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> [Script] Monsterbation 1.4.1.2, A comprehensive hovering script for HentaiVerse and ISK. Including CrunkJuice 1.3.0, an out-of-battle script

 
post May 5 2019, 13:02
Post #400
Noni



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with the newest version, I often get 1 or 2 horses in per 100 round IW. I hadn't seen that before, was this recently added that horses are shown at the end? Or is something interfering, HV Utils and Monsterbation perhaps?
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post May 5 2019, 15:30
Post #401
Accel Assault



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I'd like to know how to switch hovering with mage or melee. There are times I didn't know what i did and it suddenly start casting magic when I use melee
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post May 5 2019, 17:11
Post #402
rokyroky



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QUOTE(rokyroky @ May 4 2019, 23:06) *

Ill try!

QUOTE(decondelite @ May 5 2019, 00:19) *

Just to let rokyroky know: if you're attempting to renew their cast automatically when the buff expires, this is forbidden. Luckily, there is currently no way to perform that with Monsterbation.

I did something like this
CODE
Bind(KEY_4, HoverAction(Cast('Regen')));\
Bind(KEY_5, HoverAction(Cast('Heartseeker')));\

With t / s low, the hover does not stop fast when the cursor is removed, continues attacking for 1-2 sg more, then activating the hover also lasts 1-2sg before acting. While the monster does not die in 1 hit, it helps me not to stop the hover for too long and lose time.

It is still manual, then is sure (IMG:[invalid] style_emoticons/default/smile.gif)

After trying it I feel it only serves for melee



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post May 5 2019, 19:31
Post #403
sickentide



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QUOTE(DJNoni @ May 5 2019, 13:02) *

with the newest version, I often get 1 or 2 horses in per 100 round IW. I hadn't seen that before, was this recently added that horses are shown at the end? Or is something interfering, HV Utils and Monsterbation perhaps?

this is a new addition with the latest update

QUOTE(Accel Assault @ May 5 2019, 15:30) *

I'd like to know how to switch hovering with mage or melee. There are times I didn't know what i did and it suddenly start casting magic when I use melee

check the section in your settings with the various hover settings. the defaults have melee attacks when no modifier is held and various spell rotations when holding shift/ctrl/alt. here you can set the settings you don't use to false and create custom profiles to switch styles

QUOTE(hubaha @ May 4 2019, 18:23) *

Is there anything for casting skills once on hovered targets right as you select the skill and nothing else.

i already answered this via pm, but i thought i'd put this up here in case someone else is in a similar situation:

there is a way to guarantee that the action is performed only once, with these settings:
CODE
hoverAction: false,
startRoundWithHover: true,
hoverAutoresume: true,

use bindings of this format:
CODE
Bind(KEY_1, Any, HoverAction(Strongest([ToggleHover, Cast('Imperil')]), true));
Bind(KEY_2, Any, HoverAction(Strongest([ToggleHover, Cast('Ragnarok'), Cast('Disintegrate'), Cast('Corruption')]), true));


This post has been edited by sickentide: May 5 2019, 20:55
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post May 5 2019, 22:18
Post #404
hubaha



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Thank you a very much. It's a lot more fun to play on my mage now (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post May 11 2019, 16:06
Post #405
Clock_sound



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Is there a way to enable stopAtBattleEnd only when peerless and legendary drop it?
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post May 12 2019, 22:27
Post #406
sickentide



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QUOTE(Clock_sound @ May 11 2019, 16:06) *

Is there a way to enable stopAtBattleEnd only when peerless and legendary drop it?

line 1055:
CODE
(!cfg.stopOnEquipDrop || !document.querySelector('span[style$="#FF0000"]')) ) {

replace it with this, set stopAtBattleEnd: false, stopOnEquipDrop: true, equipmentCutoff: 2,
CODE
(!cfg.stopOnEquipDrop || !regexp.quality[cfg.equipmentCutoff].test(btcp.innerHTML)) ) {

this should do it in theory, but i haven't been able to pull a peerless out of my ass to test it
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post May 13 2019, 09:21
Post #407
Clock_sound



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QUOTE(sickentide @ May 13 2019, 05:27) *

line 1055:
CODE
(!cfg.stopOnEquipDrop || !document.querySelector('span[style$="#FF0000"]')) ) {

replace it with this, set stopAtBattleEnd: false, stopOnEquipDrop: true, equipmentCutoff: 2,
CODE
(!cfg.stopOnEquipDrop || !regexp.quality[cfg.equipmentCutoff].test(btcp.innerHTML)) ) {

this should do it in theory, but i haven't been able to pull a peerless out of my ass to test it


I set it to equipmentCutoff:3 and tested it with PFUDWD(mag target), but it didn't work...umm
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post May 13 2019, 15:32
Post #408
sickentide



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QUOTE(Clock_sound @ May 13 2019, 09:21) *

