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> [Script] Monsterbation 1.4.1.2, A comprehensive hovering script for HentaiVerse and ISK. Including CrunkJuice 1.3.0, an out-of-battle script

 
post Jan 3 2019, 02:44
Post #247
我叫木头



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QUOTE(sickentide @ Jan 3 2019, 08:37) *

for what it's worth, setting wheelEverywhere: true and binding CursorUp and CursorDown to the wheel can be done by changing basic settings and using features that have been in the script for a while, so i highly doubt that it would be against the rules. after all, the cursor system requires you to manually engage an attack after changing the target


I saw it and I'm using it.
And okay, I won't do anything unnecessary.
That's the end of the topic about my idea.
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post Jan 3 2019, 14:07
Post #248
hopkar



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Hi folks,

I have a little problem with the code - or rather I propably messed it up by installing multiple userscripts and now am not talented enough to get it back to work the way I want.

Want I want back are the infos (probably from decondelite's database?) on the right side of the monsters that tel you resistances, race and so on.
I already tried to "reinstall" the script and to delete my browsercache and cookies. A little help would be much appreciated.

Here are some parts of the script that I guess could be important

CODE
    
showMonsterHP: true, //        display current and max hp of monsters    
shortenHPbars: true, //        shorten monster hp bars relative to their max hp    
monsterNumbers: false, //       show monster numbers instead of letters    
monsterInfo: true, //           show monster data from decondelite's database    
submitScans: true, //           automatically submit data to decondelite's database when scanning. requires scanned monster to be unaffected by mitigation reduction    
scanTime: 62, //                monsters that haven't been scanned in this number of days will be highlighted


CODE
                
var xmlhttp = new XMLHttpRequest(),                    
request = 'https://api.niblseed.com:8080/hentaiverse/monsters/' + monsterData.id[0];


CODE
                
xmlhttp.open('PUT', 'https://api.niblseed.com:8080/hentaiverse/monster', true);


I use a normal Desktop PC with Windows 10, Chrome and Tampermonkey. But just to be sure I also changed the mobile settings:
CODE
  
// mobile settings    
clearRound: false, // clear target and reset hoverAction at round transition, to avoid lingering taps and make monsterBar safer    
spacedBar: false, //  increase spacing of quickbar and monster bars    
monsterBar: true, // add skill/spell icons next to monsters, for single use or tap to engage/tap elsewhere to disengage, single skills and spell rotations


Maybe the problem is somewhere else - I have absolutly no idea of scripting. If you need anything else feel free to ask.

Thanks in advance
- hopkar

Attached File  HV_Mb_hopkar.zip ( 21.8k ) Number of downloads: 58


This post has been edited by hopkar: Jan 3 2019, 14:10
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post Jan 3 2019, 16:04
Post #249
Greshnik



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did decondelite's monster database goes down???
I don't see the usual monster info today...
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post Jan 3 2019, 16:58
Post #250
sickentide



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QUOTE(Greshnik @ Jan 3 2019, 15:04) *

did decondelite's monster database goes down???
I don't see the usual monster info today...

QUOTE(hopkar @ Jan 3 2019, 13:07) *

But just to be sure I also changed the mobile settings:

niblseed appears to be down. we'll have to wait on word from decondelite or see if it comes back by itself

monsterBar was not meant to be set to true, doing so will only hide the monster info until you click the scan icon in the bottom right. set it to false or a valid bar item array, as seen in the example
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post Jan 3 2019, 17:31
Post #251
hopkar



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Alright, then I will wait patiently.
As instructed I also set monsterbar back to false. Thanks for the help and of course for the script itself - it is a true blessing!


