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> [Script] Monsterbation 1.4.1.2, A comprehensive hovering script for HentaiVerse and ISK. Including CrunkJuice 1.3.0, an out-of-battle script

 
post Jul 30 2019, 20:39
Post #461
guilhermephoda



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I just upgraded from 1.2.3.5 to the latest version and now sometimes the mouse over auto attack will stop working.
I can usually fix it by just reloading the page or actually clicking but it never happened in the previous version I was using.
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post Aug 1 2019, 20:40
Post #462
sickentide



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QUOTE(guilhermephoda @ Jul 30 2019, 20:39) *

I just upgraded from 1.2.3.5 to the latest version and now sometimes the mouse over auto attack will stop working.
I can usually fix it by just reloading the page or actually clicking but it never happened in the previous version I was using.

which browser are you using, and, if applicable, does updating to the latest version or using firefox/chrome fix it?
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post Aug 6 2019, 15:28
Post #463
mega-wifeacc



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Hey, wanted to ask is there a way to change the color code for drops in-game? I saw that monsterbate can change the colors presented at the end battle log but I couldn't find the same for drops that happen while fighting.

Essentially the artifact color is very close to monster food color and since it flashes so fast when playing it annoys me with false hopes.
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post Aug 6 2019, 20:23
Post #464
sickentide



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QUOTE(mega-wifeacc @ Aug 6 2019, 15:28) *

Hey, wanted to ask is there a way to change the color code for drops in-game?

somewhere in the big block of css, say after line 962:
CODE
'#battle_right { position: absolute; left: 681px; top: 42px; width: 364px; overflow: visible; }' +

add any number of assignments of this form:
CODE
'span[style*="#BA05B4"] { color: #00B000 !important; }' +

the first colour is the default one and the second is the changed one, so in this example the colour for crystal drops is changed to the one for consumables
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post Aug 6 2019, 22:53
Post #465
mega-wifeacc



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Did it. Thank you very much!
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post Aug 11 2019, 07:54
Post #466
sickentide



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here's an update that will streamline & accelerate your consumable use, and a few other things Attached File  HentaiverseMonsterbation.1.3.1.0.user.js.txt ( 154.54k ) Number of downloads: 4393

it now throws a boohbah if you try to use the Use function inside a hover loop, so as to avert incidental cheating

now you may ask, how will this soup up my consumable use? well here's the real boner: the bindable Impulse function. it performs an action exactly once, regardless of active hover loops and alert conditions. try it with your Strongest MP recovery chain. as a result of the needed changes, HoverAction now takes priority over shift/ctrl/alt actions and the whole hover system may be more robust and efficient, or it may introduce a whole new generation of heinous bugs

this may help to relieve the mage/melee imbalance a little: while mages are still limited in their speed by the need to survive, resilient melee players can drop their imperils without slowing down

and you now get a little icon to toggle between the monster info and quickbar, should they overlap, as well as a little icon that lets you switch profiles on the fly and bring up the settings

finally, i have viewed ssds with scorn for the longest time, but it would seem that modern ssds can last longer than hdds if you use them properly, so i have added an option to minimise disk write actions. this may also be useful if you experience slowdown due to slow disk access, but it comes at a disadvantage: manually reloading the page resets temporary data to the last automatic reload (riddlemaster or settings), so if you have to reload for whatever reason, i suggest bringing up the settings and hitting Exit. this setting is turned on by default
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post Aug 12 2019, 02:21
Post #467
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QUOTE(sickentide @ Aug 10 2019, 22:54) *

here's an update that will streamline & accelerate your consumable use, and a few other things Attached File  HentaiverseMonsterbation.1.3.1.0.user.js.txt ( 154.54k ) Number of downloads: 4393

it now throws a boohbah if you try to use the Use function inside a hover loop, so as to avert incidental cheating

now you may ask, how will this soup up my consumable use? well here's the real boner: the bindable Impulse function. it performs an action exactly once, regardless of active hover loops and alert conditions. try it with your Strongest MP recovery chain. as a result of the needed changes, HoverAction now takes priority over shift/ctrl/alt actions and the whole hover system may be more robust and efficient, or it may introduce a whole new generation of heinous bugs

this may help to relieve the mage/melee imbalance a little: while mages are still limited in their speed by the need to survive, resilient melee players can drop their imperils without slowing down

and you now get a little icon to toggle between the monster info and quickbar, should they overlap, as well as a little icon that lets you switch profiles on the fly and bring up the settings

finally, i have viewed ssds with scorn for the longest time, but it would seem that modern ssds can last longer than hdds if you use them properly, so i have added an option to minimise disk write actions. this may also be useful if you experience slowdown due to slow disk access, but it comes at a disadvantage: manually reloading the page resets temporary data to the last automatic reload (riddlemaster or settings), so if you have to reload for whatever reason, i suggest bringing up the settings and hitting Exit. this setting is turned on by default



So, I have updating to this version from 1.2.2.0
Biggest problem I am already having; I have another addon that throws popup windows on certain HP/MP/SP percentages, as well as full overcharge. works just fine in 1.2.2.0, but on the update, only my overcharge popup ever appears. Any idea of what could be causing the conflict?

Also, keybindings don't seem to work in this version, for me. Likely this one is a PEBKAC though.
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post Aug 12 2019, 14:51
Post #468
sickentide



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QUOTE(SidZBear @ Aug 12 2019, 02:21) *

I have another addon that throws popup windows on certain HP/MP/SP percentages, as well as full overcharge.

so if this addon of yours disables both hover actions (allowed) and manual actions (forbidden), and does so on full overcharge (explicitly forbidden), i, well, err...

