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> [Script] Monsterbation 1.4.1.2, A comprehensive hovering script for HentaiVerse and ISK. Including CrunkJuice 1.3.0, an out-of-battle script

 
post May 13 2019, 09:21
Post #407
Clock_sound



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QUOTE(sickentide @ May 13 2019, 05:27) *

line 1055:
CODE
(!cfg.stopOnEquipDrop || !document.querySelector('span[style$="#FF0000"]')) ) {

replace it with this, set stopAtBattleEnd: false, stopOnEquipDrop: true, equipmentCutoff: 2,
CODE
(!cfg.stopOnEquipDrop || !regexp.quality[cfg.equipmentCutoff].test(btcp.innerHTML)) ) {

this should do it in theory, but i haven't been able to pull a peerless out of my ass to test it


I set it to equipmentCutoff:3 and tested it with PFUDWD(mag target), but it didn't work...umm
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post May 13 2019, 15:32
Post #408
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QUOTE(Clock_sound @ May 13 2019, 09:21) *

I set it to equipmentCutoff:3 and tested it with PFUDWD(mag target), but it didn't work...umm

oh right, i forgot about the square bracket. try this then:
CODE
(!cfg.stopOnEquipDrop || !/(Legendary|Peerless)/.test(btcp.innerHTML)) ) {
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post May 14 2019, 13:09
Post #409
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QUOTE(sickentide @ May 13 2019, 22:32) *

oh right, i forgot about the square bracket. try this then:
CODE
(!cfg.stopOnEquipDrop || !/(Legendary|Peerless)/.test(btcp.innerHTML)) ) {



It worked normally. Thank you for giving me good advice. (IMG:[invalid] style_emoticons/default/happy.gif)
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post May 15 2019, 16:43
Post #410
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How do i make it stop hovering actions if there's no stun effect on the screen?
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post May 15 2019, 20:18
Post #411
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QUOTE(Dead-ed @ May 15 2019, 16:43) *

How do i make it stop hovering actions if there's no stun effect on the screen?

i won't bore you with the details, but it involves a trip to the moon
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post May 15 2019, 23:12
Post #412
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Nani?!!! Even though fine with spark.
Thanks anyways.
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post May 17 2019, 14:20
Post #413
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sicken, how can I highlight my own monsters?

I have display monster info checked.

What do I put in the settings field?
'/("trainer":DJNoni)/'

doesn't work?

Edit:
I had to take the 'dump' again, delete everything with monsterhighlight, and then this worked:
/("trainer":"DJNoni")/

This post has been edited by DJNoni: May 17 2019, 21:35
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post May 19 2019, 10:47
Post #414
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Hi
I use this for casting my buffs but sometimes it happens on a single keystroke that the cast triggers two times

CODE
Bind(KEY_2, Strongest([Cast('Regen'), HoverAction(Cast('Regen'), true)]));


edit:
the double cast only happens while hovering

This post has been edited by Gaiaknight: May 19 2019, 20:19
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post May 19 2019, 21:17
Post #415
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QUOTE(Gaiaknight @ May 19 2019, 10:47) *

the double cast only happens while hovering

since you set the hover action to regen and it has no cooldown, it will be used continuously. i plan to add something that performs an action exactly once per keypress, but for now i would recommend simply using Bind(KEY_2, Cast('Regen'));
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post May 20 2019, 20:46
Post #416
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Works way better, thank you.

Not sure why i even tried it my way..
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post May 28 2019, 17:31
Post #417
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It used to be that I could press alt+1/2/3 without it casting imperil, as long as I pressed alt first. Now it automatically casts imperil with 1/2/3 despite having alt pressed. Is there any way to change that?

For context, I have full cure on 1, heartseeker on 2, and cure on 3.

Also, spacebar doesn't end battles anymore.

Granted, I was using a couple older versions before this one so I don't know exactly what changed.

