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> [Script] Monsterbation 1.4.1.2, A comprehensive hovering script for HentaiVerse and ISK. Including CrunkJuice 1.3.0, an out-of-battle script

 
post Mar 31 2019, 22:15
Post #327
xesxesgnik



Nyaruhodo
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QUOTE(sickentide @ Mar 31 2019, 14:53) *

oof, all right. i was worried i would have to do debugging on a nonstandard browser
looks like an invalid setting interrupted script execution. first, i would try resetting the settings via the interface. if that doesn't help, try replacing the bind setting in the script text with "", and be sure to watch out for format changes when using settings from a previous version


Thank you! Do I need to put 'Any' for bindings without a modifier key? It seems on the 1.3.0 the bindings of skills all have 'any' in it, but for item, there's something like Bind(KEY_Q, Use(5)); so I'm not sure which one to follow.

Also, can I comment out some bindings with // in the interface, as it's possible in the userscript?

This post has been edited by Saioux: Mar 31 2019, 22:19
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post Mar 31 2019, 22:54
Post #328
sickentide



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QUOTE(Quititan @ Mar 31 2019, 20:52) *

Can you give me an option with a Quickbar on the left, not the right side of the monster?

around line 944, replace this section:
CODE
(cfg.quickbarBesideMonsters ? '#pane_quickbar { display: flex; position: absolute; left: 1026px; top: ' + (cfg.vitalsAboveMonsters ? '69' : '4') +
'px; width: 203px; }' : ''))

with this:
CODE
(cfg.quickbarBesideMonsters ? '#pane_quickbar { display: flex; position: absolute; left: 654px; top: ' + (cfg.vitalsAboveMonsters ? '69' : '4') +
'px; width: 203px; } #battle_right { left: 845px !important; }' : ''))

you can fiddle with the numbers to position them just the way you like

QUOTE(Quititan @ Mar 31 2019, 20:52) *

Is it possible to also move the SPIRIT button up the left side of the HP?

around the same spot, take this section:
CODE
(cfg.vitalsAboveMonsters ? '#pane_vitals { position: absolute; top: 3px; left: ' + (document.querySelector('img[src$="bar_orange.png"]') ?
'672px; } #ckey_spirit { left: 817px; top: 45px;' : '690px; } #ckey_spirit { left: 779px; top: 2px;') +
'position: absolute; z-index: 1; } #battle_right { top: 107px !important; }' : '') +

and change it like so:
CODE
(cfg.vitalsAboveMonsters ? '#pane_vitals { position: absolute; top: 3px; left: ' + (document.querySelector('img[src$="bar_orange.png"]') ?
'728px; } #ckey_spirit { left: 353px; top: 45px;' : '690px; } #ckey_spirit { left: 359px; top: 2px;') +
'position: absolute; z-index: 1; } #battle_right { top: 107px !important; }' : '') +

QUOTE(Saioux @ Mar 31 2019, 21:15) *

Do I need to put 'Any' for bindings without a modifier key?

not putting the Any modifier will trigger the binding only when no modifier key is held, useful if you want to change up bindings with the modifiers

QUOTE(Saioux @ Mar 31 2019, 21:15) *

Also, can I comment out some bindings with // in the interface, as it's possible in the userscript?

you can, but you need to use comment blocks /* -comment- */ rather than comment lines // -comment
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post Apr 1 2019, 00:25
Post #329
xesxesgnik



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Now I got it to work. Thank you very much! (IMG:[invalid] style_emoticons/default/biggrin.gif)
Few things:

Attached Image

It's all good with the leftUI, but when I select a skill, the icon appears on the right. Is it possible to move it to the left side as well?

Also, it seems the leftUI does not work on the pony quiz? When pony quiz loads up, it wouldn't fit into the narrow width screen and the page loads with a horizontal scrollbar, and one has to move around the scrollbar to solve the pony quiz.

