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[Script] Monsterbation 1.4.1.2, A comprehensive hovering script for HentaiVerse and ISK. Including CrunkJuice 1.3.0, an out-of-battle script |
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Apr 27 2019, 10:34
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mangafans1
Group: Members
Posts: 234
Joined: 10-October 17

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QUOTE(grandioso0 @ Apr 27 2019, 01:14)  Hi I tried using the script on Firefox with GreaseMonkey but I'm having trouble
The scripts itself works fine during battle, but somehow it makes me go to the login screen after each round. Is there any limitation of script usage for new or inactive players or is it more likely to be a problem with my browser settings?
i also newbie player but never got this situation or just try again with chrome browser ? (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Apr 27 2019, 18:20
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Noni
Group: Catgirl Camarilla
Posts: 13,343
Joined: 19-February 16

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QUOTE(grandioso0 @ Apr 27 2019, 01:14)  Hi I tried using the script on Firefox with GreaseMonkey but I'm having trouble
The scripts itself works fine during battle, but somehow it makes me go to the login screen after each round. Is there any limitation of script usage for new or inactive players or is it more likely to be a problem with my browser settings?
I suspect this is a problem with your browser. - In my experience, Greasemonkey works less well than Tampermonkey - Firefox should work, but you could try if chrome works better - Never heard anyone complain about having to log in all the time. Are you running any scripts or add-ons that have to do with logging in? If so, disable them.
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Apr 28 2019, 01:07
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grandioso0
Newcomer
 Group: Members
Posts: 42
Joined: 28-April 13

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QUOTE(mangafans1 @ Apr 27 2019, 10:34)  i also newbie player but never got this situation or just try again with chrome browser ? (IMG:[ invalid] style_emoticons/default/unsure.gif) QUOTE(DJNoni @ Apr 27 2019, 18:20)  I suspect this is a problem with your browser. - In my experience, Greasemonkey works less well than Tampermonkey - Firefox should work, but you could try if chrome works better - Never heard anyone complain about having to log in all the time. Are you running any scripts or add-ons that have to do with logging in? If so, disable them.
Thanks for the reply. After changing GreaseMonkey to Tampermonkey, the script works just fine. I'm still not sure why GreaseMonkey didn't work for me but problem solved (IMG:[ invalid] style_emoticons/default/biggrin.gif) Thanks again for the help and thanks for the script (IMG:[ invalid] style_emoticons/default/smile.gif)
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Apr 30 2019, 18:19
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Noni
Group: Catgirl Camarilla
Posts: 13,343
Joined: 19-February 16

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Bug in 1.3.0.1 Riddlemaster expiration will stop monsterbation completely, can't understand why. CODE expireNoblink: false, // disable blinking of expiring effects showDurations: true, // show effect durations stackBorder: true, // show effect stacks as border thickness rather than numbers alertColours: true, // change background colours according to alert conditions alertBackground: false, // whole background instead of relevant area for alert colours alertBuffs: /(regen.png|arcanemeditation.png|darkinfusion.png|sparklife_scroll.png|protection.png|protection_scroll.png)/, and in settings, there is only: CODE [object Object] critical buffs ? can only left click (which then uses 'attack' - not what monsterbation has bound to left click) until the blinking riddlemaster disappears. Edit: same behaviour for mana draught, blinking stops monsterbation. Not in my critical buffs or alertBuffs. Edit2: didn't wait for other draughts to expire, but I expect the same behavior. I switched to an old version now. This post has been edited by DJNoni: Apr 30 2019, 18:31
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Apr 30 2019, 18:54
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(DJNoni @ Apr 30 2019, 18:19)  Riddlemaster expiration will stop monsterbation completely, can't understand why.
ahh, this might have an easy solution: in order to work with the interface, some settings had to be changed from regexps/functions to strings. so you should be able to fix this by enclosing your alertBuffs setting in quotes, then possibly bring up the interface and clear the critical buffs field and save on the base profile and every profile where you have changed the setting This post has been edited by sickentide: Apr 30 2019, 18:57
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Apr 30 2019, 19:05
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Noni
Group: Catgirl Camarilla
Posts: 13,343
Joined: 19-February 16