Also also, I'm using firefox 67.0

This post has been edited by Drksrpnt: May 29 2019, 09:33
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post May 29 2019, 21:27
Post #418
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QUOTE(Drksrpnt @ May 28 2019, 17:31) *

It used to be that I could press alt+1/2/3 without it casting imperil, as long as I pressed alt first. Now it automatically casts imperil with 1/2/3 despite having alt pressed. Is there any way to change that?

the new default settings use bindings with the Any modifier:
CODE
Bind(KEY_1, Any, Strongest([TargetMonster(1), Cast('Imperil')]));
Bind(KEY_2, Any, Strongest([TargetMonster(4), Cast('Imperil')]));
Bind(KEY_3, Any, Strongest([TargetMonster(7), Cast('Imperil')]));

to get the old behaviour, remove the modifier:
CODE
Bind(KEY_1, Strongest([TargetMonster(1), Cast('Imperil')]));
Bind(KEY_2, Strongest([TargetMonster(4), Cast('Imperil')]));
Bind(KEY_3, Strongest([TargetMonster(7), Cast('Imperil')]));
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post May 30 2019, 00:05
Post #419
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QUOTE(sickentide @ May 29 2019, 15:27) *

the new default settings use bindings with the Any modifier:
CODE
Bind(KEY_1, Any, Strongest([TargetMonster(1), Cast('Imperil')]));
Bind(KEY_2, Any, Strongest([TargetMonster(4), Cast('Imperil')]));
Bind(KEY_3, Any, Strongest([TargetMonster(7), Cast('Imperil')]));

to get the old behaviour, remove the modifier:
CODE
Bind(KEY_1, Strongest([TargetMonster(1), Cast('Imperil')]));
Bind(KEY_2, Strongest([TargetMonster(4), Cast('Imperil')]));
Bind(KEY_3, Strongest([TargetMonster(7), Cast('Imperil')]));



It didn't work.
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post May 30 2019, 03:27
Post #420
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QUOTE(Drksrpnt @ May 30 2019, 00:05) *

It didn't work.

do you use custom key bindings in one of your custom profiles? it works when i test it, perhaps i can fix it if you take a dump of your settings an put it up on pastebin
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post May 30 2019, 05:20
Post #421
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QUOTE(sickentide @ May 29 2019, 21:27) *

do you use custom key bindings in one of your custom profiles? it works when i test it, perhaps i can fix it if you take a dump of your settings an put it up on pastebin


Not that I know of.

[pastebin.com] https://pastebin.com/FBqF8yKp

Edit: Wait, did you mean remove Any for all of those? or only for 1,2, and 3?

This post has been edited by Drksrpnt: May 30 2019, 05:21
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post May 30 2019, 07:50
Post #422
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QUOTE(Drksrpnt @ May 30 2019, 05:20) *

Edit: Wait, did you mean remove Any for all of those? or only for 1,2, and 3?

just for the imperil binds, but it looks like you haven't added your binds for when you hold alt back in, unless you use the interface. in that case you have to set up everything there
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post May 30 2019, 10:16
Post #423
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QUOTE(sickentide @ May 30 2019, 01:50) *

just for the imperil binds, but it looks like you haven't added your binds for when you hold alt back in, unless you use the interface. in that case you have to set up everything there


I'm so confused lol.

I don't want alt to bind to anything, I just wanna be able to press alt+2 to get my heartseeker up. Like how it would without monsterbation.
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post May 30 2019, 13:27
Post #424
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QUOTE(Drksrpnt @ May 30 2019, 10:16) *

I don't want alt to bind to anything, I just wanna be able to press alt+2 to get my heartseeker up.

the default functions are executed if you don't bind anything to the key combination. are you sure you don't have anything bound to alt+1-3 anywhere? if all else fails, you can always add those bindings by hand, which is what i meant above:
CODE
Bind(KEY_1, Alt, Cast('Full-Cure'));
Bind(KEY_2, Alt, Cast('Heartseeker'));
Bind(KEY_3, Alt, Cast('Cure'));
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post May 30 2019, 23:30
Post #425
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QUOTE(sickentide @ May 30 2019, 07:27) *

the default functions are executed if you don't bind anything to the key combination. are you sure you don't have anything bound to alt+1-3 anywhere? if all else fails, you can always add those bindings by hand, which is what i meant above:
CODE
Bind(KEY_1, Alt, Cast('Full-Cure'));
Bind(KEY_2, Alt, Cast('Heartseeker'));
Bind(KEY_3, Alt, Cast('Cure'));



Even when I do that, it defaults to casting Imperil.
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post May 30 2019, 23:37
Post #426
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QUOTE(Drksrpnt @ May 30 2019, 23:30) *

Even when I do that, it defaults to casting Imperil.

are you both using the interface and editing the script? the former takes precedence and will have to be reset for the latter to take effect
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