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[Script] Monsterbation 1.4.1.2, A comprehensive hovering script for HentaiVerse and ISK. Including CrunkJuice 1.3.0, an out-of-battle script |
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Jan 28 2019, 17:05
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erlon
Newcomer
 Group: Members
Posts: 23
Joined: 29-July 16

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No, I think I can fix that
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Jan 30 2019, 01:51
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theshowmustgoon
Newcomer
  Group: Members
Posts: 90
Joined: 3-December 11

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For some reason whenever I hover over a monster now, it casts flames of loki or some other spell. This is despite the fact that I'm 1H and don't use magic outside of support magic. What's going on? EDIT: I guess it was because i was holding down shift when i opened a private window and it didn't register that i had let go of shift already, so it kept using fire magic. This seems like something that should be fixed, though I don't know how.
This post has been edited by theshowmustgoon: Jan 30 2019, 01:57
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Jan 30 2019, 14:21
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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Is number pad treated differently from numbers on top of letters? When I bind something to number, for instance,
Bind(KEY_1, Strongest([TargetMonster(1), Cast('Weaken')]));
I can use this when I press 1 on top of letters but not when I press 1 on the number pad. If they are different, is there anyway to configure the binding on the number pad? Thank you.
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Jan 30 2019, 15:51
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(theshowmustgoon @ Jan 30 2019, 00:51)  This seems like something that should be fixed, though I don't know how.
it checks the state of the modifier keys whenever you press or release a key as long as the window has focus. adding additional checks seems excessive QUOTE(Saioux @ Jan 30 2019, 13:21)  If they are different, is there anyway to configure the binding on the number pad?
try the keycodes at the bottom of [ www.javascripter.net] this page
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Jan 31 2019, 11:09
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(blue penguin @ Jan 27 2019, 22:00)  Get that reverse proxy in front of tomcat (IMG:[ invalid] style_emoticons/default/smile.gif) About time I try that, yes.
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Jan 31 2019, 13:58
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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QUOTE(sickentide @ Jan 30 2019, 08:51)  it checks the state of the modifier keys whenever you press or release a key as long as the window has focus. adding additional checks seems excessive try the keycodes at the bottom of [ www.javascripter.net] this pageThank you! I got it configured (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Feb 1 2019, 04:56
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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Hellooo, is it possible to see stamina during battle? I would like to keep track of when my stamina drops. I've heard that stamina recovery recovers each round, but I assume there is no way to keep track of that right?
Anyways, thank you for such a great script, really appreciate it.
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Feb 1 2019, 15:20
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(Saioux @ Feb 1 2019, 03:56)  Hellooo, is it possible to see stamina during battle?
that would be an inaccurate estimate at best, since there's no way to know the exact round where the drop happens, and the recovery that happens behind the scenes would have to be calculated, as well as all the special cases
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Feb 2 2019, 02:03
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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I see. Thank you for the reply. I hope someday HV let us keep track of stamina in battle and rounds left in stamina :/
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Feb 6 2019, 20:59
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Noni
Group: Catgirl Camarilla
Posts: 13,513
Joined: 19-February 16

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QUOTE(hopkar @ Feb 6 2019, 19:56)  Hi, in the "ask the expert thread" the question arose if channeling should work in the buff alert or not. https://forums.e-hentai.org/index.php?s=&am...t&p=5345692Could you check and tell us please? Thanks! Should not be used, on explicit request of admin.
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Feb 6 2019, 21:23
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Xythy
Group: Gold Star Club
Posts: 865
Joined: 18-August 14

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From the experts thread. Important part in bold. QUOTE((H) @ Feb 5 2019, 15:20)  Is there a way to set up a "cast sequence"? I want to set up a way to cast all my buff spells with one button at the start of a battle, or use all the draughts in sequence.
QUOTE(-vincento- @ Feb 5 2019, 22:50)  Forbidden. You need to use them manually. The only exception is hoveraction.
QUOTE((H) @ Feb 6 2019, 11:45)  I didn't mean casting them all with a single press of a button. I mean casting them in sequence with repeated presses of the same button.
QUOTE(-vincento- @ Feb 6 2019, 12:11)  That's literally the same thing because you don't need to manually select a specific action, but rather one button does all for you.
I need confirmation of this. Since I started playing almost 11 months ago I have been using this to use the three draughts by pressing the same key three times in succession; CODE Bind(KEY_A, Strongest([Use(1), Use(2), Use(3)])); I'll remove the line asap if it's really forbidden.
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Feb 6 2019, 21:45
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Noni
Group: Catgirl Camarilla
Posts: 13,513
Joined: 19-February 16