Anyways, thank you so much for reviving the legendary leftUI (IMG:[invalid] style_emoticons/default/biggrin.gif) I'm really enjoying it.
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post Apr 1 2019, 23:28
Post #330
sickentide



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QUOTE(Saioux @ Mar 31 2019, 23:25) *

Is it possible to move it to the left side as well?

sure thing, go to line 938:
CODE
'position: absolute; z-index: 1; } #battle_right { left: -7px !important; top: 107px !important; }' +

and add this right after:
CODE
'#infopane { overflow: visible; } #infopane div[style*="width:32px"] { left: -670px; top: -40px; }' +

QUOTE(Saioux @ Mar 31 2019, 23:25) *

Also, it seems the leftUI does not work on the pony quiz?

the intended use, and possibly the most practical one, is to drag the window partly offscreen rather than resize it
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post Apr 2 2019, 14:45
Post #331
KamuiSeph



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Hey sickentide!
Thanks, as always, for your amazing scripts.

I have a question/maybe request for next update.

I love the new "move shit to the left and make it compact as fuck" option. Makes it much easier for me (I usually have to reduce the page size and make the window smaller if I wanna play HV and watch a video or smth).

The only issue I'm having is with the gems.

I spliced 2 screenshots to show what the issue is:

(IMG:[i.imgur.com] https://i.imgur.com/NGgwBWr.png)

Red box:
Where the gem appears normally.
Green box:
Where the gem appears if the setting to "raise" the gem is activated
Blue boxes:
Convenient spots where I wish I could move the gem to (IMG:[invalid] style_emoticons/default/rolleyes.gif)

The issue is basically that I play with hover to use gem and the gem being in the middle of all of that stuff makes it difficult to see if I have a gem available or not if I'm not looking at it (especially if it's like a mana/health/spirit gem, as it blends in with the other icons).


Is there a way to move the gem thingy through settings or some such?
Or, if not, then is there a way to change the color on the gem maybe? Like, make it perma blink (different blinking color from regular blinking pots/elixirs)

Something to make it stand out more, essentially.

Cheers! (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Apr 2 2019, 23:03
Post #332
sickentide



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QUOTE(KamuiSeph @ Apr 2 2019, 13:45) *

Red box:
Where the gem appears normally.
Green box:
Where the gem appears if the setting to "raise" the gem is activated
Blue boxes:
Convenient spots where I wish I could move the gem to (IMG:[invalid] style_emoticons/default/rolleyes.gif)

ah, right. it appears that raising the gem is not yet fully compatible with the condensed view. however, you can easily move the gem into the big lower blue area: add something like this to the end of your quickbar extend setting, with a number of 0s that suits your taste:
CODE
,0,0,0,0,0,0,0,0,1
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post Apr 3 2019, 13:35
Post #333
KamuiSeph



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QUOTE(sickentide @ Apr 3 2019, 06:03) *

ah, right. it appears that raising the gem is not yet fully compatible with the condensed view. however, you can easily move the gem into the big lower blue area: add something like this to the end of your quickbar extend setting, with a number of 0s that suits your taste:
CODE
,0,0,0,0,0,0,0,0,1



Works like a charm! (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Apr 3 2019, 21:25
Post #334
xesxesgnik



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Hello, I'm enjoying the new interface (IMG:[invalid] style_emoticons/default/smile.gif)

One thing is, tho, idk why but explicitly for hoverAction only, it seems I cannot override [base] setting with other things. For instance, if my [base] hoverAction is set to Nothing, if I try to change it for a mage profile, once I click Save it just reverts back to match the [base] setting. It can override if I put "" around it, but that case it doesn't work properly...
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post Apr 3 2019, 23:22
Post #335
sickentide



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strange... i've been using custom hoverAction settings on my mage profiles in chrome and firefox no problem. does it work if you take a dump of your settings, manually edit a hoverAction into your custom profile and save?
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post Apr 4 2019, 02:55
Post #336
xesxesgnik



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I did try to edit the dump too, but without the "" it wouldn't stay on. With "", it kinda acts as false.

I've tried it, and it seems I could set the [base] profile hoverAction to be Nothing, then change it to something else on my mage profile, etc. but not vice versa. Strange, but I guess I'll take it since it works.
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post Apr 6 2019, 01:21
Post #337
xesxesgnik



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Attached Image

Is there a configuration I could modify to get rid of the empty row of skill slots? It seems removing the whitespace option kidna does the trick, but then it makes everything so close together lol.
Also, is it possible to change the number of slots per row? I think I've seen someone with three per row instead of four, but maybe my memory's weird lol.

