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[Script] Monsterbation 1.4.1.2, A comprehensive hovering script for HentaiVerse and ISK. Including CrunkJuice 1.3.0, an out-of-battle script |
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Jul 2 2019, 18:40
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Drksrpnt
Group: Gold Star Club
Posts: 3,551
Joined: 27-December 10

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QUOTE(sickentide @ Jul 2 2019, 11:37)  ok, i'll see if i can reproduce it and pin down the cause
I don't even know if it's a monsterbation issue or an actual game issue. Or if my hardware is shit but it shouldn't be that.
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Jul 7 2019, 05:58
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FazzyPop
Group: Members
Posts: 201
Joined: 15-March 19

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I think it will be good to place "Monsterbation Settings" text to a div and remove the style for "#mbslink".   It will allow to apply custom user font on the text. This post has been edited by FazzyPop: Jul 7 2019, 05:59
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Jul 7 2019, 10:43
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(FazzyPop @ Jul 7 2019, 05:58)  I think it will be good to place "Monsterbation Settings" text to a div and remove the style for "#mbslink".
added to development build, thanks
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Jul 8 2019, 15:37
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Drksrpnt
Group: Gold Star Club
Posts: 3,551
Joined: 27-December 10

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How do I set Spacebar to finish battles? Like at the screen where I see what dropped and such.
Edit: I'm able to do it to finish arenas, but with RE's spacebar doesn't do anything at the end.
This post has been edited by Drksrpnt: Jul 8 2019, 15:40
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Jul 11 2019, 01:14
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(Drksrpnt @ Jul 8 2019, 15:37)  How do I set Spacebar to finish battles?
ooh, this looks like another one of those bugs, where the introduction of a new feature breaks an existing one. try going to line 325: CODE function NextRound() { var btcp; if ( (btcp = document.getElementById('btcp')) ) btcp.click(); } and changing it to this: CODE function NextRound() { var btcp; if ( (btcp = document.getElementById('btcp')) ) btcp.click(); document.querySelector('img[src$="finishbattle.png"]').click(); } with this you should be set to go, just be sure that space isn't assigned to anything else: CODE Bind(KEY_SPACE, NextRound);
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Jul 13 2019, 05:43
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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How do i bind Spirit Stance? Tried 'Spirit Stance' & 'Spirit' didn't work. It'd be nice if there's a list for all codenames.
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Jul 13 2019, 07:55
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Noni
Group: Catgirl Camarilla
Posts: 13,510
Joined: 19-February 16

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QUOTE(Dead-ed @ Jul 13 2019, 05:43)  How do i bind Spirit Stance? Tried 'Spirit Stance' & 'Spirit' didn't work. It'd be nice if there's a list for all codenames.
it is bound by default to 's' so just don't bind 's' to anything else, thay would do it
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Jul 13 2019, 08:30
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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You don't say.jpg I want to bind it to mouse so my left hand can be free.
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Jul 13 2019, 09:22
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(Dead-ed @ Jul 13 2019, 05:43)  It'd be nice if there's a list for all codenames.
well! QUOTE // Toggle('Type') // Attack, Focus, Defend or Spirit. // ... // Bind(KEY_S, Toggle('Spirit'));\ -- Toggle spirit stance.
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Jul 13 2019, 09:43
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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It's in the script? I've been lost since the first //
How do i make it display bleed stacks in color instead of border thickness. I want it to use the thickest border but use color black for stack 1, grey for 2, yellow for 3, green for 4, blue for max.
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Jul 16 2019, 06:25
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(Dead-ed @ Jul 13 2019, 09:43)  How do i make it display bleed stacks in color instead of border thickness. I want it to use the thickest border but use color black for stack 1, grey for 2, yellow for 3, green for 4, blue for max.
this is an interesting idea. line 1217 (the second one that looks like this): CODE if ( (stack = duration[2]) ) { replace it with this: CODE if ( effects[n].getAttribute('onmouseover').indexOf('Bleeding') > -1 ) { var style = '4px solid '; switch ( duration[2] ) { case '5': style += 'blue'; break; case '4': style += 'green'; break; case '3': style += 'yellow'; break; case '2': style += 'grey'; break; default: style += 'black'; break; } dur.style.border = style; } else if ( (stack = duration[2]) ) {
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Jul 27 2019, 19:47
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kawaiikun
Group: Members
Posts: 384
Joined: 10-December 09

