Welcome Guest ( Log In | Register )

45 Pages V « < 17 18 19 20 21 > »   
Reply to this topicStart new topic
> [Script] Monsterbation 1.4.1.2, A comprehensive hovering script for HentaiVerse and ISK. Including CrunkJuice 1.3.0, an out-of-battle script

 
post Apr 17 2019, 10:12
Post #361
KamuiSeph



Rehabilitated Former Cheater
*******
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08
Level 461 (Godslayer)


Hey sickentide...
More errors (IMG:[invalid] style_emoticons/default/laugh.gif) sorry.
I tried to modify the bindings/alerts internally (through the P menu) for a second persona.

userscript.html?id=7ce2d64e-eb0b-4f3b-a9ac-5ab42e06f083:2 ERROR: Execution of script 'Hentaiverse Monsterbation' failed! Unexpected identifier
(anonymous) @ userscript.html?id=7ce2d64e-eb0b-4f3b-a9ac-5ab42e06f083:2
userscript.html?id=7ce2d64e-eb0b-4f3b-a9ac-5ab42e06f083:2 SyntaxError: Unexpected identifier
at Enhance (userscript.html?id=7ce2d64e-eb0b-4f3b-a9ac-5ab42e06f083:931)
at Window.eval (userscript.html?id=7ce2d64e-eb0b-4f3b-a9ac-5ab42e06f083:2230)
at <anonymous>:2:494
at eval (userscript.html?id=7ce2d64e-eb0b-4f3b-a9ac-5ab42e06f083:2)
at eval (userscript.html?id=7ce2d64e-eb0b-4f3b-a9ac-5ab42e06f083:3)
at Object.eval (userscript.html?id=7ce2d64e-eb0b-4f3b-a9ac-5ab42e06f083:2233)
at eval (userscript.html?id=7ce2d64e-eb0b-4f3b-a9ac-5ab42e06f083:2235)
at eval (<anonymous>)
at <anonymous>:2:494
at Object.b [as F_c] (<anonymous>:1:414)


Any ideas?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 17 2019, 22:42
Post #362
sickentide



sexromancer
*******
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
Level 500 (Ponyslayer)


QUOTE(KamuiSeph @ Apr 17 2019, 10:12) *

Any ideas?

hmm... if the out-of-combat interface still works, can you take a dump (yes, i will use this expression at every opportunity) of your settings and put them up on pastebin? most likely one of the expressions or bind/hover functions is invalid. do you happen to use a non-standard keyboard layout that is prone to inserting illegal characters?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 17 2019, 23:16
Post #363
xesxesgnik



Nyaruhodo
*******
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14
Level 500 (Godslayer)


Is it possible to not dismiss end of round popup upon an easter artifact drop, as in 'do not dismiss popup if equipment drops, quality specified by cutoff below'?

User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 17 2019, 23:20
Post #364
sickentide



sexromancer
*******
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
Level 500 (Ponyslayer)


QUOTE(Saioux @ Apr 17 2019, 23:16) *

Is it possible to not dismiss end of round popup upon an easter artifact drop, as in 'do not dismiss popup if equipment drops, quality specified by cutoff below'?

easy! change line 2111:
CODE
if ( cfg.noPopup && (!cfg.stopOnEquipDrop || !regexp.quality[cfg.equipmentCutoff].test(log.innerHTML)) ) {

to this:
CODE
if ( cfg.noPopup && log.innerHTML.indexOf('utton') < 0 && (!cfg.stopOnEquipDrop || !regexp.quality[cfg.equipmentCutoff].test(log.innerHTML)) ) {
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 17 2019, 23:29
Post #365
xesxesgnik



Nyaruhodo
*******
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14
Level 500 (Godslayer)


Nice! I guess it exploits the fact that the actual button is displayed on the log?

edit: oh nvm I guess it's the name 'button' lol

This post has been edited by Saioux: Apr 17 2019, 23:30
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 18 2019, 01:58
Post #366
Hakrei



