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[Script] Monsterbation 1.4.1.2, A comprehensive hovering script for HentaiVerse and ISK. Including CrunkJuice 1.3.0, an out-of-battle script |
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Dec 31 2018, 04:24
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homuru
Group: Gold Star Club
Posts: 144
Joined: 16-July 13

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I've heard that alert & stop hovering for channeling buff option will be banned Even some people requsted In this thread before Feb, and they said that it's banned since jun
I searched HentaiVerse Release Notes but can't found mention of script rulls Actually there are few post by admin...
So, Where can I find the notice? or I want directions for the use Monsterbation
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Dec 31 2018, 04:31
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我叫木头
Group: Gold Star Club
Posts: 371
Joined: 31-December 14

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QUOTE(homuru @ Dec 31 2018, 10:24)  I've heard that alert & stop hovering for channeling buff option will be banned Even some people requsted In this thread before Feb, and they said that it's banned since jun
I searched HentaiVerse Release Notes but can't found mention of script rulls Actually there are few post by admin...
So, Where can I find the notice? or I want directions for the use Monsterbation
line 26 CODE alertBuffs: /(healthpot.png|manapot.png|scroll.png|regen.png|heartseeker.png|arcanemeditation.png)/, Add the png's name and it will work. You can right click on the png and save it to get it's name.
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Dec 31 2018, 06:21
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RibbonsCan
Group: Members
Posts: 481
Joined: 1-November 13

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Hi, any chance that you can display monster HP as percentages? That would be useful for Merciful Blow.
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Dec 31 2018, 07:13
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tox01
Group: Gold Star Club
Posts: 567
Joined: 16-April 09

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QUOTE(RibbonsCan @ Dec 31 2018, 06:21)  Hi, any chance that you can display monster HP as percentages? That would be useful for Merciful Blow.
Change CODE div.innerHTML = 'HP: ' + Math.round(ratio * monsterData.hp[i]).toLocaleString() + ' / ' + monsterData.hp[i].toLocaleString(); to CODE div.innerHTML = 'HP: ' + Math.round(ratio * monsterData.hp[i]).toLocaleString() + ' / ' + monsterData.hp[i].toLocaleString() + '<br/> ' + ( ratio * 100 ).toFixed( 2 ) + ' %'; If you don't want it on a new line, change '<br/> ' to ' ' .
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Dec 31 2018, 07:13
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我叫木头
Group: Gold Star Club
Posts: 371
Joined: 31-December 14

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edit
This post has been edited by 我叫木头: Jan 1 2019, 12:57
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Dec 31 2018, 09:58
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(我叫木头 @ Dec 31 2018, 01:59)  I found monster has a member length. I used that and achieved my goal. (IMG:[ invalid] style_emoticons/default/smile.gif) using that number to select a target is a form of automatic targeting, no matter how primitive, so i would advise against it QUOTE(homuru @ Dec 31 2018, 03:24)  So, Where can I find the notice? or I want directions for the use Monsterbation
it was mostly settled over PMs, and yes, after being stripped of its special status, channelling is still a regular buff, so... This post has been edited by sickentide: Dec 31 2018, 10:02
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Dec 31 2018, 10:34
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我叫木头
Group: Gold Star Club
Posts: 371
Joined: 31-December 14

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QUOTE(sickentide @ Dec 31 2018, 15:58)  using that number to select a target is a form of automatic targeting, no matter how primitive, so i would advise against it it was mostly settled over PMs, and yes, after being stripped of its special status, channelling is still a regular buff, so...
all right, I'll delete it. Thanks.
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Dec 31 2018, 11:09
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我叫木头
Group: Gold Star Club
Posts: 371
Joined: 31-December 14