This post has been edited by Saioux: Apr 6 2019, 01:24
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post Apr 6 2019, 01:43
Post #338
sickentide



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QUOTE(Saioux @ Apr 6 2019, 00:21) *

Is there a configuration I could modify to get rid of the empty row of skill slots?

change line 947
CODE
'.btqs:not(.extend):not(.mbs):not([onmouseover]), .btqb { display:none; }' : '.btqi { top: 3px !important; }') +

to
CODE
'.btqs:not(.extend):not(.mbs):not([onmouseover]), .btqb { display:none; }' :
'.btqs:not(.extend):not(.mbs):not([onmouseover]) { display:none; } .btqi { top: 3px !important; }') +

QUOTE(Saioux @ Apr 6 2019, 00:21) *

Also, is it possible to change the number of slots per row?

you can change the width parameter in line 939:
CODE
'#pane_quickbar { display: flex; position: absolute; left: -212px; top: 69px; width: 203px; }' :
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post Apr 6 2019, 01:47
Post #339
xesxesgnik



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Sweet, thank you so much (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Apr 6 2019, 17:46
Post #340
cs987987



笑看牆國人礦小粉紅
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I want to cancel that move the HP/MP potion right of quickbar
(IMG:[i.imgur.com] https://i.imgur.com/T3RUc9u.png)
example
my item Slots is
(IMG:[i.imgur.com] https://i.imgur.com/KxsM83X.png)

I want to show like
Magic Draught / Health Draught / Spirit Draught / Divinity Infusions / Magic Potion / Health Potion / Spirit Potion / Scroll of Swiftness / Scroll of Protection / Scroll of Shadows / Scroll of Absorption / Scroll ofLife /
(IMG:[i.imgur.com] https://i.imgur.com/hvpeNfF.png)

the picture from old version

This post has been edited by cs987987: Apr 7 2019, 17:15
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post Apr 7 2019, 18:54
Post #341
sickentide



sexromancer
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Group: Catgirl Camarilla
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QUOTE(cs987987 @ Apr 6 2019, 16:46) *

I want to show like
Magic Draught / Health Draught / Spirit Draught / Divinity Infusions / Magic Potion / Health Potion / Spirit Potion / Scroll of Swiftness / Scroll of Protection / Scroll of Shadows / Scroll of Absorption / Scroll ofLife /

use this quickbar extend setting:
CODE
["ikey_1","ikey_2","ikey_3","ikey_4","ikey_5","ikey_6","ikey_7","ikey_8","ikey_9","ikey_10","ikey_s1","ikey_s2"]
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post Apr 8 2019, 12:16
Post #342
sssss2



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I made two modifications:

The old-style leftUI and Spell durations on the quickbar.



[attachmentid=129494]

[attachmentid=129495]
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post Apr 10 2019, 03:43
Post #343
xesxesgnik



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hello, sickentide! This might be a dumb question, but it's been bugging me for a while- How do I set which persona to show up in the hovermenu when I hover my mouse over to the Monsterbation Settings? My mage persona is my third one (and I use this mainly) but in the hovermenu only the [base] and persona1 shows up!
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post Apr 10 2019, 10:43
Post #344
sickentide



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it should show any persona with settings that differ from the base settings
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post Apr 16 2019, 15:16
Post #345
sssss2



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I made a tracking code for Easter artifacts.

* Delete them when the event ends.

CODE

        // line 1713
        var drops = log.getElementsByTagName('span'), n = drops.length, crystal, crystals, credit, exp, proficiencies, proficiency, prof;

        //* 2019 Easter
        if(log.getElementsByTagName("p").length) {
            drops = Array.from(drops);
            log.querySelectorAll("img[src*='ehgt.org/g/c/']").forEach(function(b){
                var span = document.createElement("span");
                span.setAttribute("style","color:#0000FF");
                span.textContent = "["+({"doujinshi":"Doujinshi","manga":"Manga","artistcg":"Artist CG","gamecg":"Game CG","western":"Western","non-h":"Non-H","imageset":"Image Set","cosplay":"Cosplay","asianporn":"Asian Porn","misc":"Misc"})[/([^\/]+)\.png/.test(b.src)&&RegExp.$1]+" Category Button]";
                drops.push(span);
            });
            n = drops.length;
        }
        //*/

        // line 1714
        while ( n-- > 0 ) {


This post has been edited by sssss2: Apr 16 2019, 15:19
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post Apr 16 2019, 15:38
Post #346
Maximum_Joe



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Is it possible to get just the show gems portion?
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