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QUOTE(Xythy @ Feb 6 2019, 20:23)  From the experts thread. Important part in bold. I need confirmation of this. Since I started playing almost 11 months ago I have been using this to use the three draughts by pressing the same key three times in succession; CODE Bind(KEY_A, Strongest([Use(1), Use(2), Use(3)])); I'll remove the line asap if it's really forbidden. that's allowed, because it will always use 3, unless that is on cooldown.
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Feb 6 2019, 21:51
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Xythy
Group: Gold Star Club
Posts: 865
Joined: 18-August 14

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QUOTE(DJNoni @ Feb 6 2019, 13:45)  that's allowed, because it will always use 3, unless that is on cooldown.
I thought that was the case but I wanted to be sure by asking. Many thanks~
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Feb 10 2019, 01:30
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(Xythy @ Feb 6 2019, 19:23)  From the experts thread. Important part in bold. A lot of erroneous things are said in the experts thread, and it's becoming quite alarming lately. To the point that I've more or less given up trying to correct a fair share of the said erroneous things. The "Strongest" function has explicitely been designed to assign a set of actions to a single key. Though it cannot work with things that have no cooldown. So of course you're allowed to use all 3 draughts in succession with a single key pressed 3 times. Though IMHO it's not very useful. There are things that are already possible with Monsterbation, that are allowed, yet they are more debatable than that, believe me.
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Feb 22 2019, 18:39
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Nayas
Group: Members
Posts: 701
Joined: 6-February 11

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I'm wondering is there a native function to order entries of combatlog.used by number of uses in function ShowUsage() before showing it at the end of battle? Currently it records actions in the order they are first entered in the list. Not a huge deal, but if it can be sorted easily, that would be nice.
Also If I want to track damage done by specific skill, would making a separate damage type for it work? I was thinking of cutting of by amount of damage done by a single attack to record it to separate pool, but if it can be done by matching skill name, that would be nice too.
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Feb 23 2019, 13:39
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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enhancing the tracking is something i plan to do, though i would sort usage by category rather than times used, as well as track damage per skill, resist count etc., but work is keeping me busy and there's a few IWs i want to finish, so progress is slow right now
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Feb 23 2019, 17:56
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Nightwishman
Group: Members
Posts: 1,512
Joined: 9-December 10

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Would it be possible to get step-by-step installation instructions ?
software side stuff isn't my strong suite.
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Feb 23 2019, 18:35
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tox01
Group: Gold Star Club
Posts: 567
Joined: 16-April 09

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QUOTE(Nightwishman @ Feb 23 2019, 17:56)  Would it be possible to get step-by-step installation instructions ?
software side stuff isn't my strong suite.
General instructions: - Download script, unpack it. - Install add-on Tampermonkey for your browser. - Using add-on's menu add/create a new script. - In opened window remove all default lines of code ( starts with // ==UserScript== ). - Drag-and-drop unpacked script file into add-on's new script window Or Open unpacked script in text editor, copy all lines of code, paste into add-on's new script window. - Save script. - In the current window go to the script's first lines and edit settings to suit you needs ( starts with // vvv SETTINGS vvv // ). - Script should now work in battles...
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Feb 26 2019, 17:52
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SeekerOfDestiny
Newcomer
 Group: Gold Star Club
Posts: 29
Joined: 26-October 10

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I am very sorry for being a dumb turd, but after reading through the whole topic (and finding one apparent post about this, which didn't really answer my question in full) I still don't quite get this setting:
mpboost: 100, spboost: 100, // set to match player stats. add up all bonuses from abilities and capacitor
What exactly am I supposed to calculate? Wisdom + perm stats + eq bonus + mp tank? (I have no stats altering hath perks atm)
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