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[Script] Monsterbation 1.4.1.2, A comprehensive hovering script for HentaiVerse and ISK. Including CrunkJuice 1.3.0, an out-of-battle script |
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Jan 21 2019, 03:35
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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noted, thank you
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Jan 27 2019, 13:50
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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Restarted the HV API in "error only" logging today. It'll reduce hard drive activity a bit and help me isolating actual, real errors, since all I've seen so far are improper requests (probably port scanning).
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Jan 27 2019, 19:33
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erlon
Newcomer
 Group: Members
Posts: 23
Joined: 29-July 16

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stopOnBuffsExpiring: true doesn't seem to work with all the buffs, it stops on ones like health draught, mana draught, regen, but doesn't eg on protection. Looks like a bug to me, idk if it was reported before.
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Jan 27 2019, 20:01
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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did you add protection.png to your alertBuffs?
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Jan 27 2019, 20:02
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Noni
Group: Catgirl Camarilla
Posts: 13,336
Joined: 19-February 16

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QUOTE(erlon @ Jan 27 2019, 18:33)  stopOnBuffsExpiring: true doesn't seem to work with all the buffs, it stops on ones like health draught, mana draught, regen, but doesn't eg on protection. Looks like a bug to me, idk if it was reported before.
works for me. CODE alertBuffs: /(regen.png|arcanemeditation.png|darkinfusion.png|sparklife_scroll.png|protection.png|protection_scroll.png)/, // change colour of player effects area if any of these buffs has less than 2 turns left // add the icon filename of any critical buff. this also affects stopOnBuffsExpiring
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Jan 28 2019, 00:00
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blue penguin
Group: Gold Star Club
Posts: 10,046
Joined: 24-March 12

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QUOTE(decondelite @ Jan 27 2019, 11:50)  Restarted the HV API in "error only" logging today. It'll reduce hard drive activity a bit and help me isolating actual, real errors, since all I've seen so far are improper requests (probably port scanning).
Get that reverse proxy in front of tomcat (IMG:[ invalid] style_emoticons/default/smile.gif)
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Jan 28 2019, 17:05
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erlon
Newcomer
 Group: Members
Posts: 23
Joined: 29-July 16

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No, I think I can fix that
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Jan 30 2019, 01:51
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theshowmustgoon
Newcomer
  Group: Members
Posts: 90
Joined: 3-December 11

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For some reason whenever I hover over a monster now, it casts flames of loki or some other spell. This is despite the fact that I'm 1H and don't use magic outside of support magic. What's going on? EDIT: I guess it was because i was holding down shift when i opened a private window and it didn't register that i had let go of shift already, so it kept using fire magic. This seems like something that should be fixed, though I don't know how.
This post has been edited by theshowmustgoon: Jan 30 2019, 01:57
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Jan 30 2019, 14:21
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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Is number pad treated differently from numbers on top of letters? When I bind something to number, for instance,
Bind(KEY_1, Strongest([TargetMonster(1), Cast('Weaken')]));
I can use this when I press 1 on top of letters but not when I press 1 on the number pad. If they are different, is there anyway to configure the binding on the number pad? Thank you.
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Jan 30 2019, 15:51
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(theshowmustgoon @ Jan 30 2019, 00:51)  This seems like something that should be fixed, though I don't know how.
it checks the state of the modifier keys whenever you press or release a key as long as the window has focus. adding additional checks seems excessive QUOTE(Saioux @ Jan 30 2019, 13:21)  If they are different, is there anyway to configure the binding on the number pad?
try the keycodes at the bottom of [ www.javascripter.net] this page
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Jan 31 2019, 11:09
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(blue penguin @ Jan 27 2019, 22:00)  Get that reverse proxy in front of tomcat (IMG:[ invalid] style_emoticons/default/smile.gif) About time I try that, yes.
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Jan 31 2019, 13:58
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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QUOTE(sickentide @ Jan 30 2019, 08:51)  it checks the state of the modifier keys whenever you press or release a key as long as the window has focus. adding additional checks seems excessive try the keycodes at the bottom of [ www.javascripter.net] this pageThank you! I got it configured (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Feb 1 2019, 04:56
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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Hellooo, is it possible to see stamina during battle? I would like to keep track of when my stamina drops. I've heard that stamina recovery recovers each round, but I assume there is no way to keep track of that right?
Anyways, thank you for such a great script, really appreciate it.
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Feb 1 2019, 15:20
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(Saioux @ Feb 1 2019, 03:56)  Hellooo, is it possible to see stamina during battle?
that would be an inaccurate estimate at best, since there's no way to know the exact round where the drop happens, and the recovery that happens behind the scenes would have to be calculated, as well as all the special cases
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Feb 2 2019, 02:03
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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I see. Thank you for the reply. I hope someday HV let us keep track of stamina in battle and rounds left in stamina :/
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Feb 6 2019, 20:59
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Noni
Group: Catgirl Camarilla
Posts: 13,336
Joined: 19-February 16

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QUOTE(hopkar @ Feb 6 2019, 19:56)  Hi, in the "ask the expert thread" the question arose if channeling should work in the buff alert or not. https://forums.e-hentai.org/index.php?s=&am...t&p=5345692Could you check and tell us please? Thanks! Should not be used, on explicit request of admin.
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Feb 6 2019, 21:23
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Xythy
Group: Gold Star Club
Posts: 865
Joined: 18-August 14

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From the experts thread. Important part in bold. QUOTE((H) @ Feb 5 2019, 15:20)  Is there a way to set up a "cast sequence"? I want to set up a way to cast all my buff spells with one button at the start of a battle, or use all the draughts in sequence.
QUOTE(-vincento- @ Feb 5 2019, 22:50)  Forbidden. You need to use them manually. The only exception is hoveraction.
QUOTE((H) @ Feb 6 2019, 11:45)  I didn't mean casting them all with a single press of a button. I mean casting them in sequence with repeated presses of the same button.
QUOTE(-vincento- @ Feb 6 2019, 12:11)  That's literally the same thing because you don't need to manually select a specific action, but rather one button does all for you.
I need confirmation of this. Since I started playing almost 11 months ago I have been using this to use the three draughts by pressing the same key three times in succession; CODE Bind(KEY_A, Strongest([Use(1), Use(2), Use(3)])); I'll remove the line asap if it's really forbidden.
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Feb 6 2019, 21:45
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Noni
Group: Catgirl Camarilla
Posts: 13,336
Joined: 19-February 16

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QUOTE(Xythy @ Feb 6 2019, 20:23)  From the experts thread. Important part in bold. I need confirmation of this. Since I started playing almost 11 months ago I have been using this to use the three draughts by pressing the same key three times in succession; CODE Bind(KEY_A, Strongest([Use(1), Use(2), Use(3)])); I'll remove the line asap if it's really forbidden. that's allowed, because it will always use 3, unless that is on cooldown.
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Feb 6 2019, 21:51
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Xythy
Group: Gold Star Club
Posts: 865
Joined: 18-August 14

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QUOTE(DJNoni @ Feb 6 2019, 13:45)  that's allowed, because it will always use 3, unless that is on cooldown.
I thought that was the case but I wanted to be sure by asking. Many thanks~
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