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[Script] Monsterbation 1.4.1.2, A comprehensive hovering script for HentaiVerse and ISK. Including CrunkJuice 1.3.0, an out-of-battle script |
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Oct 10 2019, 13:49
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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if you don't use a browser that automatically clears local data on exit, the settings should persist
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Oct 16 2019, 03:24
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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How do i make it assign dark spells to spell rotation if it notices ragnarok in quickbar? Is the current monsterbation ES6?
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Oct 16 2019, 08:47
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Noni
Group: Catgirl Camarilla
Posts: 13,509
Joined: 19-February 16

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QUOTE(Dead-ed @ Oct 16 2019, 03:24)  How do i make it assign dark spells to spell rotation if it notices ragnarok in quickbar? Is the current monsterbation ES6?
You can't do that. Not possible, and not allowed - that would mean that the script is parsing live data to make a decision for you. But you can change the monsterbation settings during the game, so just make a settings for dark and if you want to play dark, you change to dark settings.
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Oct 16 2019, 12:18
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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I'm aware of the setup i use so the result will be the same as if i set it up manually, & i assume the "decision" in those lol violation list is only related to battle - not setup. Come & get me, coppers!
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Oct 16 2019, 14:08
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Noni
Group: Catgirl Camarilla
Posts: 13,509
Joined: 19-February 16

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QUOTE(Dead-ed @ Oct 16 2019, 12:18)  I'm aware of the setup i use so the result will be the same as if i set it up manually, & i assume the "decision" in those lol violation list is only related to battle - not setup. Come & get me, coppers!
Yeah that is true, only in battle. Still, the function thayou ask for is not yet available. Perhaps it could be developed. But what would be the benefit over usimg the current way of changing settings? I can't see it, sorry.
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Oct 16 2019, 16:27
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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you can set your rotation in a profile for a specific persona/equipment set and have it change automatically when you change persona or set
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Oct 16 2019, 17:10
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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Actually i'm building my own script with auto fighting style assignment by using quickbar as identifiers. It doesn't get affected by local storage flush that way. I'll figure it out later, slower it seems. QUOTE(sickentide @ Oct 16 2019, 15:27)  so something along the lines of CODE if ( document.querySelector('img[src*="1332.png"]') ) { cfg.hoverAction = Strongest([Cast('Ragnarok'), Cast('Disintegrate'), Cast('Corruption')]); } don't see why it should be illegal, since it processes static data rather than live data What i needed. Thanks. This post has been edited by Dead-ed: Oct 17 2019, 03:32
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Oct 16 2019, 23:27
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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so something along the lines of CODE if ( document.querySelector('img[src*="1332.png"]') ) { cfg.hoverAction = Strongest([Cast('Ragnarok'), Cast('Disintegrate'), Cast('Corruption')]); } don't see why it should be illegal, since it processes static data rather than live data
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Oct 17 2019, 00:04
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iamzed
Newcomer
 Group: Gold Star Club
Posts: 13
Joined: 27-February 09

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Did the hentaiverse get an update last night or something because HentaiverseMonsterbation.1.3.1.1 isn't working anymore.
Edit: Deleting cookies fixed the issue.
This post has been edited by iamzed: Oct 17 2019, 00:50
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Oct 27 2019, 21:38
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Noni
Group: Catgirl Camarilla
Posts: 13,509
Joined: 19-February 16

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What's that weird text characters in the bottom right corner? Is this Monsterbation?
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Oct 27 2019, 23:40
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Nayas
Group: Members
Posts: 701
Joined: 6-February 11

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QUOTE(DJNoni @ Oct 27 2019, 22:38)  What's that weird text characters in the bottom right corner? Is this Monsterbation? Never seen this, something is overlaying on top of xp bar. Can you mouse over it and inspect element?
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Oct 28 2019, 08:32
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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umm... err... this is what it's supposed to look like...  it's meant to let you access the settings, change profiles with a single click and change views if multiple elements occupy the space next to the monsters
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Oct 28 2019, 09:26
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Noni
Group: Catgirl Camarilla
Posts: 13,509
Joined: 19-February 16