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I don't know if in correct but i remember this script having a menu for the settings , how do i open it up?
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Jul 27 2019, 22:06
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Noni
Group: Catgirl Camarilla
Posts: 13,510
Joined: 19-February 16

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QUOTE(kawaiikun @ Jul 27 2019, 19:47)  I don't know if in correct but i remember this script having a menu for the settings , how do i open it up?
in HV menu structure Character, or press a button that I don't remember (but you can find it in this thread somewhere). Make sure you use newest version of HV Utils.
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Jul 29 2019, 18:05
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Tomboy Hunter
Group: Gold Star Club
Posts: 355
Joined: 22-September 13

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Hi there!
I saved two settings. - Mage and Melee -
But when I get in battle, Monsterbation is not working.
I don't know why.
Here, I attach the dump of my setting.
Is there any problem in the setting?
Please let me know.
Thank you always.nvm It was fixed by myself Thank you! (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by Tomboy Hunter: Jul 29 2019, 18:12
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Jul 30 2019, 20:39
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guilhermephoda
Group: Members
Posts: 119
Joined: 6-March 10

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I just upgraded from 1.2.3.5 to the latest version and now sometimes the mouse over auto attack will stop working. I can usually fix it by just reloading the page or actually clicking but it never happened in the previous version I was using.
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Aug 1 2019, 20:40
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(guilhermephoda @ Jul 30 2019, 20:39)  I just upgraded from 1.2.3.5 to the latest version and now sometimes the mouse over auto attack will stop working. I can usually fix it by just reloading the page or actually clicking but it never happened in the previous version I was using.
which browser are you using, and, if applicable, does updating to the latest version or using firefox/chrome fix it?
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Aug 6 2019, 15:28
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mega-wifeacc
Group: Gold Star Club
Posts: 448
Joined: 27-May 19

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Hey, wanted to ask is there a way to change the color code for drops in-game? I saw that monsterbate can change the colors presented at the end battle log but I couldn't find the same for drops that happen while fighting.
Essentially the artifact color is very close to monster food color and since it flashes so fast when playing it annoys me with false hopes.
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Aug 6 2019, 20:23
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(mega-wifeacc @ Aug 6 2019, 15:28)  Hey, wanted to ask is there a way to change the color code for drops in-game?
somewhere in the big block of css, say after line 962: CODE '#battle_right { position: absolute; left: 681px; top: 42px; width: 364px; overflow: visible; }' + add any number of assignments of this form: CODE 'span[style*="#BA05B4"] { color: #00B000 !important; }' + the first colour is the default one and the second is the changed one, so in this example the colour for crystal drops is changed to the one for consumables
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Aug 6 2019, 22:53
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mega-wifeacc
Group: Gold Star Club
Posts: 448
Joined: 27-May 19

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Did it. Thank you very much!
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Aug 11 2019, 07:54
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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here's an update that will streamline & accelerate your consumable use, and a few other things
HentaiverseMonsterbation.1.3.1.0.user.js.txt ( 154.54k )
Number of downloads: 4406it now throws a boohbah if you try to use the Use function inside a hover loop, so as to avert incidental cheating now you may ask, how will this soup up my consumable use? well here's the real boner: the bindable Impulse function. it performs an action exactly once, regardless of active hover loops and alert conditions. try it with your Strongest MP recovery chain. as a result of the needed changes, HoverAction now takes priority over shift/ctrl/alt actions and the whole hover system may be more robust and efficient, or it may introduce a whole new generation of heinous bugs this may help to relieve the mage/melee imbalance a little: while mages are still limited in their speed by the need to survive, resilient melee players can drop their imperils without slowing down and you now get a little icon to toggle between the monster info and quickbar, should they overlap, as well as a little icon that lets you switch profiles on the fly and bring up the settings finally, i have viewed ssds with scorn for the longest time, but it would seem that modern ssds can last longer than hdds if you use them properly, so i have added an option to minimise disk write actions. this may also be useful if you experience slowdown due to slow disk access, but it comes at a disadvantage: manually reloading the page resets temporary data to the last automatic reload (riddlemaster or settings), so if you have to reload for whatever reason, i suggest bringing up the settings and hitting Exit. this setting is turned on by default
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