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> [Script] Monsterbation 1.4.1.2, A comprehensive hovering script for HentaiVerse and ISK. Including CrunkJuice 1.3.0, an out-of-battle script

 
post Sep 23 2019, 01:27
Post #481
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QUOTE(sickentide @ Sep 22 2019, 17:24) *

are you using an older version of chrome or a non-standard user script interpreter, and what hover actions were you unable to use?


Newest chrome, tampermonkey, no other scripts/extensions, none of the default hovers (none / shift / ctrl / etc) would do anything. This includes the basic attack ('Nothing') and all the fire / ice spells ('Flames of Loki', 'Blizzard', ...). However they would work when assigned to buttons like wheelUp, clickRight, etc.

This post has been edited by Frotag: Sep 23 2019, 01:28
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post Sep 23 2019, 21:32
Post #482
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does using an unmodified default install and/or setting hoverArea: 1 accomplish anything?
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post Sep 23 2019, 23:23
Post #483
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QUOTE(sickentide @ Sep 23 2019, 15:32) *

does using an unmodified default install and/or setting hoverArea: 1 accomplish anything?


Nope. Default script install: It does one basic attack when hovered over the status icon then nothing. Hotkeys set by the script still works.

With hoverArea 6 and fresh install: nothing.

It's honestly not a problem for me to use the old version, just wanted to give you a heads up.

This post has been edited by Frotag: Sep 23 2019, 23:23
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post Sep 24 2019, 12:27
Post #484
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Nevermind

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post Oct 10 2019, 02:15
Post #485
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Is there a way to keep my settings after I close my internet browser?
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post Oct 10 2019, 05:23
Post #486
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^I don't think so
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post Oct 10 2019, 13:49
Post #487
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if you don't use a browser that automatically clears local data on exit, the settings should persist
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post Oct 16 2019, 03:24
Post #488
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How do i make it assign dark spells to spell rotation if it notices ragnarok in quickbar?
Is the current monsterbation ES6?
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post Oct 16 2019, 08:47
Post #489
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QUOTE(Dead-ed @ Oct 16 2019, 03:24) *

How do i make it assign dark spells to spell rotation if it notices ragnarok in quickbar?
Is the current monsterbation ES6?

You can't do that. Not possible, and not allowed - that would mean that the script is parsing live data to make a decision for you. But you can change the monsterbation settings during the game, so just make a settings for dark and if you want to play dark, you change to dark settings.

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post Oct 16 2019, 12:18
Post #490
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I'm aware of the setup i use so the result will be the same as if i set it up manually, & i assume the "decision" in those lol violation list is only related to battle - not setup.
Come & get me, coppers!
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post Oct 16 2019, 14:08
Post #491
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QUOTE(Dead-ed @ Oct 16 2019, 12:18) *

I'm aware of the setup i use so the result will be the same as if i set it up manually, & i assume the "decision" in those lol violation list is only related to battle - not setup.
Come & get me, coppers!

Yeah that is true, only in battle. Still, the function thayou ask for is not yet available. Perhaps it could be developed. But what would be the benefit over usimg the current way of changing settings? I can't see it, sorry.
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post Oct 16 2019, 16:27
Post #492
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you can set your rotation in a profile for a specific persona/equipment set and have it change automatically when you change persona or set
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post Oct 16 2019, 17:10
Post #493
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Actually i'm building my own script with auto fighting style assignment by using quickbar as identifiers. It doesn't get affected by local storage flush that way.
I'll figure it out later, slower it seems.
QUOTE(sickentide @ Oct 16 2019, 15:27) *

so something along the lines of
CODE
if ( document.querySelector('img[src*="1332.png"]') ) { cfg.hoverAction = Strongest([Cast('Ragnarok'), Cast('Disintegrate'), Cast('Corruption')]); }

don't see why it should be illegal, since it processes static data rather than live data

What i needed. Thanks.

This post has been edited by Dead-ed: Oct 17 2019, 03:32
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post Oct 16 2019, 23:27
Post #494
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so something along the lines of
CODE
if ( document.querySelector('img[src*="1332.png"]') ) { cfg.hoverAction = Strongest([Cast('Ragnarok'), Cast('Disintegrate'), Cast('Corruption')]); }

don't see why it should be illegal, since it processes static data rather than live data
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post Oct 17 2019, 00:04
Post #495
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Did the hentaiverse get an update last night or something because HentaiverseMonsterbation.1.3.1.1 isn't working anymore.


Edit: Deleting cookies fixed the issue.

This post has been edited by iamzed: Oct 17 2019, 00:50
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post Oct 27 2019, 21:38
Post #496
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Attached Image

What's that weird text characters in the bottom right corner? Is this Monsterbation?
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post Oct 27 2019, 23:40
Post #497
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QUOTE(DJNoni @ Oct 27 2019, 22:38) *

Attached Image

What's that weird text characters in the bottom right corner? Is this Monsterbation?

Never seen this, something is overlaying on top of xp bar. Can you mouse over it and inspect element?
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post Oct 28 2019, 08:32
Post #498
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umm... err... this is what it's supposed to look like...

Attached Image

it's meant to let you access the settings, change profiles with a single click and change views if multiple elements occupy the space next to the monsters
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post Oct 28 2019, 09:26
Post #499
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QUOTE(sickentide @ Oct 28 2019, 07:32) *

umm... err... this is what it's supposed to look like...

Attached Image

it's meant to let you access the settings, change profiles with a single click and change views if multiple elements occupy the space next to the monsters


yeah, I noticed it gives access to the settings.

QUOTE
<div id="cfgbutton">âš™<div id="mbprofile" class="fc4 fal fcb"><div style="color: blue;">[base]</div><div>- persona 2</div><div>-- SGarena</div><div>-- NormalPlay</div><div>-- HolyShit</div><div>-- HolyShitEP</div><div>-- EndPlay</div></div></div>


But that font does not work for me, apparently.
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post Oct 28 2019, 16:07
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QUOTE(DJNoni @ Oct 28 2019, 07:26) *
But that font does not work for me, apparently.
It is random of me posting here but I just saw this thread.

Sounds like a missing unicode glyph to me. Try changing the default display font for the browser. (I'm assuming monsterbation does not perform font downloads on the fly, so I may be quite wrong)
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