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QUOTE(sickentide @ Oct 28 2019, 07:32)  umm... err... this is what it's supposed to look like...  it's meant to let you access the settings, change profiles with a single click and change views if multiple elements occupy the space next to the monsters yeah, I noticed it gives access to the settings. QUOTE <div id="cfgbutton">âš™<div id="mbprofile" class="fc4 fal fcb"><div style="color: blue;">[base]</div><div>- persona 2</div><div>-- SGarena</div><div>-- NormalPlay</div><div>-- HolyShit</div><div>-- HolyShitEP</div><div>-- EndPlay</div></div></div> But that font does not work for me, apparently.
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Oct 28 2019, 16:07
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blue penguin
Group: Gold Star Club
Posts: 10,046
Joined: 24-March 12

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QUOTE(DJNoni @ Oct 28 2019, 07:26)  But that font does not work for me, apparently. It is random of me posting here but I just saw this thread. Sounds like a missing unicode glyph to me. Try changing the default display font for the browser. (I'm assuming monsterbation does not perform font downloads on the fly, so I may be quite wrong)
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Oct 28 2019, 19:16
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Noni
Group: Catgirl Camarilla
Posts: 13,509
Joined: 19-February 16

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QUOTE(blue penguin @ Oct 28 2019, 15:07)  It is random of me posting here but I just saw this thread.
Sounds like a missing unicode glyph to me. Try changing the default display font for the browser. (I'm assuming monsterbation does not perform font downloads on the fly, so I may be quite wrong)
aye, it was me opening the txt in browser and copy paste into tampermonkey. If I just download the file, and then rename to .js and drag into tampermonkey, the font is displayed correctly. Edit: I changed the position (around row 995) to CODE '#cfgbutton { position: absolute; top: 673px; left: to make it look like this: This post has been edited by DJNoni: Oct 28 2019, 19:22
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Nov 9 2019, 07:37
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RandomGuy988
Newcomer
 Group: Recruits
Posts: 17
Joined: 5-April 16

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Sorry if this sounds dumb, but if it has a red +50% (so fire) on the monsters scan info, that means its resistant against fire yes, and I should use spells that have the damage type the monsters have a -% on?
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Nov 9 2019, 09:17
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Noni
Group: Catgirl Camarilla
Posts: 13,509
Joined: 19-February 16

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QUOTE(RandomGuy988 @ Nov 9 2019, 06:37)  Sorry if this sounds dumb, but if it has a red +50% (so fire) on the monsters scan info, that means its resistant against fire yes, and I should use spells that have the damage type the monsters have a -% on?
theoretically. However, this game does not really work when you want to use more than one element for spell attack. Because spells take time, and can be resisted, and don't do that much damage without any mage gear, you are better off just sticking to attack with rapier or shortsword. If you do want to use spells, you need to have a staff that matches one element. Then you need cottons for proficiency for that element. And phase gear to get more of that elemental damage. Then mage can work. Sorry, but scanning and then using a specific spell for a specific monster will not work.
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Nov 9 2019, 09:34
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RandomGuy988
Newcomer
 Group: Recruits
Posts: 17
Joined: 5-April 16

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QUOTE(DJNoni @ Nov 9 2019, 09:17)  theoretically. However, this game does not really work when you want to use more than one element for spell attack. Because spells take time, and can be resisted, and don't do that much damage without any mage gear, you are better off just sticking to attack with rapier or shortsword. If you do want to use spells, you need to have a staff that matches one element. Then you need cottons for proficiency for that element. And phase gear to get more of that elemental damage. Then mage can work.
Sorry, but scanning and then using a specific spell for a specific monster will not work.
Ah so its more "major in an element" and then anything thats not that weak to said element I should use other attacks for?
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Nov 9 2019, 10:15
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uareader
Group: Catgirl Camarilla
Posts: 5,594
Joined: 1-September 14

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I feel like "selectLog" option isn't strong enough.If I end a round with clicks rather than hovering, I may still click the part that close everything and not see the report. Do you think an option, to move the "icon" to click to close everything below monsters, would be possible, both technically and according to the rules?
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Nov 9 2019, 10:32
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RandomGuy988
Newcomer
 Group: Recruits
Posts: 17
Joined: 5-April 16

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How would I get numpad to work? I've tried NUMPAD_1 instead of KEY_1 but didnt work, [ keycode.info] https://keycode.info/ says I should use Numpad1 edit: nevermind, had to manually add the keys and keycodes. All working now This post has been edited by RandomGuy988: Nov 9 2019, 10:41
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