 |
 |
 |
[Script] Monsterbation 1.4.1.2, A comprehensive hovering script for HentaiVerse and ISK. Including CrunkJuice 1.3.0, an out-of-battle script |
|
May 5 2019, 15:30
|
Accel Assault
Newcomer
 Group: Members
Posts: 37
Joined: 12-May 14

|
I'd like to know how to switch hovering with mage or melee. There are times I didn't know what i did and it suddenly start casting magic when I use melee
|
|
|
|
 |
|
May 5 2019, 17:11
|
rokyroky
Group: Members
Posts: 486
Joined: 5-August 17

|
QUOTE(rokyroky @ May 4 2019, 23:06)  Ill try!
QUOTE(decondelite @ May 5 2019, 00:19)  Just to let rokyroky know: if you're attempting to renew their cast automatically when the buff expires, this is forbidden. Luckily, there is currently no way to perform that with Monsterbation.
I did something like this CODE Bind(KEY_4, HoverAction(Cast('Regen')));\ Bind(KEY_5, HoverAction(Cast('Heartseeker')));\ With t / s low, the hover does not stop fast when the cursor is removed, continues attacking for 1-2 sg more, then activating the hover also lasts 1-2sg before acting. While the monster does not die in 1 hit, it helps me not to stop the hover for too long and lose time. It is still manual, then is sure (IMG:[ invalid] style_emoticons/default/smile.gif) After trying it I feel it only serves for melee
|
|
|
|
 |
|
May 5 2019, 19:31
|
sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

|
QUOTE(DJNoni @ May 5 2019, 13:02)  with the newest version, I often get 1 or 2 horses in per 100 round IW. I hadn't seen that before, was this recently added that horses are shown at the end? Or is something interfering, HV Utils and Monsterbation perhaps?
this is a new addition with the latest update QUOTE(Accel Assault @ May 5 2019, 15:30)  I'd like to know how to switch hovering with mage or melee. There are times I didn't know what i did and it suddenly start casting magic when I use melee
check the section in your settings with the various hover settings. the defaults have melee attacks when no modifier is held and various spell rotations when holding shift/ctrl/alt. here you can set the settings you don't use to false and create custom profiles to switch styles QUOTE(hubaha @ May 4 2019, 18:23)  Is there anything for casting skills once on hovered targets right as you select the skill and nothing else.
i already answered this via pm, but i thought i'd put this up here in case someone else is in a similar situation: there is a way to guarantee that the action is performed only once, with these settings: CODE hoverAction: false, startRoundWithHover: true, hoverAutoresume: true, use bindings of this format: CODE Bind(KEY_1, Any, HoverAction(Strongest([ToggleHover, Cast('Imperil')]), true)); Bind(KEY_2, Any, HoverAction(Strongest([ToggleHover, Cast('Ragnarok'), Cast('Disintegrate'), Cast('Corruption')]), true)); This post has been edited by sickentide: May 5 2019, 20:55
|
|
|
|
 |
|
May 11 2019, 16:06
|
Clock_sound
Group: Gold Star Club
Posts: 812
Joined: 27-November 15

|
Is there a way to enable stopAtBattleEnd only when peerless and legendary drop it?
|
|
|
May 12 2019, 22:27
|
sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

|
QUOTE(Clock_sound @ May 11 2019, 16:06)  Is there a way to enable stopAtBattleEnd only when peerless and legendary drop it?
line 1055: CODE (!cfg.stopOnEquipDrop || !document.querySelector('span[style$="#FF0000"]')) ) { replace it with this, set stopAtBattleEnd: false, stopOnEquipDrop: true, equipmentCutoff: 2, CODE (!cfg.stopOnEquipDrop || !regexp.quality[cfg.equipmentCutoff].test(btcp.innerHTML)) ) { this should do it in theory, but i haven't been able to pull a peerless out of my ass to test it
|
|
|
|
 |
|
May 13 2019, 09:21
|
Clock_sound
Group: Gold Star Club
Posts: 812
Joined: 27-November 15

|
QUOTE(sickentide @ May 13 2019, 05:27)  line 1055: CODE (!cfg.stopOnEquipDrop || !document.querySelector('span[style$="#FF0000"]')) ) { replace it with this, set stopAtBattleEnd: false, stopOnEquipDrop: true, equipmentCutoff: 2, CODE (!cfg.stopOnEquipDrop || !regexp.quality[cfg.equipmentCutoff].test(btcp.innerHTML)) ) { this should do it in theory, but i haven't been able to pull a peerless out of my ass to test it I set it to equipmentCutoff:3 and tested it with PFUDWD(mag target), but it didn't work...umm
|
|
|
|
 |
|
May 13 2019, 15:32
|
sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

|
QUOTE(Clock_sound @ May 13 2019, 09:21)  I set it to equipmentCutoff:3 and tested it with PFUDWD(mag target), but it didn't work...umm
oh right, i forgot about the square bracket. try this then: CODE (!cfg.stopOnEquipDrop || !/(Legendary|Peerless)/.test(btcp.innerHTML)) ) {
|
|
|
May 14 2019, 13:09
|
Clock_sound
Group: Gold Star Club
Posts: 812
Joined: 27-November 15

