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> [Script] Monsterbation 1.4.1.2, A comprehensive hovering script for HentaiVerse and ISK. Including CrunkJuice 1.3.0, an out-of-battle script

 
post Jul 2 2019, 18:40
Post #447
Drksrpnt



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QUOTE(sickentide @ Jul 2 2019, 11:37) *

ok, i'll see if i can reproduce it and pin down the cause


I don't even know if it's a monsterbation issue or an actual game issue. Or if my hardware is shit but it shouldn't be that.
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post Jul 7 2019, 05:58
Post #448
FazzyPop



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I think it will be good to place "Monsterbation Settings" text to a div and remove the style for "#mbslink".

Attached Image

Attached Image

It will allow to apply custom user font on the text.

This post has been edited by FazzyPop: Jul 7 2019, 05:59
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post Jul 7 2019, 10:43
Post #449
sickentide



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QUOTE(FazzyPop @ Jul 7 2019, 05:58) *

I think it will be good to place "Monsterbation Settings" text to a div and remove the style for "#mbslink".

added to development build, thanks
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post Jul 8 2019, 15:37
Post #450
Drksrpnt



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How do I set Spacebar to finish battles? Like at the screen where I see what dropped and such.

Edit: I'm able to do it to finish arenas, but with RE's spacebar doesn't do anything at the end.

This post has been edited by Drksrpnt: Jul 8 2019, 15:40
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post Jul 11 2019, 01:14
Post #451
sickentide



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QUOTE(Drksrpnt @ Jul 8 2019, 15:37) *

How do I set Spacebar to finish battles?

ooh, this looks like another one of those bugs, where the introduction of a new feature breaks an existing one. try going to line 325:
CODE
function NextRound() { var btcp; if ( (btcp = document.getElementById('btcp')) ) btcp.click(); }

and changing it to this:
CODE
function NextRound() { var btcp; if ( (btcp = document.getElementById('btcp')) ) btcp.click(); document.querySelector('img[src$="finishbattle.png"]').click(); }

with this you should be set to go, just be sure that space isn't assigned to anything else:
CODE
Bind(KEY_SPACE, NextRound);
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post Jul 13 2019, 05:43
Post #452
Dead-ed



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How do i bind Spirit Stance? Tried 'Spirit Stance' & 'Spirit' didn't work.
It'd be nice if there's a list for all codenames.
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post Jul 13 2019, 07:55
Post #453
Noni



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QUOTE(Dead-ed @ Jul 13 2019, 05:43) *

How do i bind Spirit Stance? Tried 'Spirit Stance' & 'Spirit' didn't work.
It'd be nice if there's a list for all codenames.


it is bound by default to 's' so just don't bind 's' to anything else, thay would do it
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post Jul 13 2019, 08:30
Post #454
Dead-ed



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You don't say.jpg
I want to bind it to mouse so my left hand can be free.
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post Jul 13 2019, 09:22
Post #455
sickentide



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QUOTE(Dead-ed @ Jul 13 2019, 05:43) *

It'd be nice if there's a list for all codenames.

well!
QUOTE
// Toggle('Type')
// Attack, Focus, Defend or Spirit.
// ...
// Bind(KEY_S, Toggle('Spirit'));\ -- Toggle spirit stance.
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post Jul 13 2019, 09:43
Post #456
Dead-ed



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It's in the script? I've been lost since the first //

How do i make it display bleed stacks in color instead of border thickness. I want it to use the thickest border but use color black for stack 1, grey for 2, yellow for 3, green for 4, blue for max.
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post Jul 16 2019, 06:25
Post #457
sickentide



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QUOTE(Dead-ed @ Jul 13 2019, 09:43) *

How do i make it display bleed stacks in color instead of border thickness. I want it to use the thickest border but use color black for stack 1, grey for 2, yellow for 3, green for 4, blue for max.