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Well I come again with some new points: - I want to display turn count and speed statistic not only at end of battle but during battle realtime, and I want to show both average and realtime speed.
- I want to show other scripts' components in battle such as HV Red or others. At present, they will show at first round and once round turns, all them disappear.
Do you have some suggestions? Thank you! (IMG:[ invalid] style_emoticons/default/smile.gif)
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Dec 31 2018, 18:33
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(我叫木头 @ Dec 31 2018, 10:09)  - I want to display turn count and speed statistic not only at end of battle but during battle realtime, and I want to show both average and realtime speed.
- I want to show other scripts' components in battle such as HV Red or others. At present, they will show at first round and once round turns, all them disappear.
a real-time clock with turn counter is on the todo-list. some scripts require you to set ajaxRound: false to load every round This post has been edited by sickentide: Dec 31 2018, 18:33
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Dec 31 2018, 20:08
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Noni
Group: Catgirl Camarilla
Posts: 13,326
Joined: 19-February 16

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QUOTE(homuru @ Dec 31 2018, 03:24)  I've heard that alert & stop hovering for channeling buff option will be banned Even some people requsted In this thread before Feb, and they said that it's banned since jun
I searched HentaiVerse Release Notes but can't found mention of script rulls Actually there are few post by admin...
So, Where can I find the notice? or I want directions for the use Monsterbation
The rules for scripts can be found here and in less detail also here. The mod team has developed these rules, by pushing admin as far as he would go (and then stretching that a bit). You can be certain that nothing else than described here will be allowed. Do not try to automate further than the rules allow. That will get you banned.
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Jan 1 2019, 01:13
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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I'd advise against using your home made scripts, tweaks and miscellaneous "enhancements" without asking the mod team beforehand. It'd be sad to get banned that way. While I'm at it : casting imperil on the last monster implies that your script selects your target automatically. It is forbidden, thus bannable. For my part, I've set 3 binds to cast on monsters 2, 5 and 8, and it pretty much does the job very well. No biggie if there's one left after casting. You still can bind an untargetted imperil to then choose your target if needed. There's also a shift hover for that in the default setup if you want, though I find it slow.
If anything, for combat purposes it's best to try and find a proper setup of one's Monsterbation without modifying its code. By doing so, one is guaranteed to be in line with the rules, whatever the setup.
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Jan 1 2019, 02:32
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Cleavs
Group: Gold Star Club
Posts: 24,310
Joined: 18-January 07

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QUOTE(decondelite @ Jan 1 2019, 00:13)  I'd advise against using your home made scripts, tweaks and miscellaneous "enhancements" without asking the mod team beforehand. It'd be sad to get banned that way.
aye. the sweet point about monsterbation is that its developer (sickentide) wrote it while being very close to moderation team, so its features are all safe under the current policies.
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Jan 1 2019, 04:01
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我叫木头
Group: Gold Star Club
Posts: 371
Joined: 31-December 14

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QUOTE(DJNoni @ Jan 1 2019, 02:08)  The rules for scripts can be found here and in less detail also here. The mod team has developed these rules, by pushing admin as far as he would go (and then stretching that a bit). You can be certain that nothing else than described here will be allowed. Do not try to automate further than the rules allow. That will get you banned. QUOTE(decondelite @ Jan 1 2019, 07:13)  I'd advise against using your home made scripts, tweaks and miscellaneous "enhancements" without asking the mod team beforehand. It'd be sad to get banned that way. While I'm at it : casting imperil on the last monster implies that your script selects your target automatically. It is forbidden, thus bannable. For my part, I've set 3 binds to cast on monsters 2, 5 and 8, and it pretty much does the job very well. No biggie if there's one left after casting. You still can bind an untargetted imperil to then choose your target if needed. There's also a shift hover for that in the default setup if you want, though I find it slow.
If anything, for combat purposes it's best to try and find a proper setup of one's Monsterbation without modifying its code. By doing so, one is guaranteed to be in line with the rules, whatever the setup.
QUOTE(Scremaz @ Jan 1 2019, 08:32)  aye. the sweet point about monsterbation is that its developer (sickentide) wrote it while being very close to moderation team, so its features are all safe under the current policies.
I got it, and I have removed that part using monsters.length from script. Thank you everyone for reminding me. (IMG:[ invalid] style_emoticons/default/smile.gif)
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Jan 1 2019, 04:29
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我叫木头
Group: Gold Star Club
Posts: 371
Joined: 31-December 14

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edit
This post has been edited by 我叫木头: Jan 1 2019, 12:56
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Jan 1 2019, 11:16
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Noni
Group: Catgirl Camarilla
Posts: 13,326
Joined: 19-February 16

