paruri
Group: Gold Star Club
Posts: 395
Joined: 27-October 17

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QUOTE(sickentide @ Jan 5 2018, 14:34)  i will add that in the next update 0 never deletes the log 1 deletes it when you navigate away from the battle section, useful when you do all arenas in a row to collect a log for them combined and then delete it when you go to character page, bazaar etc. 2 deletes it immediately at the end of battle, ie. when the log is shown in the end-of-battle popup
Oh.... so if I chose 0, or 1 then the log will add up?? and how do I know skill/spell ID for mobile settings? And I want to thank you for this super awesome script. This post has been edited by paruri: Jan 5 2018, 07:48
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Jan 5 2018, 08:25
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(paruri @ Jan 5 2018, 07:45)  so if I chose 0, or 1 then the log will add up??
correct QUOTE(paruri @ Jan 5 2018, 07:45)  and how do I know skill/spell ID for mobile settings?
during battle, open the skillbook and right click > inspect the skill you want to assign. it will show you something like 'div id="111"', that's the id you want
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Jan 8 2018, 19:45
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reality_marble
Group: Gold Star Club
Posts: 1,475
Joined: 31-August 13

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hopefully (◕‿◕) sick an' tidy will add a hoverctrl or hoveralt function if possible?
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