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QUOTE(sickentide @ Apr 30 2019, 18:54)  ahh, this might have an easy solution: in order to work with the interface, some settings had to be changed from regexps/functions to strings. so you should be able to fix this by enclosing your alertBuffs setting in quotes, then possibly bring up the interface and clear the critical buffs field and save on the base profile and every profile where you have changed the setting
simple? (IMG:[ invalid] style_emoticons/default/blink.gif) Option 1: CODE alertBuffs: '/(regen.png|arcanemeditation.png|darkinfusion.png|sparklife_scroll.png|protection.png|protection_scroll.png)/', Option 2: CODE alertBuffs: /'(regen.png|arcanemeditation.png|darkinfusion.png|sparklife_scroll.png|protection.png|protection_scroll.png)'/, Option 3: CODE alertBuffs: /('regen.png'|'arcanemeditation.png'|'darkinfusion.png'|'sparklife_scroll.png'|'protection.png'|'protection_scroll.png')/, Option 4: CODE alertBuffs: "/(regen.png|arcanemeditation.png|darkinfusion.png|sparklife_scroll.png|protection.png|protection_scroll.png)/", I know nothing of JS... any more hints? Edit: I went for option 4, and got this error when blinking: CODE userscript.html?id=a5797d02-c141-420c-990c-0a81b706a30b:1172 Uncaught TypeError: cfg.alertBuffs.test is not a function at Durations (userscript.html?id=a5797d02-c141-420c-990c-0a81b706a30b:1172) at MutationObserver.Observe (userscript.html?id=a5797d02-c141-420c-990c-0a81b706a30b:1051) This post has been edited by DJNoni: Apr 30 2019, 19:14
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Apr 30 2019, 19:21
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(DJNoni @ Apr 30 2019, 19:05)  sorry, i meant the proper data format can be found in an unmodified version of the script, option 1 and 4 should both work. if the error still persists, bring up the interface and hit Dump. search for all instances of "alertBuffs" and remove them along with their assigned value and one comma, then hit Save This post has been edited by sickentide: Apr 30 2019, 19:25
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Apr 30 2019, 19:31
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Noni
Group: Catgirl Camarilla
Posts: 13,343
Joined: 19-February 16

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QUOTE(sickentide @ Apr 30 2019, 19:21)  sorry, i meant the proper data format can be found in an unmodified version of the script, option 1 and 4 should both work. if the error still persists, bring up the interface and hit Dump. search for all instances of "alertBuffs" and remove them along with their assigned value and one comma, then hit Save
Option 1 alone didn't work, but after I had taken a Dupm and deleted CODE "alertBuffs":{}, and hit save, monsterbation worked properly again.
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Apr 30 2019, 19:39
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(DJNoni @ Apr 30 2019, 19:31)  Option 1 alone didn't work, but after I had taken a Dupm and deleted CODE "alertBuffs":{}, and hit save, monsterbation worked properly again. ah, good. i didn't expect the new features to cause this much confusion, because previously users had to get by with only the format of the default settings to guide them, but this sort of thing has come up enough times by now that i will add some emergency repair instructions and possibly some failsaves to the next bigger update
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Apr 30 2019, 23:22
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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Found a bug: If you hover over a particular spell in the quick bar and press the shortcut for it, it won't cast. And in the case of a "cast on mob X" spell, it will do a regular attack. So, for example, my shortcut to cast imperil on the 2nd monster is "Z" If I hover my mouse over Imperil:  And press Z, it will do a normal attack on the second mob. If I hover my mouse over Protection (shortcut "F" for me) And press F, nothing happens.
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Apr 30 2019, 23:44
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(KamuiSeph @ Apr 30 2019, 23:22)  Found a bug:
believe it or not, this is actually a feature. it is intended to avoid unselecting a spell after priming it, by checking if it is shown on the infopane. what you experience is a modestly unfortunate side effect of this interaction
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May 1 2019, 16:15
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Reco17
Group: Gold Star Club
Posts: 716
Joined: 8-March 14

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[attachembed=130291]
Excuse me, I saw some guys have quick profile change pane on right like this screenshot, but mine is nothing there. How can I turn it on? I'm using 1.3.0.1
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May 1 2019, 17:25
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tox01
Group: Gold Star Club
Posts: 567
Joined: 16-April 09

