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[Script] Monsterbation 1.4.1.2, A comprehensive hovering script for HentaiVerse and ISK. Including CrunkJuice 1.3.0, an out-of-battle script |
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Apr 30 2019, 19:21
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(DJNoni @ Apr 30 2019, 19:05)  sorry, i meant the proper data format can be found in an unmodified version of the script, option 1 and 4 should both work. if the error still persists, bring up the interface and hit Dump. search for all instances of "alertBuffs" and remove them along with their assigned value and one comma, then hit Save This post has been edited by sickentide: Apr 30 2019, 19:25
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Apr 30 2019, 19:31
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Noni
Group: Catgirl Camarilla
Posts: 13,512
Joined: 19-February 16

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QUOTE(sickentide @ Apr 30 2019, 19:21)  sorry, i meant the proper data format can be found in an unmodified version of the script, option 1 and 4 should both work. if the error still persists, bring up the interface and hit Dump. search for all instances of "alertBuffs" and remove them along with their assigned value and one comma, then hit Save
Option 1 alone didn't work, but after I had taken a Dupm and deleted CODE "alertBuffs":{}, and hit save, monsterbation worked properly again.
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Apr 30 2019, 19:39
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(DJNoni @ Apr 30 2019, 19:31)  Option 1 alone didn't work, but after I had taken a Dupm and deleted CODE "alertBuffs":{}, and hit save, monsterbation worked properly again. ah, good. i didn't expect the new features to cause this much confusion, because previously users had to get by with only the format of the default settings to guide them, but this sort of thing has come up enough times by now that i will add some emergency repair instructions and possibly some failsaves to the next bigger update
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Apr 30 2019, 23:22
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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Found a bug: If you hover over a particular spell in the quick bar and press the shortcut for it, it won't cast. And in the case of a "cast on mob X" spell, it will do a regular attack. So, for example, my shortcut to cast imperil on the 2nd monster is "Z" If I hover my mouse over Imperil:  And press Z, it will do a normal attack on the second mob. If I hover my mouse over Protection (shortcut "F" for me) And press F, nothing happens.
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Apr 30 2019, 23:44
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(KamuiSeph @ Apr 30 2019, 23:22)  Found a bug:
believe it or not, this is actually a feature. it is intended to avoid unselecting a spell after priming it, by checking if it is shown on the infopane. what you experience is a modestly unfortunate side effect of this interaction
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May 1 2019, 16:15
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Reco17
Group: Gold Star Club
Posts: 717
Joined: 8-March 14

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[attachembed=130291]
Excuse me, I saw some guys have quick profile change pane on right like this screenshot, but mine is nothing there. How can I turn it on? I'm using 1.3.0.1
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May 1 2019, 17:25
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tox01
Group: Gold Star Club
Posts: 567
Joined: 16-April 09

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QUOTE(Reco17 @ May 1 2019, 16:15) 
Excuse me, I saw some guys have quick profile change pane on right like this screenshot, but mine is nothing there. How can I turn it on? I'm using 1.3.0.1
It's a modded version of Monsterbation. Not an official one... But you can open options in battle and select different profile (default: P). But we can ask sickentide for a new feature: Quick way to switch profiles in battle, please. This post has been edited by tox01: May 1 2019, 17:27
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May 1 2019, 17:37
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Reco17
Group: Gold Star Club
Posts: 717
Joined: 8-March 14

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QUOTE(tox01 @ May 1 2019, 17:25)  It's a modded version of Monsterbation. Not an official one... But you can open options in battle and select different profile (default: P).
But we can ask sickentide for a new feature: Quick way to switch profiles in battle, please.
Got it. Thank you! This post has been edited by Reco17: May 1 2019, 17:37
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May 2 2019, 04:42
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rokyroky
Group: Members
Posts: 486
Joined: 5-August 17

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Set regen, heartseeker, and imperil in hoverAction is forbidden?
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May 4 2019, 18:23
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hubaha
Group: Members
Posts: 305
Joined: 23-October 10

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I got driven out the HV script thread for posting my questions in wrong place. So will ask my question here. Is there anything for casting skills once on hovered targets right as you select the skill and nothing else. Monsterbation is not doing exactly this because it spams multiple actions and I need one click, one action script. Is there any scripts like this or maybe I can modify monsterbation this way?
This post has been edited by hubaha: May 4 2019, 18:38
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May 4 2019, 19:51
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Noni
Group: Catgirl Camarilla
Posts: 13,512
Joined: 19-February 16

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QUOTE(rokyroky @ May 2 2019, 04:42)  Set regen, heartseeker, and imperil in hoverAction is forbidden?
Can't see why it should be forbidden. Useless, yes, because of spell cooldown (try it, you will see). But forbidden? No. QUOTE(hubaha @ May 4 2019, 18:23)  I got driven out the HV script thread for posting my questions in wrong place. So will ask my question here. Is there anything for casting skills once on hovered targets right as you select the skill and nothing else. Monsterbation is not doing exactly this because it spams multiple actions and I need one click, one action script. Is there any scripts like this or maybe I can modify monsterbation this way?
Yes, that is entirely possible with monsterbation 1. start with hover off 2. hoverShiftAction: Strongest([ToggleHover, Cast('Imperil')]), // single cast of Imperil 3. Bind(KEY_A, Shift, ToggleHover);\ This will allow you to fire one imperil at the monster that you are pointing at, by pressing shift+A You can also do it without shift, of course, but this is just how I play, I have dark spell rotation on normal hover This is not the only way, there are some more options: // Bind(KEY_A, HoverAction(Nothing));\ -- Attack selected monster by holding A, to be used with hoverAction = false. // Bind(KEY_I, HoverAction(Cast('Imperil')));\ -- Cast Imperil on selected monster, ignore alerts. // Bind(KEY_I, HoverAction(Strongest([ToggleHover, Cast('Imperil')]), true));\ -- Single cast of Imperil, respect alerts.
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May 4 2019, 23:06
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rokyroky
Group: Members
Posts: 486
Joined: 5-August 17

