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> [Script] Monsterbation 1.4.1.2, A comprehensive hovering script for HentaiVerse and ISK. Including CrunkJuice 1.3.0, an out-of-battle script

 
post Jun 29 2019, 07:31
Post #441
Nightwishman



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Its broken again...

i disabled adblock, and its still broken

i disabled everything else, and its still broken...

i give up
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post Jun 29 2019, 11:34
Post #442
Noni



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QUOTE(Nightwishman @ Jun 29 2019, 07:31) *

Its broken again...

i disabled adblock, and its still broken

i disabled everything else, and its still broken...

i give up


don't give up

If you don't succeed, try again.

- check the error log in the console of your browser (if you don't know what that is, google it)
- post the error messages here
- check if tampermonkey is working (one version of chrome disabled that for a short while, because of certificate trouble or something like that)
- Try to get a simple script working in tampermonkey, to see if you can run scripts at all
- clear the settings in the settings menu: 'dump' - select all, delete all, save and close
- set all the settings in the code to how they were when you downloaded monsterbation
- download a completely different browser (Iron works for me)
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post Jul 1 2019, 19:03
Post #443
Drksrpnt



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So if I get a riddlemaster, almost always the following round has... I wouldn't call it blinking, but that's what it looks like. All the vitals and icons load slower, up to half a second slower in fact, which makes turns become much slower. Is there any way to fix that?

Edit: However, it doesn't happen every time so it's hard to reproduce.

Edit2: Doesn't seem to happen at all with Utilitarian Vitals, only Standard.

This post has been edited by Drksrpnt: Jul 1 2019, 20:26
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post Jul 1 2019, 20:45
Post #444
sickentide



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QUOTE(Drksrpnt @ Jul 1 2019, 19:03) *

However, it doesn't happen every time so it's hard to reproduce.

hmm... which browser are you using?
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post Jul 1 2019, 21:26
Post #445
Drksrpnt



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QUOTE(sickentide @ Jul 1 2019, 14:45) *

hmm... which browser are you using?


Firefox 67.0.4 since it auto-updated.

Edit: It also happens in Utilitarian mode. It didn't at first but now it does.

This post has been edited by Drksrpnt: Jul 2 2019, 06:06
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post Jul 2 2019, 17:37
Post #446
sickentide



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QUOTE(Drksrpnt @ Jul 1 2019, 21:26) *

Firefox 67.0.4 since it auto-updated.

ok, i'll see if i can reproduce it and pin down the cause
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post Jul 2 2019, 18:40
Post #447
Drksrpnt



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QUOTE(sickentide @ Jul 2 2019, 11:37) *

ok, i'll see if i can reproduce it and pin down the cause


I don't even know if it's a monsterbation issue or an actual game issue. Or if my hardware is shit but it shouldn't be that.
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post Jul 7 2019, 05:58
Post #448
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I think it will be good to place "Monsterbation Settings" text to a div and remove the style for "#mbslink".

Attached Image

Attached Image

It will allow to apply custom user font on the text.

This post has been edited by FazzyPop: Jul 7 2019, 05:59
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post Jul 7 2019, 10:43
Post #449
sickentide



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QUOTE(FazzyPop @ Jul 7 2019, 05:58) *

I think it will be good to place "Monsterbation Settings" text to a div and remove the style for "#mbslink".

added to development build, thanks
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post Jul 8 2019, 15:37
Post #450
Drksrpnt



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How do I set Spacebar to finish battles? Like at the screen where I see what dropped and such.

Edit: I'm able to do it to finish arenas, but with RE's spacebar doesn't do anything at the end.

This post has been edited by Drksrpnt: Jul 8 2019, 15:40
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post Jul 11 2019, 01:14
Post #451
sickentide



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QUOTE(Drksrpnt @ Jul 8 2019, 15:37) *

How do I set Spacebar to finish battles?

ooh, this looks like another one of those bugs, where the introduction of a new feature breaks an existing one. try going to line 325:
CODE
function NextRound() { var btcp; if ( (btcp = document.getElementById('btcp')) ) btcp.click(); }

and changing it to this:
CODE
function NextRound() { var btcp; if ( (btcp = document.getElementById('btcp')) ) btcp.click(); document.querySelector('img[src$="finishbattle.png"]').click(); }

with this you should be set to go, just be sure that space isn't assigned to anything else:
CODE
Bind(KEY_SPACE, NextRound);
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post Jul 13 2019, 05:43
Post #452
Dead-ed



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How do i bind Spirit Stance? Tried 'Spirit Stance' & 'Spirit' didn't work.
It'd be nice if there's a list for all codenames.
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post Jul 13 2019, 07:55
Post #453
Noni



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QUOTE(Dead-ed @ Jul 13 2019, 05:43) *

How do i bind Spirit Stance? Tried 'Spirit Stance' & 'Spirit' didn't work.
It'd be nice if there's a list for all codenames.


it is bound by default to 's' so just don't bind 's' to anything else, thay would do it
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post Jul 13 2019, 08:30
Post #454
Dead-ed



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You don't say.jpg
I want to bind it to mouse so my left hand can be free.
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post Jul 13 2019, 09:22
Post #455
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QUOTE(Dead-ed @ Jul 13 2019, 05:43) *

It'd be nice if there's a list for all codenames.

well!
QUOTE
// Toggle('Type')
// Attack, Focus, Defend or Spirit.
// ...
// Bind(KEY_S, Toggle('Spirit'));\ -- Toggle spirit stance.
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post Jul 13 2019, 09:43
Post #456
Dead-ed



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It's in the script? I've been lost since the first //

How do i make it display bleed stacks in color instead of border thickness. I want it to use the thickest border but use color black for stack 1, grey for 2, yellow for 3, green for 4, blue for max.
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post Jul 16 2019, 06:25
Post #457
sickentide



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QUOTE(Dead-ed @ Jul 13 2019, 09:43) *

How do i make it display bleed stacks in color instead of border thickness. I want it to use the thickest border but use color black for stack 1, grey for 2, yellow for 3, green for 4, blue for max.

this is an interesting idea. line 1217 (the second one that looks like this):
CODE
                if ( (stack = duration[2]) ) {

replace it with this:
CODE
                if ( effects[n].getAttribute('onmouseover').indexOf('Bleeding') > -1 ) {
                    var style = '4px solid ';
                    switch ( duration[2] ) {
                        case '5': style += 'blue'; break;
                        case '4': style += 'green'; break;
                        case '3': style += 'yellow'; break;
                        case '2': style += 'grey'; break;
                        default: style += 'black'; break; }
                    dur.style.border = style; }
                else if ( (stack = duration[2]) ) {
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post Jul 27 2019, 19:47
Post #458
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I don't know if in correct but i remember this script having a menu for the settings , how do i open it up?
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post Jul 27 2019, 22:06
Post #459
Noni



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QUOTE(kawaiikun @ Jul 27 2019, 19:47) *

I don't know if in correct but i remember this script having a menu for the settings , how do i open it up?

in HV menu structure Character, or press a button that I don't remember (but you can find it in this thread somewhere). Make sure you use newest version of HV Utils.
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post Jul 29 2019, 18:05
Post #460
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Hi there!

I saved two settings. - Mage and Melee -

But when I get in battle, Monsterbation is not working.

I don't know why.

Here, I attach the dump of my setting.

Is there any problem in the setting?

Please let me know.

Thank you always.



nvm

It was fixed by myself

Thank you! (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by Tomboy Hunter: Jul 29 2019, 18:12
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