Unimpressive Teitoku
******
Group: Gold Star Club
Posts: 757
Joined: 16-December 09
Level 500 (Godslayer)


After updating to the newest version of monsterbation I was wondering if there's an option to stop auto hover during channel and/or gem drops like the earlier version
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 18 2019, 01:59
Post #367
sickentide



sexromancer
*******
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
Level 500 (Ponyslayer)


QUOTE(Hakrei @ Apr 18 2019, 01:58) *

After updating to the newest version of monsterbation I was wondering if there's an option to stop auto hover during channel and/or gem drops like the earlier version

this has been determined to be against the rules, sorry
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 18 2019, 02:11
Post #368
KamuiSeph



Rehabilitated Former Cheater
*******
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08
Level 461 (Godslayer)


snip

This post has been edited by KamuiSeph: Apr 18 2019, 15:34
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 18 2019, 03:09
Post #369
sickentide



sexromancer
*******
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
Level 500 (Ponyslayer)


ah, it seems to be this part:
CODE
Bind(KEY_S, Toggle('Spirit'))Bind(KEY_Q, Shift, ToggleHover);

try changing it to this and see if it works:
CODE
Bind(KEY_S, Toggle('Spirit'));Bind(KEY_Q, Shift, ToggleHover);
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 18 2019, 05:00
Post #370
KamuiSeph



Rehabilitated Former Cheater
*******
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08
Level 461 (Godslayer)


Works like a charm!
Thanks again!
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 18 2019, 20:53
Post #371
Juggernaut Santa



Living in HV 0.83 until Tenboro adds the Tower to Persistent
***********
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12
Level 500 (Ponyslayer)


QUOTE(sickentide @ Mar 28 2019, 17:29) *

Q: what kind of killer feature will get users to switch to a version using the new monster database?


This:

QUOTE(Juggernaut Santa @ Apr 18 2019, 20:41) *

monster name replacer

QUOTE(t_t_z @ Mar 2 2019, 22:02) *

Well, here's a simple version of Monsterbation I brushed up with randomized names (changeable in line 1654 starting with "var possible_names = ..."). You'd want to copy/paste your settings from previous. Possibly have bugs or such, didn't do extensive testing.

Changes were:
  • Adding var possible_names and function RandomizeMonsterNames() (line 1654)
  • Adding localStorage.removeItem('HVrandomnames') after every localStorage.removeItem('HVmonsterData') (line 569, 1626, 1638)
  • Calling RandomizeMonsterNames() at the end of every Enhance() and Observe() (line 546, 595)
Attached File  HentaiverseMonsterbation.1.2.4.3__random_names_.user.js.txt ( 107.16k ) Number of downloads: 13




(maybe with a way to set multiple lists for different enemy types, or at least an extra list for enemy bosses custom names so they can't get the names of normal monsters...if this is possible of course, having a chance to change bad monsters' names at all is already plenty (IMG:[invalid] style_emoticons/default/biggrin.gif))


(IMG:[invalid] style_emoticons/default/biggrin.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 18 2019, 21:17
Post #372
Starlight99



Revue Starlight
****
Group: Gold Star Club
Posts: 392
Joined: 9-November 18
Level 480 (Godslayer)


monsterInfo: true, // show monster data from decondelite's database

what is the problem caused by the information can not be displayed.
my personal problem ? or server problem?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 18 2019, 22:44
Post #373
Noni



Hataraku Noni-sama
***********
Group: Catgirl Camarilla
Posts: 13,343
Joined: 19-February 16
Level 500 (Ponyslayer)


QUOTE(Starlight99 @ Apr 18 2019, 21:17) *

monsterInfo: true, // show monster data from decondelite's database

what is the problem caused by the information can not be displayed.
my personal problem ? or server problem?