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QUOTE(我叫木头 @ Jan 1 2019, 03:29)  I wrote that
CODE Bind(KEY_GRAVE, Strongest([(Strongest([TargetMonster(8),TargetMonster(5),TargetMonster(2)])), Cast('Imperil')])); //Bind(KEY_GRAVE, Strongest([TargetMonster(monsters.length - 1), Cast('Imperil')])); Bind(KEY_1, Strongest([TargetMonster(1), Cast('Imperil')])); Bind(KEY_2, Strongest([TargetMonster(4), Cast('Imperil')])); Bind(KEY_3, Strongest([TargetMonster(7), Cast('Imperil')])); Bind(KEY_4, Strongest([CursorTarget, Cast('Imperil')]));
and is that permissible?Sorry, the first line can't work. Even if you can get this to work, it would not be allowed. And this still uses monster.length, I thought you dropped that idea?
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Jan 1 2019, 12:55
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我叫木头
Group: Gold Star Club
Posts: 371
Joined: 31-December 14

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QUOTE(DJNoni @ Jan 1 2019, 17:16)  Even if you can get this to work, it would not be allowed. And this still uses monster.length, I thought you dropped that idea?
Since I'm not sure, I asked if it's permissible. And the second line which used that value is commented out. Commented out code won't work in script. I have paid a lot of time and effort on HV and I won't take a risk of being banned. Thank you for stressing it again. I will drop that idea and use several key targeting every num of monster instead. Best Wishes! (IMG:[ invalid] style_emoticons/default/smile.gif)
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Jan 1 2019, 14:59
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homuru
Group: Gold Star Club
Posts: 144
Joined: 16-July 13

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Thnak you for reply gentleman
I just wanna know other forbidden things in alertBuffs because only can change True/False and select alertBuffs But original lists are enough, indeed
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Jan 1 2019, 16:13
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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i'd like to clarify on the matter of targeting: the core hover system, the mobile tap-to-hover system and the cursor functions all involve marking a target and attacking it repeatedly, some of them even attacking automatically until the target is deselected, so other ways of marking a target should be allowed too, as long as the target is selected manually. however, even the dumbest automatic targeting setups, such as "try clicking each monster successively", are against the rules
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Jan 2 2019, 02:53
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我叫木头
Group: Gold Star Club
Posts: 371
Joined: 31-December 14

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QUOTE(sickentide @ Jan 1 2019, 22:13)  i'd like to clarify on the matter of targeting: the core hover system, the mobile tap-to-hover system and the cursor functions all involve marking a target and attacking it repeatedly, some of them even attacking automatically until the target is deselected, so other ways of marking a target should be allowed too, as long as the target is selected manually. however, even the dumbest automatic targeting setups, such as "try clicking each monster successively", are against the rules
Understood. As long as I target the monster by myself not by code, I'm not against the rules, right? Sometimes my English is poor, I have to use Google Translation to communicate with you, I hope you don't mind. I want to use the mouse wheel to change my target. Is that reachable and permissible? And if I want to get a black background, is that reachable? (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by 我叫木头: Jan 2 2019, 03:18
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Jan 2 2019, 10:46
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Noni
Group: Catgirl Camarilla
Posts: 13,326
Joined: 19-February 16

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QUOTE(我叫木头 @ Jan 2 2019, 01:53)  Understood. As long as I target the monster by myself not by code, I'm not against the rules, right? Sometimes my English is poor, I have to use Google Translation to communicate with you, I hope you don't mind. I want to use the mouse wheel to change my target. Is that reachable and permissible? And if I want to get a black background, is that reachable? (IMG:[ invalid] style_emoticons/default/smile.gif) To be sure, you can post your code here and we can check. Changing target with wheel? It's similar to hovering, so you would think that would be okay. However, admin has indicated that hovering is an exception and not an example of what is allowed. We would have to ask formal permission for a second exception. To clarify, because of language: Hover attack breaks the rules,. But it is allowed as exception by admin. If you want any other auto play, auto selection, way to change target? We would have to ask permission from admin. Also: it will never be allowed to combine 'imperil' and 'attack' in one action.
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