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QUOTE(Reco17 @ May 1 2019, 16:15) 
Excuse me, I saw some guys have quick profile change pane on right like this screenshot, but mine is nothing there. How can I turn it on? I'm using 1.3.0.1
It's a modded version of Monsterbation. Not an official one... But you can open options in battle and select different profile (default: P). But we can ask sickentide for a new feature: Quick way to switch profiles in battle, please. This post has been edited by tox01: May 1 2019, 17:27
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May 1 2019, 17:37
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Reco17
Group: Gold Star Club
Posts: 716
Joined: 8-March 14

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QUOTE(tox01 @ May 1 2019, 17:25)  It's a modded version of Monsterbation. Not an official one... But you can open options in battle and select different profile (default: P).
But we can ask sickentide for a new feature: Quick way to switch profiles in battle, please.
Got it. Thank you! This post has been edited by Reco17: May 1 2019, 17:37
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May 2 2019, 04:42
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rokyroky
Group: Members
Posts: 486
Joined: 5-August 17

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Set regen, heartseeker, and imperil in hoverAction is forbidden?
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May 4 2019, 18:23
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hubaha
Group: Members
Posts: 305
Joined: 23-October 10

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I got driven out the HV script thread for posting my questions in wrong place. So will ask my question here. Is there anything for casting skills once on hovered targets right as you select the skill and nothing else. Monsterbation is not doing exactly this because it spams multiple actions and I need one click, one action script. Is there any scripts like this or maybe I can modify monsterbation this way?
This post has been edited by hubaha: May 4 2019, 18:38
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May 4 2019, 19:51
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Noni
Group: Catgirl Camarilla
Posts: 13,343
Joined: 19-February 16

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QUOTE(rokyroky @ May 2 2019, 04:42)  Set regen, heartseeker, and imperil in hoverAction is forbidden?
Can't see why it should be forbidden. Useless, yes, because of spell cooldown (try it, you will see). But forbidden? No. QUOTE(hubaha @ May 4 2019, 18:23)  I got driven out the HV script thread for posting my questions in wrong place. So will ask my question here. Is there anything for casting skills once on hovered targets right as you select the skill and nothing else. Monsterbation is not doing exactly this because it spams multiple actions and I need one click, one action script. Is there any scripts like this or maybe I can modify monsterbation this way?
Yes, that is entirely possible with monsterbation 1. start with hover off 2. hoverShiftAction: Strongest([ToggleHover, Cast('Imperil')]), // single cast of Imperil 3. Bind(KEY_A, Shift, ToggleHover);\ This will allow you to fire one imperil at the monster that you are pointing at, by pressing shift+A You can also do it without shift, of course, but this is just how I play, I have dark spell rotation on normal hover This is not the only way, there are some more options: // Bind(KEY_A, HoverAction(Nothing));\ -- Attack selected monster by holding A, to be used with hoverAction = false. // Bind(KEY_I, HoverAction(Cast('Imperil')));\ -- Cast Imperil on selected monster, ignore alerts. // Bind(KEY_I, HoverAction(Strongest([ToggleHover, Cast('Imperil')]), true));\ -- Single cast of Imperil, respect alerts.
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May 4 2019, 23:06
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rokyroky
Group: Members
Posts: 486
Joined: 5-August 17

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QUOTE(DJNoni @ May 4 2019, 19:51)  Can't see why it should be forbidden.
I think the same but I wanted to be sure QUOTE Useless, yes, because of spell cooldown (try it, you will see) Ill try! Thx
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May 5 2019, 00:19
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(rokyroky @ May 2 2019, 02:42)  Set regen, heartseeker, and imperil in hoverAction is forbidden?
QUOTE(DJNoni @ May 4 2019, 17:51)  Can't see why it should be forbidden. Useless, yes, because of spell cooldown (try it, you will see). But forbidden? No.
Just to let rokyroky know: if you're attempting to renew their cast automatically when the buff expires, this is forbidden. Luckily, there is currently no way to perform that with Monsterbation.
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May 5 2019, 13:02
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Noni
Group: Catgirl Camarilla
Posts: 13,343
Joined: 19-February 16

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with the newest version, I often get 1 or 2 horses in per 100 round IW. I hadn't seen that before, was this recently added that horses are shown at the end? Or is something interfering, HV Utils and Monsterbation perhaps?
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