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> [Script] Monsterbation 1.4.1.2, A comprehensive hovering script for HentaiVerse and ISK. Including CrunkJuice 1.3.0, an out-of-battle script

 
post Jan 21 2019, 03:35
Post #261
sickentide



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noted, thank you
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post Jan 27 2019, 13:50
Post #262
KitsuneAbby



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Restarted the HV API in "error only" logging today. It'll reduce hard drive activity a bit and help me isolating actual, real errors, since all I've seen so far are improper requests (probably port scanning).
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post Jan 27 2019, 19:33
Post #263
erlon



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stopOnBuffsExpiring: true doesn't seem to work with all the buffs, it stops on ones like health draught, mana draught, regen, but doesn't eg on protection. Looks like a bug to me, idk if it was reported before.
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post Jan 27 2019, 20:01
Post #264
sickentide



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did you add protection.png to your alertBuffs?
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post Jan 27 2019, 20:02
Post #265
Noni



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QUOTE(erlon @ Jan 27 2019, 18:33) *

stopOnBuffsExpiring: true doesn't seem to work with all the buffs, it stops on ones like health draught, mana draught, regen, but doesn't eg on protection. Looks like a bug to me, idk if it was reported before.

works for me.
CODE
    alertBuffs: /(regen.png|arcanemeditation.png|darkinfusion.png|sparklife_scroll.png|protection.png|protection_scroll.png)/,
    // change colour of player effects area if any of these buffs has less than 2 turns left
    // add the icon filename of any critical buff. this also affects stopOnBuffsExpiring
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post Jan 28 2019, 00:00
Post #266
blue penguin



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QUOTE(decondelite @ Jan 27 2019, 11:50) *
Restarted the HV API in "error only" logging today. It'll reduce hard drive activity a bit and help me isolating actual, real errors, since all I've seen so far are improper requests (probably port scanning).
Get that reverse proxy in front of tomcat (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jan 28 2019, 17:05
Post #267
erlon



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No, I think I can fix that
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post Jan 30 2019, 01:51
Post #268
theshowmustgoon



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For some reason whenever I hover over a monster now, it casts flames of loki or some other spell. This is despite the fact that I'm 1H and don't use magic outside of support magic. What's going on?
EDIT: I guess it was because i was holding down shift when i opened a private window and it didn't register that i had let go of shift already, so it kept using fire magic. This seems like something that should be fixed, though I don't know how.

This post has been edited by theshowmustgoon: Jan 30 2019, 01:57
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post Jan 30 2019, 14:21
Post #269
xesxesgnik



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Is number pad treated differently from numbers on top of letters? When I bind something to number, for instance,

Bind(KEY_1, Strongest([TargetMonster(1), Cast('Weaken')]));

I can use this when I press 1 on top of letters but not when I press 1 on the number pad.
If they are different, is there anyway to configure the binding on the number pad? Thank you.
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post Jan 30 2019, 15:51
Post #270
sickentide



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QUOTE(theshowmustgoon @ Jan 30 2019, 00:51) *

This seems like something that should be fixed, though I don't know how.

it checks the state of the modifier keys whenever you press or release a key as long as the window has focus. adding additional checks seems excessive

QUOTE(Saioux @ Jan 30 2019, 13:21) *

If they are different, is there anyway to configure the binding on the number pad?

try the keycodes at the bottom of [www.javascripter.net] this page
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post Jan 31 2019, 11:09
Post #271
KitsuneAbby



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QUOTE(blue penguin @ Jan 27 2019, 22:00) *

Get that reverse proxy in front of tomcat (IMG:[invalid] style_emoticons/default/smile.gif)

About time I try that, yes.
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post Jan 31 2019, 13:58
Post #272
xesxesgnik



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QUOTE(sickentide @ Jan 30 2019, 08:51) *

it checks the state of the modifier keys whenever you press or release a key as long as the window has focus. adding additional checks seems excessive
try the keycodes at the bottom of [www.javascripter.net] this page


Thank you! I got it configured (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Feb 1 2019, 04:56
Post #273
xesxesgnik



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Hellooo, is it possible to see stamina during battle? I would like to keep track of when my stamina drops. I've heard that stamina recovery recovers each round, but I assume there is no way to keep track of that right?

Anyways, thank you for such a great script, really appreciate it.
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post Feb 1 2019, 15:20
Post #274
sickentide



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QUOTE(Saioux @ Feb 1 2019, 03:56) *

Hellooo, is it possible to see stamina during battle?

that would be an inaccurate estimate at best, since there's no way to know the exact round where the drop happens, and the recovery that happens behind the scenes would have to be calculated, as well as all the special cases
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post Feb 2 2019, 02:03
Post #275
xesxesgnik



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I see. Thank you for the reply. I hope someday HV let us keep track of stamina in battle and rounds left in stamina :/
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post Feb 6 2019, 20:56
Post #276
hopkar



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Hi,
in the "ask the expert thread" the question arose if channeling should work in the buff alert or not.
https://forums.e-hentai.org/index.php?s=&am...t&p=5345692
Could you check and tell us please?

Thanks!
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post Feb 6 2019, 20:59
Post #277
Noni



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QUOTE(hopkar @ Feb 6 2019, 19:56) *

Hi,
in the "ask the expert thread" the question arose if channeling should work in the buff alert or not.
https://forums.e-hentai.org/index.php?s=&am...t&p=5345692
Could you check and tell us please?

Thanks!


Should not be used, on explicit request of admin.
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post Feb 6 2019, 21:23
Post #278
Xythy



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From the experts thread. Important part in bold.

QUOTE((H) @ Feb 5 2019, 15:20) *

Is there a way to set up a "cast sequence"? I want to set up a way to cast all my buff spells with one button at the start of a battle, or use all the draughts in sequence.


QUOTE(-vincento- @ Feb 5 2019, 22:50) *

Forbidden. You need to use them manually. The only exception is hoveraction.


QUOTE((H) @ Feb 6 2019, 11:45) *

I didn't mean casting them all with a single press of a button. I mean casting them in sequence with repeated presses of the same button.


QUOTE(-vincento- @ Feb 6 2019, 12:11) *

That's literally the same thing because you don't need to manually select a specific action, but rather one button does all for you.


I need confirmation of this. Since I started playing almost 11 months ago I have been using this to use the three draughts by pressing the same key three times in succession;

CODE
Bind(KEY_A, Strongest([Use(1), Use(2), Use(3)]));


I'll remove the line asap if it's really forbidden.
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post Feb 6 2019, 21:45
Post #279
Noni



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QUOTE(Xythy @ Feb 6 2019, 20:23) *

From the experts thread. Important part in bold.
I need confirmation of this. Since I started playing almost 11 months ago I have been using this to use the three draughts by pressing the same key three times in succession;

CODE
Bind(KEY_A, Strongest([Use(1), Use(2), Use(3)]));


I'll remove the line asap if it's really forbidden.

that's allowed, because it will always use 3, unless that is on cooldown.
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post Feb 6 2019, 21:51
Post #280
Xythy



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QUOTE(DJNoni @ Feb 6 2019, 13:45) *

that's allowed, because it will always use 3, unless that is on cooldown.


I thought that was the case but I wanted to be sure by asking. Many thanks~
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