server problem: decon told us that the API is down / broken. We need to make a new one that is more stable.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 19 2019, 01:11
Post #374
Starlight99



Revue Starlight
****
Group: Gold Star Club
Posts: 392
Joined: 9-November 18
Level 480 (Godslayer)


QUOTE(DJNoni @ Apr 19 2019, 04:44) *

server problem: decon told us that the API is down / broken. We need to make a new one that is more stable.

thx
hope everything will be better
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 20 2019, 22:49
Post #375
sickentide



sexromancer
*******
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
Level 500 (Ponyslayer)


QUOTE(Juggernaut Santa @ Apr 18 2019, 20:53) *

since it's purely cosmetic it should probably be a separate script, and way down on the priority list, but i'll think about it
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 23 2019, 17:34
Post #376
Starlight99



Revue Starlight
****
Group: Gold Star Club
Posts: 392
Joined: 9-November 18
Level 480 (Godslayer)


Hey,thank you for your help.
What should I do to move the quickbarBesideMonsters to the left of the monster?
(IMG:[s2.ax1x.com] https://s2.ax1x.com/2019/04/23/EEhYtK.png)

--------

riddleRight: false, // shrink riddlemaster to the right

After I tried many different combinations of settings, I still didn't find the difference between false and true.
What should be the effect of that?


now,my settings:
QUOTE

effectsAboveMonsters: false,
vitalsAboveMonsters: false,
quickbarBesideMonsters: false,
riddleRight: false,
condenseLeft: true,


Thanks
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 23 2019, 23:05
Post #377
sickentide



sexromancer
*******
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
Level 500 (Ponyslayer)


QUOTE(Starlight99 @ Apr 23 2019, 17:34) *

What should I do to move the quickbarBesideMonsters to the left of the monster?

lines 938-939:
CODE
            'position: absolute; z-index: 1; } #battle_right { left: -7px !important; top: 107px !important; }' +
            '#pane_quickbar { display: flex; position: absolute; left: -212px; top: 69px; width: 203px; }' :

change them to:
CODE
            'position: absolute; z-index: 1; } #battle_right { left: 149px !important; top: 107px !important; }' +
            '#pane_quickbar { display: flex; position: absolute; left: -586px; top: 69px; width: 203px; }' :

and possibly adjust the numbers to fit your other adjustments

QUOTE(Starlight99 @ Apr 23 2019, 17:34) *

What should be the effect of that?

it should basically do what you would expect, but condenseLeft overrides it
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 24 2019, 04:14
Post #378
Lunarika



Casual Poster
****
Group: Gold Star Club
Posts: 331
Joined: 2-April 12
Level 490 (Dovahkiin)


Is it against the rules to make auto-hover stop on buffs like regen, heartseeker, channeling about to expire?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 24 2019, 08:02
Post #379
Noni



Hataraku Noni-sama
***********
Group: Catgirl Camarilla
Posts: 13,343
Joined: 19-February 16
Level 500 (Ponyslayer)


QUOTE(Lunarika @ Apr 24 2019, 04:14) *

Is it against the rules to make auto-hover stop on buffs like regen, heartseeker, channeling about to expire?

regen, hearthseeker - that is allowed. For regen, it's:
alertBuffs: /(regen.png),
stopOnBuffsExpiring: true,

channeling is not a buff that you cast yourself, and it's not allowed to stop auto-hover on expiration of that.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 27 2019, 01:14
Post #380
grandioso0



Newcomer
*
Group: Members
Posts: 42
Joined: 28-April 13
Level 326 (Godslayer)


Hi
I tried using the script on Firefox with GreaseMonkey but I'm having trouble

The scripts itself works fine during battle, but somehow it makes me go to the login screen after each round.
Is there any limitation of script usage for new or inactive players or is it more likely to be a problem with my browser settings?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post


45 Pages V « < 17 18 19 20 21 > » 
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 


Lo-Fi Version Time is now: 3rd June 2025 - 14:29