I set it to equipmentCutoff:3 and tested it with PFUDWD(mag target), but it didn't work...umm

oh right, i forgot about the square bracket. try this then:
CODE
(!cfg.stopOnEquipDrop || !/(Legendary|Peerless)/.test(btcp.innerHTML)) ) {
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post May 14 2019, 13:09
Post #409
Clock_sound



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QUOTE(sickentide @ May 13 2019, 22:32) *

oh right, i forgot about the square bracket. try this then:
CODE
(!cfg.stopOnEquipDrop || !/(Legendary|Peerless)/.test(btcp.innerHTML)) ) {



It worked normally. Thank you for giving me good advice. (IMG:[invalid] style_emoticons/default/happy.gif)
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post May 15 2019, 16:43
Post #410
Dead-ed



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How do i make it stop hovering actions if there's no stun effect on the screen?
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post May 15 2019, 20:18
Post #411
sickentide



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QUOTE(Dead-ed @ May 15 2019, 16:43) *

How do i make it stop hovering actions if there's no stun effect on the screen?

i won't bore you with the details, but it involves a trip to the moon
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post May 15 2019, 23:12
Post #412
Dead-ed



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Nani?!!! Even though fine with spark.
Thanks anyways.
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post May 17 2019, 14:20
Post #413
Noni



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sicken, how can I highlight my own monsters?

I have display monster info checked.

What do I put in the settings field?
'/("trainer":DJNoni)/'

doesn't work?

Edit:
I had to take the 'dump' again, delete everything with monsterhighlight, and then this worked:
/("trainer":"DJNoni")/

This post has been edited by DJNoni: May 17 2019, 21:35
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post May 19 2019, 10:47
Post #414
Gaiaknight



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Hi
I use this for casting my buffs but sometimes it happens on a single keystroke that the cast triggers two times

CODE
Bind(KEY_2, Strongest([Cast('Regen'), HoverAction(Cast('Regen'), true)]));


edit:
the double cast only happens while hovering

This post has been edited by Gaiaknight: May 19 2019, 20:19
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post May 19 2019, 21:17
Post #415
sickentide



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QUOTE(Gaiaknight @ May 19 2019, 10:47) *

the double cast only happens while hovering

since you set the hover action to regen and it has no cooldown, it will be used continuously. i plan to add something that performs an action exactly once per keypress, but for now i would recommend simply using Bind(KEY_2, Cast('Regen'));
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post May 20 2019, 20:46
Post #416
Gaiaknight



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Works way better, thank you.

Not sure why i even tried it my way..
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post May 28 2019, 17:31
Post #417
Drksrpnt



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It used to be that I could press alt+1/2/3 without it casting imperil, as long as I pressed alt first. Now it automatically casts imperil with 1/2/3 despite having alt pressed. Is there any way to change that?

For context, I have full cure on 1, heartseeker on 2, and cure on 3.

Also, spacebar doesn't end battles anymore.

Granted, I was using a couple older versions before this one so I don't know exactly what changed.

Also also, I'm using firefox 67.0

This post has been edited by Drksrpnt: May 29 2019, 09:33
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post May 29 2019, 21:27
Post #418
sickentide



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QUOTE(Drksrpnt @ May 28 2019, 17:31) *

It used to be that I could press alt+1/2/3 without it casting imperil, as long as I pressed alt first. Now it automatically casts imperil with 1/2/3 despite having alt pressed. Is there any way to change that?

the new default settings use bindings with the Any modifier:
CODE
Bind(KEY_1, Any, Strongest([TargetMonster(1), Cast('Imperil')]));
Bind(KEY_2, Any, Strongest([TargetMonster(4), Cast('Imperil')]));
Bind(KEY_3, Any, Strongest([TargetMonster(7), Cast('Imperil')]));

to get the old behaviour, remove the modifier:
CODE
Bind(KEY_1, Strongest([TargetMonster(1), Cast('Imperil')]));
Bind(KEY_2, Strongest([TargetMonster(4), Cast('Imperil')]));
Bind(KEY_3, Strongest([TargetMonster(7), Cast('Imperil')]));
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post May 30 2019, 00:05
Post #419
Drksrpnt



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QUOTE(sickentide @ May 29 2019, 15:27) *

the new default settings use bindings with the Any modifier:
CODE
Bind(KEY_1, Any, Strongest([TargetMonster(1), Cast('Imperil')]));
Bind(KEY_2, Any, Strongest([TargetMonster(4), Cast('Imperil')]));
Bind(KEY_3, Any, Strongest([TargetMonster(7), Cast('Imperil')]));

to get the old behaviour, remove the modifier:
CODE
Bind(KEY_1, Strongest([TargetMonster(1), Cast('Imperil')]));
Bind(KEY_2, Strongest([TargetMonster(4), Cast('Imperil')]));
Bind(KEY_3, Strongest([TargetMonster(7), Cast('Imperil')]));



It didn't work.
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