|
QUOTE(sickentide @ May 13 2019, 22:32)  oh right, i forgot about the square bracket. try this then: CODE (!cfg.stopOnEquipDrop || !/(Legendary|Peerless)/.test(btcp.innerHTML)) ) { It worked normally. Thank you for giving me good advice. (IMG:[ invalid] style_emoticons/default/happy.gif)
|
|
|
May 15 2019, 16:43
|
Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

|
How do i make it stop hovering actions if there's no stun effect on the screen?
|
|
|
May 15 2019, 20:18
|
sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

|
QUOTE(Dead-ed @ May 15 2019, 16:43)  How do i make it stop hovering actions if there's no stun effect on the screen?
i won't bore you with the details, but it involves a trip to the moon
|
|
|
May 15 2019, 23:12
|
Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

|
Nani?!!! Even though fine with spark. Thanks anyways.
|
|
|
May 17 2019, 14:20
|
Noni
Group: Catgirl Camarilla
Posts: 13,343
Joined: 19-February 16

|
sicken, how can I highlight my own monsters?
I have display monster info checked.
What do I put in the settings field? '/("trainer":DJNoni)/'
doesn't work?
Edit: I had to take the 'dump' again, delete everything with monsterhighlight, and then this worked: /("trainer":"DJNoni")/
This post has been edited by DJNoni: May 17 2019, 21:35
|
|
|
May 19 2019, 10:47
|
Gaiaknight
Newcomer
 Group: Gold Star Club
Posts: 33
Joined: 14-July 13

|
Hi I use this for casting my buffs but sometimes it happens on a single keystroke that the cast triggers two times CODE Bind(KEY_2, Strongest([Cast('Regen'), HoverAction(Cast('Regen'), true)])); edit: the double cast only happens while hovering This post has been edited by Gaiaknight: May 19 2019, 20:19
|
|
|
May 19 2019, 21:17
|
sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

|
QUOTE(Gaiaknight @ May 19 2019, 10:47)  the double cast only happens while hovering
since you set the hover action to regen and it has no cooldown, it will be used continuously. i plan to add something that performs an action exactly once per keypress, but for now i would recommend simply using Bind(KEY_2, Cast('Regen'));
|
|
|
May 20 2019, 20:46
|
Gaiaknight
Newcomer
 Group: Gold Star Club
Posts: 33
Joined: 14-July 13

|
Works way better, thank you.
Not sure why i even tried it my way..
|
|
|
May 28 2019, 17:31
|
Drksrpnt
Group: Gold Star Club
Posts: 3,550
Joined: 27-December 10

|
It used to be that I could press alt+1/2/3 without it casting imperil, as long as I pressed alt first. Now it automatically casts imperil with 1/2/3 despite having alt pressed. Is there any way to change that?
For context, I have full cure on 1, heartseeker on 2, and cure on 3.
Also, spacebar doesn't end battles anymore.
Granted, I was using a couple older versions before this one so I don't know exactly what changed.
Also also, I'm using firefox 67.0
This post has been edited by Drksrpnt: May 29 2019, 09:33
|
|
|
|
 |
|
May 29 2019, 21:27
|
sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

|
QUOTE(Drksrpnt @ May 28 2019, 17:31)  It used to be that I could press alt+1/2/3 without it casting imperil, as long as I pressed alt first. Now it automatically casts imperil with 1/2/3 despite having alt pressed. Is there any way to change that?
the new default settings use bindings with the Any modifier: CODE Bind(KEY_1, Any, Strongest([TargetMonster(1), Cast('Imperil')])); Bind(KEY_2, Any, Strongest([TargetMonster(4), Cast('Imperil')])); Bind(KEY_3, Any, Strongest([TargetMonster(7), Cast('Imperil')])); to get the old behaviour, remove the modifier: CODE Bind(KEY_1, Strongest([TargetMonster(1), Cast('Imperil')])); Bind(KEY_2, Strongest([TargetMonster(4), Cast('Imperil')])); Bind(KEY_3, Strongest([TargetMonster(7), Cast('Imperil')]));
|
|
|
|
 |
|
May 30 2019, 00:05
|
Drksrpnt
Group: Gold Star Club
Posts: 3,550
Joined: 27-December 10

|
QUOTE(sickentide @ May 29 2019, 15:27)  the new default settings use bindings with the Any modifier: CODE Bind(KEY_1, Any, Strongest([TargetMonster(1), Cast('Imperil')])); Bind(KEY_2, Any, Strongest([TargetMonster(4), Cast('Imperil')])); Bind(KEY_3, Any, Strongest([TargetMonster(7), Cast('Imperil')])); to get the old behaviour, remove the modifier: CODE Bind(KEY_1, Strongest([TargetMonster(1), Cast('Imperil')])); Bind(KEY_2, Strongest([TargetMonster(4), Cast('Imperil')])); Bind(KEY_3, Strongest([TargetMonster(7), Cast('Imperil')])); It didn't work.
|
|
|
May 30 2019, 03:27
|
sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

|
QUOTE(Drksrpnt @ May 30 2019, 00:05)  It didn't work.
do you use custom key bindings in one of your custom profiles? it works when i test it, perhaps i can fix it if you take a dump of your settings an put it up on pastebin
|
|
|
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
|
 |
 |
 |
|