this is an interesting idea. line 1217 (the second one that looks like this):
CODE
                if ( (stack = duration[2]) ) {

replace it with this:
CODE
                if ( effects[n].getAttribute('onmouseover').indexOf('Bleeding') > -1 ) {
                    var style = '4px solid ';
                    switch ( duration[2] ) {
                        case '5': style += 'blue'; break;
                        case '4': style += 'green'; break;
                        case '3': style += 'yellow'; break;
                        case '2': style += 'grey'; break;
                        default: style += 'black'; break; }
                    dur.style.border = style; }
                else if ( (stack = duration[2]) ) {
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post Jul 27 2019, 19:47
Post #458
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I don't know if in correct but i remember this script having a menu for the settings , how do i open it up?
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post Jul 27 2019, 22:06
Post #459
Noni



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QUOTE(kawaiikun @ Jul 27 2019, 19:47) *

I don't know if in correct but i remember this script having a menu for the settings , how do i open it up?

in HV menu structure Character, or press a button that I don't remember (but you can find it in this thread somewhere). Make sure you use newest version of HV Utils.
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post Jul 29 2019, 18:05
Post #460
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Hi there!

I saved two settings. - Mage and Melee -

But when I get in battle, Monsterbation is not working.

I don't know why.

Here, I attach the dump of my setting.

Is there any problem in the setting?

Please let me know.

Thank you always.



nvm

It was fixed by myself

Thank you! (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by Tomboy Hunter: Jul 29 2019, 18:12
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post Jul 30 2019, 20:39
Post #461
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I just upgraded from 1.2.3.5 to the latest version and now sometimes the mouse over auto attack will stop working.
I can usually fix it by just reloading the page or actually clicking but it never happened in the previous version I was using.
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post Aug 1 2019, 20:40
Post #462
sickentide



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QUOTE(guilhermephoda @ Jul 30 2019, 20:39) *

I just upgraded from 1.2.3.5 to the latest version and now sometimes the mouse over auto attack will stop working.
I can usually fix it by just reloading the page or actually clicking but it never happened in the previous version I was using.

which browser are you using, and, if applicable, does updating to the latest version or using firefox/chrome fix it?
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post Aug 6 2019, 15:28
Post #463
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Hey, wanted to ask is there a way to change the color code for drops in-game? I saw that monsterbate can change the colors presented at the end battle log but I couldn't find the same for drops that happen while fighting.

Essentially the artifact color is very close to monster food color and since it flashes so fast when playing it annoys me with false hopes.
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post Aug 6 2019, 20:23
Post #464
sickentide



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QUOTE(mega-wifeacc @ Aug 6 2019, 15:28) *

Hey, wanted to ask is there a way to change the color code for drops in-game?

somewhere in the big block of css, say after line 962:
CODE
'#battle_right { position: absolute; left: 681px; top: 42px; width: 364px; overflow: visible; }' +

add any number of assignments of this form:
CODE
'span[style*="#BA05B4"] { color: #00B000 !important; }' +

the first colour is the default one and the second is the changed one, so in this example the colour for crystal drops is changed to the one for consumables
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post Aug 6 2019, 22:53
Post #465
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Did it. Thank you very much!
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post Aug 11 2019, 07:54
Post #466
sickentide



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here's an update that will streamline & accelerate your consumable use, and a few other things Attached File  HentaiverseMonsterbation.1.3.1.0.user.js.txt ( 154.54k ) Number of downloads: 4406

it now throws a boohbah if you try to use the Use function inside a hover loop, so as to avert incidental cheating

now you may ask, how will this soup up my consumable use? well here's the real boner: the bindable Impulse function. it performs an action exactly once, regardless of active hover loops and alert conditions. try it with your Strongest MP recovery chain. as a result of the needed changes, HoverAction now takes priority over shift/ctrl/alt actions and the whole hover system may be more robust and efficient, or it may introduce a whole new generation of heinous bugs

this may help to relieve the mage/melee imbalance a little: while mages are still limited in their speed by the need to survive, resilient melee players can drop their imperils without slowing down

and you now get a little icon to toggle between the monster info and quickbar, should they overlap, as well as a little icon that lets you switch profiles on the fly and bring up the settings

finally, i have viewed ssds with scorn for the longest time, but it would seem that modern ssds can last longer than hdds if you use them properly, so i have added an option to minimise disk write actions. this may also be useful if you experience slowdown due to slow disk access, but it comes at a disadvantage: manually reloading the page resets temporary data to the last automatic reload (riddlemaster or settings), so if you have to reload for whatever reason, i suggest bringing up the settings and hitting Exit. this setting is turned on by default
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