QUOTE(SidZBear @ Aug 12 2019, 02:21) *

Also, keybindings don't seem to work in this version, for me. Likely this one is a PEBKAC though.

if you change the settings by editing the script, be sure to respect the new data format as demonstrated by the defaults. simply copying over your old settings will not work. or perhaps you are on an older browser that cannot handle multiline strings. in that case, replace every instance of this:
CODE
\
Bind

with this:
CODE
" +
"Bind

and trim the final \, or simply use the interface to set up your bindings, as well as all other settings

This post has been edited by sickentide: Aug 12 2019, 14:51
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post Aug 25 2019, 14:36
Post #469
Reco17



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Any method or further release to use one-time 'Use function' action by mouse?

I was set wheel up and wheel click to use(mana potion) and use(draught) for comport, like masturbating with left hand while playing HV with right hand only...? anyway, It seems can't do it at 1.3.1.0 (IMG:[invalid] style_emoticons/default/anime_cry.gif)
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post Aug 26 2019, 00:23
Post #470
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QUOTE(Reco17 @ Aug 25 2019, 14:36) *

Any method or further release to use one-time 'Use function' action by mouse?

i may have been a bit too cautious with the anti-cheat measures. try this: Attached File  HentaiverseMonsterbation.1.3.1.1.user.js.txt ( 154.44k ) Number of downloads: 6988
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post Aug 26 2019, 04:08
Post #471
Reco17



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QUOTE(sickentide @ Aug 26 2019, 10:23) *

i may have been a bit too cautious with the anti-cheat measures. try this: Attached File  HentaiverseMonsterbation.1.3.1.1.user.js.txt ( 154.44k ) Number of downloads: 6988



It works well! Thank you! (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Aug 28 2019, 04:58
Post #472
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Hi there, I just wondering is there anyway to bind any items (i.e. health draught) to mouse buttons?
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post Aug 28 2019, 10:54
Post #473
Reco17



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QUOTE(GOJiong @ Aug 28 2019, 14:58) *

Hi there, I just wondering is there anyway to bind any items (i.e. health draught) to mouse buttons?


yes.. in 1.3.1.1, my setting is;

Impulse(Strongest([Use(5)])) (this don't need to be Strongest, actually)
Impulse(Strongest([Use(11), Use(4), Cast('Full-Cure'), Cast('Cure')]))

at wheel up and right click, respectively.


for me item 5 is mana potion, 11 is health elixer, 4 is health potion. number is same as setting at HV item inventory.

This post has been edited by Reco17: Aug 28 2019, 10:55
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post Aug 28 2019, 14:05
Post #474
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QUOTE(Reco17 @ Aug 28 2019, 10:54) *

yes.. in 1.3.1.1, my setting is;

Impulse(Strongest([Use(5)])) (this don't need to be Strongest, actually)
Impulse(Strongest([Use(11), Use(4), Cast('Full-Cure'), Cast('Cure')]))

at wheel up and right click, respectively.
for me item 5 is mana potion, 11 is health elixer, 4 is health potion. number is same as setting at HV item inventory.


Well, each time I insert your code into mouse binding, a message "Fearsome powers thrust Laputa into orbit. Their dreaded empire once ruled the earth!" will pops out.

I guess it is an error message, and I can not save the modification I did.

This post has been edited by GOJiong: Aug 28 2019, 16:49
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post Aug 28 2019, 16:54
Post #475
Reco17



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QUOTE(GOJiong @ Aug 29 2019, 00:05) *

Well, each time I insert your code into mouse binding, a message "Fearsome powers thrust Laputa into orbit. Their dreaded empire once ruled the earth!" will pops out.

I guess it is an error message, and I can not save the modification I did.


you're using 1.3.1.0. should update to 1.3.1.1
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post Sep 9 2019, 04:44
Post #476
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Hey guys,

I've been out of touch for a while.

Should I upgrade from 1.2.4.0 to 1.3.1.1?

Any solid benefit?

Thanks in advance. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Sep 9 2019, 07:36
Post #477
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QUOTE(RoadShoe @ Sep 9 2019, 04:44) *

Hey guys,

I've been out of touch for a while.

Should I upgrade from 1.2.4.0 to 1.3.1.1?

Any solid benefit?

Thanks in advance. (IMG:[invalid] style_emoticons/default/smile.gif)


Some neat features: a setting page inside the game, easier potions during hover. But not absolutely needed to upgrade, the hover functions are still the same.

oh, right - I think you need to update HV utils and Monsterbation for the monster DB functions to work again!

This post has been edited by DJNoni: Sep 9 2019, 07:37
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post Sep 20 2019, 17:37
Post #478
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There's a bug with logging crystal drops. When only 1 crystal is dropped, the userscript doesn't log it. I've attached a patch.

Attached File  crystals.patch.txt ( 2.27k ) Number of downloads: 28


This post has been edited by Farow: Sep 20 2019, 17:39
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post Sep 22 2019, 05:32
Post #479
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Hover actions for 1.3+ versions wouldn't work for me on Chrome. No error messages in Chrome's console either but hotkeys would trigger the skill sequences just fine.

Reverting back to the oldest 1.2.3.5 version worked though.

This post has been edited by Frotag: Sep 22 2019, 05:33
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post Sep 22 2019, 23:24
Post #480
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QUOTE(Farow @ Sep 20 2019, 17:37) *

There's a bug with logging crystal drops.

ah, so the message for a single crystal is different. i wasn't able to test this when i wrote the tracker, thanks

QUOTE(Frotag @ Sep 22 2019, 05:32) *

Hover actions for 1.3+ versions wouldn't work for me on Chrome.

are you using an older version of chrome or a non-standard user script interpreter, and what hover actions were you unable to use?
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