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QUOTE(DJNoni @ May 4 2019, 19:51)  Can't see why it should be forbidden.
I think the same but I wanted to be sure QUOTE Useless, yes, because of spell cooldown (try it, you will see) Ill try! Thx
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May 5 2019, 00:19
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(rokyroky @ May 2 2019, 02:42)  Set regen, heartseeker, and imperil in hoverAction is forbidden?
QUOTE(DJNoni @ May 4 2019, 17:51)  Can't see why it should be forbidden. Useless, yes, because of spell cooldown (try it, you will see). But forbidden? No.
Just to let rokyroky know: if you're attempting to renew their cast automatically when the buff expires, this is forbidden. Luckily, there is currently no way to perform that with Monsterbation.
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May 5 2019, 13:02
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Noni
Group: Catgirl Camarilla
Posts: 13,512
Joined: 19-February 16

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with the newest version, I often get 1 or 2 horses in per 100 round IW. I hadn't seen that before, was this recently added that horses are shown at the end? Or is something interfering, HV Utils and Monsterbation perhaps?
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May 5 2019, 15:30
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Accel Assault
Newcomer
 Group: Members
Posts: 37
Joined: 12-May 14

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I'd like to know how to switch hovering with mage or melee. There are times I didn't know what i did and it suddenly start casting magic when I use melee
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May 5 2019, 17:11
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rokyroky
Group: Members
Posts: 486
Joined: 5-August 17

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QUOTE(rokyroky @ May 4 2019, 23:06)  Ill try!
QUOTE(decondelite @ May 5 2019, 00:19)  Just to let rokyroky know: if you're attempting to renew their cast automatically when the buff expires, this is forbidden. Luckily, there is currently no way to perform that with Monsterbation.
I did something like this CODE Bind(KEY_4, HoverAction(Cast('Regen')));\ Bind(KEY_5, HoverAction(Cast('Heartseeker')));\ With t / s low, the hover does not stop fast when the cursor is removed, continues attacking for 1-2 sg more, then activating the hover also lasts 1-2sg before acting. While the monster does not die in 1 hit, it helps me not to stop the hover for too long and lose time. It is still manual, then is sure (IMG:[ invalid] style_emoticons/default/smile.gif) After trying it I feel it only serves for melee
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May 5 2019, 19:31
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(DJNoni @ May 5 2019, 13:02)  with the newest version, I often get 1 or 2 horses in per 100 round IW. I hadn't seen that before, was this recently added that horses are shown at the end? Or is something interfering, HV Utils and Monsterbation perhaps?
this is a new addition with the latest update QUOTE(Accel Assault @ May 5 2019, 15:30)  I'd like to know how to switch hovering with mage or melee. There are times I didn't know what i did and it suddenly start casting magic when I use melee
check the section in your settings with the various hover settings. the defaults have melee attacks when no modifier is held and various spell rotations when holding shift/ctrl/alt. here you can set the settings you don't use to false and create custom profiles to switch styles QUOTE(hubaha @ May 4 2019, 18:23)  Is there anything for casting skills once on hovered targets right as you select the skill and nothing else.
i already answered this via pm, but i thought i'd put this up here in case someone else is in a similar situation: there is a way to guarantee that the action is performed only once, with these settings: CODE hoverAction: false, startRoundWithHover: true, hoverAutoresume: true, use bindings of this format: CODE Bind(KEY_1, Any, HoverAction(Strongest([ToggleHover, Cast('Imperil')]), true)); Bind(KEY_2, Any, HoverAction(Strongest([ToggleHover, Cast('Ragnarok'), Cast('Disintegrate'), Cast('Corruption')]), true)); This post has been edited by sickentide: May 5 2019, 20:55
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May 11 2019, 16:06
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Clock_sound
Group: Gold Star Club
Posts: 812
Joined: 27-November 15

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Is there a way to enable stopAtBattleEnd only when peerless and legendary drop it?
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May 12 2019, 22:27
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(Clock_sound @ May 11 2019, 16:06)  Is there a way to enable stopAtBattleEnd only when peerless and legendary drop it?
line 1055: CODE (!cfg.stopOnEquipDrop || !document.querySelector('span[style$="#FF0000"]')) ) { replace it with this, set stopAtBattleEnd: false, stopOnEquipDrop: true, equipmentCutoff: 2, CODE (!cfg.stopOnEquipDrop || !regexp.quality[cfg.equipmentCutoff].test(btcp.innerHTML)) ) { this should do it in theory, but i haven't been able to pull a peerless out of my ass to test it
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