- hopkar
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post Jan 3 2019, 21:56
Post #252
KitsuneAbby



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I have no idea why the Tomcat server stopped listening to queries.
I restarted it and it's working again.
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post Jan 10 2019, 03:50
Post #253
我叫木头



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in recent days, monster info cant show, and the monsters with pl2250 can not be highlighted. any matter with the database or my local network?
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post Jan 10 2019, 04:09
Post #254
sickentide



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QUOTE(我叫木头 @ Jan 10 2019, 02:50) *

any matter with the database or my local network?

seems to be the database again. when in doubt, you can [downforeveryoneorjustme.com] check the server status

This post has been edited by sickentide: Jan 10 2019, 04:11
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post Jan 10 2019, 22:08
Post #255
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No, the DNS and the server are fine.
I've got issues with the Tomcat server that seems to eat quite a lot of RAM and to open database connections without closing them, which eventually leads to a saturation of database connection, preventing further requests. I'll check what I can do on Saturday, and until then I'll restart it regularly.
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post Jan 11 2019, 02:53
Post #256
blue penguin



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Hibernate? (spring)
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post Jan 12 2019, 12:09
Post #257
我叫木头



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Hi
I changed deleteDropLog to 0, and how to delete the log when I need?
and can I find the log when I'm away from battle section?

or can the log saved on my PC local disk? otherwise, I want to see the log of this battle and after daily AR and GFs, I want to check all my drops from that log.
May I trouble you for some help?

Thank You! (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by 我叫木头: Jan 12 2019, 12:52
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post Jan 13 2019, 22:12
Post #258
sickentide



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QUOTE(我叫木头 @ Jan 12 2019, 11:09) *

I changed deleteDropLog to 0, and how to delete the log when I need?

by setting deleteDropLog: 1 and refreshing the HV homepage, or with this console command:
CODE
localStorage.removeItem('HVtrackdrops')

QUOTE(我叫木头 @ Jan 12 2019, 11:09) *

and can I find the log when I'm away from battle section?
or can the log saved on my PC local disk?

the log resides in your local storage and you can look at it with this command:
CODE
console.log(localStorage.HVtrackdrops)

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post Jan 15 2019, 00:09
Post #259
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I haven't had time to work on the HV API on this weekend, but so far restarting the Tomcat server everyday does the tea.
I do notice that it quite gets a very heavy load: when someone is maging through arenas, it's quite noticeable. :3
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post Jan 21 2019, 02:20
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"logColours: false, // add colour highlights to the ballte log"



















XD
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post Jan 21 2019, 03:35
Post #261
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noted, thank you
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post Jan 27 2019, 13:50
Post #262
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Restarted the HV API in "error only" logging today. It'll reduce hard drive activity a bit and help me isolating actual, real errors, since all I've seen so far are improper requests (probably port scanning).
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post Jan 27 2019, 19:33
Post #263
erlon



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stopOnBuffsExpiring: true doesn't seem to work with all the buffs, it stops on ones like health draught, mana draught, regen, but doesn't eg on protection. Looks like a bug to me, idk if it was reported before.
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post Jan 27 2019, 20:01
Post #264
sickentide



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did you add protection.png to your alertBuffs?
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post Jan 27 2019, 20:02
Post #265
Noni



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QUOTE(erlon @ Jan 27 2019, 18:33) *

stopOnBuffsExpiring: true doesn't seem to work with all the buffs, it stops on ones like health draught, mana draught, regen, but doesn't eg on protection. Looks like a bug to me, idk if it was reported before.

works for me.
CODE
    alertBuffs: /(regen.png|arcanemeditation.png|darkinfusion.png|sparklife_scroll.png|protection.png|protection_scroll.png)/,
    // change colour of player effects area if any of these buffs has less than 2 turns left
    // add the icon filename of any critical buff. this also affects stopOnBuffsExpiring
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post Jan 28 2019, 00:00
Post #266
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QUOTE(decondelite @ Jan 27 2019, 11:50) *
Restarted the HV API in "error only" logging today. It'll reduce hard drive activity a bit and help me isolating actual, real errors, since all I've seen so far are improper requests (probably port scanning).
Get that reverse proxy in front of tomcat (IMG:[invalid] style_emoticons/default/smile.gif)
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